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Buy it here on Steam Early Access! DO IT NOW! From the Early Access trailer (https://www.youtube.com/watch?v=Qqz0p_kiDIQ): "Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?" All you really need to know is right here: Angry Diplomat posted:Get killed by ANGRY MUTANT PLANTS. Get killed by ANGRY MUTANT ANIMALS. Get killed by ANGRY MUTANT BUGS. Kill a bear and EAT IT, just EAT AN ENTIRE BEAR. KILL EVERYTHING. Descend into the DEPTHS OF THE WORLD and retrieve ANCIENT TECHNOLOGICAL ARTIFACTS. KNIFE-FIGHT a GIANT DRILL ROBOT and WIN. Be a COOL WASTELAND KNIGHT. Be a TWO-FISTED COWBOY. Be a HOMICIDAL NINJA TURTLE with an AXE and a SHOTGUN. SPONTANEOUSLY BURST INTO FLAMES. Get into a GUNFIGHT with a HYENA-MONSTER and accidentally anger a HERD OF MAJESTIC HULKING DEMON HORSES with your crossfire. Fly into the air like a BEAUTIFUL EAGLE and then SWORD-FIGHT a GIANT DRAGONFLY. MIND CONTROL a TWO-HEADED BOAR and MAKE IT WEAR CHAIN MAIL and KILL YOUR ENEMIES. Encounter a LEGENDARY PLANT with an INTIMIDATING SKULL MASK and the ability to THROW FIERY DEATH FROM ITS HANDS. CONTRACT HORRIFYING DISEASES. Go to THE DEATHLANDS and discover that THE DEATHLANDS are called THE DEATHLANDS because they will KILL YOU DEAD. HACK OFF A ROBOT’S HEAD AND EAT IT. Get into a SLEDGEHAMMER DUEL with a ‘ROIDED-OUT SUPERCANNIBAL. Be SO TECHNOLOGICALLY ILLITERATE that you BREAK A BOX OF CRAYONS attempting to figure out what it is. Be SO TECHNOLOGICALLY GIFTED that you can make an ACID GRENADE out of a PLASTIC TREE and a FOLDING CHAIR. Build your own FLAMETHROWER. Build your own LASER GUN. Build your own HANDHELD NUCLEAR BOMB and BLOW YOURSELF UP WITH IT. Collect MAGMA in a CANTEEN. Pour MAGMA into a pool of ACID to see what happens. DRINK MAGMA. TELEPATHICALLY LOCATE an enemy and HATE IT TO DEATH with your TERRIFYING BRAIN SORCERY. Have your LEGS CUT OFF and then REGROW YOUR LEGS and pick up your previous legs and EAT YOUR OWN LEGS. Encounter your EVIL TWIN and then summon six of your own GOOD TWINS to fight your evil twin’s SIX EVIL TWIN TWINS in a FOURTEEN-WAY PSYCHIC LASER DEATH RAVE and then BURN TO DEATH when all of the combined PYROKINETIC MIND FIRE from all of the TIME CLONES causes the ENTIRE MAP TO COMBUST AND MELT. ============================================================ SplatterCat Review, great summary of why you should buy Qud hey did you buy Caves of Qud? You should watch this and then play Caves of Qud: https://www.youtube.com/watch?v=UWSlNkVeg34 (Also, the old SplatterCat video from years ago) ============================================================ Helical Nightmares posted:CoQ was voted one of the top 10 games in 2015 by Popular Mechanics ============================================================ Quick Starting Tips
Angry Diplomat posted:Water is really easy to replenish honestly, so don't worry about "wasting" it - I routinely dump some out if I need a little more carry weight for the trip back to town. If you're really running low, scrounge up some random weapons from Snapjaws or whatever (ideally steel or better, maybe iron if you can carry it, don't bother with bronze as it's basically worthless) and sell it all to the nearest non-follower NPC willing to trade with you. They don't even have to be a merchant - if they can put up a trade interface, they can buy things and fill your waterskin. Taking your time is a good thing in this game. ============================================================ FAQ/Random Stuff Discord Official discord: https://discordapp.com/invite/cavesofqud The roguelike discord, covers a ton of games including Caves of Qud: https://discord.gg/nxDRPD Gimme dat wiki https://wiki.cavesofqud.com/wiki/ It draws from game data files, so it's generally extremely up to date/accurate for in-game details What's the difference between True Kin and Mutants? Mutants get mutant abilities of your choosing instead of those things, with a ton of customization during character