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Vargs
Mar 27, 2010

Jack B Nimble posted:

Will the bow require shooter style aiming or does it support lock on style combat? Or both? I'm not personally a fan of shooting with a controller, but I definitely want to play a third person action game with one. This is sort of the problem I have with GTA and CP2077, where I want keyboard and mouse on foot and a game pad in a vehicle.

In DD1, regular archery required you to aim while Magick Archer was all about locking on/painting targets and homing attacks.

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Vargs
Mar 27, 2010

If I dealt with the xbox 360 forcing you to wait in front of Gran Soren merchant NPCs for 30 seconds for them to finish loading in and still loved the original, I can deal with whatever performance issues this one throws at me.

Vargs
Mar 27, 2010

Jack B Nimble posted:

See that Cyclops?

Vargs
Mar 27, 2010

K8.0 posted:

The colors we have are in a group called "Base Colors" in the picker. Assume as you wish.

$14.99 color packs

Vargs
Mar 27, 2010

Itsuno won't let me play a lil' goblin so I'm going to have to play a 5'2"...hobgoblin? Megagoblin? Star player of the goblin basketball team?



Can't decide if I want improved Lae'zel or a very large orc friend to tag along. Lae'zel will probably get me significantly more RC but I like the idea of semi-small gobbo + giant orc traveling the world to see if all roads still lead to Gran Soren.

Vargs fucked around with this message at 19:07 on Mar 19, 2024

Vargs
Mar 27, 2010

Internet Explorer posted:

Never played the original Dragons Dogma, do the "basic" vocations get as cool as the more advanced/hybrid vocations seem to be? I think I'd like to play a fighter, but am wondering how interesting they'll be at higher levels.

Strider and Fighter were some of the most fun vocations in the original and you weren't holding yourself back in any way by sticking to them. They both got some cool poo poo that nobody else had access to. Mage, admittedly, was a little lame for a player character since it's the exact same class as Sorcerer except you lose the really crazy highest-tier offensive spells and just get a heal + status cure in return. Nice for pawns though.

Vargs fucked around with this message at 18:40 on Mar 17, 2024

Vargs
Mar 27, 2010

Presumably it's also 4 skills you're actually going to use as well, as opposed to the system in DD1 where sure, I get 6 as a fighter, but I'm struggling to find more than 1 shield skill that I'll ever press so in reality I have 3-4.

Vargs
Mar 27, 2010

Pretty dumb that it isn't thursday right now imo

Vargs
Mar 27, 2010

Mordiceius posted:

I wonder how hard it would be to recreate my FFXIV character for DD2.

I tried to make my catgirl and it turned out terrible without the ears. Also couldn't get a good Godbert going.

Fordola came out very well though:

Vargs
Mar 27, 2010

Very upsetting that I have to play BG3 with my "friends" in an hour. I want to be a Dragon's Dogma hermit for the rest of my life.

Vargs
Mar 27, 2010

Random thoughts after making it to the main city and crashing shortly after leaving:

- Game won't let me change my resolution no matter the window settings and looked like rear end until I manually typed my native resolution into the main directory config file.
- Tusk Toss being a core skill is cool but this input is going to take some getting used to. Not something you can rapid-fire spam to knock down large enemies like the original.
- I don't like how so much of the beginning is told through flashbacks, and how it uses the typical amnesia trope. DD1 started stronger. Also had more memorable early NPCs in Madeleine and Mercedes.
- Extremely artificially pitch-shifted pawns screaming about walking bones? I feel right at home.
- Pawns are shockingly good at killing things compared to DD1 where they were largely just there to say stupid poo poo for your amusement and nothing else.
- Pawn search seems busted? I can't search for anything my level or below, only above. So if I don't want to spend RC I've just gotta choose from the random assortment I get when entering the rift (which seems to be 75% generic pretty fighter/mage women).
- 2k to rest at the inn!? I will never sleep. I instead choose to not get hit ever again.

Vargs
Mar 27, 2010

Warrior is so much more fun in this game than the original. Abilities are actually useful! Really enjoying the charge that impales enemies and lets you run off with them. Against groups of smaller mobs I open by skewering the most dangerous one and taking him to a cliff. The charged attack where you do a precise upward stab is also super nice against big monsters. Tackle is cool, timing element on the light attacks is cool, class is cool.

Worst part of the game so far (aside from the lackluster performance) is that pawns don't repeat the same 5 stupid-rear end lines every 10 seconds.

