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is there a way to trigger a radial menu that involves a key press other than the stick/touchpad? im trying to set up the Perfect traditional roguelike controller input scheme here where i use a radial menu for the 8-directional movement, mapped from the numpad like so: however, inputs in trad roguelikes are very important since they spend your entire turn so it's very important that there are no misclicks or faulty inputs, so doing something like "release stick/pad to input" is out of the picture. pressing the stick/pad feels completely awful also since it's so awkward to do so what i want is to just use the stick/pad to select an input on the radial menu and then use a second button (face button, trigger, back button, whatever) to actually activate the radial menu selection. is this possible please tell me this is possible i beg it would solve all my problems e: for those who know this is basically just trying to emulate how Tangledeep did controller inputs and i think it's an absolutely genius way to do trad roguelike movement on a controller. i just need this one thing! all i've been able to find on google is this one post from 9 months ago trying to do the exact same thing but with no solution. i've already tried what the one reply here suggests and set one of the buttons to do a stick press but that does not affect the radial menu/internals at all only the game input https://www.reddit.com/r/SteamDeck/comments/yl8dzv/confirmselect_radial_menu_items_with_a_button/ Your Computer fucked around with this message at 10:31 on Jul 27, 2023 |
# ¿ Jul 27, 2023 10:05 |
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# ¿ May 11, 2024 21:56 |
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Rinkles posted:Not quite what you're looking for, but you can have the action activate only if a chosen button (Steam calls this a chord button) is being held when the radial menu activator is released. just for posterity i also got a gif of how tangledeep does its movement - the left stick selects a direction but doesn't move the player. pressing the A button moves you to the tile you're pointing to and you can keep holding a direction and A to keep going in that direction (or change direction while holding down A for that matter). it's quite wonderful and by far the best solution i've seen to oldschool 8-directional movement on a controller, but it's not something you can add to an existing game without a really sophisticated input mapper (which i was hoping steam deck had) https://i.imgur.com/6yhQ27V.mp4 e: touch release is behaving completely buggy and will just stop working or keep repeating inputs forever so this doesn't work either Your Computer fucked around with this message at 13:15 on Jul 27, 2023 |
# ¿ Jul 27, 2023 12:55 |
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Question Mark Mound posted:I think I’m on to something close. it's okay it was worth a shot another thing i've tried now (courtesy of a smart friend) was to set the radial menu to instead change action layers and then each action layer has a different input for the same button - switch to the "up" layer and now the button moves up, switch to the "left" layer and now the button moves left it works perfectly.......... except the steam input crashes if you switch between the layers too fast so in the end it doesn't work at all. this is maddeningly frustrating because i'm so close and yet nothing works.
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# ¿ Jul 29, 2023 09:20 |
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njsykora posted:I'm just using the default profile, the analog sensitivity is a bit higher than I'd usually use but I've gotten used to it. why is the default sensitivy so wacky anyway? i thought i had trouble controlling things with the stick until i went into the settings and saw that it's at like 275% sensitivity by default. turned it down to 100% and it works fine. similarly had to reduce the trackpad sensitivty by a ton and also turn off the ball mode
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# ¿ Jul 30, 2023 13:09 |
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i genuinely have no idea how anyone gets any use out of the trackpads especially with the default settings on the topic of controls, has anyone in here figured out The Secret to games with 8-directional movement (read: traditional roguelikes) on the deck? i'm still heartbroken that the radial menu idea didn't pan out and one of the reasons i wanted a deck in the first place was to be able to sit down in bed all comfy with some rogue
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# ¿ Aug 2, 2023 11:56 |
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Vic posted:Use the sticks? no it doesn't work like that - the games are turn-based and you traditionally use 8 different keys to control your movement (typically numpad 1,4,7,8,9,6,3,2) to step in that direction and each step takes up your turn an analog stick is a terrible fit for this due to accidental inputs, repeated inputs, missed inputs (meant to go up-left, accidentally inputted up) and so on
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# ¿ Aug 2, 2023 12:16 |
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Doctor_Fruitbat posted:I would create an on-screen menu that matches the numpad layout and map it to a trackpad. I would only have the action confirm when you release from a full key press, which would avoid accidental misclicks if you happen to brush the trackpad. i should probably have mentioned the things i've already tried and outlined in my previous posts but this was one of them and unfortunately the trackpad release and press is very inconsistent and will sometimes spam inputs or just not work at all the absolute ideal solution for me would be if i could use a different button (like a face button) to confirm the radial input of a trackpad or control stick but the input system doesn't support this so it's back to square one
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# ¿ Aug 2, 2023 12:32 |
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Beve Stuscemi posted:Yeah a touchpad radial menu set to only input on release will allow you to see what you're inputting before you do it. Just set the center portion to a key that doesnt have any effect in game so that you can lift your finger without being forced to input a command like i said input on touch release is way too fiddly to work properly - sometimes it'll fail to register entirely and other times it'll just keep inputting (presumably because the touch sensitivity is triggering a constant press/release) i'll try setting a radial menu on the d-pad and see if that's any more reliable e: nvm, the dpad doesn't really have a way to cancel an input after you've clicked on it Your Computer fucked around with this message at 14:35 on Aug 2, 2023 |
# ¿ Aug 2, 2023 14:30 |
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Alehkhs posted:I've got this working with the following steps: what the gently caress that's even wilder than the previous batshit solution i tried which was making it so each radial menu changed the action layer and each action layer had a different input for the same button that solution crashed the input system if you moved the radial menu too fast (presumably it would crash if it changed the action layer too quickly) so it didn't work but after some very quick testing this one hasn't crashed yet you didn't mention which radial menu type the radial_1 menu should be but it seems like continuous works?
