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ro5s
Dec 27, 2012

A happy little mouse!

It feels like welfare's killed every run I've done as I just watch the costs spiral higher and higher until my economy collapses, it's one I'd avoid from now on.

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ro5s
Dec 27, 2012

A happy little mouse!

Having it be something like a peace deal would probably work, "They're willing to back down and give you X, do you accept?" Either say yes, hold out for a better offer or go to war for it all.

ro5s
Dec 27, 2012

A happy little mouse!

Is anyone else having lots of trouble with crashes during wars? Selecting fronts, generals and admirals all seem to crash my game just frequently enough to be really irritating.

ro5s
Dec 27, 2012

A happy little mouse!

Gort posted:

Wait for 1.1.1, there's a bug where capitalists and bureaucrats have no political power in common situations

ro5s
Dec 27, 2012

A happy little mouse!

AAAAA! Real Muenster posted:

I am really amused that my country's leader dying is not an event or popup or anything in the log on the bottom right. The Shah of Persia was also a commander so suddenly when gearing up for a war he died with no notification that I could see so I had a panic assigning his brigades to new/promoted generals.

I can't say I've ever cared about country leaders dying, but there really need to be a popup for generals dying and all their troops going on bereavement leave.

ro5s
Dec 27, 2012

A happy little mouse!

I just saw this on the workshop, a mod that seems to help with lategame construction lag

ro5s
Dec 27, 2012

A happy little mouse!

dead gay comedy forums posted:

Edit: also this reminds me when fooling around as Lanfang if there's any way to get Qing to build some coal and iron mines. The AI does seem to respond to foreign demand by the player in some way (especially if its exporting) but in that case nothing happens at all

I've been doing a Lanfang game as well and the general feeling I've been getting is that if you kickstart a resource in the market the AI will suddenly realise it exists. Like there was no coal in the Qing market until I built some mines, then demand shot up as the AI started using it, so it started building it's own mines to provide for the demand.

ro5s
Dec 27, 2012

A happy little mouse!

dead gay comedy forums posted:

So, how do I apply naval superiority against an enemy supported in an isle? Like, is it possible to stop my enemy from receiving troops from someone assisting in the preparation phase?

You can’t stop them being sent out but once the war starts convoy raiding can attrition their troops down to bring useless.

ro5s
Dec 27, 2012

A happy little mouse!

AAAAA! Real Muenster posted:

I downloaded a mod to increase base decay from 5 to 7 because infamy values are hosed. Its 15 infamy to take Mauritius and Mahe from England. Two poo poo islands in the Indian ocean that have like 15k people between them. Oh, England colonized a little nub of Equatoria before you finished it off and you want that last little bit? 10 infamy to take it from them.

It feels like all the infamy values are assuming incorporated states and there should probably be a discount for taking someone's colonies. It'd be nice to be able to feed territory to subjects too, to make it possible to say puppet a minor on Borneo and then give them the rest of the island.

ro5s
Dec 27, 2012

A happy little mouse!

Gort posted:

Looks like the next big patch has an open beta starting next Wednesday

I'm a little concerned that I don't see anything to make running thousands of construction points less of a chore, or to make outnumbering your enemy on a front cause you to outnumber them in the actual battles, those are probably the biggest issues for me as a player.

Isn't that part of autonomous construction? I think depending on your laws for the investment pool, a proportion of your construction points are taken and used autonomously instead of what you put into the queue. So you'll still be building stuff but not having to manually manage thousands of construction.

ro5s
Dec 27, 2012

A happy little mouse!

Randallteal posted:

Yeah the recognition war thing is super silly, although the Russo-Japanese war would have been much more dramatic if it ended with Japanese marines landing in St. Petersburg.

TBH Russia has been my usual recognition war target just because their army/navy are crap and St Petersburg is right on the coast to land on.

ro5s
Dec 27, 2012

A happy little mouse!

Tomn posted:

Eh? Aren’t synthetic dyes already in the game? I vaguely recall seeing the option as a production method somewhere or other.

Yeah, there's a whole new factory that unlocks for synthetic dyes/silk. I think the tech's Aniline?

ro5s
Dec 27, 2012

A happy little mouse!

Green Wing posted:

Does anybody else have an issuie where they're fighting a war as an ally, they're not losing, and then it says "The following wargoals were forced on [player nation]: blank", and then it's like you've white peaced out of the war?

That's your war support hitting -100. I'm not exactly sure how it works, but it seem like nations with no wargoals against them are usually pretty easy to peace out that way. I think because they never get stuck at 0 war support because some goal isn't being enforced? It can just be a little confusing because the war icon in your case will show your ally's war support, you need to go to make peace and check the non-negotiating participants to see yours.

ro5s
Dec 27, 2012

A happy little mouse!

VostokProgram posted:

Does the interest thing limit who you can trade with?

Yes, but I think it works both ways. You definitely can trade with someone if you have an interest on a region they have land in, I'm not sure if you can also trade if they have an interest on land you hold.

ro5s
Dec 27, 2012

A happy little mouse!

