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Acebuckeye13
Nov 2, 2010
Ultra Carp
On the one hand I'm more than a little annoyed at how much money I'm going to have to spend to keep playing the game I've already invested a ton of money into, but on the other hand I do understand how significant change was necessary, and-

wait Horton has an EPT and Y-Wings get a native barrel roll now? Ah, gently caress it I'm all in.

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Acebuckeye13
Nov 2, 2010
Ultra Carp
The prequels were bad but the ships were rad. :colbert:

Acebuckeye13
Nov 2, 2010
Ultra Carp

Admiral Joeslop posted:

GW would outright get rid of existing models, change boxes to be more expensive while containing less product as they increased the amount you needed for a unit, and they sure as hell didn't offer a $50 kit that brings the majority of a faction up to speed. At least two Fantasy armies were never updated to 8th edition, and several others had to wait years before their update. Then of course they threw the whole thing out entirely.

Sure, if you want to reduce everything to (core book) and (faction book) updates, then yes they're exactly the same.

Counterpoint: 8th edition required a new codex for my Guard and that was it. I'm going to have to spend way more money to keep using my X-Wing models comparatively, as a direct result of FFG's business model (printing rules on upgrade cards that can't easily be changed over GW's codex model)

Like seriously guys, I know you're all excited for the new edition and all but I think you're letting some of the changes blind you to the significant costs that it's going to incur, and outright making GBS threads on people who aren't as excited to or as able to spend money as you are is a bad look.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Admiral Joeslop posted:

That isn't what's happening so we're fine.

You people were literally making fun of a guy who was saying he couldn't afford to keep playing like a page ago.

The Gate posted:

It's cool that worked out for you, but I'd have needed to buy tons of poo poo to make my DA force legal and effective in 8th, so. Not everyone had your experience there.

The cost of entry for 2.0 is about as low as it could possibly be, and unless you have a serious need to run 4x of single ships, you should be fine with one conversion per faction. I had one of everything up until about a year and a half ago, and I'll be glad to only buy the things I want to soon. That alone will save me way more than 2.0 will cost.

And I understand that. I'm just looking at it as an unfortunate necessity instead of 'WOO LET'S ALL GET HYPED TO SPEND A TON OF CASH' (also I do run 4 Y-Wings a lot and want to be able to use my multitudes of A-Wings and B-Wings so I do happen to be in that particular boat).

Acebuckeye13
Nov 2, 2010
Ultra Carp

Strobe posted:

Ion Cannon Turret Y-wings are going to be loving disgusting against big ships unless I'm missing something big. Reinforce doesn't block ion tokens and can't reduce the damage below 1, each ion cannon can now put out multiple ion tokens, and when a ship is ionized it can only take a focus action - no changing the mobile arc.

Speaking of Y-Wings, did Horton's ability change at all? I know he (FINALLY, thank Christ) got an EPT, but I was wondering if they changed anything about his pilot ability to compensate.

Also, any news on if Y-Wings are still going to be able to double-tap with their turret weapon?

Acebuckeye13
Nov 2, 2010
Ultra Carp
Good to know the four Y-Wings I bought when I first started playing in Wave 3 will continue to get plenty of work :v:

Acebuckeye13
Nov 2, 2010
Ultra Carp

Funzo posted:

My local place specifically advertised getting the damage deck if you pre-ordered.
I’ve also heard you’ll get it if you manage to buy at Gen Con, if that makes any difference. I’ll be there, but I’m not standing in that line.

I probably will because I can't help but make terrible decisions.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Smegmalicious posted:

Oh no I have to spend $50 to make ALL MY SHIPS valid.

People keep saying this and all I can say is: Bullshit. I don't doubt that FFG is going to do their best, but there's no loving way they're going to be able to balance the game to the point that all 49 ships are going to be valid and competitive. The overall balance is going to be much better than it used to be, and I doubt ships like the HWK are still going to be outright trash, but expecting every ship in your arsenal to be competitive in the new edition is just asking to be grossly disappointed.

