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Test Post 1/2: Total War: Warhammer is the tenth game in the Total War series by Creative Assembly. Using grand scale strategic turn based management and real time action packed battles, the Total War franchise has a long and storied history of great games. What's new in this one? In a series first, Creative Assembly has teamed up with Games Workshop to bring Warhammer Fantasy Battles into Total War's traditionally historical setting. This has opened up a huge design space, with giant monsters, fliers, magic and legendary heroes striding the battlefield cutting through lesser warriors like so much chaff. Warhammer is the one with the orcs, right? The races available in Total War: Warhammer are the Empire (Humans), Dwarves, Orcs, Undead and Chaos (DLC only). Empire and Undead can't occupy settlements intended for Dwarves/Orcs and vice versa. The Empire is the most traditional faction consisting of early gunpowder era units, knights and steam powered tanks. Undead are powerful vampires and necromancers who control the armies of the dead and all sorts of night terrors. They spread corruption throughout the lands that keep their foul forces in top notch fighting shape. Unsurprisingly, they don't care about losses all that much, as they can raise the fallen. Dwarves hate everyone and keep a list of every grudge that has ever happened to them. Stubborn and uncompromising, they are heavily armored with powerful ranged units and helicopters(!) but have exceptionally poor mobility. The Orcs must be constantly fighting or else face internal rebellion. With hordes of goblins, orcs, wolves, spiders and self guided artillery (they shoot goblins at the enemy) the orcs tend towards lower quality but high numbers fighting. Ok, but I've heard you never buy CA games on release. The game is great as is right now and well worth the purchase. It's a CA game that just came out so there are still some rough edges, but the core experience is so good it won't matter. Attila ran like a three legged dog in concrete though, am I going to need 1080 GTX's in SLI to get 30 frames? No! CA has brought the Warscape engine into the 64 bit era and optimized it to the point where you will get a similar experience to Shogun 2, a game from 5 years ago! Can I play this with my friend online? Absolutely! The game has a co-operative campaign mode where you and a friend can take control of two separate factions and conquer the world together! There are also multiplayer tactical battles against people online if that's more your style. Is there an online version of the clunky ingame encyclopaedia? Yes there is, you can find it here. Frequently Asked Questions Why can AI Armies move more than my armies and still be able to attack? Firstly, if you army has siege equipment in it, then you will move ~25% slower than an army that doesn't have any. The AI army might have more campaign movement bonuses than you. The other possibility is that the AI is using Forced March to sneak just outside of your range. Try setting your army to Ambush stance and the AI (probably) won't know you are there and can end up where you can catch them! Alternatively, there is a mod that increases movement speed in friendly provinces. I can't find Ambush stance You are Chaos and don't have it. Drowning in enemy agents Work on having good assassin style agents from early on (Witch Hunters for Empire etc). See the agents section below. Alternatively if it just seems ridiculous (and it can be, it's a common complaint about the game) get the no aggressive actions agents mod. Recruitment bonuses, how do they work? They are province wide, so only apply to troops trained in that province. Why can't I build this max rank building? Only the provincial capital can build the max rank buildings. You will need to build certain buildings in capitals in order to access all your units. You can get a mod to let all regions go to max rank buildings. Why can't I assault a fortification? You don't have a siege weapon built or already in your army. Some monsters which can smash gates don't count for this. Do I have to march across the map just to do this quest battle? You can teleport to a quest battle for 5k. THIS ONLY APPLIES TO THE QUEST BATTLES! Agent actions still have to be done via map travel. My replays are playing weird/broken Replays are bugged, the patch should fix it... maybe. Replays have been janky for the last 3 CA games (see the disclaimer about some wonkyness!) AOE magic seems to not work very well? Magic damage isn't scaling with unit sizes, so Ultra unit sizes are significantly less impacted by AOE magic than Small unit sizes. No idea if it's intended or not. Why would I bother with garrisons when I can build armies? Garrisons don't cost upkeep and so free up cash for your offensive armies. It might save you more money to have a defensive building on a border than an economic one makes you! Their provinces have walls and mine don't, what gives? If it's not the capital of the province then upgrading your Village Garrison to level 2 grants you