Hellioning posted:

Imagine reading newspapers.

But yeah war exhaustion is annoying. Sometimes it seems like I can't go under 0, sometimes I can, and I have trouble figuring out when I can or not.

I do wish this could be part of diplomatic plays, being able to see how the wargoals I'm adding will affect what makes war support drop below 0 for specific people involved in the play. It feels weird that adding war reparations can sometimes let a nation fight a hellwar until their capital is occupied and I'm never sure if it will or not.

ro5s
Dec 27, 2012

A happy little mouse!

ThatBasqueGuy posted:

just rush socialism and have marx lead a proletarian revolution, easy

I once rushed socialism so hard I got Marx and then got the rise of radicalism event chain. My trade unions were furious because I kept declining switching Marx’s ideology from communist to radical :v:

ro5s
Dec 27, 2012

A happy little mouse!

Green Wing posted:

Is there any other reason a state region, with a port, might be isolated?

Convoy raiding? Even if you’re not at war yourself, if you’re in a customs union and they get raided it’ll isolate you.

ro5s
Dec 27, 2012

A happy little mouse!

Finnish Flasher posted:

I have multiculturalism and freedom of conscience. I started a new game for fun to try and optimize better, I'll see what happens this time.

Freedom of conscience means similar religions aren't discriminated, so a Catholic country won't discriminate against Protestants but still will against completely different like Animism and I think Islam as well, so that'll be discriminating against your African pops.

ro5s
Dec 27, 2012

A happy little mouse!

Ichabod Sexbeast posted:

The beauty of history and politics is that for every unintuitive in-game edge case, something as stupid or stupider has absolutely happened in real life.

Quick question while I wait for the performance issues update that's allegedly coming - is it better to build industry top down, by building factories and importing materials, or bottom up, by developing the mines etc first?

I like starting with the mines and going for everything that needs the resources afterwards. I find there’s usually always resource crunches going on and no one has enough of them for me to set up large import routes to build up that way.

ro5s
Dec 27, 2012

A happy little mouse!

Vivian Darkbloom posted:

When I set my production methods to use iron, tools, or coal the autonomous investment usually develops these industries even if I don't put government construction on them. So does the AI just ignore those production methods and never invest in those basic industries?

I think the problem the AI runs into is that iron is expensive, so the AI doesn't switch to iron tools, so there's not much demand for iron so the AI doesn't build iron, so iron is expensive...

I've seen it late game with stuff like phones. The AI isn't building them so there's no demand for them in the marker so they don't build them until I trade some of my excess in and then there's sudden demand for like 800 phones.

ro5s
Dec 27, 2012

A happy little mouse!

Ichabod Sexbeast posted:

Quite possibly, but the mental image that came from this is "They say liquids can't be compressed but we'll loving show them!"

2 billionaires attempting a grotesque display of wealth have just discovered how compressible liquids can be!

ro5s
Dec 27, 2012

A happy little mouse!

Mahasamatman posted:

How quickly do pops gain qualifications? My latest Sikh run has stalled out because I have 50k unemployed in Kashmir and they won’t go work in the coal mines. I built 5 universities but my economy has been in free fall a few months.

I don’t know any hard and fast rules but the social mobility decree gives qualifications, it boost literacy too.

ro5s
Dec 27, 2012

A happy little mouse!

I’m playing as Spain, beat Britain in a war and then the joined another play against me a couple of months later even though we had a truce and got out of paying war reparations. Now France is trying to conquer my states even though we’re cordial and that shouldn’t be possible :negative:

ro5s
Dec 27, 2012

A happy little mouse!

Gort posted:

I cannot work out how to intercept enemy convoy raiders. I set what seems like the appropriate "escort convoys" order, but raiding continues and no battles happen.

Intercepting convoy raiders is easily the worst part of warfare, it’s just a chance to intercept and it’s never really clear what nodes you’re covering when you assign a fleet.

ro5s
Dec 27, 2012

A happy little mouse!

Lots of AI USAs seem to split early in their game and permanently, I wonder if national militia means they stalemate 2 massive conscript armies into each other until a white peace.

ro5s
Dec 27, 2012

A happy little mouse!

Conscripts don't work at all right now since that system's changing. I tried building some artillery and I think I had it work with one army group, while for all the others it just built the barracks then didn't recruit anyone. The beta looks interesting but it's very rough around the edges to actually play - I poked around a little but I'm waiting for the second beta version to actually put some time into.

ro5s
Dec 27, 2012

A happy little mouse!


preempting the cold war mods :v:

ro5s
Dec 27, 2012

A happy little mouse!

guidoanselmi posted:

Mine crashed on me after a few hours last nite. Conscription doesn’t seem to work, like I don’t even see options for it. Also upgrading (at least naval) units doesn’t seem to work either. Curious what the optimal composition of infantry, artillery, and cavalry is if anyones tried any experiments?

