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Really the MRM should have been a bonus to hit and a penalty to cluster rolls. It's a missile shotgun.
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# ¿ Mar 23, 2020 05:59 |
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# ¿ May 15, 2024 06:38 |
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Nova Cats are only mostly dead! Them, the Sea Foxes and the FWL together was the greatest gift Battletech could have given me. All my lovable idiot children in one basket.
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# ¿ Oct 28, 2020 06:06 |
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Strobe posted:In that case it's nominally 596,484, assuming there are no jump platoons and also that Independent Regiments don't normally include infantry. Six hundred thousand feels like a safe place to round off. And then four-to-six times that for support staff, and WarShip crews and...
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# ¿ Oct 31, 2020 07:05 |
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Wait, is that a Rattler? Sick as hell.
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# ¿ Jan 14, 2021 21:04 |
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Atlas Hugged posted:I painted a thing: Serious MechCommander vibes.
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# ¿ Jan 20, 2021 06:37 |
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Didn't just cross them, crossed them OFF.
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# ¿ Feb 10, 2021 22:14 |
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Also why are they using contractions?
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# ¿ Feb 11, 2021 14:51 |
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PoptartsNinja posted:Vaporwave Timberwolf Getting a Purifiers star? Looks sick. raverrn fucked around with this message at 20:38 on Aug 31, 2021 |
# ¿ Aug 31, 2021 20:18 |
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Contingency posted:If anyone is in a similar boat, I was able to negotiate a model replacement--just tell them you prefer a model replacement and refuse the $5 CGL credit. I haven't received it yet, but sounds like they're parting out boxes to replace individual models. Oh god it looks like a cartoon and someone just hit it with a mallet
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# ¿ Sep 21, 2021 19:18 |
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Strobe posted:It won't win quickly but it will win. This, I think, is a key point. You can almost certainly pull a win off with it if you're willing to only engage on good terms, but that might take twenty or thirty or forty turns. At some point your win condition might be waiting for your opponent to get fed up and quit. As for actually winning, the White Raven 2 has one more point of jump distance, trades the UAC for twice as many pulse lasers and carries a tcomp and improved targeting, short. Aside from being just faster and jumpier, there might be some play in a fatass hardened or ballistic reinforced 'mech.
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# ¿ Dec 25, 2021 10:29 |
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Overheating is going to be less of an issue on a machine that's It's all a dice game, of course, but I think the White Raven comes out on top. And quirks are hella cool and everyone should use them except for the Marauder.
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# ¿ Dec 25, 2021 18:07 |
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Strobe posted:It's very difficult to reposition away from a mech you only outjump by 1, though, and it comes entirely down to initiative. If you could actually know whether you win your next initiative that'd be great but it's not possible. Losing initiative while overheating is surrendering a turn with basically no return fire at "good" numbers at best. I've done did the science.
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# ¿ Dec 25, 2021 18:58 |
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Yep! I was going to best of three, but this sums it up pretty well. In the battle of optimized jump duelists, there are no winners.
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# ¿ Dec 25, 2021 19:22 |
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Does anyone know if there's a miniature or .stl for the MechWarrior 4 Vulture, with the chin turret? I know the Mk IV vaugely has it but that model is a bloated mess otherwise.
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# ¿ Feb 19, 2022 06:06 |
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Strobe posted:For the past few months, I've been writing up a somewhat-competitively minded series of reviews for the various record sheets present in the Recognition Guides, and posting them on the BattleTech forums. Today I finished volume 24. Would anyone be interested in me posting those there? All of them, please and thank you.
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# ¿ Apr 28, 2022 10:05 |
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Man I can't wait for you to get to the nutty little Thunderbolt Shadowhawk.
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# ¿ Apr 29, 2022 09:07 |
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Fearless posted:Oh god this takes me back... Burned right into my brain. "Hunter here, spare parts for everyone!"
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# ¿ May 13, 2022 07:30 |
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So CGL is removing the No Torso Twist quirk entirely? https://bg.battletech.com/wp-content/uploads/2022/06/BattleMech-Manual-2022-06-06-v6.0.pdf I dunno if I disagree, it's always been an extremely punishing quirk - deceptively so. But it's certainly a bold move.