Acebuckeye13
Nov 2, 2010
Ultra Carp

canyoneer posted:

Naah, Phoenix. Moved away from Oklahoma in 2007. I appreciate the offer though :)

What's the scene like in AZ? I just moved out to the Grand Canyon to work for the Park Service, and while I'm under no illusions about how often I'll actually be able to get in games without driving an obscene amount, it would be nice to stop by an event or two while I'm here.

Acebuckeye13
Nov 2, 2010
Ultra Carp

canyoneer posted:

It's really good.
Phoenix area has a pretty big group and is the epicenter of the community (conveniently centrally located!)
Join the X-Wing Miniatures Phoenix Squadron group. We have 1,000 members, and there are two stores with standing monthly kit tournaments (one on Saturday, one on Sunday).
Last year we had... 3? regionals in the Phoenix area, and the system open. The regionals had 80+ people, and great prize support beyond the OP kit. I expect we'll get another system open next season. Our godfather here is big in the judging/event scene and real tight with the designers, FFG OP and Cascade Games.

I know that we also have people in Flagstaff and Prescott. Flagstaff has a facebook group with 40 people in it, but it looks like half of them are Phoenix people. I know they have a store up there that supports X-Wing pretty well and runs events. I've played a few of the Prescott/Flagstaff guys in events, and they've all been really great dudes. Not too far if you're on the South Rim.

Tucson has a pretty good group too, and despite being a lot smaller they are really active with leagues and such. They come up to Phoenix for store champs and regionals, and there are some really great players there.

Definitely join the annual Phoenix Squadron Championships later this year if your schedule allows. That's always a great time. ~120 players in 4 player pods split geographically, round robin 2 games to each opponent, which feeds into a bracketed double-elimination 32 player final. Really fun.

Thanks for the info! Looking forward to getting some games in once I get settled.

Acebuckeye13
Nov 2, 2010
Ultra Carp

AndyElusive posted:

What annoys me so far, and this is my sole gripe from what I've seen and it has little to no bearing on the game, is that fuckin epic nobody Heffrey Tobber is still a U-Wing pilot.

Still no K2S0!

Not only that but all the U-Wing pilot abilities are still terrible! :argh:

Acebuckeye13
Nov 2, 2010
Ultra Carp
2nd Ed promo for Saw's Rebels:

https://www.fantasyflightgames.com/en/news/2018/6/5/extreme-action/

Looking forward to using U-Wings in a non-joke list for once!

Acebuckeye13
Nov 2, 2010
Ultra Carp

darkroot posted:

Hopefully there will be full packs for Scum Z-95s and Y-Wings this time around.

I can't see why FFG wouldn't do it for 2.0.

On the other hand there's no more rebel Nym, so.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Bistromatic posted:

Huh, i'm still very new to this whole thing so i would have assumed they'd stuff both sets of cardboard into the same box. Isn't that the case with the HWK and the Scurrg in 1.0? Or am i missing something here?

Scurrg yes, HWK no. HWK was released way before Scum was a thing, so the only way to play it, the Y-Wing, Z-95, and Firespray as Scum was to buy the Most Wanted box set.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Strobe posted:

Too bad you're capped at four of the game large base ship.

The PS1 X-wing is 22 points? :psyduck:

Yeah, comes with an EPT:



There's also this, which is neat:



It's almost a shame 2.0 is coming out in just a few months, since I'd love more time to play around with the stuff from this wave.

Acebuckeye13
Nov 2, 2010
Ultra Carp

ChuckBTY posted:

Has anyone come up with something clever to fly the Saw's Renegade ships in that might not be awful? I'm running a tournament tomorrow and I'm the "I play if they need an even number of players" guy. I don't necessarily want to win but I'd like to make them sweat a little.

If not with the U-wing I'd take a fleet of X-wings.

Hey, I'm also going to a tourney tomorrow! Here's what I'm personally thinking:

pre:
Saw Gerrera (26)
Draw Their Fire (1)
Thrust Corrector (1)
Renegade Refit (-2)
Hera Syndulla (1)
"Chopper" (0)
Pivot Wing (0)

Wes Janson (29)
Veteran Instincts (1)
Renegade Refit (-2)
R3-A2 (2)
Servomotor S-Foils (0)
Integrated Astromech (0)

Wedge Antilles (29)
Opportunist (4)
Renegade Refit (-2)
R2 Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

Captain Rex (14)

Total: 100
Opportunist on Wedge is probably trying to be too clever by half, and would probably be much better if replaced with PtL. On the other hand, this will probably be the last 1.0 tournament I have a chance to play in, so why not have some fun with it?