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# ¿ Aug 2, 2023 20:12 |
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Alehkhs posted:Hm. I have that one set to "click" it looks like. I think if I left it on "touch release", then it would cause the commands to double-fire. i'll give it a thorough test later! the only (minor) thing i could possibly complain about is that i can't use the A button as my enter (confirm) key now because it only activates this functionality but that's incredibly minor if this works without crashing then it'll be huge so i look forward to reporting back
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# ¿ Aug 2, 2023 20:25 |
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Alehkhs posted:I've got this working with the following steps: okay so i discovered weird things happening here - whenever i leave the controller mapping screen the radial_2 becomes radial_1 under the left stick settings. i even created a new input map from scratch to make sure my old one wasn't cursed, set up all the radial menus again twice instead of duplicating them, set everything like you say and it looks good in the mapping but the moment i leave that screen and come back the left stick is now radial_1 again. not even radial_1 (inherited) but just straight up radial_1 what is happening
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# ¿ Aug 2, 2023 22:23 |
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wizard2 posted:I had that happen to me. Did you try switching to Proton Experimental? this solved it for me too however even on the lowest settings locked to 30 fps and crunching the entire screen with fsr the fans are still so loud
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# ¿ Aug 4, 2023 19:14 |
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Alehkhs posted:Your Computer was running into some sort of issue where the assignment of the joystick would revert after being set. Not sure if they got past that or not, but let me know if it works for you or if I need to rearrange some of the steps. sorry i completely fell down the BG3 hole and didn't get back to testing this - your suggestion of (re)creating the virtual menus from the sticks instead of in the menu seems to have worked and it's working now! i think the only thing that bothers me with it is that it flickers whenever i press the button which is a bit uncomfortable but as far as actually working your solution is the first one i've come across so thank you so much for this
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# ¿ Aug 5, 2023 20:45 |
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i feel like people have widely differently expectations and limits which can be really frustrating like i've never seen anyone else mention how hard the fans are running as a downside but for me it's just too loud and i get distracted from the game. i would rather the game looked completely potato but ran silently tbh but those are my limits i guess
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# ¿ Aug 5, 2023 23:42 |
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uiruki posted:I don't have the game but if you don't mind slightly less performance try setting the TDP to 13 or 11 watts, you still get 90% or so of the performance but it should run the fans much less noisily. 11 watts seems to be where you get the most efficiency out of the Deck's processor but you can get a little boost at 13 if you need just a little more, like God of War or Lost Judgment. I've found that running it full tilt isn't worth the noise or battery drain. i have no idea what this means or what TDP is, tell me more... Vic posted:People complained about it here, but it's quieter than a PS4 with similar specs. Why don't you make the game look potato? i bought a (used) ps4 to play monster hunter and it was so loud that i stopped playing it lmao. nothing comes close to how loud the ps4 is, that machine is genuinely louder than a lot of vacuum cleaners anyway i already tried running bg3 on the lowest possible settings and it didn't really make much difference on the fans compared to the recommended settings - still blowing at full. it's cool that the game runs on the deck at all tho, and if we're lucky the devs will keep optimizing post-launch e: Doctor_Fruitbat posted:This is true, but you also don't usually have the PS4 directly in front of your face. in the above story i didn't have a TV so i had the PS4 right next to my pc monitor and let me tell you it was not pleasant
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# ¿ Aug 6, 2023 00:08 |
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homeless snail posted:TDP's in the qam performance section, the one with the battery icon. Turning down the in game settings isn't necessarily going to get you running cool enough that the fans ramp down, but if you turn the settings down to how bad you're willing to let it look, and then crank the wattage down until the framerate starts going to poo poo, you can choose exactly how much power you're drawing, which also dictates how hot its gonna run (and also how much battery life you get) i've only ever used this section for the performance display, i didn't actually know i had all these settings... thanks! from what i can tell the framerate limit is also a lot more stable than the one in-game so that's another plus. guess i have more stuff to tinker with!