creation. You can level up your mutations after creation (you get a mutation point each level) or spend 4 mutation points to get a new randomized mutation (you are presented with three options and choose one, unless your specific build has changed that). Mutants that focus on mental powers (espers) have a special enemy mechanic where there is a %-chance every new map tile to have a powerful extra-dimensional psychic assassin (or a few of them) because overall, there is no upper limit to the power of an esper. Living long enough to reach that point as an esper, however, may take a little bit of practice. Mutants that focus on physical powers (chimeras) get a new random limb every time they get a new mutation, which is kind of hilarious and insane if not random (could be an extra arm, could be an extra face growing out of your face). True Kin are humans born into the shelter of great arcologies, shielding them from the harsh environment and leaving them more-or-less normal human beings. They get more starting attributes, more skill points throughout the game, better starting gear, and BADASS CYBERNETICS. Cybernetics can be found as loot and installed at Becoming Nooks (a few nooks are guaranteed spawn locations as well). The Praetorian class in particular is a general fighter class that starts with extremely good armor, weapon and shield, and a rifle (extremely useful) with the skills to use all of them fairly well. Regarding True Kin cybernetics: Angry Diplomat posted:Cybernetics are nowhere near as powerful as mutations in the early game, but very lategame True Kin can become absolutely terrifying cyborg killing machines who see through walls while quad-wielding gatling lasers that draw infinite power from their cybernetic internal reactor, or permanently flying techno-angels who float around dismembering everything with a halo of razorblades. How about skill builds? Some of these are older build codes that don't work, but are retained here for the general explanations of playstyles which are still applicable. Snake Maze posted:I've been looking for an excuse to talk about this build that I like, so here is what I would argue is possibly the strongest overall build in Qud: A really fast nerd There's this pretty sweet dragon build that Snake Maze made (the workshop link is strictly optional and just if you want to use a mod to add the build as a preset with a custom tile created by megane) which is actually very new player friendly since it doesn't rely on anything other than murdering with natural mutant weapons -> leveling up -> improving mutations (for murder) and guides you through how to use the build (most critically how to change your primary limb to your dragon-horns) Snake Maze posted:Alright, here's one of my favorite builds. It started with some idle thoughts about getting a bunch of natural armaments at once, but it ended up coalescing together into a build that fits together really well both thematically and mechanically Tuxedo Catfish posted:BGMOOMEMBIBOCBDX older build code, may not work Tuxedo Catfish posted:Okay, here are some builds, sorted by the all-important quality of APT, Axes Per Turn. How do I get more bullets as a Mutant Gunslinger? You have to trade for them, or learn how to tinker them yourself. Regarding tinkering, you can [spoiler]cook a preserved banana or eat from the oven at Ezra to get Psychometry, then look at a bullet in your inventory and you'll see an option to use psychometry to learn how to craft bullets, 50 at a time for a light blue/D-bit). Alternatively, pick another class and just buy a gun and ammo (once you learn where, as the main quest will take you to a bullet merchant anyway). Arconaut is a good pick if you want to be an agility-focused gun user but start out as melee. There's also a wiki guide on how to get a common but very useful low-tech rifle early . What are some good starter Physical Mutations? Pick what you want, this is only a partial list, and geared in terms of newbie friendliness.