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# ¿ Jun 8, 2022 22:25 |
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General Battuta posted:I have a pet theory (that I've maybe posted here before?) that all the new clan weapons since 1990 like heavy lasers, ATMs and HAGs are purposefully more niche and suboptimal than the original Clantech so that the Clans can gradually start 'upgrading' to the new kit and therefore walk back the power creep a bit. That's absolutely the case. I'd be willing to bet CGL would love to redesign the _____ but better clan stuff as well, but that cat is way out of the bag.
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# ¿ Jul 22, 2022 04:54 |
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SirFozzie posted:Spoilers for Empire Alone and Fiction A Question of Survival, with likely spoilers for the next book about the Ghost Bear/Rasalhague Dominion. This makes it sound like the Clan Protectorate got off easy.
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# ¿ Jul 27, 2022 12:11 |
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Jobbo_Fett posted:What the gently caress is a left-wing masturbatory fantasy? Star Trek, I guess.
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# ¿ Jul 31, 2022 02:32 |
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Comstar posted:Pardoe expresses his dislike of Three Points of Pride, the Ghost Bear football short story. Well, poo poo, if you really needed a reason to cancel the man before... What the gently caress
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# ¿ Aug 24, 2022 09:45 |
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Comstar posted:I now have a lance of Urbanmech's. What paint job would be most likely to cause a Clan Mechwarrior to erupt in utter rage when I met their Batchal with 4 Urbi's. Power Rangers.
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# ¿ Aug 26, 2022 14:16 |
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Defiance Industries posted:The problem isn't with double heat sinks, it's engine double heat sinks. Because you get ten free heat dissipation simply by checking a box on your record sheet, not using them is simply a wrong decision. That's another reason that 3039 is the best era, prototype DHS don't go in the engine. Yeah, if I could go back to 80-whatever and make DHS outside-engine only or make engines take up more slots with DHS installed it'd be a no-brainer. But the ship has sailed, and the DHS world is waaaay more fun than the SHS world. Gimmie the 3150 oddballs where robots have smatterings of clantech and weirdo systems like Chameleon or Blue Shield
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# ¿ Sep 5, 2022 16:38 |
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Yeah, as a FWL fan everything is terrible and on fire, but in good and interesting ways. I couldn't be much happier unless they want to release the specs on the clantech Juliano.
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# ¿ Oct 19, 2022 08:40 |
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lilljonas posted:OTOH, I'd imagine in universe it'd be a great camouflage idea to paint your thickest bit of head armour to look like a canopy. :P In MWO I've got multiple 'mechs with a giant bullseye painted on not the cockpit bit of the head. It seems to work okay.
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# ¿ Nov 3, 2022 09:56 |
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Marx Headroom posted:CGL just blogged a retrospective with numbers that may induce warm happy feelings about this formerly dead game. It's fun to compare this to the utter failure of Shadowrun 6th.
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# ¿ Jan 3, 2023 06:07 |
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PoptartsNinja posted:Rasalhauge Galaxy is pretty straightforward. That's no Venom, it's an Ostscout. Edit: Fuckin' lol at the Goliath getting a flightstand before the Warrior. raverrn fucked around with this message at 09:05 on Jan 3, 2023 |
# ¿ Jan 3, 2023 09:01 |
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There's an ELH joke in here somewhere.
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# ¿ Jan 7, 2023 13:29 |
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BigBeefCity posted:^^e: It's slow, under armored, and easily out-gunned. It was the Inner-Spheres' answer to the MadCat and it didn't do any of the things. I mean I'd take it for a walk in the park, don't get me wrong... but as a combat vessel...*makes farting sound* It's got the same movement profile and almost the same armor coverage as the Mad Cat, nobody calls it slow or underarmored. The weapon fit suffers both from not enough crit space and lacking the frankly absurd clan LRM racks, but it can still force a PSR at 20 hexes and has a decent battery up close. The Rakshasa is a perfectly competent cavalry heavy, it only suffers compared to the Mad Cat's damage output.