defensive walls, which can be a literal game-changer. Don't underestimate them! How confederations work Let you boldly go where no Waaaaggh has gone before. You will typically need to be significantly stronger than the clan you are trying to confederate with. It joins both factions into one bigger one, which isn't always as good an idea as it sounds. It will resets garrison sizes in the newly confederated lands as well as give you a -8 Public Order modifier for several turns. This can be catastrophic! Why can't I capture some settlements? Not every race can inhabit every province. Humans and Undead occupy one type while Orcs and Dwarves occupy another. What's the point of attacking the other type of settlements? Sacking provinces makes heaps of money and can be just what you need to supercharge your economy and keep those troops earning their pay. Just because you can't live there doesn't mean you can't loot everything shiny from it! How do I get my units to move in formation? Click the lock button with a group selected in order to lock their relative positions to each other or create a pre-locked group with Ctrl-G. How do I get my units to not all attack the same unit when I order an attack with multiple units selected? Hold Alt when right clicking your attack order with a group selected and the computer will select "sensible" targets (ie. spread out the attack along the line instead of all on the unit you clicked on). Do guns and crossbows have different arcs in this game? Yes! Crossbows arc their shots and so can shoot over the top of units somewhat. Guns on the other hand have a flat trajectory and so must have a direct path to the enemy unit. One way of achieving this is using a checkerboard pattern of troop deployment. What the hell is a checkerboard? Fans posted:I'll do it in pictures! I'm Undead and there never seem to be any casualties to Raise Dead with? There are reports that Raise Dead for the Undead is bugged for some people. Right now it seems to be luck of the draw if it impacts you, but it seems to be only a minority. Likely to be patched. The AI just swapped a Lord out with another one! Why can the AI cheat like that? It isn't cheating, you can do it too! You can swap Lords at any time. Want Karl Franz to take over a stack from Joe Nobody? Boom, one click and it's done. Some buildings I've never seen before and can't find, what's the deal? Certain buildings are locked to certain locations or a region having access to a certain resource. These are typically better than regular buildings and are well worth the slot. I've never played Total War and I'm totally new at this. Any general army tips? Forums poster Sober has your back! It's general for all Total Wars, but it applies just as much to this one! Sober posted:By popular request, and for a megathread in case heaven forbid, people new to the series want to actually play a total war game want to actually not just smash their head at it for 4 hours before it makes sense or they give up, I give you ... The Empire madmac posted:What the other guy said, but just because I feel like it I'll give you an Empire effort post. shalcar fucked around with this message at 12:10 on Jun 8, 2016 |
# ? Jun 7, 2016 15:20 |
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# ? Jun 10, 2024 11:06 |
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madmac posted:You get a movement penalty if your army includes siege weapons (cannons ect) which the AI generally doesn't. I did not know this. Do you know what the penalty is, what units are effected, and whether it stacks? I've just been using Doom Divers.
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# ? Jun 7, 2016 15:20 |
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Test Post 2/2: The Undead Sjonnar posted:
The Dwarves Perestroika posted:Melee Infantry The Orcs madmac posted:Infantry Chaos (DLC Only) ZarathustraFollower posted:1. Recruit a second stack on your 1-2 turn. Seriously. That generic lord was level 30 by turn 100 in my game due to how much fighting he did. Heroes and what they do! madmac posted:The Wizard RuckusRouser posted:Since so many people have asked -- and I was wondering myself -- here is the list of how much XP is gained through different actions (got this straight from the game files): shalcar fucked around with this message at 11:48 on Jun 8, 2016 |
# ? Jun 7, 2016 15:20 |
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Sinteres posted:That's not it. In my game the number of casualties present is 0 no matter what. Yep, just 0 everywhere, no battle markers ever, can only raise the very basic skeleton/zombies. I had an earlier VC campaign where raise dead was working for me and there were battle markers and it was cool, but this one has been messed up since I started it. peer posted:Auto-resolve hates big, single-dude units like giants and often wipe them out even if you've got an insane advantage. Yep, I auto-resolved a fight last night where I couldn't even see red on the bar and it said I had 1 casualty and I laughed until I saw it was my varghulf from the very start of the game.