Vargs
Mar 27, 2010

Really liking Battahl, even though all of the thieves around here are way too fuckin quick and evasive for my warrior. My pawns were eating poo poo constantly when I first arrived but they're holding their own now. I think switching the pawn from fighter to warrior helped a lot. They seem better at playing it.

After making some decent progress in this game I do have some complaints. In DD1, there were a good number of bullshit quests. Talk to this person at this location at this very specific time. Slowly tail some dude through the city. Escort this child. Awkwardly sneak through the castle. Not really the stuff I'm here for. However, there were also plenty of quests that took you to interesting, unique locations to fight monsters. Check out the lightly-puzzled sunken lizard temple. Siege a goblin fort. Track down some cultists in an undead crypt. Find a witch in some spooky misty woods.

DD2 only seems to have the former. Exclusively lame bullshit quests and zero neat, unique secondary spaces. You find caves scattered around occasionally, but they're just that: caves. Featureless, cramped caves. Every time. The overworld is great but I want to go into neat, different places, be they for a quest or otherwise. Hasn't happened.

Vargs
Mar 27, 2010

Protip: do your damnedest to remember where you picked up your very first Seeker's Token. Mine was picked up by a pawn gently caress knows where, so I'm screwed.

Vargs
Mar 27, 2010

How do I get Giant Monster Woman as my beloved? I love her creepy-rear end smile and terrifying stare.

Vargs
Mar 27, 2010

This puzzle person asked me to answer how many puzzles I successfully completed previously. I did 5 but failed 1, making the answer 4. Game decided that was incorrect. I savescummed and tried 5. incorrect. I savescummed repeatedly and tried every possibly answer. Only 7 worked, which was objectively wrong. Itsuno...

Vargs fucked around with this message at 19:21 on Mar 24, 2024

Vargs
Mar 27, 2010

Third World Reagan posted:

It is not

I have seen wolves, a cyclops, and an ogre in town

also lizards coming out of the gate

The town is not a combat free zone

If I lived in Vernworth I would never, ever step foot in the area just in front of the main gate. Every 3 days a loving drake or minotaur just materializes there out of thin air and starts murdering everyone. God help you if the arisen and co. aren't nearby to prevent these things from wiping out half the city.

Khanstant posted:

Is there a permanent purple crystal in Cat city? I should definitely head back to Wurmhat and finally follow that beggar after I see the art show, but I haven't found a port crystal and it was an amazing terribly long journey.

No, you need to put down your own.

Vargs
Mar 27, 2010


This was neat the first time but I'm really not a fan of it anymore. There's a loving drake in that exact same location every other time I rest in Vernworth. Doesn't even fly in or anything; it just spawns there. Maybe kills a couple people and then leaves when it gets low on hp so I don't even get anything out of it. This last time he killed Brant, who is seemingly the most major quest NPC in the game. Fuckin' good thing I noticed.

I think I'll just not go over there anymore. When he spawns after resting you can hear him growling from your house, but he doesn't start attacking anything until you get closer. Dude just lives there now I guess, and as long as nobody looks at him it's fine. I'll use the other gate.

Vargs fucked around with this message at 02:01 on Mar 25, 2024

Vargs
Mar 27, 2010

Thumbtacks posted:

I don't remember this being the case in DD1 but you can straight up run to the very last shop in the game and buy essentially maxed out weapons. kinda weird and I regret doing it because it hosed with my progression. (i did not do it for that reason i was just exploring)

In DD1, you bought gear from the masterworks all guy in Gran Soren who would get progressively more powerful equipment as you went through the main storyline. So no, you couldn't do this.

Vargs
Mar 27, 2010

Really wish thief had my favorite dagger skill from DD1: Toss and Trigger

Also wish Concussive Leap was at all useful in combat. Can't even use it to get height to grab onto things, as least as far as I can tell. As-is it just feels like I'm sacrificing a skill slot for the basic DD1 double jump.

Vargs fucked around with this message at 03:41 on Mar 25, 2024

Vargs
Mar 27, 2010

CharlestonJew posted:

I think I've tried fighting Drakes like 3 different times now, wayyyyy before I'm supposed to. I've gotten close to killing them, but I can never hack it in the end. They get verrrrry pissed off when they enter phase 2

I actually managed to hit one with one of those big rear end ballistas you can find that take 10 million years to charge. It took off half its health then immediately after the Drake ordered a lightning artillery strike directly on me, killing me instantly

My first drake kill was firing a ballista at its head, having it blow up the ballista and fly up to get me, and my team then proceeding to hide inside a fort until it lost interest and flew away. Joke's on him; I've got another ballista. Right to the dome a second time.

