Ehud posted:Getting big damage: https://forums.somethingawful.com/showthread.php?action=showpost&postid=532209207 That Italian Guy fucked around with this message at 13:10 on Jun 1, 2023 |
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# ¿ Jun 1, 2023 13:06 |
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# ¿ May 13, 2024 08:19 |
mbt posted:fcr is aids and i'm glad they didn't include it. it is the best stat by so much that it makes the other stats seem terrible by comparison. instead we have cdr, which is the same thing Fcr is in the game, it's just called increased attack speed and it's broken af for certain builds and completely useless for others, so really kinda fcr was in D2.
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# ¿ Jun 12, 2023 19:08 |
Ice Fist posted:You are limited to 6 skills. It doesn't matter if you have points in another skill. Look at this non-sorc pleb
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# ¿ Jun 12, 2023 19:50 |
WhiteHowler posted:Same. There are SO MANY conditionals now, and I sort of miss the days of "adds +xxx or +x% damage". Vulnerable is it's own damage "bucket" meaning that if you get +18% damage to vulnerable enemies, then you deal 18% extra damage when you hit a vulnerable enemy. Crit works the same way (however you have to factor the chance to crit in the calculations. So if you have 50% chance to crit and you deal 100% crit damage, you deal +50% damage on average. Vulnerable and crit are unique in this regard, because all* the other types of damage multipliers are instead in the same bucket and have severe diminishing return. *Technically there are aspect and ability bonuses that are also their own "bucket" and work like vulnerable; they are worded in specific ways and you should check maxroll if you want to know more https://maxroll.gg/d4/getting-started/damage-for-beginners (they also have other basic guides to explain how stuff like fortify or lucky hit work). To make it simple, alway prioritize vulnerable and crit+crit DMG over other type of damage multipliers from regular item affix if you have the choice, unless you know what you are doing. That Italian Guy fucked around with this message at 20:55 on Jun 12, 2023 |
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# ¿ Jun 12, 2023 20:52 |
SHISHKABOB posted:Unfortunately none of this info is in the game as far as I'm aware.
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# ¿ Jun 12, 2023 20:58 |
Gadzuko posted:Yes that's what the post you quoted is explaining. Fortify doesn't do anything until it exceeds your health, which makes you "fortified" and puts the armor border around your health bar. You don't need a full fortify bar, just more than your current health.
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# ¿ Jun 12, 2023 22:11 |
Shrimp or Shrimps posted:Well I finally finished the story as a CL sorc at level 50. Moving to WT3 and I was just getting stomped. Respecced to arc lash but didn't have much success. Respecced to ice shard and feeling a lot better now, particularly with mobs, but single elites still give me a hard time as I just end up kiting forever waiting for cool down on frost nova and for my mana to regen. Currently running with no basic skill. And tips for an early end game sorc? I've read some guides but few seem to address this particular issue which I can see becoming a problem with bosses. Run the Ice Shard spec that makes enemies vulnerable instead of the barrier count as frozen one; and either use ice bolt enchant or the 3% LH freeze passive. That way you can keep the damage up consistently as long as you line up enemies (put the "Ice Shards pierces X times" aspect on your amulet for extra pierce and damage) and everything aside from bosses should be dead before you run out of mana even single target. When you fight an elite pack line them up and concentrate your Ice Shards on the elite, pop ice nova after you have froze it once with your other effecs. Beign frozen, it'll spread damage around to the rest of the pack. Since you are in T3, go to helltides, leech currency if needed to and open either mystery or weapon chests. You'll get a +150dps weapon compared to your previous one and then you can start farming helltides on your own.
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# ¿ Jun 13, 2023 17:19 |
Pylons posted:What are people doing for leveling alts? I'm running whispers but it's kinda monotonous. I think I might remake this class and not skip the campaign this time. It's still boring mind you, but a bit less considering the potential of PvP. Twinking is a bit more difficult compared to D2 because a) the items in your stash are more likely than not high level and b) a lot of items/aspects/affixes are class specific. Like +mana doesn't convert to +spirit , for example. That Italian Guy fucked around with this message at 18:46 on Jun 13, 2023 |
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# ¿ Jun 13, 2023 18:38 |
Speaking of weird overworld stuff, what's with the statues with a small circle in front? If you stay in the circle, you get a debuff that says something like "you are being watched". Emote stuff or something more interesting?