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# ¿ Aug 6, 2023 00:35 |
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tuyop posted:You probably have the lovely delta fan. You can check in settings > system i looked and i do is this bad...? i bought it during the sale so it's very recent but i guess it was old stock or something?
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# ¿ Aug 6, 2023 22:25 |
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if i just remove the fans altogether i'll have the quietest steam deck of all
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# ¿ Aug 7, 2023 01:42 |
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Bumhead posted:It's fun to see how folks mileage varies and where they draw their own lines on performance. big same here, all of the words Beve Stuscemi posted:Mod valid above the arctic circle only
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# ¿ Aug 8, 2023 16:15 |
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tango alpha delta posted:E: not quite, because I had to pay duty on top of that to import it into the Great White North. close to $900 to get the 256gb version here because i had to import it myself, the 512 would've been too much for me
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# ¿ Aug 8, 2023 20:44 |
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Annath posted:If it's verified, are you supposed to be using Experimental? is it verified? last i checked it still had that yellow (!) and wasn't actually verified
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# ¿ Aug 8, 2023 21:47 |
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are there any settings for the touchscreen? i ask because i've been wondering why NWN did not work well using the touchscreen - particularly doing stuff like selecting options in dialogue or doing inventory just doesn't work - and i think maybe it's because the steam deck doubleclicks by default when you touch the screen? i even have a stylus which i used on the switch that i figured would be perfect for this
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# ¿ Aug 10, 2023 20:14 |
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jokes posted:The touchscreen sorta sucks, I'd like to tinker with it somehow but I think it just sucks! well, at least it's not just me then History Comes Inside! posted:Touchscreens should be banned from anything that’s not a phone or a tablet tbh, because they are always a bit wank and frustrating when they’ve just been wedged into another device. you're not wrong and i'm 100% button over touch any day of the week i just find that with ye olde crpgs where you press the mouse buttons 1000x times a minute it's actually an uncomfortable amount of strain with a controller
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# ¿ Aug 10, 2023 21:33 |
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Commander Keene posted:I made a controller layout that I think should remove the worst of the mousing around in NWN, you can find it here: steam://controllerconfig/704450/3018178189. You'll probably still have to pause a lot, NWN is just gonna be a bit awkward on Deck unless we can get an update from Beamdog that adds in the native controller support from the console ports. oh! i didn't expect anyone to just come in with a NWN layout lmao. i'll check that out later, thank you how exactly do those links work? and yea i'm mad that they never backported the console controls since they're right there. i have the game on my switch but it runs so bad i only really bought it (on a heavy discount) to see it for myself. similar thing with BG1/2 and Icewind Dale/Planescape: Torment, have the console ports right there with controller support and just never backported it to the pc versions e: yeah i don't understand how to use that link Your Computer fucked around with this message at 23:20 on Aug 10, 2023 |
# ¿ Aug 10, 2023 22:05 |
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i heard moonlight was getting killed by nvidia, is the steam remote play feature supposed to work with the deck? i tried it briefly and it just crashed my deck when i tried to launch a game
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# ¿ Aug 13, 2023 06:54 |
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Vic posted:Yes, Sunshine replaces Nvidia's gamestream and provides a bunch of it's own protocols for compatibility with other cards. not super keen on installing new drivers and stuff - does it actually measure up? the reason i was so happy about moonlight is that gamestream performs 1000x better than any other streaming protocol i've tried - better bitrate, less lag, honestly kinda magic
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# ¿ Aug 13, 2023 07:30 |
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we were talking about the input stuff again in the roguelike thread and i guess i'm not the only person who really wishes it was possible to activate radial menus with buttons even if it's a long shot, does anyone in here know how to contact valve with this suggestion? i figured this was one of the more steam-centric threads to ask in
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# ¿ Aug 15, 2023 06:55 |
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are y'all using the touchpad trackball mode for kb+m games and if so how do you deal with it i've been trying to play old crpgs again but constantly having to move the "mouse" back and forth between tiny dialogue options and loot and inventory and all the things that don't have any sort of key support along with all the mouse clicking is just uncomfortable and frustrating to me and i still haven't found a good solution that doesn't strain the hands.
