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Reginald Bathwater posted:I've just started Fire Emblem: Radiant Dawn and want to know a few things. Is there any plot death/forced character removal that I should be wary of? I dont want to waste XP on anyone who is doomed from the beginning. Is it necessarry to get every visit, talk, steal, etc, or will I be able to get through everything just playing to win missions? Any other advice would be appreciated too. First things first: play on easy. Someone really hosed up translating the difficulty levels, since "Easy" in the US version was called "Normal" in Japan, and "Normal" in the US was called "Hard" in Japan. The US "normal" mode isn't insane, but it's pretty drat difficult and I wouldn't recommend it for your first playthrough. There's no plot death in the game, but there are multiple groups of characters that you'll play as. However, each group doesn't share any characters with the rest (aside from maybe one or two minor guys, I forget), so don't worry about "wasting" exp if you know you'll be switching to another group soon. Boost Micaiah's HP as high as possible with Seraph Robes. Dragonshields, which boost physical defense, can also help her some. She is extremely frail and it's game over if she dies. Not a good combination. You don't have to be totally anal about visiting every house and whatnot, but you shouldn't just forget about it, either. The only thing you should be sure to do every mission is check out the "Info" option once you gain access to the base screen. The Info section contains a few skits between characters which usually result in you receiving items, sometimes really good ones, and if you don't watch the skits, the items are gone. Since all you have to do to get the items is watch a bit of dialogue, you should make sure to watch them all. Use, but don't abuse, your bonus exp. There's some weirdness with bonus exp level ups which will cause your characters to be less powerful if you only use bonus exp to raise them. Laguz units are poo poo.
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# ¿ Jul 6, 2010 09:09 |
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# ¿ May 11, 2024 15:21 |
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Lets gently caress Bro posted:Shin Megami Tensei: Nocturne, anyone? I've read the wiki about it, so I get the basic stuff, I'm more looking for some of the better or more noteworthy demons to recruit/fuse as I go. Another thing that nobody's mentioned is that -kaja spells (buffs) and -nda spells (debuffs) are absolutely crucial in major fights, more so than in any other RPG I've played. Buffs and debuffs in this game last the entirety of a battle (unless dispelled), can be stacked up to four times, and have major effects on your performance in fights. The Debilitate spell, which casts all four -nda spells at once, is probably one of the most important spells to have around in the endgame. Also, in regards to Magatama, you should know that each skill on a Magatama has a level requirement, and if you're not at that level if you level up with that Magatama equipped, you won't get any new skill at all. Since you can only gain one skill per level up, regardless of what level you're at, you should make sure to always have a Magatama equipped that will give you a skill when you're nearing a level up, even if the skill is useless. That way you can "work through" the bad skills to get to the later ones, which might be better. As for how you can tell which Magatama are "ready" to give you a skill at level up, I'll leave that to you to figure out, though there's an NPC that hints at it.
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# ¿ Sep 8, 2010 22:08 |
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Any tips for Final Fantasy XII? (12, not 13) I'm thinking of picking that one up since I saw it for super-cheap recently. Just general tips, please, I know there's some stupid poo poo you have to do if you're a completionist min-maxer but I don't really care about that much.
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# ¿ Jan 12, 2011 23:01 |
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Centipeed posted:I just started playing Secret Of Mana. The first boss (You fall down the hole and it's a Praying Mantis) kept on killing me. Luckily there's a guy there that revives you, but was I meant to be avoiding the boss' homing attacks somehow? I couldn't avoid being hit. No, I don't think you can avoid those blades. And you definitely can't avoid magic spells, they freeze you in place (I think the mantis casts Gem Missile). You shouldn't really be taking all that much damage though. Quick question: Are you just spamming your sword or are you waiting for the little meter at the bottom to charge back up to 100%? You'll do far, far more damage per hit if you wait until after the "ding" at 100% for each swing.
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# ¿ Apr 29, 2011 20:29 |
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Awcko posted:I'm about to start the original two Fallout games. I haven't ever played them before, nor have I played any other classic CRPGs as I just recently got into PC gaming. Is there anything I should know about either game before jumping in? Take the Gifted trait in both games. There's no easy way to gain SPECIAL points (there are ways, but they're not necessarily easy), but you can gain all the skill points you want by leveling up. Seven extra SPECIAL points is well worth the 10% drop in your skills that Gifted imparts. Also, more for 1 than 2, just remember that the older Fallouts were part of an older brand of CRPGs where your current objective isn't immediately obvious. Despite this, the time limit in the first game is generous and you probably won't be in danger of running out of time unless you spend way too much time dicking around on the world map. Don't get panicky just because you're not quite sure where to go next. Finally, pay attention to the message terminal even when you're just walking around. There are times when messages will show up that can give you hints.