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# ¿ Jun 13, 2023 20:46 |
Astryl posted:The question is where do you find the Tome and the Leg as drops? And where is the secret cellar? Speaking of, it's kinda lame that they have clearly kept most of the aspects as a seasonal thing (ala D3, IE: this season you can try out this build cause there is going to be a new aspect that buffs this skill or class feature). When you look at it, the list of aspects that any single class can use are very limited, to the point that you can probably have access to every single non-unique aspect for a specific character by the time you are 50 if you level up on activities that provide obols instead of doing the campaign. Since almost every class/build is going to want the same exact stats per item slot, this kinda leaves you at the D3 Launch loot situation - minimal upgrades by getting the same affixes on rares with slightly better stats, with the "longevity" in this artificially inflated by the vast amount of totally rubbish affixes, especially on jewelry. That Italian Guy fucked around with this message at 21:29 on Jun 13, 2023 |
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# ¿ Jun 13, 2023 21:25 |
LifeLynx posted:Twice for me it was a unique item, and I appreciated the help. I want to complain about the lack of color coding for items (it would be nice for Sacred and Ancestral to have their own colors or different tint) but uniques are real easy to miss because they're near-white. I think cosmetics are blue, also easy to ignore.
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# ¿ Jun 13, 2023 21:35 |
Leon Trotsky 2012 posted:There's different rarities of horse armor. I've found unique and white/normal barding. At least it's a cool brigandine looking thing.
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# ¿ Jun 13, 2023 21:38 |
Dameius posted:People want Jokes aside, the PvP zone is probably going to see a lot more people in it when it becomes the only area in the game with that level of density outside of a Helltide.
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# ¿ Jun 13, 2023 23:14 |
boredsatellite posted:Did you not do Baal runs back in the days? Were you also going "ehhh running one dungeon is such a gamer brain" back then?
I think Helltides mystery chests scratch that D2 loot pinata itch much more than NDs, at least until you realize that you have already seen all the possible aspects for your class outside of uniques after 10 runs or so That Italian Guy fucked around with this message at 09:31 on Jun 14, 2023 |
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# ¿ Jun 14, 2023 09:20 |
Happy Noodle Boy posted:Arc lash build sounds stupid on paper but once its built and you have a ton of attack speed you’re basically whipping things at light speed while everything around you explodes
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# ¿ Jun 15, 2023 10:54 |
My alt leveling story: I tried two, a Druid and a Barb, both skipping the campaign. I've ran whispers, then PvP zone density for the first 25-30 levels and that was quite boring. I've abandoned the druid around lvl40 cause even at T1 a pure caster wasn't super fun (the "alternate earth and storm" spec is interesting on paper, but quite underwhelming) but I've brought the Barb up to T3/lvl 54. I found much more fun collecting all the map zones/altars (with a map), while doing every single event I ran into - Obols are the way to gather aspects for sure. I got into T3 at 46, leeched an Helltide sacred weapon for +500dps on my previous 2h, ran whispers until 48, then switched to strongholds (enemies are lvl 50 so they can drop Sacred gear then, plus you get to reach Renown 3 everywhere with just those+map/altars). Still running Deathblow/Rend as a spec, with a ton of Vulnerable damage to oneshot anything non elite and using DB as a Fury generator, it's quite satisfying (but you need the aspect that grants a second charge or it can be quite frustrating. That Italian Guy fucked around with this message at 22:27 on Jun 17, 2023 |
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# ¿ Jun 17, 2023 22:25 |
Rosalind posted:Can someone tell me what I'm doing wrong with my ice sorc build? I'm following the guide here: https://maxroll.gg/d4/build-guides/ice-shards-sorcerer-leveling-guide I'm not sure why every leveling ice shard guide goes for the "if you have a barrier, Ice shards counts enemy as frozen" instead of "Ice shards makes enemies vulnerable". Get some lucky hit on your equip, the passive that gives you 15mana on dealing cold damage to vulnerable enemies plus avalanche and you'll never* run out of mana when you fight a group. Your ice shards deal 1/4 less damage and bounces 60% less but you have so much more sustain, especially with bosses (and you can kill trash mobs with the fireball splash/lining them up and piercing with a single cast so that's a non issue). This makes frost nova just another tool (a power spike for elites) instead of making your character useless when it's not up, since your main attack is also enabling your resource generation. Grab the passive that frozes enemies with frost skills or ice bolt enchant and aim for elites, you'll freeze them in 2-3 casts and then you'll kill everything else with splash. Also make sure your "ice shards pierces" aspect is on an amulet for more pierce/more damage.When you have enough CDR, mana cost reduction and uniques/legendaries you can swap to the default build. This is an issue I have with a lot of guides, they give for granted that while leveling you'll have a power spike, then flail around for 5s+ doing nothing. It may be the most efficient way, bit it's annoying as hell to play. That Italian Guy fucked around with this message at 09:35 on Jun 18, 2023 |
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# ¿ Jun 18, 2023 09:29 |
I've finished the T3 capstone dungeon as a lvl58 Rend Barbarian with a lvl61 Deathtrap Rogue buddy. Had a 900 armor potion on me for the fight, it took us 3 attempts to figure out We got him down during the second stagger window, fight took about 1 min maybe.