Vargs
Mar 27, 2010

Putting the stamina regen augment unlock on rank 9 Mage is cruel. Though I've gotta say, it seems like augments don't do much anyways. Haven't noticed any difference with them and looking at the numbers on the wiki, it's all very minimal.

Like, Athleticism in DD1 made sprinting cost half as much. Now it's a whopping 10% reduction in sprint cost. Almost all other augments seem similarly lacking. 25% reduced stam cost for skills is now 5%. +20% strength is now a flat +30 strength, etc.

Might actually ditch the strength augment for the one that lets you get back up quicker when knocked down, which seems crazy, but unlike drat near everything else the knockdown one at least has a worthwhile number on it (reduces downed duration by 70%)

Vargs fucked around with this message at 18:43 on Mar 25, 2024

Vargs
Mar 27, 2010

After finishing his questline, this elf shows up at my house and asks me to escort him halfway across the world. I do so and he gives me a ripened apple and a bunch of flowers. Fuckin' elves, man.

Vargs
Mar 27, 2010

Enjoying Warfarer as a Warrior + Archer hybrid. Warrior has strong regular attacks, Ravening Lunge is great vs smaller enemies, Heavenward Sunder gives me an answer vs large ones, and when I have to deal with anything that's annoying to fight with a two-hander, I have a bow with Deathly Arrow. Not really doing any fancy combo stuff but it's very versatile in a way that I think is more valuable than just having 2 more regular Warrior skills.

Deified Data posted:

Is the double jump for the rogue classes still a thing?

There's a skill that gives you an explosive double jump as thief. Seems to have zero in-combat utility (can't even grab monsters after using it), but it's very nice for getting around if you're willing to sacrifice a skill slot.

Vargs
Mar 27, 2010

Everdraed posted:

I think I'm going to have to call it on trying to find my first seeker token

fwiw, I gave up on that one and could still progress the questline. Not sure if it's a 1-quest leeway sort of deal though, so maybe if you screwed up another one you're hosed.

Vargs
Mar 27, 2010

Anyone else finding climbing monsters to be not really worth it compared to DD1? The main issue is that in the first game, your primary means of getting up there was to jump while grabbed on, which gave you a lot of vertical distance, at which point you'd grab again. Repeat as necessary. It was reasonably quick, felt good, and had a bit of a skill element to it.

I have had no luck doing this in DD2 at all, so instead you have to sloooowly clamber up them with the incredibly awkward and unpredictable controls for doing so. It takes so much time that you're bound to get knocked off before you can get much done, not to mention how much stamina it takes to climb around for that long. Whatever extra damage you get out of this just doesn't seem worth it compared to hanging out on the ground using abilities that can hit high, or even just slicing at the ankles using whatever has the highest dps. Doesn't help that monsters seem like 50% taller this time around too.

Jack Trades posted:

Thief seems busted in every respect in a way that makes me kind of not want to play it.
I still will but I'll save it for last probably.

I refuse to use the spinny move because it's brokenly overpowered, just like I refused to use it on strider in DD1.

Vargs
Mar 27, 2010

Was traveling to the Volcanic Isle and pretty early on a couple of my pawns and a minotaur all go off a cliff together. For the rest of the fairly long and dangerous journey, I was left with only myself and drowmagewife, who does not remotely look anything like a drow but was at least a mage.

I've gotta say, 2manning it through all of that was a lot more compelling than doing it with a full party. DD is at its best when you're struggling, but normally these games are easy enough that it doesn't tend to happen much. Definitely gonna do an arisen + main pawn only playthrough at some point, maybe with some increased difficulty mods as well.

CharlestonJew posted:

I have to say Archer shits out damage like nothing else but the actual playstyle is a little dull. Going to max out Fighter next and start slashin poo poo

Archer and to a lesser extent Thief feel gutted by the split from Strider. Both would feel much more complete and fun if they had the ol' bow + dagger combo with 6 skills. I also really dislike how the new Deathly Arrow and Powder Charge work compared to the originals.

Vargs fucked around with this message at 01:21 on Mar 27, 2024

Vargs
Mar 27, 2010

Warfarer may have an incredibly stupid name but it's pretty cool. The game is already too easy so I don't care that it lowers my stats slightly, and it lets me wear whatever I want.