Curious about Willpower-based builds? Check this out: (this is pretty old but still has decent general info) https://steamcommunity.com/app/333640/discussions/0/1743342466031708001/ What are some good Mental Mutations/Esper builds? Generally speaking, Esper builds are really good but harder to get started with than a physical build. Esper costs 1 point and locks you into Mental-only mutations. They cannot take any physical mutations but are vastly stronger later. The guide above is a good primer on making an Esper. The general idea is focusing on Ego (because all Mental mutations get your Ego mod as a free level-up) and then only spending your mutation points to get new mutations, which will always be new mental powers, which will instantly be boosted by your Ego. You still need some Willpower (at least 16) because Willpower affects their cooldowns. Again, the guide linked above is very useful. Gonna cite Aquillion's guide to mental mutations and esper-ness: https://steamcommunity.com/sharedfiles/filedetails/?id=485294321 Beguile+Proselytize are a great Mutation+Skill combo that lets you have followers: Tuxedo Catfish posted:Pro-tip: Slugsnouts make amazing Beguile / Proselytize targets. Their AI makes at least some small effort to keep itself alive and they just shred trash mobs like you wouldn't believe. (Beguiling lets you make a target non-robot your buddy. Only one at a time, though you can have a Proselytized ally, a Water Ritual ally, a Beguile ally, etc, and that's before any cybernetics and or relics ) What mutant defects are worth taking? You can only take one of these. They're negatives that give you more mutation points. Pick what you want, this is only a partial list; there are other "good" defects now!
How do I deal with all this heavy loot like water and rifles and nanomolecular killboomery? Water and other heavy loot can just be left on the ground in a safe place you can return to, it's never touched or destroyed right now (unless you're like me and accidentally throw a grenade or fire a flamethrower at it). Personally, I use the starting village recoil location as my stash, along with Kyakyukya and Ezra. IMO the ideal stash right now for unmodded Qud is a recoiler to the Six Day Stilt since that will generally have multiple merchants worth selling to, as well as a handy place to store books. What is and isn't worth selling? For specifics on how price is calculated, including a list of the sale value of what looks like literally every item in the game, consult the Qud wiki's Commerce page. This is not an all-inclusive list, but it's a good start to what's worth picking up to sell in terms of how much weight it carries. The more ego you have, the more water you'll make, but you still need to be exploring/looting to have something to trade for water at all. Also, remember that a trader is anyone (who isn't a follower) who can open the trade interface with you, even if they have nothing to sell you; you can still trade items to them and they'll pay you water into any open containers you have, but be aware that most things hold their value-to-weight ratio better as an item than as their equivalent water weight (e.g. a semi-auto pistol can sell for 70+ drams of water, but 64 drams weigh 17 while the pistol itself weighs about 3). Let's talk about what isn't valuable:
What *is* valuable? Generally, autoloot will get the real big ticket items for you, but some context for additional manual looting/decisions on what to carry or what to drop:
============================================================ People will fill this thread with useful advice pretty quickly. Live and drink, traveler. Tempora Mutantur fucked around with this message at 05:03 on Aug 3, 2023 |
# ? Aug 30, 2015 01:41 |
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# ? Jun 5, 2024 06:16 |
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IMPORTANT STUFF BECAUSE I'M TOO LAZY TO EDIT THE OPKOGAHAZAN!! posted:I think this is worth expanding on. MODDING https://freehold.atlassian.net/wiki/display/CQP The Steam community is pretty active for mods, and Unormal/Hand of Luke frequently read there (many of the wiki articles point to Steam community postings where one of them explained things): http://steamcommunity.com/app/333640/discussions/3/ Tempora Mutantur fucked around with this message at 19:43 on Jul 7, 2022 |
# ? Aug 30, 2015 01:44 |
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Pro Tip: Evil Twin is the best defect, and you should always take it. I was typing this up in the Roguelike thread, but I'll dump it here instead: It would be cool if Morphotypes are more meaningful than they currently are. Right now, the only one that is worth taking is Esper (if you are going to pick one at all), and that's only because being able to guarantee getting mental mutations while getting free scaling with Ego is incredibly powerful. I brainstormed up some ideas on how to do it (which are probably poo poo): quote:[6] Chimera - You can only manifest physical mutations. The power level of your mutations start at Level 4 instead of Level 1. Hopefully somebody better at actually designing balanced games could come up with better suggestions
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# ? Aug 30, 2015 02:20 |
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This is actually a Silver Age Superhero roguelike cleverly disguised as a post apocalyptic scavenging simulator
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# ? Aug 30, 2015 03:23 |
if you don't like Caves of Qud, then lol
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# ? Aug 30, 2015 03:30 |
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I met a turtle. He sold me an icy vapor that I put on my ancillary set of hands. Combined with the ice I was shooting from primary hands I only had to slap things a few times to freeze them solid, and I could then dispose of them at my leisure. Fittingly enough I was boiled alive by a fire breathing ant as I stood in the middle of a pond. I was a bird creature with a pair of sixguns. I would perform strafing runs on snapjaw hunting parties and laughed as they fled helplessly before me. I got sick and cured it by gargling burning asphalt. A helpful tip I bought off the chief of a mushroom village. He was an ape and nice enough fella. I made a Neo. Caves of Qud is a good and fun game that makes me happy to play. You should play it too so you can be happy as well.