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# ¿ Jun 20, 2023 20:20 |
Xenthalon posted:I think I'm done with the game for now and will wait until season starts. I'm level 70 and can do NM dungeons in the 21-25 range well enough, I can see where the grind goes, but don't really see the point. It's a well made game, but I kinda want to play it 1-2 years down the line when the edges are smoothed out and itemization is better. The uniques could be a good way to add variety and satisfy the drop lizard brain if they were fun or enabled new gameplay possibilities, but there are too few and they are too rare to keep me grinding until they become more commonplace. I think I'll switch back to my T3, lvl51 Sorc and see how the hand-me-down system works for a character.that is not starting from scratch, but I'll probably get bored around the same point and wait for S1 to roll a Necro or Rogue. That Italian Guy fucked around with this message at 19:55 on Jun 21, 2023 |
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# ¿ Jun 21, 2023 19:51 |
Doomykins posted:Fear and Hunger is an experience to be sure but it's pushed very far to the side of exploration, note keeping, preparation and cruel RNG. You can't level up to stat boost past power curves, for example. It's fascinating but also has giant pecker guards that rape you to death. Super Eyepatch Wolf has a good video on it that goes over the entire game, including most of the secrets and story, if you want to get the good without suffering: https://www.youtube.com/watch?v=dRIkWHo1SJY
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# ¿ Jun 21, 2023 20:54 |
unattended spaghetti posted:I don't wanna go back to III seasons because the progression was both dull and shallow. Only thing making it worth it was pushing but when your power curve is pretty much determined in advance it's kinda lame. D4 does something similar - you need cdr, resource cost reduction, good damage and damage reduction stats Nd skill ranks, etc, but you also play the aspect Tetris. I just wish the progression was a bit more varied in WT4, cause you are mostly going to replace the same piece with one with higher rolled stats after a while cause aspects stay the same all game long and build defining uniques are very few.
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# ¿ Jun 22, 2023 18:59 |
Philthy posted:Am I reading this wrong, because D3 had all of this. You moved stats around as you wanted, but you could also use white blue and yellows as bases to change into legendaries as well, giving you even more options. D3 was far easier for customizing equipment than in D4 I'm finding. In D3 I always felt like I had to run certain specific sets/legendaries because of the massive synergies; so maybe I had the choice between a few, but that was it - If I slot in the sword that summons a giant Demon with linked chains, it will do 1/1000 of the damage of my main attack because it doesn't have the synergy bonus. It won't benefit from my build defining aspect(s), but I would probably be able to run it as a secondary source of damage in D4 since it would benefit from the more generic damage boost that are common at the moment; That Italian Guy fucked around with this message at 21:34 on Jun 22, 2023 |
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# ¿ Jun 22, 2023 21:31 |
Away all Goats posted:Loving the legendaries in this. I think this is the way to go imo. If your items start having bonuses like "landslide deal +5000% damage", then it becomes mandatory if you want to play landslide. I'd rather have to chose between multiple sidegrades, even if one may be slightly better than the other.