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# ? Jun 7, 2016 15:23 |
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Isn't it weird that "Ironbreakers" don't have armour-piercing? Also, the stupid Greenskins are fielding like 8 catapults and it's incredibly annoying to deal with as Dwarves. I've had to just auto-resolve the battles to get decent results and it feels dirty. Reik fucked around with this message at 15:28 on Jun 7, 2016 |
# ? Jun 7, 2016 15:25 |
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tldr
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# ? Jun 7, 2016 15:27 |
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Reik posted:Isn't it weird that "Ironbreakers" don't have armour-piercing? Well they have a little, their blasting charges explosive damage is armour-piercing.
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# ? Jun 7, 2016 15:28 |
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Fans posted:Well they have a little, their blasting charges explosive damage is armour-piercing. Oh cool. Is that the same for Miner blasting charges?
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# ? Jun 7, 2016 15:28 |
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peer posted:Auto-resolve hates big, single-dude units like giants and often wipe them out even if you've got an insane advantage. I've heard about this, and despite autoresolving with them often I've never had one die. Reduced to low health but never dead. Is it because I'm playing on normal?
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# ? Jun 7, 2016 15:29 |
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Couldn't find a Dwarf unit write-up in the thread, might have missed one, not sure. Was going to add building stuff but it's huge enough as it is. If anyone has anything else they want to add then let me know and I'll see if I can throw it in, I'll add pictures etc tomorrow. Still need to get all the links to mods and the goon recommended ones. I don't use many so I'll be relying primarily on people putting them forward. I'll give it a day or so for the OP to either steal what they want or I'll throw up the new thread.
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# ? Jun 7, 2016 15:31 |
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I can fill in that dwarf write-up when I get home if nobody else does. Also I'm probably just going to throw up a full version of the tier 4 settlements mod with all 4 factions done (I'll have never used the Orc or VC ones but I've found no bugs with my implementation thus far), I'll give you the link to that when it's done today.
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# ? Jun 7, 2016 15:31 |
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Reik posted:Oh cool. Is that the same for Miner blasting charges? Yeah their blasting charges are armour piercing too. To be honest the damage is good but the main benefit of them is how they'll knock a charging unit about and kill their speed, denying them a lot of their impact damage (Which is also armour piercing)
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# ? Jun 7, 2016 15:32 |
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sassassin posted:Quarrellers are still better at taking out dogs, cavalry, wizards etc. and can mass fire on single targets better due to arcs on their shots as they won't get in each others way. Thunderers have worse range, worse rate of fire and are more finnicky (but stick two units above a gatehouse and laugh). Most of the cavalry and support units that quarrelers are really good at sweeping up are total non-threats to late game dwarf armies. Dogs and light cav are such utter non-threats to longbeard or ironbreaker checkerboard lines that I don't even care about killing them quickly; they'll eventually suicide themselves onto the infantry line or break when the rest of their army dies. Heavy cav can be dangerous, but Thunderers are generally better at dealing with that because most of the strong heavy cav have a billion armor(the only exception being what, Boar Boyz?). I guess this is just a point of variance in army composition, come to think of it. You seem to prefer Hammerers/Miners with Grenades to deal with the armored threats and Quarellers to deal with everything else, which I can understand. I just prefer fielding the totally invincible high tier shield units and letting the lighter enemies break themselves upon me while my guns take out the armored threats that IBs/Longbeards have trouble with.