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# ? Aug 30, 2015 04:35 |
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Lately my build has been Multiple Arms, Carapace, and Triple-Jointed to quad-wield short blades. Also amphibious + psychometry because why not. I call it a Stab Crab.
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# ? Aug 30, 2015 05:59 |
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xposting:Unormal posted:*Fixed an issue in autowalk/explore that was causing one extra step to happen on sighting an enemy at the edge of vision/light (including jilted lovers) yes! yes!!!
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# ? Aug 30, 2015 15:27 |
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I downloaded the ascii version a while ago but yesterday i finally sat down and bothered to get acquainted with the controls and such. I gave my first guy wings and some stuff and walked around for a bit, talking to some dudes about the weather. I barged into the elders hut and decided that i wanted to impress him. So i flew around for a couple of turns in his hut, hoping this elder person would gift me something or another for being an obvious Angel from the Heavens. My guy crashed to the ground in the elders hut, confusing the poo poo out of him apparently and he refused to talk to me now. Either the crash or this elder's demented gaze broke my mental mirror too, and things were looking bad. The old fella was standing outside on town square, probably yelling at everyone about how rude i've been. Some guards and the elder were making me feel unwanted so i fled into one of the houses. I spent 5 minutes trying to figure out how to close a door. Unsuccessful, i figured i might as well see what happens when i look inside a chest. With guards closing in on the house, i took everything from the chest, maybe something could help me out here. The artifact in the chest turned out to be an acid grenade of sorts because i immediately exploded when some village defender looked at me angry. In the next few attempts i decided to just ignore much of the village and fought salamanders and dogs in a flower field in the north. I even managed to find out that Redrock is like almost IN joppa and the place i was trying to get to was Golgotha but i had fun regardless.
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# ? Aug 30, 2015 16:04 |
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Hit spacebar to interact with nearby objects; if you're standing next to a door then you can close it. Looting the chests in Joppa and talking to Tam the dromad trader (in the eastmost house) are things that basically every character is going to want to do. I hear that Tam doesn't care if you steal the stuff in his house, either.
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# ? Aug 30, 2015 16:19 |
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Thanks, i will try that
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# ? Aug 30, 2015 16:29 |
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TooMuchAbstraction posted:Hit spacebar to interact with nearby objects; if you're standing next to a door then you can close it. Looting the chests in Joppa and talking to Tam the dromad trader (in the eastmost house) are things that basically every character is going to want to do. I hear that Tam doesn't care if you steal the stuff in his house, either. He really doesn't. Ctesiphus does though for some reason so don't let him see. I realized last night I can make most of the Ninja Turtles. Please add Nun-chucks so I can be Michelangelo.
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# ? Aug 30, 2015 17:27 |
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I met a fabulous ape clothing merchant in a cave and gave him water to befriend him. After that my reputation as a friend to apes prevented annoying monkeys from hurling rocks at me. Offer Gift is a really neat and handy skill for just 50 skill points. Also I found the Warmonger Amongst the True just hanging out with his buds a few screens north of Joppa Since I was a True Kin he was willing to sell me some of his crazy strong armour. Always trade with non-hostile uniques!