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# ¿ Jun 22, 2023 21:42 |
The Saucer Hovers posted:i just dont get it at all this zero to sixty difficulty curve. zero problems doing anything for seventy levels and oh, sorry, the last hurdle one shots you. its bad. I could tank the WT3 capstone boss as a level 58 Barb because stacking DR on Fortify + Armor means you are basically unkillable - the only attack that killed me was the multihit 5 seeking projectiles if they all hit. It would probably take me way more attempts (and a bullethell 1hit-1kill approach) if I tried to do that as a lvl 58 Sorc, given similar level of equipment.
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# ¿ Jun 22, 2023 21:49 |
Gwaihir posted:That's the entire reason the non-set gem exists in D3. Literally "So long as you don't have on a set, every legendary gives you a blanket % damage buff and reduced damage taken." Run that, and you can put together whatever combo you think looks cool and have it be pretty much fine. Or better than fine, one of the very top necro builds in the last season used a pile of random legendaries instead of a set. Not being able to mix and match sets and random gear is a drawback, sure, but it absolutely existed, and it's kinda a head scratcher that for all the people pooping on D3 for "I have no build choice only set items allowed" this never enters in to the conversation. I can run Meteor enchantment with a minimal investment in D4 and have it provide utility (cc, burning enabler and damage) with 1-3 points invested in the build and maybe a single slot. It's not going to be as effective as a build that is laser focused on synergies, but the difference in damage is going to be 10% instead of 500%. That Italian Guy fucked around with this message at 22:13 on Jun 22, 2023 |
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# ¿ Jun 22, 2023 22:10 |
This is something I'm not sure I like about the current itemization - I got this fresh off of WT4: Right now, "Level Required" and "Item Power" seem to (mostly) be disconnected: if you are lvl100, your items will require lvl100 to use, if you are lvl60, they will require lvl60 to use. Item Power is not tied to this though; fighting higher level monsters will make the floor for the Item Power higher, but you can still luck out early on and be basically done with the "fun" part of itemization because of that. EDIT2: this also means that the best character to "magic find" on (to trade and for alts) is a level 60 character, parked at the obol vendor. That way you can roll Ancestral with the minimum equip level and still get very high Item Power. Yes, I won't be able to push very high NDs right now because I lack the survivability I would get by being higher level and having Ancestral level armor/rolls on my defensive slot; and sure, the Vulnerability damage roll is low and I would have to reroll Stun dmg until i get Crit Damage instead, but I've already finished the "fun" part of the loot hunt (weapon + aspects). I will eventually roll something that is Item Power 800+ and replace this, but the upgrade is going to be marginal and all because I lucked out. This is interesting, cause I have always been a proponent of the D2 style "high roller slot machine" approach to loot, but I think it clashes a bit with the more slow and steady pacing of progress that D4 has. EDIT: at least HEMAN, Apprentice Sovereign is fun to look at. The beta barding is the correct pattern/color for Battlecat as well. I'm just glad there isn't a giant green tiger horse skin in the shop. That Italian Guy fucked around with this message at 09:39 on Jun 23, 2023 |
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# ¿ Jun 23, 2023 09:20 |
Mikojan posted:I'm guessing all damage on the paragon tree is additive apart from the [x] unique nodes and the damage to vulnerable dmg
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# ¿ Jun 23, 2023 13:07 |
big cummers ONLY posted:I love that Diablo's real name is Alfred Diabolos
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# ¿ Jun 24, 2023 19:59 |
soscannonballs posted:that aspect is actually terrible it only increases your base essence regen which is 3, so a max roll will take you from 3 > 4 per second which is worthless. Even a min roll Umbral from the codex will give you way more essence. The exposed flesh aspect might take you a while to get, but you can just use any random dps aspect and it will probably be better than the essence regen one
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# ¿ Jun 25, 2023 13:07 |
American McGay posted:Drop only I think. This is what it’s called.
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# ¿ Jun 25, 2023 20:24 |
I guess if you stack big rolls on the other defensive slots you could get more EHP by using Temerity, but a spreadsheet would be necessary A) to see how much % damage reduction you can stack on helm/armor + paragon boards and B) to figure out at what point the tradeoff becomes effective. E: protecting Fortify is relevant to the calculations though.