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# ¿ May 23, 2011 07:34 |
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dAnni posted:I'm just starting The Elder Scrolls: Oblivion.
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# ¿ Oct 11, 2011 21:41 |
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Captain Walker posted:Before I start Resident Evil...SIX, what should I know, specifically regarding how to quickly take out j'avo? In the demo they were quite tough, coming from RE5 where everything died to kneecap>straight>curb stomp.
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# ¿ Apr 19, 2013 21:22 |
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Wolfsheim posted:Okay, so I just picked up the original Deus Ex (because it's currently like $3 at GOG), played through the tutorial and the first mission and I'm having a blast tranqing terrorists and then throwing their unconscious bodies off of buildings, but I had a couple of questions that aren't covered in the wiki: Do whatever you think is best. You might end up with an extra boss fight but you'll get the same amount of XP. And yeah, JC's actual first name will never come up except in some emails. TheOneAndOnlyT fucked around with this message at 01:05 on Sep 16, 2013 |
# ¿ Sep 16, 2013 01:03 |
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Kayvall posted:Just started playing Fire Emblem: Awakening. Could anyone expand on what the wiki mentions regarding reclassing and promoting units? I really have no idea which classes are bad and should be switched at level 10 and which to take through to 20 and promote.
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# ¿ Aug 20, 2015 00:32 |
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Lunchmeat Larry posted:What should I know about Xenonauts? I've beaten the original X-Com a few times, so mostly just wondering what differences I need to be aware of.
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# ¿ Oct 5, 2015 02:41 |
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Sgt. Cosgrove posted:I bought The Witcher 3 when it came out and barely got past the first griffin fight. I'm gonna hop back into the game but have no clue what I'm doing now. Tips?! You have two dodge moves. The little one is the one you should use to actually dodge attacks, because the big one has a bit of a delay that makes it useless for quick dodges. Use the big one to get away from groups if you get surrounded. Do the scavenger hunts to get witcher gear and their upgrades; the sets are the best in the game for the most part.
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# ¿ Dec 29, 2015 21:20 |
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PantsBandit posted:Ok so I could really use some general tips for Fire Emblem: Fates. Assume that I'm a complete idiot when it comes to these games (which I am), so even if something seems minor I could still use the help. Fire Emblem rosters are pretty big, so you're going to have some characters that get stat-hosed. It happens and it's part of the game. If one of your regulars isn't performing as well as the rest of the team, there's nothing wrong with benching them and pulling out someone else.
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# ¿ Mar 2, 2016 23:23 |
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juliuspringle posted:Can anyone explain Dungeon of the Endless to me? I have no idea what I'm doing or how to approach it. 1. You start in a room with your crystal and a couple ways out. 2. You open a door. This causes you to gain some resources and (usually) causes some monster waves to spawn. You kill them all before they can destroy your crystal. 3. You use your resources to build new structures (industry), level up/recruit heroes (food), research new structures (science), and power rooms (Dust). 4. Repeat steps 2-3 until you find the level exit. You can continue opening doors now, which is usually a good idea unless you have a really unfavorable map. 5. When you're ready, one of your guys picks up the crystal. This causes every still-closed door on the level to open and monster waves to start spawning in at HUGE rates. 6. You get your crystal to the exit and hit the button. Then you start over from step 1, unless you just finished the 12th floor. If you did that, you win. Probably the most important thing in the game is figuring out which rooms to power with your Dust. Powering rooms is required to use modules in them, but the far more important part of power is that monsters can't spawn in powered rooms. Ideally you want to use your power to make it so that monsters come from as few directions as possible, so you can funnel them all into a giant deathtrap. Other than that I have a bunch of random tips. You'll start to get a feel for these things as you play the game yourself.
