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Nothing related to anything posted recently but two things: 1. Been watching cyraptors old doom 2/d64 lps as background and they're both pretty hilarious. Well okay, d2 was hilarious, d64 alternate between funny and sad because you could tell he was hating it by the end. Both good runthroughs though, if you need something to watch. Dunno if he even visits sa anymore but if he does, thanks for all the effort you put into those! 2. Been slowly playing Doom 3: BFG with a controller, having only played the original version when it first came out, and you can totally tell they designed it around the slower pace you need with sticks because it actually works. Also, after loving around with lots of options in the console to get it looking like the original, I have to say I think the pumped up lightscale in bfg looks a lot better than the original. But unless you change a lot of options the game really does look like poo poo, it took a few hours of work to get the game to accept manually changed config options without using the console (so i can still get achievements) and getting all the right options copied from D3 to have it looking good.
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# ¿ Jan 30, 2015 02:04 |
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# ¿ Apr 29, 2024 04:49 |
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CyRaptor posted:Hey hi thanks yeah I'm still here. Those old LPs are pretty embarrassing and bad and you probably have bad taste for liking them. I also did an Ultimate Doom marathon stream last year that's up on Youtube and marginally better but still sad. It's been a few years since you did those lps, did you finally give up the doom life or you still making wads? Move on to duke3d?
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# ¿ Jan 30, 2015 04:46 |
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Hey CyRaptor, finally got through your udoom lp. Good stuff! You've really mellowed out lol. I've never been great at doom so finally seeing how all the secrets work was a plus, and getting to see all the alphas was awesome. Definitely looks a lot better than the previous lps as well. e: did have one question from the video though: you had mentioned in the inferno levels (i think) that one of the demon head wall textures was actually an arch-vile and that there was a story behind it or something, but you never got around to talking about it. Do you remember anything about that? site fucked around with this message at 22:21 on Feb 5, 2015 |
# ¿ Feb 5, 2015 20:28 |
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EvilGenius posted:Mid to late 90s pre-rendered graphics are my favourite thing - remember when you saw those grainy FMV pre-rendered videos and thought 'one day the actual game will look like that'? Haha yeah i remember when i got my ps1 it came with a demo disc with Tekken that had a prerendered video at the beginning and my reaction was just so :O :O :O i actually pulled my parents in to watch it too lol. Ah to be young again...
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# ¿ Feb 5, 2015 22:23 |
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Had to hit Google to get a big enough screen cap from D2 to compare but yeah I can see it. I don't suppose they ever gave a reason for cutting it from D1? I'm sure it was nothing more than time purposes, but due to the nature of the character I'm a little curious if they had problems with balance or something.
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# ¿ Feb 6, 2015 03:46 |
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Shadow Hog posted:I also wish to know where that image came from.
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# ¿ Feb 6, 2015 05:41 |
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Oh yeah, forgot to officially request a Duke Nukem 3D LP thread.
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# ¿ Feb 6, 2015 07:54 |
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CyRaptor posted:I did a stream of the whole game about a year ago and never uploaded it anywhere. So, uh, I guess I should do that, since you're not the first person to ask. Give me a few days to get it together and I'll post the links in here. e: I actually watched a blood lp a few months ago and to be honest it looked kinda boring anyways...
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# ¿ Feb 6, 2015 21:59 |
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For once I agree with you, fish.
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# ¿ Feb 11, 2015 22:41 |
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I didn't know he co-founded Doomworld. That's pretty awesome!
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# ¿ Feb 15, 2015 20:45 |
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Dominic White posted:Planisphere 2 is less good, but is a scale model of New York.
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# ¿ Feb 16, 2015 05:44 |
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Hey CyRaptor, you're probably just busy but I'm gonna poke you anyways.
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# ¿ Feb 18, 2015 22:05 |
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Yeah I remember Prey doing a lot of loving with players with the portals. Does the level design style of Turok have anything to do with saving storage space, ie is it easier on memory requirements to have a level multiple stories (though obfuscated through things like fog) than it is to have a sprawling "real world" layout? SilentW & Zaphod42: In terms of level design, what does 5d mean (if easily explainable)? site fucked around with this message at 23:16 on Feb 18, 2015 |
# ¿ Feb 18, 2015 23:13 |
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Wow, thanks for the quick replies everyone! Now for my next question, as someone who has no level designing experience whatsoever, is there maybe a good YouTube or general overview of the differences between, say doom's 2.5d, duke's build engine room over room, and today's 3d design capabilities? I understand the concept of just adding poo poo together in today's engines well enough, but I don't really "get" what you guys mean when comparing to the other two engines and I figure a visual would probably help lol. E: Rupert Buttermilk posted:Anyone even remotely interested in this stuff should read Mark Z Danielewsky's fantastic book House of Leaves. site fucked around with this message at 00:11 on Feb 19, 2015 |
# ¿ Feb 19, 2015 00:09 |
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SilentW posted:The shortest way to explain it is this - DOOM and other '2.5D' engines treat maps as a set of infinitely tall vertical planes (think of a bunch of fences) with defined 'top' and 'bottom' heights, which are where the engine draws the horizontal floors and ceilings. e: just saw your edit
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# ¿ Feb 19, 2015 00:38 |
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Elliotw2 posted:Yeah, part of the reason that the only enemies in Portal are unmoving turrets is because the AI literally can't interact with the portals in Source. If you install a Portal Gun into Garry's Mod, the enemies will completely ignore it, and considering Source's AI, they'd probably explode trying to enter one if they could. Do you know why not? I get why they wouldn't know how to use the gun itself but shouldn't portals just be treated as doors for AI to interpret?