Acebuckeye13
Nov 2, 2010
Ultra Carp

lazerus06 posted:

Trying to narrow down what to bring to a tournament next weekend. Something with new toys:
YT-1300: •Rey (62)
Engine Upgrade (4)
•Millennium Falcon (HotR) (1)
Expertise (4)
•Kanan Jarrus (3)
•Finn (5)

U-Wing: •Saw Guerrera (38)
Engine Upgrade (4)
Autothrusters (2)
Pivot Wing (Attack) (0)
Push the Limit (2)
Thrust Corrector (1)
Renegade Refit (-2)
•Jan Ors (2)
Recon Specialist (3)

Total: 100/100

Or

TIE Advanced: •Darth Vader (35)
Engine Upgrade (4)
TIE/x1 (0)
Veteran Instincts (1)
Advanced Targeting Computer (1)

TIE Defender: •Countess Ryad (36)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
Push the Limit (3)

TIE Reaper: Scarif Base Pilot (29)
Lightweight Frame (2)
Advanced Ailerons (0)
•Director Krennic (5)
Courier Droid (0)

Total: 100/100

So from my limited experience flying Saw yesterday, I love him and think he has a ton of potential, but you have to go whole hog on stress. That means:

-Accepting you’ll never have any actions.
-Taking Hera crew for infinite 0 stops and 180 flips.
-Not putting too many points into him (Since 8 HP with two defense dice isn’t particularly durable)
-Understanding that, at his core, Saw is a support ship-his real value is in providing rerolls to other stressed ships.

To get the most out of Saw and lists with Saw in them, the best thing to do, in my view, is going to be to fill it with ships that can self-stress. In my case yesterday, I used Wes with Stressbot and Wedge with Opportunist, and got a ton of utility having access to extra re-rolls. When flown properly, it’s like having Predator on all your ships for free-with, obviously, some significant limiting factors.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Ceebees posted:

I'm still not sure i've got it. If... your target is bumped with a friendly generic pilot, +1 red dice?

Looks like it.

Acebuckeye13
Nov 2, 2010
Ultra Carp
Well, broke down and signed up for the 4 PM 2.0 tourney at GenCon. Anyone else flying that one?

Acebuckeye13
Nov 2, 2010
Ultra Carp

soulfulspinster posted:

Hey thread. I’m going to a store championship on the 1st and I was wondering if I can get a critique of this list:

Last hurrah

(29) Wedge Antilles
(3) Outmaneuver
(6) Advanced Proton Torpedoes
(1) Flight-Assist Astromech
(0) Servomotor S-foils (Closed)
Total: 39 points

(24) Benthic Two Tubes
(3) Recon Specialist
(-2) Renegade Refit
(0) Pivot Wing (Attack)
Total: 25 points

(29) Norra Wexley
(1) Flight-Assist Astromech
(3) Ezra Bridger
(3) Push the Limit
(0) Alliance Overhaul
Total: 36 points

List total: 100 points

I really wouldn't use that Wedge setup, since you're effectively paying nine points for Advanced Proton Torps (6 for the torps, +2 for the torp slot since you're not using Renegade Refit, and +1 for the EPT (since you're not using Renegade Refit)). To make matters worse, Wedge doesn't have any way of getting a target lock and a focus by himself, and while he could get one from Benthic Two Tubes... you're putting a lot of points and effort into trying to get a singular shot, and I just don't think it's worth the effort.

Acebuckeye13
Nov 2, 2010
Ultra Carp

soulfulspinster posted:

So what made you go with saw as your heavy hitter ?

Speaking for myself and experience from when I last used Saw, the great thing about him and Hera is that he can just sit in place and pour out shots, and you're actually rewarded for piling on stress by doing so. It doesn't really fly like anything else, and can lead to some nasty surprises for an opponent.