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# ? Jun 7, 2016 15:34 |
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Mazz posted:My only really major complaint recently is that the AI will continuously avoid a remotely even fight yet can skirt your armies to attack settlements out of forced march. I didn't notice this problem as the Dwarfs much but holy gently caress every empire faction I fight does the same thing; a full stack sitting in their capital with a numbers advantage from the garrison, so if I siege it's not a good fight for me when they Sally out, or I don't siege and they magically skirt my armies and attack a settlement behind them in the same turn so I have no chance to intercept or really defend. I've tried ambush but they generally just ignore it regardless. It's real loving annoying. I started with Empire and know your pain. Forced me to learn to ambush early. For ambushes, it feels like there are two separate rolls made--one to spot the ambushing army and the other to generate the official gently caress-your-column-in-the-rear end Ambush map. I've almost never gotten the map but I've had them blunder into me for a normal battle fairly regularly. It's definitely irritating at times, but on the other hand it makes all those +ambush chance % followers actually worth while, and maybe the skills too if you have the heroes to spare. Now I'm playing Dwarfs and man do I feel spoiled by the Underway. Not only do they not get reinforcements, they always choose to fight you if they have the opportunity, and losing is automatic death to everyone so no chasing around a weakened stack on the campaign map afterwards. Plodding Dwarfs would be borderline unplayable without it. Onmi posted:Also question. Is there ever a reason to not Auto-Resolve when you have a crushing advantage bar-wise. It seems safer than say, dealing with the Vampire Counts Dickwolves. Besides what peer said about large single units, sometimes it can be useful for free kills with no risk, especially for cavalry units. More so in the early game before you start being able to build +3 and +6 veterancy right out of the gate.
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# ? Jun 7, 2016 15:46 |
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Kitchner posted:Is this some sort of joke that I'm not getting? Because I can think of at least 6 ways off the top of my head right now. Yes, it is. The lack of attention and love for skaven dlc is making me sad.
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# ? Jun 7, 2016 15:48 |
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Is there any reason to use lower tier units late-game? I know they're cheaper to upkeep, but if I get 10k upkeep of tier 1 units and 10k upkeep of tier 4 units I'll need more lords to hold all the tier 1 guys which negates some of the upkeep savings.
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# ? Jun 7, 2016 15:48 |
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Reik posted:Oh cool. Is that the same for Miner blasting charges?
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# ? Jun 7, 2016 15:48 |
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shalcar posted:Couldn't find a Dwarf unit write-up in the thread, might have missed one, not sure. Was going to add building stuff but it's huge enough as it is. If anyone has anything else they want to add then let me know and I'll see if I can throw it in, I'll add pictures etc tomorrow. Still need to get all the links to mods and the goon recommended ones. I don't use many so I'll be relying primarily on people putting them forward. Can I make a suggestion? That part about teleporting to quest battles? Make it obvious as gently caress that it only applies to quest battles and not the lovely agent actions, since it comes up every other page. Reik posted:Is there any reason to use lower tier units late-game? I know they're cheaper to upkeep, but if I get 10k upkeep of tier 1 units and 10k upkeep of tier 4 units I'll need more lords to hold all the tier 1 guys which negates some of the upkeep savings. Note that a lord only increases upkeep by a couple of hundred (it tells you each time you recruit one, it isn't actually that much) and then look at the average upkeep cost for your average high end unit. Its actually very profitable to just run swarm armies. Chaff will hold a line well enough, just keep a lord or hero nearby. Not only will that keep the line together, but the hero will usually help break whatever gets sent near them. dogstile fucked around with this message at 15:53 on Jun 7, 2016 |
# ? Jun 7, 2016 15:49 |
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Reik posted:Is there any reason to use lower tier units late-game? I know they're cheaper to upkeep, but if I get 10k upkeep of tier 1 units and 10k upkeep of tier 4 units I'll need more lords to hold all the tier 1 guys which negates some of the upkeep savings.
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# ? Jun 7, 2016 15:50 |
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dogstile posted:Can I make a suggestion? That's a really good point. Post updated.
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# ? Jun 7, 2016 15:52 |
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Kanos posted:Hey, thanks. Have another: These are amazing!
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# ? Jun 7, 2016 15:53 |
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shalcar posted:Test Post 1/2: Maybe add that you should move armies by holding RMB so you see how much movement you'll have left. Makes Ambush stance a lot more usable. Also the Luminarch buffs physikal resistance, which might be worth mentioning.
