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I've been DMing a game for my friends for the last year, but want to join a second game somewhere else as a player and have been messing around with character ideas. I've been working on a battle master fighter with a few draconic sorcerer levels thrown in for versatility/extra movement and combat adaptability (but the exact balance would depend on what level the new group is playing at). Are melee/spellcasting characters usually inferior at doing both? I tried playing a similar jack-of-all-trades ranger once and it didn't work out too well.
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# ¿ Apr 21, 2019 19:27 |
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# ¿ May 16, 2024 00:29 |
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Hmm, I didn't consider going the paladin route because I wanted to make a lawful evil character (even though I know it's not an alignment-specific class in 5e), and eldritch knight kind of seems like it sucks based on the few spells you have access to. War mage seems like something I could mess around with though.
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# ¿ Apr 21, 2019 21:38 |
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Yeah, how has not been shut down? It's a great DMing resource and I've totally ditched my physical books when playing because of it, but they literally have everything
Somebody fucked around with this message at 12:37 on Apr 23, 2019 |
# ¿ Apr 23, 2019 04:54 |
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During our last big battle, the party’s tiefling rogue boarded the bad guy’s airship and set it on fire... only to be promptly put to sleep the next turn, wherein the airship crashed and she couldn’t do anything to escape
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# ¿ Apr 25, 2019 00:09 |
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Infinity Gaia posted:This is a somewhat unpopular opinion in this thread, but as far as combat power goes I think 5e is actually pretty well balanced barring extreme edge cases like PHB Ranger and Four Elements Monk. The actual balancing issues lie in the out-of-combat power and to a lesser but still significant extent versatility within combat. I strongly believe that as far as the hitting monsters phase of the game goes you can't actually go too wrong. Isn't the PHB Beastmaster Ranger universally agreed to be bad? I made a Hunter Ranger once and it was fine, even if I did totally screw up balancing her stats
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# ¿ Apr 27, 2019 01:41 |
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Infinity Gaia posted:I'm jealous of groups that actually get magic items. My party in Mad Mage is nearly level 7 and the only real magic item we have is a single circlet of blasting. I hope we find a +1 weapon for our Fighter soon... I feel like our group is having the opposite problem. Our setting is in a pretty advanced magitech/fantasy version of Europe, so it makes sense that they'd be getting magical items as rewards for completing longer adventures, even though they're only level 4... except I've realized that no one really uses any of the stuff they're accumulating.
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# ¿ Apr 27, 2019 16:09 |
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If I’m an unarmed monk or whatever, would I get one attack or two normally? Ie, would it be an attack for each hand similar to duel wielding?
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# ¿ Apr 28, 2019 15:10 |
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Conspiratiorist posted:You can't dual wield your hands (they aren't weapons!). Okay, thanks! That’s exactly what I was wondering.
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# ¿ Apr 28, 2019 19:22 |
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Is Subtle Spell actually worth choosing as a metamagic option? I like the idea of being able to cast spells even if you’re bound/silenced/locked up and restrained or whatever, especially flavor-wise, but I don’t think I’ve seen anyone advocating for it.
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# ¿ Apr 29, 2019 17:30 |
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What exactly is the Adventure League? An ongoing storyline from WoTC that you can drop in on at official tables? I was thinking of joining a game but saw that there are a bunch of restrictions.
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# ¿ Apr 30, 2019 20:49 |
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Yeah, for those of you who DM, how closely do you stick to the book? I stumbled across a long debate over canon and lore in D&D, and I was like, do those guys not realize you can do whatever you want
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# ¿ May 2, 2019 20:59 |
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Baller Ina posted:Is there any way to make wielding a one-hander without a shield not just a strict downgrade? It's a flavor look I really want to try, for some reason. Obviously monk is a way to go but I'm curious if there's other ideas. Defensive duelist (add your proficiency to your AC against melee attacks if you're wielding a one-handed weapon only), combined with a dueling-styled fighter/ranger?
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# ¿ May 3, 2019 00:06 |
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RisqueBarber posted:It did reduce the AC but I was bummed because I had picked it as a level two spell and thought I could cast it at least twice. Sounds like arbitrary fudging, they could have at least made the enemy waste a turn cutting it off or something
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# ¿ May 3, 2019 15:34 |
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My players never took backgrounds when making their characters and now they’re level 4, is too late to ask them to choose, now that they have a better idea of who their characters are? It’s a bunch of free bonuses they’re missing out on.
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# ¿ May 4, 2019 16:57 |
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Ryuujin posted:Okay so Rogues. Hmm, I was thinking of rolling a dex, archery-focused Battle Master fighter (with sharpshooter) and dipping rogue, should I stay away from going Assassin then? I was thinking of picking up like 3 levels so I could gain advantage on things in the first round and knock them around to where I want them with maneuvers or the extra damage from sharpshooter.
