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So I just beat Doom 1 for the first time. I'm not very good - Limbo was my first ever 100% completion and oh god I am never talking about my par times - but I ground the Spider Mastermind into dirt and had fun getting ambushed by a Cyberdemon in Warrens and all that. Where should I go from here? I could try Thy Flesh Consumed next, but apparently that's harder than Doom 2? (I'm playing on HNTR, if that matters. Maybe I should go back and retry the original game on HMP before moving on?) I figured I'd finish the classic official releases before trying some other WADs. Should I practice strafejumping or figure out how to turn off vertical aiming and actual jumping in Zandronum?
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# ¿ May 18, 2014 16:43 |
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# ¿ Apr 29, 2024 00:12 |
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Korendian Leader posted:Give thy flesh consumed a go and if you aren't enjoying it, move on to doom 2. Keep in mind that the first map is probably the most difficult in the game. I'd also really recommend bumping up the difficult to hurt me plenty and if you're finding that manageable, replaying some maps on ultra violence difficulty. Do both of these things before moving on to other wads because a lot of them aren't balanced for anything other than HMP and UV. What's a PWAD? And any ideas about how to turn off vertical aiming in general? Would it be inside the actual Doom options or do I need to wade through whatever mess of a browser Zandronum starts up with? Also thanks to you and Geight for the suggestions. Looks like Thy Flesh... on HMP is my next challenge. Edit: the only reason I know strafejumping is even a thing is wondering how to get around Mt. Erebus without an actual jump key. Looks like strafejumping and rocket jumping are the two recommended ways and I am terrible at both. Arivia fucked around with this message at 17:46 on May 18, 2014 |
# ¿ May 18, 2014 17:44 |
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Just finished Thy Flesh Consumed on HMP. That was pretty fun! I did use in-level saves so I guess that's sort of cheating as far as Doom goes, but yay I got revenge for Daisy! (And no jumping or freeaiming either. Weird that I have to turn those off every time, but they make it a lot more fun.) There was a lot of cool design in those maps, a lot of "oh god there is no way I can pull that off." Like in the cramped very first area of Hell Beneath, I died so many times to the Baron. Telefragging the cyberdemon in Perfect Hatred was hilarious, a real "oh god I just did that" moment. Working on a plan to work through each area step by step and figuring out what I needed to do with vanishing amounts of ammo and health was extraordinary. They Will Repent had the same thing going on, figuring out how to make my enviro suits last and work through each section one after another, and where the safe spots I'd found were. Now Doom 2!
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# ¿ May 19, 2014 20:27 |
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jerkstoresup posted:Yea I sort of posted that as a sanity check to make sure I wasn't the only one. It was just bothering me staring at a mountain of wads and not knowing what half of them were anymore. Just shuffle them randomly! Plutonia with Chex Quest weapons! Brutal The Sky May Be! Multiplayer deathmatch Wow.wad!
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# ¿ Jun 5, 2014 11:16 |
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gently caress The Waste Tunnels in Doom 2. My eyes hurt from all the squinting in the dark areas.
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# ¿ Aug 16, 2014 12:23 |
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Segmentation Fault posted:Every so often my thoughts wander to the FirstPersonShitter Doom 2 rant. Link please?
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# ¿ Aug 16, 2014 14:49 |
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catlord posted:As bad as some of the Doom 2 levels are, at least they're merely boring and confusing, rather than physically painful to look at. gently caress Mt. Erebus, Jesus. The Waste Tunnels is dark for so long to cause pain I think. Mt. Erebus was possibly my favourite map out of the first three episodes.
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# ¿ Aug 17, 2014 00:59 |
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While we're still talking about Doom 2 I'm poking at it in bits and bites for the first time and Dead Simple through to The Pit was an amazing set that made up for the blah in the first six.
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# ¿ Aug 17, 2014 11:52 |
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Yep I died once in Refueling Base (by the way I am tired of pain elementals in monster closets already and I say this as someone who genuinely enjoys Doom 3) and said "SO IT'S BREAK TIME NOW."
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# ¿ Aug 17, 2014 12:01 |
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I haven't made it to MAP19 yet but I'll share my thoughts as a new player when I get there.
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# ¿ Aug 17, 2014 21:43 |
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Elliotw2 posted:I'm also replaying it for the first time in a while, and goddamn Factory is awful garbage and I hate it. Haha that is the EXACT LEVEL I'm on. I died to the mancubi in a small room, but doing giant chain-strafing runs on arachnotrons was fun.
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# ¿ Aug 17, 2014 21:48 |
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Yeah the super shotgun was worth the price on Steam itself. (Admittedly that price was $1 as part of the iD Mega Pack thing during QuakeCon but still!)
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# ¿ Aug 17, 2014 22:55 |
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Fag Boy Jim posted:Who in the name of rear end is still playing Doom 2 vanilla levels these days Me, I'm currently playing it for the first time before trying out some user-made stuff.