The military changes are pretty good and I think with production UI can be really awesome.

I’m not really liking how companies are implemented. I definitely agree they shouldn’t just be a stacking bonus for meeting certain goals. Going ham on the idea, bringing in events, impacts to diplomacy/trade, etc would really be immersive and easily justify DLC pricing.

I’ve had the occasional crash in it too, though it’s stable enough to play. There’s no conscripts at the moment until they’re reworked and upgrading units should be in the next beta patch version. That’s the one that hurts right now; you’ve got to demolish and rebuild all your barracks if you want better troops, though at least the AI’s in the same boat.

ro5s
Dec 27, 2012

A happy little mouse!

Gort posted:

Yeah, it definitely needs performance optimisation still. In the early game, the game runs quickly, and you have loads to do - pass worthwhile laws, industrialise, and so on. In the late game, the game runs slowly, and you don't have much to do except very occasionally pick a new tech to research and wait for your infamy to tick down so you can conquer a bit more territory.

I still haven't finished a whole game.

This is the big killer. My PC’s showing it’s age but the first third of the game runs well with lots to do, then it starts grinding through the second third as I run out of stuff to do and I’ve never made it far past 1900 because of the slowdown.

ro5s
Dec 27, 2012

A happy little mouse!

Pakled posted:

This isn't new to the beta, I've seen this happen in 1.4 too.

Though, speaking of naval invading in the beta, I'm still a little unsure how they're supposed to work. I know they're still under development, and navies in general still need a lot of work in the beta, so I'm guessing it'll be resolved/become more clear how they're supposed to work, but several times now I've seen an impending naval imvasion, parked a fleet in the appropriate sea node to defend, and then... the invasion goes off without a hitch and my fleet never engages the enemy fleet in combat.

I’m pretty sure there’s no naval combat in the beta, it’s something they’re only getting working for the full release.

ro5s
Dec 27, 2012

A happy little mouse!

Stairmaster posted:

I haven't played in eons, is there supposed to be a way to grab Schweslig and holstein in one diplomatic play?

I think a pair of transfer subject, or conquer one plus transfer the other. Just make sure they’re both primary demands in case Denmark surrenders.

ro5s
Dec 27, 2012

A happy little mouse!

The salt is in the steam reviews

ro5s
Dec 27, 2012

A happy little mouse!

Swing State Victim posted:

The new Red Scare journal entry triggered in 1890 when Costa Rica (with one battalion and no ships) became the vanguard of communism as the first and only council republic in the world. My trade unions don’t even have enough clout to do anything and yet random events keep radicalizing my capitalists. I can’t decide if this is insanely unrealistic or insanely realistic.

Capitalists throwing a complete shitfit over the mere existence of communism anywhere on earth seems pretty accurate

ro5s
Dec 27, 2012

A happy little mouse!

Has anyone else had problems with wars not ending when the other side’s at -100 war support and fully occupied? I had that in a civil war as Persia and I’m getting it conquering Sindh as Sikh Empire. In the Persia war Russia joined against me and it only ended when they gave up, they weren’t asking for a war goal. In the Sikh one Britain’s joined against me for nothing and it feels like I’m going to be stuck waiting them out too.

ro5s
Dec 27, 2012

A happy little mouse!

It’s not even slow, they’re sitting at -100 with -20 per month for years without auto capitulating. The war just ended when Britain gave up even though they were non negotiating :shrug:

ro5s
Dec 27, 2012

A happy little mouse!

I’ve seen that happen occasionally with no idea why. The AI just not taking an offer the game says they should accept.

ro5s
Dec 27, 2012

A happy little mouse!

The trick is demand reparations + conquer some bullshit island. The AI won’t defend it so occupation should be easy and then they can tick negative. If you don’t even take the island in the peace deal you can repeat it in other wars. It’s hand if a GP keeps attacking you and you just want to punch cash out of them

ro5s
Dec 27, 2012

A happy little mouse!

dead gay comedy forums posted:

I've been trying to form Algeria and man, it seems to have become harder with this last update. Any tips?

I did this pretty recently, though I got very lucky. I started off eating all the other Algerian minors before France got its claws into them then built up a bit to attack Morocco. The luck came in with north Germany actually forming and me spotting a unification play vs France just as it started. I was able to make my own play for all the French land at the same time and just snatch it - the French had no troops spare to send down and oppose me.

ro5s
Dec 27, 2012

A happy little mouse!

Something I’ve noticed in my last few games is the trade unions never getting above marginalised. It feels like being marginalised stops them from joining any political parties so they never gain bonus influence from votes so they never rise above marginalised and get stuck down there. Even bolstering I can’t really get their influence up enough for them to be a thing, even when they have 4x the population of all my other interest groups.

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ro5s
Dec 27, 2012

A happy little mouse!

Huh, it might be the farms, I usually jump to homesteading to help deal with the landowners and sit on it. I’ve got everything else, labour movement, socialism, lots of labour saving techs on so I’ll see if I can get commercial agriculture passed.

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