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More importantly, will you get this to GMT CDG this? Iīm not kidding, Iīd actually pay money for something like that!
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# ¿ Mar 11, 2018 18:00 |
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# ¿ May 11, 2024 20:28 |
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Someone should explain to him that, to get paid more, you have to release a product, like a complete or finished session of a game, akin to...chapters, in a book, maybe. Basically, you have to release something to get paid for it. Might be an alien concept for him, though.
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# ¿ Mar 13, 2018 09:06 |
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The list of influences reads like something one would read to write a COIN-style boardgame, not a trpg about fighting pulp-style nazis in a Red-Dawnīized ī85 America....makes you wonder if Volko Ruhnke could write a good game about this instead. Probably not, as the design goals between board games and trpgs are wildly different...
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# ¿ Sep 23, 2018 22:24 |
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Alien Rope Burn posted:[...] What about an idea following chinese thought, that those who are player characters are less special and more aberration? Not held up high, but cast down. Or is this just another variant of specialty veiled by a too-similar-logic (totalitarian maoism)?
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# ¿ Oct 23, 2018 21:57 |
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Xiahou Dun posted:How is this Chinese? Admittingly, the point was overly simplified, though I canīt exactly tell you where I got the thought from, but I remember a discussion...distantly though, about the idea that the chinese monoculture, especially with the rise of Maoism, has tried to further equalize and destroy the idea of the individual as rising up, the western ideal of The Special One seemingly disdained. In a country where youīre one in a billion, letīs say protagonists are so numerous, they either become less special by the sheer size of their number or the idea that they are but a face among many. As such, being a protagonist requires standing out beyond being a protagonist, it requires a change, either for the individual itself or by breaking its own mold, revolution, so to speak. Sorry, I think Iīm currently speaking in very loose terms. But, building on this idea also implies the Wuxia. Wuxia works as it does because of the cultural change from the individual to the masses. When heroes are not made by their individuality but by standing out from the people, they become an implicit threat to stability. As such, being outcast for their actions speaks to that idea. They become the fear of the people by taking on the danger, but are thrown outside of the people for it. The problem with this idea would be that by expulsion the people, or the collective self never grows on these fears. The outcast however grows, but only to disdain the people who threw them out. It creates villains, even. Interesting. Sorry, rambling now, I suppose.
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# ¿ Oct 24, 2018 11:35 |
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homullus posted:I unironically love that my brain is disconnected from the internet enough to not know what "sonic mpreg" was. Lucky you. I know exactly what he means, and due to the DeviantArt-thread am brokebrained enough to imagine it. Help....
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# ¿ Dec 11, 2018 07:28 |
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homullus posted:I think the last time we tried this, the idea nova'd almost instantly at an early disagreement over how the judging would actually happen. Heck ,Iīd be all for it, as has been previously said: Nothing we can do could be worse than ENnies or the Origin Awards except doing nothing itself! Remember, if we do nothing, even Rob effing Liefeld is better than us, and no one wants that. Edit: Admittingly, that was uncalled for.
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# ¿ Jun 17, 2019 15:09 |
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theironjef posted:But can you be as bad as the Diana Jones award? Do you have the raw strength of will? I donīt think thatīs about raw strength of will and more about we simply donīt have an ugly burned copy of the Indy rpg nor a surpremely ugly object of ridicule to represent SAs special...leanings? Edit: Also: Most certainly, but do we want to? Done right, this could be a simple choice-by-merit contest.
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# ¿ Jun 17, 2019 21:55 |
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Halloween Jack posted:[...] Wait, why am I thinking of "The Producers" right now? Can you elaborate or point to some reading material on that? It sounds very interesting in the "subversion of political elements"-style of things.
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# ¿ Jun 25, 2019 22:46 |
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Sion posted:So it looks like Catalyst might be in pretty serious trouble. [...] Quick question , can you give the sources for those Infos? I'd like to dig further into it
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# ¿ Jul 22, 2019 11:42 |
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Ettin posted:Yeah, I am super into Mothership's layout. The way it does map spreads inspired me to do something similar with Hard Wired Island Are we about the sci-fi horror game? If so, I got if from itch.IO, I like the design, but it doesnīt really feel, that well made of a game, it felt like itīs just the core rules for a sci-fi horror game made in the guise of an OSR game. I mean, you have mercenary rules and weapon tables, ship-to-ship combat, but nothing about "why are we doing this?" or even "who are the ill-fit people coming together to possibly get killed searching this space hulk?".
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# ¿ Aug 4, 2019 08:26 |
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moths posted:I'd like to propose my Mediocre Men Theory of history and how they affect change for the worse. I donīt quite remember where it was from, but I do remember reading a historical theory about how everything is getting worse constantly, and only societal pressure upon the ill elements is keeping the decay from collapsing the system, but the strain to do so to the individual is increasing every time, until at one point or another, the system inevitably collapses. By that idea, weīll continue to see lovely behaviour until the pushback has become itself lovely behaviour and everything will regress. Damnit, where the f**** did I read this?...