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# ¿ Aug 18, 2014 02:44 |
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Geight posted:In zdoom it's a toggle, but I believe it is set to not limit them by default yeah. It's kinda funny if you turn the limit on and the first Pain Elemental you find in a map can't fire at you because the mapper already put the maximum amount of Lost Souls in the map already. This happens in one of the Doom 2 maps on UV apparently.
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# ¿ Aug 18, 2014 14:28 |
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Someone asked for opinions on Citadel versus Unholy Cathedral. As a first time player? Citadel sucked. It was too big, with not only too much stuff going on but this annoying faux-realism moat structure that just gave me more walls to use for no reason. A lot of it was just meandering keyhunting, especially the five teleporter room near the end. Speaking of that teleporter room, I'm not sure how you're even supposed to get into that building without running between the torches outside just so; it felt like I was taking advantage of a glitch rather than doing what the level intended. In contrast, Unholy Cathedral is really tight, with the level using small spaces repeatedly in a lot of cool and different ways, with you passing through the centre repeatedly and finding it different every time. It was really cool and fun to play in a way Citadel wasn't, and I think it's one of the levels I liked most in the first three episodes.
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# ¿ Aug 20, 2014 18:24 |
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That's Doom 2 done on HMP! That was a lot of fun, if uneven. I really liked some of the levels (Downtown, Courtyard) and other ones were just painful (Citadel, Tenements.) Any recommendations for what to play next? I have access to Final Doom, the Doom II Master Levels, and No Rest For The Living (the WAD in Doom 3: BFG Edition), are any of those worth playing?
Arivia fucked around with this message at 01:29 on Aug 21, 2014 |
# ¿ Aug 21, 2014 01:20 |
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I've done Doom 1, yep - including Thy Flesh Consumed. I really liked the fourth episode - Perfect Hatred in particular is cool for a new player like me because it asks you to do so many cool tricks you see as experienced play, like getting used to skating around tiny ledges and strafing ever so carefully, managing infighting and so on. It was like getting the training wheels taken off and SOARING.
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# ¿ Aug 21, 2014 01:32 |
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Can we get the Destiny talk (and Adam Bowen) out of a rad thread that has nothing to do with either?
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# ¿ Sep 10, 2014 22:45 |
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If you watch until the second level you can see that the enemies respond completely differently and the guns fire differently (Doom 3 logic for that) which means it has a completely different feel and timing that doesn't fit the levels at all. It is literally a horrible half-stitched abomination.
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# ¿ Sep 18, 2014 08:14 |
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Woolie Wool posted:There's a difference between "no graphics" and "graphics designed by a 13-year-old who applied every ugly shader imaginable because it's there and made every player skin look the same, and bleached out all the color because colors are for homosexuals". There are no cvars to make Unreal Tournament 3 not look like poo poo, poo poo is baked into its design from the ground up. That was really cool! Wolf3D is maybe a bit too rough for me, but that looks amazing. I really like the Pacific Theatre feel and also thank you for making the player character a woman. It's a refreshing change we don't see enough of, especially in fpses.
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# ¿ Sep 21, 2014 05:04 |
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Oh! That explains why the sounds didn't sound like fake Japanese. Ignore me being silly then And I think she looks great - it's a flattering style that works well for sprite pain faces. She looks like she could actually be fighting, not dressing up for a photoshoot. Just ignore the silly people calling her a young boy - they don't know what they're talking about.
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# ¿ Sep 21, 2014 05:47 |
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Cream-of-Plenty posted:This is now a thread about Alan Wake. Can we talk about Max Payne instead? WAY better and also on topic! I need to play MP3 sometime.
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# ¿ Sep 22, 2014 18:10 |
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Segmentation Fault posted:Shut up blue stymie
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# ¿ Sep 23, 2014 09:04 |
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Cerepol posted:I'm talking about your casuals/pubbies who start playing. It means they don't get discouraged as much cause it isn't their fault. Btw, you're unbanned from BWF if you didn't know.
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# ¿ Sep 23, 2014 09:25 |
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So I watched this: https://www.youtube.com/watch?v=HyIGZAgEeQE And I wondered. Can you feed SLIGE or OBLIGE "seed" maps to work from? If so, what terrors would result if you gave them wow.wad?
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# ¿ Sep 24, 2014 13:52 |
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Why are Terry traps a thing? Is the crossover between Doom modders and 4chan users that big?
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# ¿ Sep 24, 2014 19:04 |
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The Kins posted:He came back a while ago. Is it wrong that my first response to seeing that was drat I can't wait to put a rocket in its face?
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# ¿ Sep 26, 2014 12:54 |
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I have to ask: does Duke walk slower in the porn theatre from the sticky floors and used tissues clinging to his boots?
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# ¿ Sep 30, 2014 03:26 |
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uh excuse me the spider mastermind was in E3M8 of the original!!!!
