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On the one hand I'm more than a little annoyed at how much money I'm going to have to spend to keep playing the game I've already invested a ton of money into, but on the other hand I do understand how significant change was necessary, and- wait Horton has an EPT and Y-Wings get a native barrel roll now? Ah, gently caress it I'm all in.
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# ¿ May 2, 2018 02:16 |
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# ¿ May 11, 2024 17:52 |
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The prequels were bad but the ships were rad.
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# ¿ May 2, 2018 20:36 |
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Admiral Joeslop posted:GW would outright get rid of existing models, change boxes to be more expensive while containing less product as they increased the amount you needed for a unit, and they sure as hell didn't offer a $50 kit that brings the majority of a faction up to speed. At least two Fantasy armies were never updated to 8th edition, and several others had to wait years before their update. Then of course they threw the whole thing out entirely. Counterpoint: 8th edition required a new codex for my Guard and that was it. I'm going to have to spend way more money to keep using my X-Wing models comparatively, as a direct result of FFG's business model (printing rules on upgrade cards that can't easily be changed over GW's codex model) Like seriously guys, I know you're all excited for the new edition and all but I think you're letting some of the changes blind you to the significant costs that it's going to incur, and outright making GBS threads on people who aren't as excited to or as able to spend money as you are is a bad look.
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# ¿ May 4, 2018 02:09 |
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Admiral Joeslop posted:That isn't what's happening so we're fine. You people were literally making fun of a guy who was saying he couldn't afford to keep playing like a page ago. The Gate posted:It's cool that worked out for you, but I'd have needed to buy tons of poo poo to make my DA force legal and effective in 8th, so. Not everyone had your experience there. And I understand that. I'm just looking at it as an unfortunate necessity instead of 'WOO LET'S ALL GET HYPED TO SPEND A TON OF CASH' (also I do run 4 Y-Wings a lot and want to be able to use my multitudes of A-Wings and B-Wings so I do happen to be in that particular boat).
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# ¿ May 4, 2018 02:27 |
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Strobe posted:Ion Cannon Turret Y-wings are going to be loving disgusting against big ships unless I'm missing something big. Reinforce doesn't block ion tokens and can't reduce the damage below 1, each ion cannon can now put out multiple ion tokens, and when a ship is ionized it can only take a focus action - no changing the mobile arc. Speaking of Y-Wings, did Horton's ability change at all? I know he (FINALLY, thank Christ) got an EPT, but I was wondering if they changed anything about his pilot ability to compensate. Also, any news on if Y-Wings are still going to be able to double-tap with their turret weapon?
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# ¿ May 5, 2018 02:34 |
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Good to know the four Y-Wings I bought when I first started playing in Wave 3 will continue to get plenty of work
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# ¿ May 5, 2018 03:15 |
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Funzo posted:My local place specifically advertised getting the damage deck if you pre-ordered. I probably will because I can't help but make terrible decisions.
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# ¿ May 5, 2018 18:11 |
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Smegmalicious posted:Oh no I have to spend $50 to make ALL MY SHIPS valid. People keep saying this and all I can say is: Bullshit. I don't doubt that FFG is going to do their best, but there's no loving way they're going to be able to balance the game to the point that all 49 ships are going to be valid and competitive. The overall balance is going to be much better than it used to be, and I doubt ships like the HWK are still going to be outright trash, but expecting every ship in your arsenal to be competitive in the new edition is just asking to be grossly disappointed.
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# ¿ May 7, 2018 07:22 |
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canyoneer posted:Naah, Phoenix. Moved away from Oklahoma in 2007. I appreciate the offer though What's the scene like in AZ? I just moved out to the Grand Canyon to work for the Park Service, and while I'm under no illusions about how often I'll actually be able to get in games without driving an obscene amount, it would be nice to stop by an event or two while I'm here.
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# ¿ May 8, 2018 20:46 |
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canyoneer posted:It's really good. Thanks for the info! Looking forward to getting some games in once I get settled.
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# ¿ May 8, 2018 21:49 |
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AndyElusive posted:What annoys me so far, and this is my sole gripe from what I've seen and it has little to no bearing on the game, is that fuckin epic nobody Heffrey Tobber is still a U-Wing pilot. Not only that but all the U-Wing pilot abilities are still terrible!
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# ¿ May 31, 2018 21:17 |
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2nd Ed promo for Saw's Rebels: https://www.fantasyflightgames.com/en/news/2018/6/5/extreme-action/ Looking forward to using U-Wings in a non-joke list for once!
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# ¿ Jun 5, 2018 21:09 |
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darkroot posted:Hopefully there will be full packs for Scum Z-95s and Y-Wings this time around. On the other hand there's no more rebel Nym, so.