Playing a bootleg Strider right now with 3 Thief skills (Cutting Wind, Implicate, and Powder Charge) + Rearmament to let me shoot things with basic bow attacks which is still pretty nice even without any abilities, and is definitely more fun than just taking another skill from Thief. I guess I could shove an archstaff in there too for magic damage/levitation/galvanize but I'd rather keep the weapon swapping simple and easy for now.

Grown attached to my pawn buddy over the course of this game. As much as I miss the inane chatter of 3 idiots all saying the same 5 lines forever, I like that pawns have more distinct personalities this time around. Urgan here may be a bigass shirtless orc with a deep, booming voice, but he's a real chill and considerate dude. Orc and gobbo team gets a thumbs up from me.

Vargs
Mar 27, 2010

Owl Inspector posted:

if I sell all my gemstones for cash, will I regret it later?

I need a couple to upgrade a piece of equipment atm, but don't have any because I always sell them. Seems fine though - I'm sure I'll pick up some more soon. Do try to offload them in the correct regions though. They're worth far more when you do.

Vargs
Mar 27, 2010

Shyrka posted:

Coming out the ancient battlefield I was accosted by a random pawn but then I noticed she looked familiar so I had to hire her.



As far as cosplay pawns go I've seen about a hundred Frierens, 20 Shadowhearts, 10 Melinas, 2 Gandalfs, 1 Leon Kennedy, and nothing else.

I don't really know anything about Frieren but very predictably, the Dragon's Dogma playerbase is really into a character who looks like a little girl.

Vargs fucked around with this message at 01:31 on Mar 28, 2024

Vargs
Mar 27, 2010

toasterwarrior posted:

1) Anyone do an assessment of the augments yet? I run melee classes but I maxed out Archer for the climbing poo poo augment as well because of course I would like it for melee shenanigans. I'm also eyeing suffering through maxing out Mage just for the stamina recovery speed augment, which can very well be an issue as a melee character unless you go insanely hard on chugging stamina items whenever.

According to the info on Fextralife, the bonuses you get from augments are extraordinarily minimal, and it definitely seems that way playing around with them. Expect 5-10% bonuses. Not really noticeable.

CAPTAIN CAPSLOCK posted:

I would 100% suggest carrying the lightest staff you can find so you can swap to it in places where you might want to use Levitate.

The tooltips when unlocking Warfarer state that only your heaviest equipped weapon counts for weight, which seems accurate to my experience. If I have 2 weapons equipped and one just sitting in my inventory, but then equip that as my 3rd, my weight total goes down.

Vargs
Mar 27, 2010

Finished this game last night. Explored almost everything and leveled most vocations to max. Overall I like the first one more, but I still really enjoyed my time with DD2 despite its clear flaws. Started up a second playthrough and am looking forward to a potential expansion.

Things I liked compared to DD1:
- The world is obviously much larger which is a huge boon to a game that's trying to give you the vibe of going on a journey to reach distant places. DD1's map was insanely small so this is a very welcome change. Substantially more variety in environments, and it looks nicer too.

- As oddly endearing as it was having pawns all say the exact same poo poo all the time, I love that they have different, distinct personalities this time around. Makes each one feel much more unique. Straightforward Male, Calm Male, and Simple Female are my standout favorites.

- You can't ignore the max hp degradation system by using basic healing consumables anymore which makes that system work much better.

- Pawns in general are far more competent. They feel like useful party members rather than portable storage units that draw some enemy aggro. They're also occasionally valuable for their guidance, which was a system that existed in 1 but never seemed helpful there.

- Some positive vocation changes. Warrior got a huge glow-up. Mage being much more distinct from Sorcerer is great. The casting changes are nice in general, giving you more agency over what you're doing while casting a spell.

- While I'm a bit iffy on one aspect of it, the lategame overworld stuff is much cooler than DD1.

- The pawn inclination system is fine. This is an immense upgrade over the previous iteration which was completely insane.

- Being able to customize your gear a bit with different types of smithing upgrades is nice.

- Warfarer is awesome.

- Sphinx is also awesome. Best character in either game by far.



Things I didn't like:
- DD1 was not a hard game, but 2 is WAY too easy. I stopped having to really engage with enemies at all pretty early. They just fell over dead instantly and it was a race to get some hits in before my pawns murdered everything. I didn't even understand what a lot of enemies and their variants did until I installed a mod to make things 3x more durable (and they still died very quickly even with that enabled).