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# ¿ Jun 25, 2023 20:27 |
To be fair, that thug has mugged enough people to get to level 72. A lvl 100 Slicer can probably take down Andariel.
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# ¿ Jun 26, 2023 15:12 |
GokuGoesSSj69 posted:Looks like for sorcerer they buffed the lesser used attacks without touching the others. Frozen orb I'd say would be pretty usable, I used it for awhile while leveling when I got the frozen orb explodes two extra times aspect early on but it's problem is it passes through enemies so is extremely finicky to use. It's especially bad for bosses that like to get up in your face. It'd work better if it just started exploding on the first thing it hit. The enchantment version works like that and I use it with the ice shards build I'm using. Yeah I've used the enchantment version with the aspect that makes it stay and place and explode twice more when I dropped a good DPS staff while leveling, it was ok (with the +100% effect from a 2hander the explosion was 60%) especially cause it was homing on the enemy and stopping/exploding where they were standing. I wonder if it could be slotted in instead of meteor, although losing the extra [x]25% damage on immobilized would be bad. I was definitely freezing more though, I may give it another go. I am trying to find a way to have a semireliable and spammable freeze outside of Nova, Aspect of Shared Misery works even with the LH% freeze on cold damage and I'm already using Blizzard as secondary...I'll give it a go and see how much it freezes. That Italian Guy fucked around with this message at 19:28 on Jun 27, 2023 |
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# ¿ Jun 27, 2023 19:23 |
unattended spaghetti posted:It's just an issue of rhythm imho. Builders are fine in theory but they shouldn't feel punitive and when a core or bigger skills can delete things in a couple casts it makes it feel like you're missing out on your actual power level. Solvable by either tweaking up the damage more or increasing the resource generation more so that you don't have such pronounced lengths of downtime between damage bursts. I don't think it's bad as a mechanic but it needs to feel like a smooth transition rather than a stop start kinda thing. That, or they could just go back to how it was in D3 where most builds could just drop them altogether. But I think that would be a waste because the melee builders especially could feel pretty good and chunky if you didn't have to repeat them for so long. The animations and impact are at odds with the low damage.
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# ¿ Jun 27, 2023 19:31 |
Diephoon posted:Steel Grasp fix was not documented, feels great with Ancient's Oath now that it actually works! Doea it pull everything right now? I may slot this in for Ground Stomp in my Rend build if that's the case.
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# ¿ Jun 28, 2023 19:59 |
Hell Yeah posted:i am really tired of having all 3 shouts + berserk on my ww barb. really want to take one shout off an have a fourth skill but i can't choose. i have been considering the chains thing since i read that is significantly better after being patched, but the more i think about it, it's not that useful to the build. I have been running 3 shouts, Rend, Steel Grasp and Stomp with the Paragon boards that gives you fixed 10% on kill tog get 1s cooldown reduction on non ulti skills. It's good, especially if you go hard on the bleed>stun synergies. I've only been using it since Steel Grasp's fix though I can run tier 25 Nightmare Dungeons on a lvl62 character without too much risk (even if I have to drink a ton of pots agains bs poison stacking enemies like in Blind Burrows).
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# ¿ Jun 30, 2023 20:18 |
I dislike the fact that Steel Grasp will place some mobs behind you if you pull a lot of them. I can't hit them all with Rend and sometimes I get boxed in because they are pulled all around me. Ground Stomp does work well in those cases, but I have to keep it around to be safe.
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# ¿ Jun 30, 2023 22:42 |
ninjoatse.cx posted:This lag loving sucks donkey dick.
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# ¿ Jul 2, 2023 14:14 |
OctaMurk posted:Cant find it, but i did save it as .txt Hey that's my post! It is linked in the OP as "getting big damage". Please note that the math in the example at the end is wrong, but the idea behind it is correct.
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# ¿ Jul 8, 2023 18:58 |
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# ¿ May 13, 2024 08:19 |
flashman posted:I plan on getting around it with freeze and just walking away once I can get a glimpse of what's there but it makes a range build much harder for no reason. The mobs engage from off screen lol Jokes aside, it's funny that the correct level of zoom is already in the game (mounted zoom is perfectly serviceable) but you can't switch to it while on foot. Even if my barbarian is faster than my horse.
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# ¿ Jul 10, 2023 08:55 |