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# ¿ Jun 18, 2018 21:28 |
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Bistromatic posted:Huh, i'm still very new to this whole thing so i would have assumed they'd stuff both sets of cardboard into the same box. Isn't that the case with the HWK and the Scurrg in 1.0? Or am i missing something here? Scurrg yes, HWK no. HWK was released way before Scum was a thing, so the only way to play it, the Y-Wing, Z-95, and Firespray as Scum was to buy the Most Wanted box set.
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# ¿ Jun 18, 2018 21:35 |
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Strobe posted:Too bad you're capped at four of the game large base ship. Yeah, comes with an EPT: There's also this, which is neat: It's almost a shame 2.0 is coming out in just a few months, since I'd love more time to play around with the stuff from this wave.
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# ¿ Jun 19, 2018 17:09 |
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ChuckBTY posted:Has anyone come up with something clever to fly the Saw's Renegade ships in that might not be awful? I'm running a tournament tomorrow and I'm the "I play if they need an even number of players" guy. I don't necessarily want to win but I'd like to make them sweat a little. Hey, I'm also going to a tourney tomorrow! Here's what I'm personally thinking: pre:Saw Gerrera (26) Draw Their Fire (1) Thrust Corrector (1) Renegade Refit (-2) Hera Syndulla (1) "Chopper" (0) Pivot Wing (0) Wes Janson (29) Veteran Instincts (1) Renegade Refit (-2) R3-A2 (2) Servomotor S-Foils (0) Integrated Astromech (0) Wedge Antilles (29) Opportunist (4) Renegade Refit (-2) R2 Astromech (1) Servomotor S-Foils (0) Integrated Astromech (0) Captain Rex (14) Total: 100
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# ¿ Jun 22, 2018 20:46 |
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lazerus06 posted:Trying to narrow down what to bring to a tournament next weekend. Something with new toys: So from my limited experience flying Saw yesterday, I love him and think he has a ton of potential, but you have to go whole hog on stress. That means: -Accepting you’ll never have any actions. -Taking Hera crew for infinite 0 stops and 180 flips. -Not putting too many points into him (Since 8 HP with two defense dice isn’t particularly durable) -Understanding that, at his core, Saw is a support ship-his real value is in providing rerolls to other stressed ships. To get the most out of Saw and lists with Saw in them, the best thing to do, in my view, is going to be to fill it with ships that can self-stress. In my case yesterday, I used Wes with Stressbot and Wedge with Opportunist, and got a ton of utility having access to extra re-rolls. When flown properly, it’s like having Predator on all your ships for free-with, obviously, some significant limiting factors.
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# ¿ Jun 25, 2018 02:22 |
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Ceebees posted:I'm still not sure i've got it. If... your target is bumped with a friendly generic pilot, +1 red dice? Looks like it.
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# ¿ Jul 2, 2018 17:17 |
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Well, broke down and signed up for the 4 PM 2.0 tourney at GenCon. Anyone else flying that one?
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# ¿ Jul 12, 2018 16:57 |
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soulfulspinster posted:Hey thread. I’m going to a store championship on the 1st and I was wondering if I can get a critique of this list: I really wouldn't use that Wedge setup, since you're effectively paying nine points for Advanced Proton Torps (6 for the torps, +2 for the torp slot since you're not using Renegade Refit, and +1 for the EPT (since you're not using Renegade Refit)). To make matters worse, Wedge doesn't have any way of getting a target lock and a focus by himself, and while he could get one from Benthic Two Tubes... you're putting a lot of points and effort into trying to get a singular shot, and I just don't think it's worth the effort.
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# ¿ Jul 15, 2018 01:09 |
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soulfulspinster posted:So what made you go with saw as your heavy hitter ? Speaking for myself and experience from when I last used Saw, the great thing about him and Hera is that he can just sit in place and pour out shots, and you're actually rewarded for piling on stress by doing so. It doesn't really fly like anything else, and can lead to some nasty surprises for an opponent.
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# ¿ Jul 15, 2018 01:13 |
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soulfulspinster posted:That’s a fair critique , I could hit him with the refit , keep outmaneuver and throw bb8 on him and with the spare points, possibly upgrade to saw with rage and insp recruit? With Wedge, Outmaneuver can be fun but it's really not necessary-with his ability, the opponent's dice aren't typically the issue. Predator or PTL would be a much better choice to increase his offensive output-PtL especially, since you can get re-rolls from Saw if he's close enough. As to Saw, Rage isn't a good EPT for him since it requires an action to use, and Saw is only very rarely going to get an action if you're flying him with Hera (Which you should be, always). Wired would be a much better choice, since it gives more re-rolls and plays well with Saw's 'Always stressed' state.