- Super rushed story. Somehow even more than the original. You've got the introductory stuff which I think lands poorly thanks to half of it being told in flashbacks. It's impossible to care about the supposed quest to reclaim your throne. Then you get to Vernworth and do a bunch of errands running around town for Brant, which appears to exist to set up future characters. Seems like this Queen Regent is going to be the new Duke, yeah? I'm sure we'll be seeing her a bunch. Just kidding; these town errands were actually the bulk of the main quest and none of this is particularly relevant. Go to the end of the game now (which was better, at least).

- Too few enemy types for a game of this size.

- Too many annoying bullshit quests to talk to people back and forth across the map. Give me quests to slay monsters or explore places, not this garbage.

- The map is larger but I don't like how it's laid out. Would have much preferred more open spaces rather than pathways flanked by a billion little plateaus. Feels a little more natural in Battahl, but I really hate it in Vermund.

- While some of the vocation changes were positive, I'm not keen on others. A lot of my favorite skills are missing/changed and I don't love their replacements. Archer feels very hollow. Casters are far too limited by 4 slots.

- While I guess it's not that much of a negative since this sort of thing wasn't in DD1 at all, the caves dotted around the world are unbelievably half-assed. Every single one is just a featureless, pitch black stone tunnel. Really needed a few different tilesets with different enemy types, like you'd see in Elder Scrolls.

- The Everfall in 1 kinda sucked so I figured they'd improve it. Nah. Just isn't here at all, and no BBI either. Game desperately needs challenging endgame content to spend some time in.

- Augments have so little impact that they feel worthless, which is too bad because I quite liked gunning for those to make a build in 1.

- Music is incredibly forgettable. The only good track is the one they stole from the first game, and even that one was made slightly worse.

Vargs fucked around with this message at 23:33 on Mar 28, 2024

Vargs
Mar 27, 2010

toasterwarrior posted:

Jack, you said that even the base settings this mod has feels a lot better paced than vanilla difficulty? Is that right? I'm planning ahead for a replay since I know what quests to expect now.

I started up a new mage/sorc playthrough using the default settings on this mod and it's been pretty fun so far. My level 10 party rested at a campfire, spotted a chest which happened to have a bunch of basic Saurians around it, and they beat my rear end so badly that I blew through all of my healing consumables to survive repeated fatal blows and needed to go rest again after that single encounter. Would recommend.

Vargs
Mar 27, 2010

Tabletops posted:

Those 2 and the spear twirl core abilities are impossible for me to activate as well. I literally cannot mash fast enough for the twirl, and according to people who can it’s basically so fast that you can’t do anything else

You need to mash pretty drat quick to activate it, but once its going you can slow down a bit. Same for the similar dagger ability. I do hate the rapid mashing input though, especially if you're spamming it for an extended period on a monster's head or whatever. Needed a drat stamina roborant irl by the time I was done fighting the dragon. Wish they ditched that and instead kept the delayed combo inputs from DD1.

Vargs
Mar 27, 2010

LibbyM posted:

I think I've just had an unfortunate moment that has really soured my opinion of the game. If the whole thing is going to be one save and no ability to undo anything, your game has to be on loving lock without any potential for game breaking bugs.

But here I am, doing a mission for a quest line related to one of the maester vocation skills, and an npc I was supposed to save full on disappeared from existence. Wasn't killed or anything, one second she was there, next moment she was gone forever. The other npc's related to this quest are just standing where she disappeared, refusing to talk about anything relevant. The quest still wants me to escort here even though she doesn't exist. Quest line is, as far as I can tell, completely hosed now with no way to fix it and no way to ever get that maester skill.


Its for a vocation I don't think I'm going to main anyway, but this moment is really going to hang over my head the rest of the time I'm playing, worried that it could happen again at any moment for any quest.

You can reload to the last time you slept at an inn/house from the main menu if you haven't already overridden that save.

Vargs
Mar 27, 2010

Khanstant posted:

most are junk but one adds different sound effects and music.

I bought this yesterday and I'd just like to mention that while I generally like it and think it improves the game, it''s quite disappointing that you don't get the old Gran Soren town music in Vernworth. I can understand why Into Free ain't there but c'mon.