TheOneAndOnlyT fucked around with this message at 20:05 on Jun 28, 2016 |
# ¿ Jun 28, 2016 19:45 |
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Mayor McCheese posted:I haven't touched a Battlefield game since Bad Company 2. Any multiplayer tips for the new one, Battlefield 1? Good gravy i'm awful at this game. Get a friend or two to join you, the game is infinitely more fun when you have a squad to coordinate with and spawn on (and occasionally fully crew a tank with). If you're in a vehicle, don't be afraid to back off to repair yourself. Getting yourself blown up because you just had to finish off that one dude means that your team will have to deal with being down a vehicle until it respawns. Repairing also works differently in this game; instead of slowly restoring the vehicle's HP, you fill up a bar and then the vehicle gains a bunch of HP at once. The bar gets interrupted if you get hit, so you'll have to get pretty out of sight to make a full repair. Big change from BF4 (don't know about BC2): if you're in a close-range firefight and use up all your ammo but the enemy has a sliver of health left, melee him. Unlike BF4, melees from the front are completely safe and deal flat damage depending on your melee weapon, so they'll instakill anyone at low health. Elite classes don't regenerate health on their own, but they will if a medic drops health for them. If you've got a friendly elite class nearby and you're a medic, be the guy who saves his rear end. If you're a cavalry don't forget you can drop health for yourself! Don't snipe, sniping is for cowards who don't play the objective. TheOneAndOnlyT fucked around with this message at 23:46 on Nov 17, 2016 |
# ¿ Nov 17, 2016 23:44 |
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Fat Samurai posted:Anything for Legend of Grimrock II? Mainly character builds and trap skills, but anything will do. Don't roll a mage/mage hybrid with only water magic because he won't be able to cast anything to start. Also, a lot of mid-tier spells require a rank in air magic. Firearms are kind of unwieldy and will jam at the worst possible time. They're not awful, but you should probably give a gunner some ranks in another ranged style and give them a second weapon set of that style, so you can switch quickly if the gun jams. EDIT: Oh and give someone the Alchemist class, the class trait is absurdly useful. TheOneAndOnlyT fucked around with this message at 18:00 on Nov 27, 2016 |
# ¿ Nov 27, 2016 17:53 |
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Kanfy posted:The Talos Principle mostly speaks for itself but here's a handful of things. TheOneAndOnlyT fucked around with this message at 23:29 on Dec 8, 2016 |
# ¿ Dec 8, 2016 23:26 |
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Pizdec posted:Anything for Deus Ex 1 that's not on the wiki? (especially regarding fan mods and difficulty settings)
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# ¿ Dec 11, 2016 23:21 |
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texting my ex posted:XCOM 2 is 12bux on humble monthly, what should I know? I played the previous game, and kinda sucked at it
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# ¿ Jan 12, 2017 20:50 |
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Anything for Obduction or is it best to just go in completely blind?
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# ¿ Feb 8, 2017 20:44 |
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Lunchmeat Larry posted:Going to lay down some hot Breath of the Wild tips
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# ¿ Mar 7, 2017 10:04 |
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Mr. Dragoon posted:Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know? Fruits of the sea posted:-Grenades of all types are awesome. Give everybody grenades. Basically you need to watch out for any situation where you're throwing a grenade and it will fly over a small wall/obstacle, like in the picture. That wall/obstacle always has a chance to block the throw, no matter how dinky the obstacle is or how high it looks like the grenade should arc over it. It doesn't come up much but if you're ever in this situation the game will gently caress you over and have your grenade land in the middle of three of your own guys. Be careful.
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# ¿ May 16, 2017 07:12 |
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double nine posted:thanks, question on loadouts, are shotguns a trap? It feels to me that I'd be far better off dumping them and have everyone wield assault rifles. Also one thing to keep in mind about shotguns and later "carbines" (which are functionally just shotguns) is that the displayed hit chance is misleading. The percentage shown is the chance for an individual pellet to hit, and shotguns/carbines fire multiple pellets with each shot, so the chance that you'll do damage is way higher than it looks.
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# ¿ Sep 1, 2017 17:56 |
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Fat Samurai posted:I have a free week and I'm going to learn Factorio. Is it better to watch some tutorials beforehand or should I learn by making a mess of things?
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# ¿ Jan 2, 2018 05:26 |
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Ulio posted:I am moving on to some newer games after playing mostly older games on my backlog. I started Persona 5 and have completed the first few days + tutorial. I have never played any of the SMT games or Persona spin offs. I have experience with JRPG games though mostly DQ and FF series. I started it on hard, I read the beforeiplay wiki, it mostly talked about the teenager life aspect and not the gameplay/battle aspect. Is the teenager life stuff really that important in these games? I would also recommend against playing on Hard because P5's Hard is difficult in the "we're just gonna throw bullshit bigger numbers at you" way instead of the "we're going to make battles more tactically interesting" way. I normally play RPGs on the highest difficulty but I had to switch back to Normal when I got a new character, started the "let's check out the new character" tutorial fight, and the game one-shot him.
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# ¿ Jan 3, 2018 00:18 |
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pentyne posted:Any tips for Tyranny? The game following kind of fizzled since the last DLC release and the wiki is sparse. Go nuts with your spells and skills in combat. All magic and most skills are limited only by cooldowns, so don't feel bad about spamming the poo poo out of your hotbar outside of the one or two per-rest abilities. Potions are in plentiful supply and are used instantly, or close enough for it not to matter. Use them. In general, it's better to specialize than to try to do everything. This goes for both combat and plot.