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# ¿ Jul 15, 2018 02:20 |
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I am incredibly disappointed that A-Wings don't have two EPTs anymore.
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# ¿ Jul 27, 2018 17:34 |
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Poopy Palpy posted:One of the EPTs was always PTL anyway. But Interceptors still get two mod slots, where's the justice FFG?
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# ¿ Jul 27, 2018 17:59 |
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How does the 2.0 event work? Do they give you lists, do you make one, what's going on
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# ¿ Aug 2, 2018 15:28 |
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KongGeorgeVII posted:How did he find out that FFG is paying all of us? I mean they did give us all checks at GenCon
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# ¿ Aug 13, 2018 03:41 |
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Getting some major Crimson Skies vibes off the protag's ship. e: Acebuckeye13 fucked around with this message at 03:33 on Aug 18, 2018 |
# ¿ Aug 18, 2018 03:29 |
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I'm not really getting the positive comparison with 40K. Speaking personally, the change from 7th to 8th was a welcome one in which I only had to get the new Guard Codex to be able to bring every one of my models into a fight. In comparison, I've already spent significantly more getting the 2.0 core set and Rebel conversion box, and I still can't use all my models or lists I routinely used in first edition (i.e. four Y-Wings). I dunno, maybe it's because I haven't been able to play competitively much for most of the past year or so, and haven't been burned out on 1.0. Or maybe it's because I place a lot more value in my head on the models over the cardboard, and the idea that I can't use a significant percentage of my models bothers me, especially when I've only ever played Rebels and this has never been an issue previously. Like, I get why most of you are excited for 2.0 and don't mind the associated costs, but it does still suck in a lot of ways.
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# ¿ Aug 23, 2018 09:14 |
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It's been a while since I've played regularly (And I've barely played at all in 2E, though I'm looking into getting back into it), but when fighting swarms the name of the game is disruption—using obstacles and strategic maneuvering to ensure that as few of his pilots as possible are facing in the right direction to get shots, and ideally putting your own pilots in place to focus fire and eliminate the few ships that can shoot. If I were talking to your friends, I'd definitely focus on advising them to: -Bring ordnance like bombs, concussion missiles, or cluster missiles that punish tight formations -Use lots of post-dial maneuvers like barrel roll and boost to avoid arcs and get close-in shots -Focus in on the swarm's heavy hitters, like Grievous, as without him the rest of the list becomes much less effective. -To echo Ringo, Do Not Joust Swarms
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# ¿ Jan 6, 2020 20:12 |
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I've been thinking about getting into Republic and the LAAT confirms it. Probably one of my favorite ships in the whole series.
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# ¿ Jan 8, 2020 22:21 |
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Played my first real, competitive games in like eight months at league last night, didn't do terribly! Decided to take three A-Wings (Two Phoenix pilots and Jake) and both Two-Tubes (The X-Wing and the U-Wing), and man do I love those A-Wings, they're such fantastic blockers. Looking forward to playing more matches in the new edition.
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# ¿ Jan 17, 2020 17:13 |
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ConfusedUs posted:* In the third loss, guy slow-played like a loving madman once he got slightly ahead. We did three rounds in the last 30 minutes of the game. It was infuriating. He won by like 10 points and a single extra round would have won me the game. Christ almighty I would have been pissed, what a fuckin' rear end in a top hat.
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# ¿ Feb 10, 2020 21:34 |
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theironjef posted:Is it the Midway? That thing is basically a weird cheap WW2 theme park now, including being surrounded by bargain basement WW2 tourist junk. I had to manage a few Red Cross events in that thing and it's 90% pain in the rear end. Looks like the Hornet up near Oakland.
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# ¿ Feb 18, 2020 21:27 |
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TheCenturion posted:What sort of system would you like to see? Speaking as someone who hasn't played X-Wing in a loooooong while, it would be nice if they were able to figure out different gameplay types or twists on the formula. You can only play kill points so many times.
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# ¿ Feb 4, 2021 02:14 |
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All I can really say is that as someone who hasn't played much X-Wing over the past few years, but would love to get back into it... absolutely none of these changes make me want to play this new version of X-Wing.
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# ¿ Nov 5, 2021 22:57 |
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Someone please update the thread title to "X-Wing 2.5: It's nothing we wanted, and worse"
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# ¿ Feb 22, 2022 19:10 |
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Looking over the point/loadout options, I can't imagine why anyone would take generics. Generic ships cost the same amount or are only slightly cheaper than higher-skilled Aces, and have universally worse loadout values and options.