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# ? Aug 30, 2015 19:19 |
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Tam was upset i took something from his hut tho (maybe i took from him specifically?) and he followed me to the forest where i had to put the poor sucker down by turning him into a poisoned block of ice. Rip Tam. Now i'm stealing copper wire from a mine. Things are going pretty well for some reason, tho i'm fully expecting i'll get ganked when i return to Joppa.. E: nvm dead 20th Jilted Lover got lucky and critted me to death. heard u like girls fucked around with this message at 20:57 on Aug 30, 2015 |
# ? Aug 30, 2015 20:54 |
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Angry Diplomat posted:I met a fabulous ape clothing merchant in a cave and gave him water to befriend him. After that my reputation as a friend to apes prevented annoying monkeys from hurling rocks at me. Offer Gift is a really neat and handy skill for just 50 skill points. One of my best mutant runs was after I found a bunch of Putus Templars a few screens north of Joppa and I led the back down to the warden NPC one-by-one, stole their armor, and sold the rest.
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# ? Aug 30, 2015 21:32 |
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So I tried out a character with the new Unwelcome Germination, and I'm not sure it's working right? None of the hostile plants summoned ever actually attacked me (although Young Ivory did still stab when stepped on), which is probably just as well given how hilariously lethal it would be otherwise - that is a lot of plants. As it is, they just clog up the screen to the point of unplayability.
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# ? Aug 31, 2015 00:26 |
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Just ran into a neutral, legendary Mechanimist in the surface-level rust wells. His pack of buddies killed a "Warden of the Sanctum" who had also spawned, and now my be-carapaced mutant has a shiny new set of carbide platemail to sell. P.S. What does a prayer rod do?
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# ? Aug 31, 2015 02:28 |
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RPATDO_LAMD posted:Just ran into a neutral, legendary Mechanimist in the surface-level rust wells. His pack of buddies killed a "Warden of the Sanctum" who had also spawned, and now my be-carapaced mutant has a shiny new set of carbide platemail to sell. Ask your pastor
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# ? Aug 31, 2015 02:35 |
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RPATDO_LAMD posted:P.S. What does a prayer rod do? d5+7 shock damage and a 25% chance of a 1 turn stun. It's worded a little strange when you attack with it http://steamcommunity.com/sharedfiles/filedetails/?id=509606559 dis astranagant fucked around with this message at 02:56 on Aug 31, 2015 |
# ? Aug 31, 2015 02:47 |
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How easy is this roguelike to pick up and play? Can I just read the controls and have a good time, so long as I'm not particularly concerned with winning/ascending/whatever?
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# ? Aug 31, 2015 03:25 |
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Geight posted:How easy is this roguelike to pick up and play? Can I just read the controls and have a good time, so long as I'm not particularly concerned with winning/ascending/whatever? If you play a True Kin, you can get into the fun pretty quickly without too much work (the controls are very context sensitive, and True Kin don't many special buttons to worry about), but you'll probably hit a wall around Golgotha unless you get lucky with loot, really good at the game, or play a mutant and read into how the mutations work (good combos, what order to skill them, etc.). You'll eventually want to do the later anyway, since the main quest is currently quite short, and there isn't much in the way of developed side content, so having fun with weird mutation combos and exploring the generated wastelands is where most of the replayability currently comes from.
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# ? Aug 31, 2015 03:53 |
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Just discovered the roguelikes thread (and therefore this thread.) I don't have a ton of experience with roguelikes, although I've played a little bit of Brogue. This game looks pretty awesome! Haven't bought it yet, but will definitely be keeping an eye on it and will probably pick it up once my games budget recovers from buying MGSV.
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# ? Aug 31, 2015 07:05 |
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Red Rock seems to have gotten shorter
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# ? Aug 31, 2015 17:52 |
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amuayse posted:Red Rock seems to have gotten shorter Or did you get taller ? hm
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# ? Aug 31, 2015 17:58 |
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It turned out to be pretty laid-back and had some neat items for sale. Good thing its Dawnglider pals were neutral
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# ? Aug 31, 2015 19:34 |
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Is this game still as hard as it was in its early days? I'm thinking of buying it and I feel like getting my rear end handed to me on an ascii platter.