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# ¿ Sep 30, 2014 21:50 |
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Speaking of source ports, a question: I've been using Zandronum so far since I like not rebooting into Windows to shoot imps, and it was the first port I saw an OS X version for. I poked at ZDoom a bit last night, and there are builds of it for OS X, but there are no GZDoom builds for OS X. Are there some WADs that use only GZDoom (say stuff like Winter's Edge or whatever it is with really big graphical emphasis), or GZDoom more of just a graphical upgrade with little game effects? And two more! 2) How do you find out what source ports a WAD is compatible with? Do they usually come with a readme or is it on their page or something? What about gameplay changes - like jumping or free aiming? I have to admit I'm growing to like the tight feel of Doom without jumping or vertical aiming, so I'd rather just keep it that way unless a WAD needs something else. 3) Was crouching part of the original controls for Doom? There was a dead-end passage in TNT's MAP31 I couldn't enter without crouching, so I wasn't sure if it was just for aesthetic purposes or an actual gameplay thing.
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# ¿ Oct 1, 2014 20:19 |
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I'm terrified by spike nipples.
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# ¿ Oct 2, 2014 02:57 |
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Amethyst posted:Don't do it it's bad. Play 1 instead What? Quake 2 is perfectly playable. If anything it's better for SP than the confused and ungainly campaign Quake has.
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# ¿ Oct 3, 2014 13:48 |
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Yay done TnT Evilution! Time to make myself hate Doom forever by playing Plutonia. GONNA SUCK.
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# ¿ Oct 10, 2014 10:54 |
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Segmentation Fault posted:gently caress you. Lost Vikings made for a fun boss fight in Uldaman at least.
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# ¿ Oct 21, 2014 04:25 |
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Cat Mattress posted:Obviously what we need is Brütäl Æöns of Brütäl Dëäth, and I'm disappointed in the Doom community that it does not already exist. I'm pretty sure that sentence caused 1 if not 2 Swedish death metal bands to spontaneously pop into existence.
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# ¿ Nov 11, 2014 01:15 |
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The real joke is that Carmack's political views are only slightly better than Sergeant MarkIV's.
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# ¿ Nov 26, 2014 16:29 |
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Woolie Wool posted:Do I want to know? I think it was something really misogynistic like "women aren't cut out for technical work." I might be wrong, but whatever it was my respect for Carmack just crashed from "demi-god" to "shitlord with too good a set of talents for what he is." There's no denying he's amazing at his coding work (idk about the Rift or the space stuff) but I never want to talk to him ever.
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# ¿ Nov 26, 2014 16:42 |
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Colon Semicolon posted:That's great and all but if you can't quote something then it may as well be bullshit. After the thousandth or so white Cis man says something stupid, you begin to tune the actual words out. I don't have a quote but I'm fine with what I said. He made good games but he's personally rotten. Nothing unusual about that.
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# ¿ Nov 27, 2014 10:10 |
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Segmentation Fault posted:Do you even remember reading Carmack saying that he hates women, or did you just read someone saying that Carmack said that? Because I'm really getting the feeling that the claim you're making is based on second-hand information at best, and the evidence you can provide essentially sums up to be "well he's a cishet white guy soooo" No, I remember reading it personally. I wouldn't have said it otherwise. And it's fine if you disagree! I just thought it was worth bringing up if someone else remembered what I am doing a bad job of remembering. Colon Semicolon posted:There's a certain thing that should be said about those who work in industries where creativity is the major driving factor. Most of the time, these people don't ever bring up their political, religious, or otherwise debatable views in the works they create. They rarely want to do anything other than create to amuse and showcase. Doug Tennapel gets a ton of poo poo for his beliefs, but they literally have never shown up in any of his work, and he's done nothing to inspire ill feelings towards his actual work if you can see the two things as seperate. You can hate The artist without hating the art, and sometimes vice versa. This should go right to gamers.txt and rot there. quote:You're literally saying things with the intention of starting poo poo without any real evidence to back it up besides some stuff he may have said or done a good while ago. You're assuming anyone gives a poo poo, yet nobody cares about it or the tumblr-itis mental disease. No I'm not. I was speaking honestly about my viewpoint and what I understand about a prominent figure in this thread. And you're right, I did assume people cared about women and other marginalized groups. There's no such thing as tumblr-itis.
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# ¿ Nov 27, 2014 15:20 |
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# ¿ Apr 29, 2024 00:12 |
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Awesome Welles posted:So it's basically a better deal than Doom 3 BFG. Doom 3 is really good. It doesn't get as much credit as it deserves. It's not the same Doom as before, but it is really good. Also I started in on Plutonia. It's loving tough but I'm still enjoying it in that Doom challenge-way where you die twice and go "how the hell am I going to do that" and then you do it and go "THAT WAS AMAZING." There's a part in MAP04 where you end up fighting a bunch of barons of hell and hell knights in a tiny room with nukage floors and you go "how the hell am I going to do this" and then you realize you're good enough now to circle strafe across the nukage and ssg them to death. I did it the very first time with a giant grin on my face. That's why I play Doom.
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# ¿ Dec 28, 2014 21:45 |