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# ? Jun 7, 2016 15:56 |
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Zephro posted:Not really. The tradeoff is effectiveness vs upkeep as you said, but you should have the money by end-game to maintain a few stacks of t3/t2 units. In the campaign I could see units like swordsmen retaining some use. I tended to lean more heavily on them and halberdiers, mixing greatswords in only sparingly, for my melee infantry and that seemed to do the trick. By late game, though, I definitely started rolling more gunners. Also, reiksguard totally make empire knights pointless. Moreso than greatswords do to swordsmen at the very least Edit: But I definitely had no upkeep issues by the end. Didn't expand southwards like most people either (excluding Wissenland). Still had about 4 or 5 stacks and only one of them had mainly low tier units.
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# ? Jun 7, 2016 16:06 |
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dogstile posted:Can I make a suggestion? Since you can only have so many heroes embedded in a given stack, would it be better to have more stacks of lower upkeep units so you can fit all your heroes in to max stacks? Should chaff armies be avoided when fighting VC due to the whole "raise dead" thing?
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# ? Jun 7, 2016 16:06 |
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dogstile posted:Its actually very profitable to just run swarm armies. Chaff will hold a line well enough, just keep a lord or hero nearby. Not only will that keep the line together, but the hero will usually help break whatever gets sent near them. All factions also have a skill that boosts the effectiveness of T1 units by an exceptional amount. Honest Steel State Troops are solid units in battle, and fantastically cheap on the strategy layer.
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# ? Jun 7, 2016 16:09 |
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Regarding Skaven DLC, everybody makes a big deal about the forest of Loren being ~*on the map but inaccessible!!!1*~ It's worth noting that the location of Skavenblight is like this too. I only discovered this because I had to take an indirect route from the badlands to estalia
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# ? Jun 7, 2016 16:09 |
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genericnick posted:Maybe add that you should move armies by holding RMB so you see how much movement you'll have left. Makes Ambush stance a lot more usable. This series of youtube videos: http://steamcommunity.com/sharedfiles/filedetails/?id=692328803 Does a really good job of explaining the UI, movement and some of the basics of fighting. It really excels in movement and UI though. e: Do the Luminark or the Steam Tank count as siege guns for the purpose of rapidly assaulting fortified towns? If so, do they count as siege weapons for the -25% movement penalty? Can you even target gate/walls with the luminark? Murgos fucked around with this message at 16:14 on Jun 7, 2016 |
# ? Jun 7, 2016 16:09 |
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Reik posted:Isn't it weird that "Ironbreakers" don't have armour-piercing? They break iron weapons with their heads (and 150 armour) when their opponents hit them with it.
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# ? Jun 7, 2016 16:16 |
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You should mention something about this being the first of three planned games that are going to eventually have all the warhammer races on one very large map, so those who love skaven or elves or whoever don't need to worry about their favourites not being included right now.
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# ? Jun 7, 2016 16:18 |
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Fangz posted:They break iron weapons with their heads (and 150 armour) when their opponents hit them with it. Ohh, gotcha. The iron is the enemy weapons, not their armour.
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# ? Jun 7, 2016 16:19 |
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Korgan posted:You should mention something about this being the first of three planned games that are going to eventually have all the warhammer races on one very large map, so those who love skaven or elves or whoever don't need to worry about their favourites not being included right now. I eagerly anticipate the game will bloat into a dozen-faction massive map 36 hour poopsock marathon to beat. The game is already impressively huge; adding more provinces and factions will make it ginormous!
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# ? Jun 7, 2016 16:21 |
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Korgan posted:You should mention something about this being the first of three planned games that are going to eventually have all the warhammer races on one very large map, so those who love skaven or elves or whoever don't need to worry about their favourites not being included right now. Also that Brettonia is coming as FreeLC (as well as playable in skirmish).
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# ? Jun 7, 2016 16:23 |
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Murgos posted:
Same question but for steamtanks.