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# ¿ Aug 27, 2019 21:56 |
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Also quite clean, and good-looking. Unfortunately their ideas of how men should look did not survive later centuries.
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# ¿ Mar 10, 2020 23:53 |
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Angrymog posted:That's not actually what FATAL and friends is, though? It's people posting about games they either like and think more people should know about, or doing tear downs of games they think are stupid and or bad. Or both, which makes it so drat hilarious at times =)
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# ¿ Nov 5, 2020 10:30 |
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theironjef posted:Absolutely no fantasy aspects. It's about a group of friends united by D&D but not about the D&D. It's basically The Joy Luck Club or Paddleton, but the reason they keep gathering is a campaign that hasn't been interrupted since 1995. Now one of them is dying, one of them is going through a messy divorce, and two of them are haltingly falling in love. Can the campaign survive? Should it? Directed by the Duplass brothers, it's D&D: Roll the Dice. I think this would actually rock. Make it a bit like the gamers, with their real world problems intruding into small fantasy vignette-style scenes and you're good to go. Heck, put an Ensemble Cast into it, it would be a fun movie to actually watch. Make it AO rated for the fan crowd and bam, cult classic. Also it reveals how DnD is really exchangeable because really, that story could be about anything, whether its a continuous poker group, fantasy football et al.
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# ¿ Dec 15, 2020 18:25 |
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So...how has no one sued them on this? Docking workers pay on being a minute late? Even the US has SOME worker protection laws, right? This is insane, at this point they can basically go all "FatCat Capitalist 18th Century Captain of Industry" O_o
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# ¿ Feb 27, 2021 14:43 |
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open_sketchbook posted:im so incredibly tired of this industry What did they do now?
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# ¿ Mar 12, 2021 09:02 |
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Halloween Jack posted:I've thought about this a lot, and I think that to really be a post-apocalyptic setting there has to be the constant sense that you're living in the aftermath of something. Practically every box-standard fantasy campaign setting features some wizard empire that fell thousands of years ago, but you're not literally living in its ruins. Like, in the Dying Earth, there's no housing shortage because there are plenty of empty stone manses just sitting around. In Sign of the Labrys, people are losing their social instincts because both plague and an abundance of preserved food discourages cooperation. Everyone looks to the past, even for basic sustenance. I felt that the way Mutant Year Zero does it, worked well from a mechanical standpoint, if you ignore the backstory and how the players basically advance down a tech tree in about 20 gaming sessions.
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# ¿ Jul 6, 2021 17:24 |
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The Deleter posted:I kinda want to play a game where the apocalypse or collapse is happening elsewhere and you don't quite see it. The tax collector from the empire doesn't show up that year, and you just kinda shrug and carry on, and then he doesn't show up next year and the traders who bring in the food are telling weird stories and nobody's sure what's going on, and then by the third year you start to have some ideas... This actually sounds like a great kind of prologue for a campaign!
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# ¿ Jul 7, 2021 12:26 |
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BattleMaster posted:My next Greek Epic RPG hero will be named Testicles I really really hope you mean "Testiculos"!
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# ¿ Jul 31, 2021 21:30 |
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What about other scifi properties of the late 20th century? Babylon 5 always felt kinda progressive to me, but then again, that was 28 years ago.
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# ¿ Aug 25, 2021 06:46 |
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Froghammer posted:I mean, let's get in the weeds here. I find this highly fascinating, and if I may ask, is the immediate logic here that: "someone who follows the basic logic that you can only recognize something as worthy if its referential" necessarily fascist or is it something like one of the pillars of authoritarian thought? Basically reactionary ideologies require this thinking, whether ėts fascist nor not? Or is this mindset always fascist?
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# ¿ Sep 7, 2021 22:23 |
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Toph Bei Fong posted:[.... a lot of terrible quotes....] Great Scott, it sounds downright miserable in how dumb these are.
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# ¿ Sep 9, 2021 06:16 |
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Nuns with Guns posted:The Canadian and/or US Postal Service has eaten the physical Diana Jones award: Looking at the ugly thing, I don't think it's actually a loss, but rather a win for all future winners not to have to receive this blight upon our eyes?
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# ¿ Oct 10, 2021 10:09 |
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I'm not entirely sure about it but has there ever been a less-biased study about the effects of piracy on trpgs in comparison to other media?