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# ? Aug 31, 2015 22:27 |
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Certain builds are currently pretty easy to win with on account of bunches of content being added faster than it can be reasonably balanced but its still a pretty tough game. On a related note, just won with a four armed short blade dodge tanking gunslinger.
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# ? Aug 31, 2015 23:24 |
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Are there plans for unarmed at all? I am having a blast with non-weapon physical attacks, and horn is really impressively powerful with the right strength, but it seems like a grave oversight that a brave mutant can't sidle up and punch things into orbit with his forearm claws, rock-like skin and turgid musculature. Kinda brings us to a neat PROTIP: On its own, Horns can be a powerful extra attack, doing 15-25 damage every fifth attack with just a +3 STR bonus. When paired with the "Charge" ability under "Tactics," Horns will go off every time you charge an enemy. This synergy isn't listed anywhere, but you can probably imagine how powerful it is. Add Shield Slam (which greatly utilizes your STR bonus) to the mix and suddenly anything 2-3 tiles away pretty much evaporates. Level 6, 27 STR: So much blood. ArgoATX fucked around with this message at 00:41 on Sep 1, 2015 |
# ? Sep 1, 2015 00:04 |
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Highblood posted:Is this game still as hard as it was in its early days? I'm thinking of buying it and I feel like getting my rear end handed to me on an ascii platter. It's generally easier than it once was, especially with the updated faction system.
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# ? Sep 1, 2015 00:56 |
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Goats make surprisingly good companions if you convince one to join you. At least, my goat can kick more rear end than my esper so far. Edit: Out of curiosity what is the six day stilt supposed to be? The one time I went there it was completely empty, but that was a while back. Edwhirl fucked around with this message at 03:32 on Sep 1, 2015 |
# ? Sep 1, 2015 01:05 |
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It's not finished yet, but I believe they've said it's going to be some kind of town. I got the impression that it's a broken space elevator in addition to being some kind of mechanimist holy site.
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# ? Sep 1, 2015 04:16 |
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packetmantis posted:It's not finished yet, but I believe they've said it's going to be some kind of town. I got the impression that it's a broken space elevator in addition to being some kind of mechanimist holy site. It's probably the next big mainline build, we're preparing for it.
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# ? Sep 1, 2015 04:18 |
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ooh, cool. That sounds awesome.
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# ? Sep 1, 2015 04:26 |
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A cave map regionalization with the connectivity graph drawn:
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# ? Sep 1, 2015 04:37 |
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Huh, that makes sense since the mechanists are now neutral towards you. I presume that the Stilt will be off limits unless you're high favored by them?
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# ? Sep 1, 2015 04:59 |
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I befriended a cloneling and brought it back to Grit Gate. It made about a dozen copies of Mafeo
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# ? Sep 1, 2015 09:37 |
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out of curiosity if you have both clairvoyance and teleportation, do the people in grit gate care if you teleport past their force field?
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# ? Sep 1, 2015 11:10 |
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Are there any video playthroughs of this floating around (e.g. Youtube) yet?
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# ? Sep 1, 2015 14:54 |
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COOL CORN posted:Are there any video playthroughs of this floating around (e.g. Youtube) yet? Yeah someone linked a pretty funny guy playing the ascii version, https://www.youtube.com/watch?v=95ndiaem2Nw I've been watching a bunch of his videos the last couple of days to get a bit of an idea of the game. He does tend to drag things out quite a lot but his mellow commenting style is fairly relaxing imo.
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# ? Sep 1, 2015 16:20 |
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# ? Jun 5, 2024 06:16 |
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Humans Among Us posted:Yeah someone linked a pretty funny guy playing the ascii version, https://www.youtube.com/watch?v=95ndiaem2Nw Plump and Jef were the original-gangster Qud streamers, and are both awesome. Here's Jef: https://www.youtube.com/watch?v=jKk9eSTLisQ Here's a recent one from a couple other LPers more geared to just teaching some basic stuff that I thought was good: https://www.youtube.com/watch?v=M7-hxJJSszs
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# ? Sep 1, 2015 16:28 |