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# ¿ May 8, 2019 01:24 |
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Ryuujin posted:Well you only get the Advantage against creatures who haven't gone yet, so if anything rolls higher on Initiative you aren't getting Advantage on them. Yeah, I checked out Gloom Stalker rogue and it seems way more versatile. This would be for a level 8 character, so I was going to split it 5/3 to get the double attack. Edit: Although, rogues also get expertise bonuses and Cunning Action bonus moves, so that's appealing as well. change my name fucked around with this message at 03:13 on May 8, 2019 |
# ¿ May 8, 2019 02:13 |
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Infinite Karma posted:what Yeah it only triggers in the first round, but if you're attacking multiple times + action surge you could conceivably nail a bunch of people with advantage
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# ¿ May 8, 2019 03:40 |
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Infinite Karma posted:Who cares, if you aren't getting multiple free crits on your sneak attack dice (which only triggers once per round regardless)? You could feasibly use sharpshooter's "add +10 damage, take a -5 hit penalty" for each attack, but I'm not definitely not defending it, especially since I've never played a rogue
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# ¿ May 8, 2019 03:52 |
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Is there any reason to carry a short bow over a long bow, ever?
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# ¿ May 8, 2019 16:47 |
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So pretty much just flavor/RP reasons, got it.
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# ¿ May 8, 2019 17:00 |
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Conspiratiorist posted:Beast Master I’d disagree about some of these because the mechanics seem fun, but yeah Champion seems flat out bad AND boring
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# ¿ May 8, 2019 22:18 |
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Gharbad the Weak posted:Oh man, the art of fighting without fighting, where's Bruce Lee? That's called playing a ranger
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# ¿ May 10, 2019 01:30 |
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If I knock a flying creature prone with a Trip Attack, it’s going to fall out of the sky and face-plant, right?
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# ¿ May 10, 2019 13:06 |
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Yeah I usually do long rests as 8 hours and short rests as 1-4, it kind of doesn't make sense to take more than one longer rest a day, even if it does disadvantage non-elves sometimes (since they only need 4 hours of sleep).
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# ¿ May 11, 2019 17:08 |
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I just meant that anything longer than four hours is a long rest.
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# ¿ May 11, 2019 17:33 |
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dex_sda posted:That's fine but I don't think dnd5e is the right game for that kinda group. What??
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# ¿ May 11, 2019 18:08 |
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Yeah, I was thinking of making a similar setup for an upcoming one-off adventure and added up the potential first round damage... it's not super great. Below is a Battlemaster 5/ Assassin 3 split with +4 to dex, sharpshooter and a +1 longbow, for instance: Attack 1: 1d8+5, +10 from sharpshooter, + 2d6 from sneak attack Attack 2: 1d8+5, +10 from sharpshooter, Action surge and repeat: 2d8+10, +20 from sharpshooter If all four attacks hit, that's only a maximum damage of 104. If you burn all of your superiority dice, that's only a potential max damage of 136, not accounting for crits, since surprise rounds are kind of hard to trigger. At level 8, you can probably take out a few monsters, but likely not a boss.
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# ¿ May 12, 2019 17:25 |
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Does it make more sense to take Alert (initiative buff), Athlete (tons of movement perks), or Skulker (dim vision and hiding buff) for the level 10 fighter/rogue archer I’m making for a one-off game? Already have sharpshooter and maxed dex.
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# ¿ May 13, 2019 18:35 |
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Think I might just stick with alert, I need to top the order if I want to get advantage, and being immune to being surprised/snuck up on seems fun
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# ¿ May 13, 2019 20:40 |
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Has anyone played an evil campaign without it devolving into constant theft and random murder? Just because you’re a bad guy doesn’t mean you’re a bad guy, to quote a movie.
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# ¿ May 14, 2019 16:53 |
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Nephzinho posted:I tried so hard to make it work, it didn't. A year and a half of running from town to town loving up jobs and running from the authorities before they ended the world. Ah cool, maybe. How does a restaurant-focused campaign work even?
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# ¿ May 14, 2019 20:36 |
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Marathanes posted:Mr. Prokosch essentially covered your first and second questions, if all you're looking for is the purely mechanical best (lol at just walking away from stat rolling tables though ). There are a few other chassis that are also drat good as well. What about spore Druid?
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# ¿ May 18, 2019 01:26 |
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Last time I played a ranger, I would either fall on my rear end, lose the grip of my sword and send it flying, or bury it in a door frame and miss an attack, etc if I rolled a 1. It was actually kind of hilarious, but if were making 6 attacks as a fighter and kept loving up, I could see how it would be more annoying.
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# ¿ May 18, 2019 17:12 |
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Azza Bamboo posted:Does anyone know a solution to the whack-a-mole problem? Not rooting for a TPK?
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# ¿ May 19, 2019 01:28 |
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If you keep rolling 1's and your character falls on their rear end a lot, just make a fighter who's really good at MMA, on the ground-style combat
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# ¿ May 19, 2019 15:57 |
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Just buy stat points
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# ¿ May 19, 2019 18:15 |
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Yeah I only bought the player’s handbook and monster manual when I started DMing, as long as you have a setting or story in mind it should be fine.
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# ¿ May 21, 2019 17:07 |
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“My character is the Mimeoplasm, look it up dude”
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# ¿ May 21, 2019 19:13 |
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Be fey do crimes
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# ¿ May 22, 2019 21:10 |
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# ¿ May 16, 2024 00:29 |
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One of my players has a blinkdog pet that’s been helping out in combat, should it be getting XP as well/pulling XP from the party at the end of a battle even though it can’t level up?
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# ¿ May 23, 2019 16:25 |