Clocks posted:

warfarer is also kind of lame, since you can only really do a 2/1 skill split (if you add rearmament) or you have to manually switch weapons so you can levitate or whatever. it all just feels like a missed opportunity to allow you to do super cool stuff

I was initially iffy about Warfarer's limitations but after playing around with it a bunch I'm quite into it. If they did the obvious thing and let you just equip 3 skills per weapon it would just invalidate everything else. The limits are harsh but needed to keep it in line, and there are currently plenty of great use cases within those limitations. I see there being 3 ways to use Warfarer:

1. The obvious way. Run 2-3 weapons with a 2/1 or 1/1/1 skill split. A 2/1 split feels pretty solid on some classes where I only really care about a couple abilities. Warrior, for example. Good basic attacks, a skill for small enemies, a skill for large ones, and you're good. Don't particularly want or need anything else from the kit. May as well use the other 2 buttons for a different weapon with one skill attached.

2. Play as a normal single vocation but sacrifice one skill for Rearmament. Losing one button isn't that big of an ask and you can get a lot out of the basic kits of many weapons. Bow for quick ranged attacks. Daggers for mounted stabbing and a dodge. Staff for levitate, anodyne (or galvanize with archstaff), and a weak magical ranged attack. Twinblade for the ranged slow/paralyze/gap closer and the powerful spinny move. And so on.

3. Don't take anything. Not even Rearmament. Just play it as a basic single vocation (as long as you don't want the maester skill). Now you can wear any armor you'd like, which is pretty sick. You can also swap weapons in the menu which is too annoying to do regularly in combat but is nice for things like levitating during exploration or breaking into locked houses with a ranged attack.

Vargs
Mar 27, 2010

Phlegmish posted:

e: I'm also pretty sure I know the culprit:

[/spoiler]

Surprised you still have Urgan. Don't need to worry about him having Dragonblight anymore because he's embraced oblivion since I started a new playthrough.

Vargs
Mar 27, 2010

Lakbay posted:

Wow screw the Riddle of Rumination, guess I'm not finishing the Sphinx content

I failed that one and could still progress the questline.

Vargs
Mar 27, 2010

Jedrick posted:

So I'm sizing up a gap across a ravine over a river and a hireling sorcerer goes:

"Hey dipshit, bet you forgot I'm magick and could totally make that jump."

Alright, go for it bud.

They make a running start and immediately fall 80ft into the brine with zero effort made to actually jump.

I sigh and head to the rift stone nearby when my main pawn chimes in:

"I think we should hire a sorcerer, they're known for their powerful Magicks."

I love my silly little guys.

On the other end of things, I was pretty impressed last night when I came across a large gap leading to a kickdown ladder, and my mage pawn flew across on his own and activated the ladder so that the rest of us could climb up.

TeaJay posted:

Is it actually worthwhile to level classes just for augments? My archer is level 5, and I'd get the weak point extra damage augment at level 8... but I'm not really feeling archer in general. I've maxed warrior and have mystic spearhand at 8. Basically I know I need the archer for the sphinx fight but other than that am I wasting my time trying to grind for that augment?

A few augments are decent. Most aren't. That weakpoint one is extremely not (+5% damage). Generally anything that affects defenses/weight/knockdown has high enough numbers to be worthwhile while the rest are total garbage.

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Vargs
Mar 27, 2010

Phlegmish posted:

NG+ mechanical spoilers: I beelined for the Dragonforged just so I could make my archer pawn even better, but the options were a bit underwhelming. Improve Vocation has no immediate effect, but is supposed to give you higher stat increases upon leveling up while a specific Vocation. Not too useful for me since I probably won't be leveling much in the near future. Improve Skill halves the stamina cost of a specific skill you can select. And with that I think she's about as good as I can make her for her level:



Feel free to take her out for a spin if you're on my friends list, I'm curious to see if it leads to her using Erupting Shot more often.

I took her with me today on my low-level journey to unlock Magick Archer early. She jumped into the brine almost immediately.

Tambaloneus posted:

What's the earliest I could feasibly get to the Magic Archer quest & be able to complete it? I mean, if I am of very average ability.

Getting to the quest? You could do that immediately. Running away from enemies is pretty easy and you can take the ravine under Checkpoint Rest Town to get to Battahl. Just be aware that when you go through the goblin/saurian cave to get to the volcano island, you should REALLY bust up the rocks holding back water before jumping in the horrible saurian pit since it will clear a way through the rubble.

Now, completing the quest to escort slow back pain man without him dying? That's tougher. Could rely on high level friend pawns, but if you lose the escort guy I think you're just screwed and can't be MA on that playthrough. Bring a bunch of wakestones for both him and yourself. You can clear most of the mobs before you start the escort, but some saurians will spawn when you accept it. Probably best to just carry him and run past the golem.

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