Acebuckeye13
Nov 2, 2010
Ultra Carp

soulfulspinster posted:

That’s a fair critique , I could hit him with the refit , keep outmaneuver and throw bb8 on him and with the spare points, possibly upgrade to saw with rage and insp recruit?

With Wedge, Outmaneuver can be fun but it's really not necessary-with his ability, the opponent's dice aren't typically the issue. Predator or PTL would be a much better choice to increase his offensive output-PtL especially, since you can get re-rolls from Saw if he's close enough.

As to Saw, Rage isn't a good EPT for him since it requires an action to use, and Saw is only very rarely going to get an action if you're flying him with Hera (Which you should be, always). Wired would be a much better choice, since it gives more re-rolls and plays well with Saw's 'Always stressed' state.

Acebuckeye13
Nov 2, 2010
Ultra Carp
I am incredibly disappointed that A-Wings don't have two EPTs anymore.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Poopy Palpy posted:

One of the EPTs was always PTL anyway.

But Interceptors still get two mod slots, where's the justice FFG? :argh:

Acebuckeye13
Nov 2, 2010
Ultra Carp
How does the 2.0 event work? Do they give you lists, do you make one, what's going on

Acebuckeye13
Nov 2, 2010
Ultra Carp

KongGeorgeVII posted:

How did he find out that FFG is paying all of us?

There must be a leak.

I mean they did give us all checks at GenCon

Acebuckeye13
Nov 2, 2010
Ultra Carp
Getting some major Crimson Skies vibes off the protag's ship.

e:



Acebuckeye13 fucked around with this message at 03:33 on Aug 18, 2018

Acebuckeye13
Nov 2, 2010
Ultra Carp
I'm not really getting the positive comparison with 40K. Speaking personally, the change from 7th to 8th was a welcome one in which I only had to get the new Guard Codex to be able to bring every one of my models into a fight. In comparison, I've already spent significantly more getting the 2.0 core set and Rebel conversion box, and I still can't use all my models or lists I routinely used in first edition (i.e. four Y-Wings).

I dunno, maybe it's because I haven't been able to play competitively much for most of the past year or so, and haven't been burned out on 1.0. Or maybe it's because I place a lot more value in my head on the models over the cardboard, and the idea that I can't use a significant percentage of my models bothers me, especially when I've only ever played Rebels and this has never been an issue previously.

Like, I get why most of you are excited for 2.0 and don't mind the associated costs, but it does still suck in a lot of ways.

Acebuckeye13
Nov 2, 2010
Ultra Carp
It's been a while since I've played regularly (And I've barely played at all in 2E, though I'm looking into getting back into it), but when fighting swarms the name of the game is disruption—using obstacles and strategic maneuvering to ensure that as few of his pilots as possible are facing in the right direction to get shots, and ideally putting your own pilots in place to focus fire and eliminate the few ships that can shoot.

If I were talking to your friends, I'd definitely focus on advising them to:

-Bring ordnance like bombs, concussion missiles, or cluster missiles that punish tight formations
-Use lots of post-dial maneuvers like barrel roll and boost to avoid arcs and get close-in shots
-Focus in on the swarm's heavy hitters, like Grievous, as without him the rest of the list becomes much less effective.
-To echo Ringo, Do Not Joust Swarms

Acebuckeye13
Nov 2, 2010
Ultra Carp
I've been thinking about getting into Republic and the LAAT confirms it. Probably one of my favorite ships in the whole series.

Acebuckeye13
Nov 2, 2010
Ultra Carp
Played my first real, competitive games in like eight months at league last night, didn't do terribly! Decided to take three A-Wings (Two Phoenix pilots and Jake) and both Two-Tubes (The X-Wing and the U-Wing), and man do I love those A-Wings, they're such fantastic blockers. Looking forward to playing more matches in the new edition.

Acebuckeye13
Nov 2, 2010
Ultra Carp

ConfusedUs posted:

* In the third loss, guy slow-played like a loving madman once he got slightly ahead. We did three rounds in the last 30 minutes of the game. It was infuriating. He won by like 10 points and a single extra round would have won me the game.

Christ almighty I would have been pissed, what a fuckin' rear end in a top hat.