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# ¿ Jan 18, 2023 10:34 |
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TheKingslayer posted:So I'm assuming there's no good way to do cooperative Battletech that doesn't involve a GM to handle the OpFor? I was thinking about setting up a low points mission for my group of friends where they can take a lance of 'mechs against some vehicles and maybe a few sub-par lights. If you're using Megamek it has a competent-ish bot. Other than that you really need a GM.
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# ¿ Jan 27, 2023 13:24 |
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Rorahusky posted:When it comes to customization, there are general three phases I see people go through. There's either a fourth phase or intermediate phase when you realize "making the best mech for the weight" is a suckers game that'll get you mobbed every time and you start to figure out how BV works. That's the guy who inexplicably loves VSPLs and UAC/5s.
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# ¿ Feb 8, 2023 12:18 |
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I'd very much like to know where Kisho Nova Cat is.
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# ¿ Feb 15, 2023 08:33 |
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Yep!
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# ¿ Feb 15, 2023 08:41 |
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So I've fallen in with some madlads running the Tukkayid Chaos Campaign, and I'm in charge of vehicle support against Smoke Jaguar. What are my dirty tricks in 3052? I've picked up AC/2 carriers for aerospace and annoyance, LRM Carriers for minefields and NARC follow-ups. A brace of Alicorn VIs, Arrow IVs and some Sprints, a unit of Peregrines, a bushel of Savannah Masters and some Karnovs with SRM teams. Are there any nasties I'm missing before I go all-in on Rievers for the rest?
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# ¿ Mar 3, 2023 08:03 |
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a cyborg mug posted:Dozens and dozens of SRM Carriers so that your opponents die of old age as they wait for you to roll literally hundreds of missiles No joy, we're using Megamek. Edit: And I can't take tandems.
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# ¿ Mar 3, 2023 08:50 |
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Floppychop posted:I saw someone post a screenshot from MW2. When did the Timber Wolf's tonnage change? It is fun to note that this is from before they changed how mechbuilding worked. A lot of machines got minor changes - the 'modern' Mad Cat Prime doesn't have that ER small laser!
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# ¿ Mar 9, 2023 02:28 |
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Sidesaddle Cavalry posted:The point here is that materiel for the current setting in 3152 sucks rear end because it is for huge turbonerds, and that's directly antithetical to the original "beer-and-pretzels boardgame" idea that BattleTech was originally based on. It's really too far into historical wargaming territory and sure, one could say that "you don't have to play with it", but from a business standpoint it makes a lot more sense to have the "current" content be somewhat higher-volume content instead of one of the worst-performing, and very few folks are going to want to catch up and try the content the game devs make if they're going to be hard to enjoy like that. Hard disagree for a few reasons. Firstly I don't think it's fair to ever call Battletecha beer-and-pretzels game. It's always been a simulationist nightmare, even in 3025 you had to roll for each of your 20 SRM hits individually or remember the difference between a hip, upper leg, lower leg or foot critical, not to mention the unique ways they can stack. If you want to play walking tankbots with friends with the TV on and shoot the poo poo there's a game for that, it's not introtech it's Alpha Strike. Secondly, having a ton of gear available to everyone un-solves the equation in a way that just isn't feasible with simple rules. When everyone has just the basic weapons on hand your design epitomizes slowly and surely towards a Crab or whatever. There's still room for some personal interpretation, for sure, but I can tell you the value of a battlemech build in 3025 way, way more easily when it's just "how many large lasers and heat sinks and what speed does it move at" compared to some of the truly weird Dark Age designs. The Quasimodo has 3 MVSPLs, TSM and a Blue Shield. How does that compare to a Scarecrow mounting a few Clan ERMLs and a Chameleon system? There's a tooooon more playroom and the game is way richer for it.
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# ¿ Mar 12, 2023 20:28 |
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The big circles are hardened armor, clearly.
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# ¿ Mar 17, 2023 05:06 |
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# ¿ May 15, 2024 06:38 |
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That's how the rules work, given they're homing arrows, are arriving that turn and were targeted on a hex no more than 8(?) hexes away.
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# ¿ Apr 12, 2023 05:51 |