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# ¿ Aug 16, 2023 13:33 |
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hannibal posted:Ah, this was it. I had it on integer (for some reason? emulators?). Every other setting fills the screen just fine. integer means it scales each pixel by 1x, 2x, 3x etc. so everything is always pixel perfect. sometimes you get annoying situations like this where the 1x resolution is very tiny but the 2x resolution is too big to fit so it has to go with 1x
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# ¿ Aug 17, 2023 06:10 |
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https://store.steampowered.com/app/2008980/XENOTILT_HOSTILE_PINBALL_ACTION/ this just appeared and now i realize i need something like the flip grip for the steam deck someone please tell me there is something like the flip grip for the steam deck. i have so many pinball games and now i want to play all of them on the deck Rupert Buttermilk posted:Wtf, why is my "other" section in storage on my SSD 59GB?!
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# ¿ Aug 17, 2023 11:00 |
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i just played some HOSTILE PINBALL ACTION on my steam deck and it works great in case anyone is curious (probably not i just wanted to hoot and holler) https://store.steampowered.com/app/2008980/XENOTILT_HOSTILE_PINBALL_ACTION/
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# ¿ Aug 19, 2023 16:59 |
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wizard2 posted:oh poo poo, this is by the Demon's Tilt people, isnt it? 👀 it absolutely is
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# ¿ Aug 19, 2023 17:35 |
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wizard2 posted:oh poo poo, this is by the Demon's Tilt people, isnt it? 👀 update: i just played an extended session and my entire face melted off xenotilt makes demon's tilt look amateurish
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# ¿ Aug 19, 2023 22:32 |
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trying to migrate emudeck to my new (empty) sdcard and it's giving me the cryptic messagequote:You need to have at least 7.0G on Valid. anyone got any clue because i sure don't e: it just started working out of nowhere i don't know why Your Computer fucked around with this message at 00:26 on Aug 25, 2023 |
# ¿ Aug 24, 2023 23:55 |
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finally decided to try out sunshine+moonlight since people told me it's the exact same thing as nvidia gamestream but it looks awful like it really looks like i'm trying to stream a 240p youtube video from 15 years ago. i never had this problem with gamestream (but i did with other streaming options) which is why i was using gamestream in the first place. anyone got a clue, or a clue of where to go find help?
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# ¿ Mar 22, 2024 18:53 |
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MarcusSA posted:Probably something to do with the bit rate you are streaming at i'm just using out of the box settings, but even looking at the various options they are painfully unhelpful why can't there be a "just make this work like gamestream did" button
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# ¿ Mar 22, 2024 18:58 |
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i care nothing about remote streaming thankfully, i just want to play my dang ol video games in my dang ol bed e: but like, this is what it looks like even when i set it to P7 Your Computer fucked around with this message at 19:16 on Mar 22, 2024 |
# ¿ Mar 22, 2024 19:09 |
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Party Boat posted:Are you outputting to a bigger screen? Have a look in Steam's properties for the Moonlight app, the resolution might be set to default which will cap the output to 1280x800 regardless of the other settings. Change to it to native and it'll properly show the stream output. it's the other way around - i'm outputting from my pc (at 1920x1080) to my steam deck (1280x800) AfricanBootyShine posted:It looks like your connection isn't very good. If your PC is connected to your home network via ethernet then something's off about your wifi. will it change the bitrate on the fly like that in spite of all the settings? so far none of the settings i've tried have done anything, including trying to force it to use nvenc i'm on the same internet as i was previously (in the same apartment building) but i'm in a new apartment and haven't gotten around to getting a long enough ethernet cable for my pc yet. the building was made without wired internet and we got fiber years later but it's in the hallway so the only cable solution is to just drag like a 20 foot cable across the floor Your Computer fucked around with this message at 20:16 on Mar 22, 2024 |
# ¿ Mar 22, 2024 20:14 |
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TwoDice posted:Bitrate is controlled by the client - what did you set it to? bless you!!! i didn't even realize that moonlight had any settings - by default it was like 720p and 0.5mbps or something. set it to native and cranked it up to full just for testing and it looks gorgeous now
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# ¿ Mar 22, 2024 20:25 |
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# ¿ May 11, 2024 21:56 |
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whenever i switch to desktop mode it's a crap shoot and more often than not i'll be stuck with a black screen and have to forcefully reboot the system i saw something about reimaging the system or something helping with this but that sounds scary and i have no idea what sort of stuff that would involve anyone got any info on this, potential other fixes, how to do to etc.? it's such a bummer to have desktop mode be mostly unusable due to this
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# ¿ Apr 18, 2024 16:27 |