Acebuckeye13
Nov 2, 2010
Ultra Carp

theironjef posted:

Is it the Midway? That thing is basically a weird cheap WW2 theme park now, including being surrounded by bargain basement WW2 tourist junk. I had to manage a few Red Cross events in that thing and it's 90% pain in the rear end.

Looks like the Hornet up near Oakland.

Acebuckeye13
Nov 2, 2010
Ultra Carp

TheCenturion posted:

What sort of system would you like to see?

Speaking as someone who hasn't played X-Wing in a loooooong while, it would be nice if they were able to figure out different gameplay types or twists on the formula. You can only play kill points so many times.

Acebuckeye13
Nov 2, 2010
Ultra Carp
All I can really say is that as someone who hasn't played much X-Wing over the past few years, but would love to get back into it... absolutely none of these changes make me want to play this new version of X-Wing.

Acebuckeye13
Nov 2, 2010
Ultra Carp
Someone please update the thread title to "X-Wing 2.5: It's nothing we wanted, and worse"

Acebuckeye13
Nov 2, 2010
Ultra Carp
Looking over the point/loadout options, I can't imagine why anyone would take generics. Generic ships cost the same amount or are only slightly cheaper than higher-skilled Aces, and have universally worse loadout values and options.

Acebuckeye13
Nov 2, 2010
Ultra Carp
So to try and get a sense for listbuilding, I decided to try and put together a classic three amigos X-Wing list and see how it compared to a base 2.0 list. Note that I haven't built a list for X-Wing in... a while, but:

3 Amigos (2.0) - 200 points:

pre:
Luke Skywalker (60)    
    Brilliant Evasion (2)    
    R2-D2 (8)    
    Shield Upgrade (6)    
    Servomotor S-Foils (0)    
Ship total: 76  Half Points: 38  Threshold: 4    
    
Biggs Darklighter (47)    
    R5-D8 (6)    
    Shield Upgrade (6)    
    Servomotor S-Foils (0)    
Ship total: 59  Half Points: 30  Threshold: 4    
    
Wedge Antilles (54)    
    Predator (2)    
    Plasma Torpedoes (7)    
    R4 Astromech (2)    
    Servomotor S-Foils (0)    
Ship total: 65  Half Points: 33  Threshold: 3
Meanwhile, the same list (Or close enough to it) in AMG:

pre:
Luke Skywalker (7)    
    Lone Wolf (5)
    Brilliant Evasion (2)    
    R2-D2 (8)    
    Shield Upgrade (6)    
    Servomotor S-Foils (0)    
Loadout: 28/28    
    
Biggs Darklighter (5)    
    R5-D8 (6)    
    Shield Upgrade (6)    
    Servomotor S-Foils (0)    
Loadout: 12/12    
    
Wedge Antilles (6)    
    Predator (2)    
    Outmaneuver (6)
    Plasma Torpedoes (7)    
    R4 Astromech (2)    
    Servomotor S-Foils (0)
Loadout: 20/20

Hobbie (2)
Loadout: 0/0     

2.0 Equivalent Points: 251
Observations:
  • As of now, the vast majority of point values for upgrades are unchanged from 2.0, meaning that they're effectively "how many free points you get." This means that high-end aces like Luke get to load up on free upgrades, while lower-skill pilots can't afford anything but the cheapest, bare minimum upgrades.
  • Expanding everything to 2.0 point values, Luke costs 70 points base but can get 28 points of free upgrades (So he's effectively 18 points cheaper) while Biggs is 50 points and only gets 12 points of free upgrades (So a net 9 points cheaper). Hobbie, who gets no upgrades, sits at 10 points cheaper, but a Phoenix Squadron pilot that only gets a measly 3 points of free upgrades comes out at a net 1 point discount. Some unlucky ships (oh my poor Y-Wings) actually become more expensive! So the changes ultimately massively benefit Aces, with drastically diminishing benefits for cheaper pilots and especially generics.
  • Listbuilding is now somewhat awkward as most factions have no 1 point ships, and there's only a handful of 2 point ships. So expect to see Obsidian Squadron Pilots and Lt. Blount a lot.