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# ¿ Oct 11, 2021 11:24 |
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Kai Tave posted:I feel like if there was a study concretely demonstrating that piracy negatively impacted sales to a meaningful extent that we would know about it because anti-piracy advocates would never stop bludgeoning people with it, but so far that doesn't seem to be the case. Now the sad question this triggers is this: Did it hurt his bottom line, did people actually avoid his game, or did his sales increase because the audacity led to an increase in people knowing about his game, even if dead comedy forums and 4chans bemoaned it?
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# ¿ Oct 12, 2021 07:22 |
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Nuns with Guns posted:That remark makes me remember this Simpsons bit: Can someone decode this weird reference for people not from the US?
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# ¿ Oct 20, 2021 08:33 |
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Covermeinsunshine posted:Why do they even keep him around? Is he somehow essential? It seems that you can often find people working for some time in a company fall into a kind of "us versus outside"-sentiment with teamwork events and corporate culture doing the rest. Thus critical outside voices "feel" less believable or just like something which clashes with the internal "but I've known him for x years and he was always okay?!" people have, and leads to a very different perspective. Usually one where they go "eh, just put him somewhere they don't scream at us on twitter for". Corporate Virtue Shuffling?
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# ¿ Jan 18, 2022 21:57 |
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Antivehicular posted:I like the implication that a non-feat-having skeleton lying down and pretending to be inanimate has to make a roll and can fail it. What are the tells here? They can't exactly get caught breathing or get an itchy nose or something. An anxious rattling of bones?
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# ¿ Jun 3, 2022 08:38 |
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Question: Is there an actual "TG Industry - State of it all 2022" ? Like a sort of comprehensive overview one can refer to?
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# ¿ Jun 7, 2022 08:36 |
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Humbug Scoolbus posted:There have been two-ish Vietnam RPGs (Recon and Savage Worlds Tour of Duty). Recon was complete rear end even before Siembada picked it up for Palladium, and Tour of Duty was not your typical small unit operations, so I really would like to see what you come up with. There was a good indie vietnam rpg called GRUNT iirc about the effects of fighting on the average soldier and how much ammo was wasted in just shooting bushes, not to mention hours of dread and minutes of death, or sitting at the camp later on with your buddies, trading war stories and cigarettes to survive.
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# ¿ May 27, 2023 06:26 |
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TheDiceMustRoll posted:Slightly off topic but it seems like a lot of people try to write mass battle rules for TTRPGS Sorry, are you asking for any specific system I somehow missed? I'm nowdays running PENDRAGON 5th Edition and naturally with iths campaign has a battle system. It's...needlessly complicated but can be usable if you just go step-by-step. Sadly it's also a lot more involved than one would like. One can even expand the system with the Book of Battles, which makes it ....very complicated and not really that fun to run, honestly, not to mention more dice rolling for randomness. At least now I know exactly which of the young, middle-aged and old kinsmen of my player knights have died and to which exact saxon arrow. 6E promised something with more panache and a greater focus on "feel of battle and big moments" but I've yet to get the starter set to actually evaluate it. I've also previously ran big battles in REIGN. That was quick, efficient, and strangely clinical because of how it resolves a lot with its diffcult-to-determine-dice results. But the players loved the mechanism. I've run a Pathfinder-style mass battle system based on older 3E battle rules I don't exactly remember how. That was a clusterfuck. Felt like the rules were definitely not made for that. Have run a "larger space skirmish" in Traveller. Mostly a tell-affair, because the rules for the game itself don't really give you anything. Maybe one of the additional books does, but those I had certainly not. Kinda wonky and details-intensive, again needlessly complicated.
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# ¿ Jul 8, 2023 00:05 |
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What I don't get is why people continue to fall over themselves for Smith like this. I mean, like what, is he literally made of money that they all can't but help gently caress themselves over for him because he's splurging them full of money? What in their right mind would possess them to, especially in the light of the length some of them go to, continue doing this?
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# ¿ Jan 30, 2024 21:05 |
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Sage Genesis posted:Baldur's Gate 3 also did pretty well in that regard, from what I heard. According to some numbers though, DnD didn't really get to convert those numbers into kept players and considering how they killed off BG3 DLC/Expansions and BG4 despite the absurd success the game had just shows how bad these companies are with looking at their customer base and divergent commercial trends.
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# ¿ Mar 27, 2024 23:00 |
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# ¿ May 11, 2024 20:28 |
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Facebook Aunt posted:There is still the problem with DnD that people think they need a good experienced dungeon master. And new players may be reluctant to be the dungeon master if their only experience is a videogame. Maybe even worse if they've watched one of the professional voice actors series. Amusingly that's not even the main problem. The main problem seems to be that the game they get when buying 5E isn't the game you play in BG3, which is mostly different from BG1/2, because there you got the effing Player's Handbook in Miniature Form as the manual and with 5E fighters begin at "this is boring" and "why can't my druid wildshape into something cool" etc.
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# ¿ Mar 29, 2024 08:30 |