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# ¿ Feb 22, 2022 21:27 |
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So to try and get a sense for listbuilding, I decided to try and put together a classic three amigos X-Wing list and see how it compared to a base 2.0 list. Note that I haven't built a list for X-Wing in... a while, but: 3 Amigos (2.0) - 200 points: pre:Luke Skywalker (60) Brilliant Evasion (2) R2-D2 (8) Shield Upgrade (6) Servomotor S-Foils (0) Ship total: 76 Half Points: 38 Threshold: 4 Biggs Darklighter (47) R5-D8 (6) Shield Upgrade (6) Servomotor S-Foils (0) Ship total: 59 Half Points: 30 Threshold: 4 Wedge Antilles (54) Predator (2) Plasma Torpedoes (7) R4 Astromech (2) Servomotor S-Foils (0) Ship total: 65 Half Points: 33 Threshold: 3 pre:Luke Skywalker (7) Lone Wolf (5) Brilliant Evasion (2) R2-D2 (8) Shield Upgrade (6) Servomotor S-Foils (0) Loadout: 28/28 Biggs Darklighter (5) R5-D8 (6) Shield Upgrade (6) Servomotor S-Foils (0) Loadout: 12/12 Wedge Antilles (6) Predator (2) Outmaneuver (6) Plasma Torpedoes (7) R4 Astromech (2) Servomotor S-Foils (0) Loadout: 20/20 Hobbie (2) Loadout: 0/0 2.0 Equivalent Points: 251
And for a point of comparison, let's compare it to a Y-Wing list: (I have no idea if this would be particularly competitive, but hell I'd have fun with it) Y-Wings (2.0): 200/200 Points: pre:Gray Squadron Bomber (29) Ion Cannon Turret (5) Ion Torpedoes (4) Watchful Astromech (2) Munitions Failsafe (1) Seismic Charges (3) Ship total: 44 Half Points: 22 Threshold: 4 Gray Squadron Bomber (29) Ion Cannon Turret (5) Proton Torpedoes (12) Watchful Astromech (2) Munitions Failsafe (1) Ship total: 49 Half Points: 25 Threshold: 4 Gray Squadron Bomber (29) Ion Cannon Turret (5) Proton Torpedoes (12) Watchful Astromech (2) Munitions Failsafe (1) Ship total: 49 Half Points: 25 Threshold: 4 "Dutch" Vander (40) Saturation Salvo (3) Ion Cannon Turret (5) Plasma Torpedoes (7) Watchful Astromech (2) Munitions Failsafe (1) Ship total: 58 Half Points: 29 Threshold: 4 pre:Gray Squadron Bomber (29) Cluster Missiles (4) Munitions Failsafe (1) Seismic Charges (3) Loadout: 8/8 Gray Squadron Bomber (29) Cluster Missiles (4) Munitions Failsafe (1) Seismic Charges (3) Loadout: 8/8 Gray Squadron Bomber (29) Cluster Missiles (4) Munitions Failsafe (1) Seismic Charges (3) Loadout: 8/8 "Dutch" Vander (40) Saturation Salvo (3) Ion Cannon Turret (5) Cluster Missiles (4) Loadout 12/12 2.0 Point Equivalent: 169 I don't even know where to begin with this. This is awful. What the gently caress did Y-Wings do to AMG to deserve such a horrible treatment. e: Dutch doesn't even get a torpedo slot! why would you do this Acebuckeye13 fucked around with this message at 01:17 on Feb 23, 2022 |
# ¿ Feb 23, 2022 01:15 |
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So I threw all the Rebel ships into a spreadsheet, calculated what their point costs would be in the old system (Using their new point value*10, subtracting the loadout points) and here's what I found:
In general the point values are all over the place, and feel incredibly arbitrary. I have a really hard time believing any of this is even remotely balanced. I may also probably get around to other faction ships later tonight, since I'm sure there will be some real gems there. Acebuckeye13 fucked around with this message at 00:26 on Feb 24, 2022 |
# ¿ Feb 24, 2022 00:22 |
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# ¿ May 11, 2024 17:52 |
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Ah, I missed that most unique titles are now free upgrades. Which honestly feels like a weird choice, since it punishes players for taking two copies of the same ship, and effectively forces you to take what were previously optional upgrades. Not that many people were rolling around with multiple HWK-290s before, but even so... Anyway, here's a new Rebel list with the titles factored in (As well as a couple typos cleared up), as well as the Imperial list: Acebuckeye13 fucked around with this message at 03:17 on Feb 24, 2022 |
# ¿ Feb 24, 2022 03:10 |