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# ¿ Feb 13, 2018 07:54 |
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Mystic Stylez posted:Disco Elysium
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# ¿ Nov 5, 2019 23:10 |
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Omi no Kami posted:This is more mini-review than Q&A, but how's the pacing? What put me off in the demo was the fact that I was constantly triggering the watch, getting the info I needed in 5-10 seconds, then waiting, bored for however long while the song finished playing and it kicked me out. Does that continue to be a problem as the game goes on? There are definitely a few sequences where the game will push you towards another body while you're still thinking "wait, poo poo, I want to go back and keep looking at the current one", but again, that's only on your first visit. Once you've found all the bodies, you're free to logic it up at your own pace.
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# ¿ Nov 12, 2019 22:29 |
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Afriscipio posted:Anything for Druidstone?
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# ¿ May 15, 2020 18:51 |
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McCoy Pauley posted:Anyone have any tips for starting out in DemonCrawl? The concept of a Minesweeper RPG seems pretty solid to me, but after my first few runs I really feel like I have no idea what any of the items do or what I should be trying to do in a given run other than "Don't click on monster squares." In particular I'm not sure what, if anything, I should be doing to work on progress between runs. Anyone have any advice? Not only do some items rely on chording, it's an important distinction because chording a number only counts as one turn, and it also counts as only clicking on the square that you chorded. So if you want to open a burning square (which would normally damage you when you click it), you can chord a square next to it and you won't get hurt (because you didn't click it, you clicked a different square!). You also know what number you're clicking on, in case one of your items or stage mods makes you want to click/not click a specific number. Best of all, you can't gently caress it up. If you have a 3 and try to chord it with only 2 mines marked, it just won't let you. It's an incredibly useful technique both for speed and gameplay benefits.
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# ¿ Nov 27, 2020 04:51 |
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overeager overeater posted:Any tips for Möbius Front '83? The optimal order to do things in hasn't totally clicked for me - I still expect that rifle teams can disembark after moving the APC they're in.
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# ¿ Mar 29, 2021 05:55 |
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MussoliniB posted:I just picked up Death's Door and am absolutely loving it. Anyone have any suggestions?
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# ¿ Sep 1, 2021 04:51 |
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Tunic If your hand is angry at you holding LT all the time to focus on enemies, you can also click the right stick to toggle target lock on/off. Unlike basically everything else in the game, none of the manual pages you find mention this in any way.
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# ¿ Mar 21, 2022 18:03 |
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More Against the Storm stuff: - There is no real penalty for losing a game. Don't stress too much. - While you're never forced to do so, the metagame structure sort of expects you to move up in difficulty as you win more games and get more upgrades. Try bumping the difficulty next game if you're winning comfortably. - When you're still learning, keep an eye on the Forest Hostility meter and what makes it go up and down. On lower difficulties Hostility is barely a threat and grows much more slowly, so it's easy to forget about it. On higher difficulties it will kill you. Managing Hostility is key to winning on higher difficulties, so learning its ins and outs early on is very helpful. - It can seem tempting to open the "safe" glades first, but Small Glades are almost never worth the Hostility they generate unless it's super-early or you have an Order to open glades of any type. If you need to expand or are in need of resources, open a Dangerous one. - Remember that higher Impatience makes Hostility go down. There are times when it can be worthwhile to force-call a trader, or wait to turn in an Order or a Reputation-gaining event, to keep yourself under a Hostility threshold. - Debuffs for failing to deal with a Dangerous/Forbidden event in time are not permanent unless you see a red ! next to them. However, the events don't end when the clock runs out--they repeat. If you wait too long then those temporary debuffs will start doubling and tripling. - When you start dealing with Blightrot, you only need one Purging Fire per cyst. For some reason this is never spelled out anywhere. TheOneAndOnlyT fucked around with this message at 20:53 on Jan 7, 2024 |
# ¿ Jan 7, 2024 10:18 |
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ahobday posted:I don't think I've mentioned this here. Since we started to get a lot of visitors to the wiki from outside of Something Awful, I've tried to keep it free of swear words.
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# ¿ Mar 6, 2024 10:38 |
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# ¿ May 11, 2024 15:21 |
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Pipski posted:Have started Persona 5, having never previously played a JRPG. Having a good time so far, but should I be focussing on collecting and levelling personas from fights, or going for straight kills to get xp? Or should I aim for half of one, half the other -- how do I not gently caress up, basically? That said, don't get too attached to your Personas, and don't bother grinding out levels for them with battle XP alone. Personas are disposable: they take way more XP to level up than Joker does, so they are meant to stick around for a little bit and then get fused into new ones as Joker's level rises. You'll get way more out of fusing your Lv3 Pixie into a Lv6 Silky than you will from actually grinding your Pixie to level 6.
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# ¿ Apr 27, 2024 20:11 |