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# ? Jun 7, 2016 16:23 |
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Reik posted:Since you can only have so many heroes embedded in a given stack, would it be better to have more stacks of lower upkeep units so you can fit all your heroes in to max stacks? Should chaff armies be avoided when fighting VC due to the whole "raise dead" thing? Usually I run with one lord and one/two hero's per stack (unless you're orcs, just get a waaagh going). If you can do that, you can have around 4/5 stacks with ease midgame, where you're more likely to have multiple fronts opening up. When fighting VC, chaff armies are still viable, you're just going to want to bring something heavy to hit their chaff before it hits your lines and hold a group of halberds back to take out a monster. The raise dead thing shouldn't be a problem, the dead don't retreat and a stack that disintegrates can't raise new troops. toasterwarrior posted:All factions also have a skill that boosts the effectiveness of T1 units by an exceptional amount. Honest Steel State Troops are solid units in battle, and fantastically cheap on the strategy layer. This is also important, if you don't have time to level your lords, your chaff army is going to be significantly worse. At this point, you should either get more expensive units or hit weaker armies until you can bolster the leadership. dogstile fucked around with this message at 16:26 on Jun 7, 2016 |
# ? Jun 7, 2016 16:24 |
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Heh, I actually worry whether adding more factions will create problems with lack of focus in the future. I'm not looking forward to naval combat. Edit: Shalcar, the fact that you can replace lords at any time should probably also be added to the OP. Want Karl Franz to take over a stack from Joe Nobody? Boom, one click and it's done. Fangz fucked around with this message at 16:28 on Jun 7, 2016 |
# ? Jun 7, 2016 16:24 |
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Kitchner posted:Every time I have had the Ghal Maraz quest the Orcs were massively kicked in the head by the Dwarfs so Franz would have to march all the way into the badlands, suffering attrition with no quick and easy way to recover losses and then win five victories. Most of the special characters from WHFB are already in game, either as faction leaders with unique models (Boris Todbringer, for instance), or have their names in the pool for the appropriate heroes. At least for Empire - I'm not as familiar with the other factions.
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# ? Jun 7, 2016 16:31 |
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Murgos posted:e: Do the Luminark or the Steam Tank count as siege guns for the purpose of rapidly assaulting fortified towns? If so, do they count as siege weapons for the -25% movement penalty? Can you even target gate/walls with the luminark? I can confirm that you can target gates/walls/towers with the Luminark and the Steam Tank. Not sure about the movement (although it would be nice if the fast steam tank didn't slow you down)
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# ? Jun 7, 2016 16:33 |
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shalcar posted:Test Post You should put in a note describing where to find the stance button, I can see people having trouble with that or forgetting it quickly if the game mentions it briefly. Also put in a note about unique and resource-tied buildings. Not necessarily a list but just a note that they exist and an example, Marienburg's a good one. Good writeup overall, thanks for putting in the effort. Fangz posted:Heh, I actually worry whether adding more factions will create problems with lack of focus in the future. Ugh they've confirmed they're putting in naval combat? I wish they'd have someone who actually knows about to implement naval battles do it, like Tindalos (made Battlefleet Gothic Armada which is pretty drat fun and is essentially a tall ship fleet game).
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# ? Jun 7, 2016 16:34 |
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Mazz posted:My only really major complaint recently is that the AI will continuously avoid a remotely even fight yet can skirt your armies to attack settlements out of forced march. I didn't notice this problem as the Dwarfs much but holy gently caress every empire faction I fight does the same thing; a full stack sitting in their capital with a numbers advantage from the garrison, so if I siege it's not a good fight for me when they Sally out, or I don't siege and they magically skirt my armies and attack a settlement behind them in the same turn so I have no chance to intercept or really defend. I've tried ambush but they generally just ignore it regardless. It's real loving annoying. Now try playing chaos!
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# ? Jun 7, 2016 16:35 |
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# ? Jun 10, 2024 11:06 |
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shalcar posted:Test Post 1/2: Don't forget to provide a link to your new thread in this one.
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# ? Jun 7, 2016 16:37 |