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# ¿ Feb 20, 2015 16:50 |
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Does Source really not do dynamic pathing? I remember having to compile pathways for custom maps a lot back when i played cs; could they not enable that functionality real-time and offload it to a core nowadays?
site fucked around with this message at 20:05 on Feb 20, 2015 |
# ¿ Feb 20, 2015 20:02 |
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Are there any into dumps around on source 2? I'd be interested in seeing what's new/changed.
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# ¿ Feb 20, 2015 20:44 |
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Sir Lemming posted:Don't think I saw this posted yet. Unreal Tournament: The New One has its first fully-textured map up and running, and it looks fantastic: Is this the free to play ut that was talked about a while ago?
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# ¿ Mar 4, 2015 00:06 |
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Jblade posted:
This reminds me I still haven't played or even watched an lp for new order.
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# ¿ Mar 4, 2015 19:48 |
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Sir Lemming posted:I thought so when I watched the video, but during actual gameplay you barely notice it. Even with no enemies. Or maybe my video card just doesn't do the shiny. Is 2towers or whatever-the-gently caress back?
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# ¿ Mar 4, 2015 20:44 |
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haveblue posted:Facing Worlds/CTF-Face
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# ¿ Mar 4, 2015 20:48 |
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CyRaptor posted:really cool stuff
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# ¿ Mar 10, 2015 02:18 |
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Kazvall posted:I just got two copies of Zero Tolerance for the Sega Genesis. Arguably the first original console FPS released in North America. In 1994. It features things like jumping, ducking, melee combos, persistent blood on walls and floors from hurt enemies, bouncing grenades, night vision, a flashlight, and a full inventory system. Hugely ahead of it's time. Rupert Buttermilk posted:Absolutely. What's ironic about me not listening to game soundtracks back then (even though I did, just not always) is that I now do a bit of video game scoring. I have to say, though, that I only really played 'outside' music during a game that I had already played to death. For any new game, I'd usually stick to the soundtrack.
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# ¿ Mar 10, 2015 17:49 |
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Conversely, what game would you say you listened to the most music you got introduced to with? I played so much cs as a kid, I've listened to drat near everything with it.
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# ¿ Mar 11, 2015 01:05 |
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Lol forgot about that ad campaign. Good game though. Having never played Sin before emergence i was pissed I only ever got one episode. Really showed how lovely that idea was for major games.
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# ¿ Mar 12, 2015 01:35 |
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Convex posted:Anyone else having terrible stuttering with eduke32 recently? I have an Nvidia card and since about a year ago it's been practical unplayable.
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# ¿ Mar 12, 2015 02:19 |
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Totally wanna play Emergence again now...
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# ¿ Mar 12, 2015 07:23 |
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Convex posted:Sadly I get the exact same stuttering problem with that as well maybe an underlying Nvidia driver issue or something, who knows What secret level in emergence? site fucked around with this message at 19:24 on Mar 12, 2015 |
# ¿ Mar 12, 2015 18:59 |
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Woolie Wool posted:Tribes 2 music works quite well with Quake. The game that got me into FPSs. Always a place in my heart for you!
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# ¿ Mar 12, 2015 21:28 |
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I forgot about Emergence's weird AI system that can end up with you in near or straight up impossible sequences if its up too high. And the loading system for Source games...ugh. So glad we've moved beyond this in today's games.
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# ¿ Mar 13, 2015 06:17 |
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Tecman posted:What, this thing? And yeah, the tower part, and the parts where your up against the mutants, but the game doesn't supply you with enough ammo (and specifically the pistol secondary that does mad damage to them).
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# ¿ Mar 14, 2015 01:06 |
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Interested...
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# ¿ Mar 17, 2015 23:36 |
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Heavy Metal posted:I don't know if this fits in this topic, but I somehow believe Gearbox is currently developing a Duke Nukem game, and I look forward to it one day. Always bet on Duke.
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# ¿ Mar 18, 2015 01:36 |
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Cream-of-Plenty posted:Except for the unique enemies at the end of each act and the flying Hitler things, though, I think.
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# ¿ Mar 18, 2015 05:27 |
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I know I'm gonna get reamed for this, but does anyone know of any texture packs for 3D Doom enemy models that don't suck complete rear end. Admittedly, I'm giving Doomsday a shot, and although obviously it has the option to play with the original sprites I wanted to give the 3D models a go. I figured someone would've come up with better textures by now...
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# ¿ Mar 18, 2015 19:42 |
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Sad, but not unsurprising. I just kind hoped that after all this time, and with how popular Doom modding is, someone mighta taken a crack at it. Oh well, back to sprites.
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# ¿ Mar 18, 2015 21:38 |
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Cat Mattress posted:Nah, there's the old Doomsday models but there's also a newer set by Sitters for Risen3D.
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# ¿ Mar 18, 2015 22:20 |
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Elliotw2 posted:Probably a lot of this is because Doom doesn't support animation blending. If a sprite is attacking, it's using the firing frames even if it's moving around. You might be able to halfass it with some extreme decorate hacks, but it's probably not worth it at all when you can just use the same few sets and let the low resolution cover for the engine limits. Isn't this what Beautiful Doom does?
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# ¿ Mar 18, 2015 22:37 |
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# ¿ Apr 29, 2024 04:49 |
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closeted republican posted:Hey, I like BFG edition more than regular Doom 3. Al Cu Ad Solte posted:https://www.youtube.com/watch?v=7NeTuWMzYJw I always thought Outlaws was an adventure game...Hmmm Hey CyRaptor, finally got through your Duke videos. Man what a slog. Guess I had major rose-tinted glasses going on for that game. Still, thanks for doing the LP and then putting them up for me. You do good stuff!
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# ¿ Mar 19, 2015 18:55 |