And for a point of comparison, let's compare it to a Y-Wing list: (I have no idea if this would be particularly competitive, but hell I'd have fun with it)

Y-Wings (2.0): 200/200 Points:

pre:
Gray Squadron Bomber (29)    
    Ion Cannon Turret (5)    
    Ion Torpedoes (4)    
    Watchful Astromech (2)    
    Munitions Failsafe (1)    
    Seismic Charges (3)    
    
Ship total: 44  Half Points: 22  Threshold: 4    
    
Gray Squadron Bomber (29)    
    Ion Cannon Turret (5)    
    Proton Torpedoes (12)    
    Watchful Astromech (2)    
    Munitions Failsafe (1)    
    
Ship total: 49  Half Points: 25  Threshold: 4    
    
Gray Squadron Bomber (29)    
    Ion Cannon Turret (5)    
    Proton Torpedoes (12)    
    Watchful Astromech (2)    
    Munitions Failsafe (1)    
    
Ship total: 49  Half Points: 25  Threshold: 4    
    
"Dutch" Vander (40)    
    Saturation Salvo (3)    
    Ion Cannon Turret (5)    
    Plasma Torpedoes (7)    
    Watchful Astromech (2)    
    Munitions Failsafe (1)    
    
Ship total: 58  Half Points: 29  Threshold: 4    
And, the equivalent list in AMG:

pre:
Gray Squadron Bomber (29)    
    Cluster Missiles (4)
    Munitions Failsafe (1)    
    Seismic Charges (3)       
Loadout: 8/8    
    
Gray Squadron Bomber (29)    
    Cluster Missiles (4)
    Munitions Failsafe (1)    
    Seismic Charges (3)    
Loadout: 8/8
    
Gray Squadron Bomber (29)    
    Cluster Missiles (4)
    Munitions Failsafe (1)    
    Seismic Charges (3)        
Loadout: 8/8
    
"Dutch" Vander (40)    
    Saturation Salvo (3)    
    Ion Cannon Turret (5)    
    Cluster Missiles (4)   
Loadout 12/12

2.0 Point Equivalent: 169


I don't even know where to begin with this. This is awful. What the gently caress did Y-Wings do to AMG to deserve such a horrible treatment.

e: Dutch doesn't even get a torpedo slot! why would you do this

Acebuckeye13 fucked around with this message at 01:17 on Feb 23, 2022

Acebuckeye13
Nov 2, 2010
Ultra Carp
So I threw all the Rebel ships into a spreadsheet, calculated what their point costs would be in the old system (Using their new point value*10, subtracting the loadout points) and here's what I found:


  • On average, ships are about 6.8 points cheaper. The Median ship value is 5.
  • Only two ships ended up having the same point value as their prior 2.0 incarnations: The K-Wing Warden Squadron Pilot, and the Auzituck Gunship Kashyyyk Defender.
  • Biggest winners: Breylan Stramm (20(!) points cheaper), Ten Numb (19), Luke Skywalker and Chewbacca (18), Leia Organa (17), Gina Moonsong (16), and B-Wing Hera Syndulla (15). It's a great time to fly B-Wing aces!
  • Biggest losers: Jan Ors (21(!!) points more expensive!), Kyle Katarn (-17), Roark Garnet (-7), and all the generic B-Wing, Y-Wing, and Z-95 pilots (Tied at -3).

In general the point values are all over the place, and feel incredibly arbitrary. I have a really hard time believing any of this is even remotely balanced. I may also probably get around to other faction ships later tonight, since I'm sure there will be some real gems there.

Acebuckeye13 fucked around with this message at 00:26 on Feb 24, 2022

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Acebuckeye13
Nov 2, 2010
Ultra Carp
Ah, I missed that most unique titles are now free upgrades. Which honestly feels like a weird choice, since it punishes players for taking two copies of the same ship, and effectively forces you to take what were previously optional upgrades. Not that many people were rolling around with multiple HWK-290s before, but even so...

Anyway, here's a new Rebel list with the titles factored in (As well as a couple typos cleared up), as well as the Imperial list:



Acebuckeye13 fucked around with this message at 03:17 on Feb 24, 2022

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