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Lum_
Jun 5, 2006

DrSunshine posted:

I love how this

is one of the images they use to sell it. Boy, for the low price of $400 this could be me!!!

Or you could just join the military and work in logistics, the paperwork is pretty much identical.

I'm still convinced CNA was SPI trolling their customers - at the time they wanted MORE! BIGGER! STUFF! DETAIL! and, well, they got it. Of course, this was before the personal computer so you got the unique joy of filling out spreadsheets by hand as 'gameplay'.

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Lum_
Jun 5, 2006

uPen posted:

Jesus Christ a wargame with a 10 foot long map.


Oh, that is NOTHING. Remember, at the time people wanted BIGGER.

So you had Objective: Moscow, the entire USSR (including the useless Siberian bits):


Or how about the Battle of Waterloo ("Wellington's Victory"), pretty sure that was on a 10 foot map as well:


But of course those were pikers next to the monstrosity of monstrosities, War in the Pacific. 8 foot by 12 foot.


My father had this mounted on magnetic boards in the garage. The whole garage. It probably explains much of my upbringing.

Lum_ fucked around with this message at 06:57 on Jan 17, 2013

Lum_
Jun 5, 2006
Sorry, I'll re-upload. The board game you're looking for is Russian Civil War (I'm looking at an ancient copy on my bookshelf right now) which was a very politically focused game - players would control both Red and White units to simulate the total chaotic clusterfuck that the war was. As for computer games, Revolution Under Siege by AGEOD is the only major title on the subject; I never got into it despite it having rave reviews, but I never really liked any of AGEOD's games.

Lum_
Jun 5, 2006
The best mod for a RCW, oddly enough, is probably Kaiserreich - it's not terribly historical (of course) but it does capture the oh-poo poo-chaos spirit of the thing. Its first iteration, All The Russias for HOI2, was a counterfactual Russian Republic surviving to 1936 - basically, all the Russian events in Kaiserreich but with the rest of the world the same with Hitler and the rest. Ironically, Poland could be quite beastly in that version and there were events for a resurgent Poland kicking Germany's rear. Some people have tried to do a proper RCW mod for HOI2 but they never really got anywhere.

Lum_
Jun 5, 2006

gradenko_2000 posted:

For anyone still playing Darkest Hour, are there any mods besides Kaiserreich and Hohenzollern that are worth a look-see?

A Communist Germany is amusing from an alt-history perspective; recruit Trotsky as a minister and win the world for the Fourth International.

edit: beaten but leaving it since I actually linked to it! :effort: However it looks like Mixed Mod includes it as well, so, welp. Just so this post actually has value, here's the mod you really were looking for.

Lum_ fucked around with this message at 23:48 on Aug 14, 2013

Lum_
Jun 5, 2006

catlord posted:

Yeah. Well then, what is a good small country? I had a lot of fun with a Netherlands game, it had few events but plenty of IC so I could do things, but almost every other country I choose has no events, or only seems to get events when I'm not playing them. I do love playing the game though.

For Kaiserreich? Mongolia is pretty ridiculous (become Genghis Khan II!). Brazil has a ton of events but not sure they count as "small".

Generally though for KR your best choices are:

Russia (totally broken, you can take over the world with almost zero effort if you survive the first year or so)
Germany (not the powerhouse of actual history but still pretty potent)
Austria (good chance at a civil war between Austria and Hungary, if you win you are a reasonable competitor with Germany)
France (basically the Nazi Germany of this timeline from an event-driven standpoint, but manpower limits will cripple you)
Union of Britain (not the alliance leader but in a good position to cause a lot of carnage)
USA (fight in a three-way civil war)
Brazil (lots of different ways to develop, either syndicalist or capitalist)
Qing Empire (reunite China)
Japan (take over China, Siberia, or both)

All of these have a great deal of events and the most development. Canada has many events but isn't really that fun to play since their primary goal (invading England and reestablishing the United Kingdom) is almost impossible and if the Syndicalists win the American civil war you are utterly screwed.

Lum_ fucked around with this message at 20:11 on Sep 20, 2013

Lum_
Jun 5, 2006

A GIANT PARSNIP posted:

I'm trying to play HOI2:DD Armageddon on a windows 8, 64 bit machine and it looks like absolute horse poo poo. The graphics are fuzzy and dull, and the cursor and scrolling are jumpy. I tried playing around in compatibility mode but I couldn't find a solution. Is there a way to fix this?

Yes, upgrade to Darkest Hour which has far better support for modern resolutions and in general is the best HOI2 build. The version of HOI2 you are playing came out in 2006. There have been a few patches since!

Also if you're trying to play the Armageddon scenario don't bother, it's really badly written, has zero events and most of the world is impoverished and the economy will grind to a heart almost instantly. It was designed as a 'balanced' fantasy multiplayer scenario.

Lum_ fucked around with this message at 16:17 on Sep 25, 2013

Lum_
Jun 5, 2006

Kavak posted:

Checking the links on the official forum, I'm afraid you're SOL. You'd be better off finding some way to play Darkest Hour on a Mac if Kaiserreich is what you're after.

Darkest Hour on Wine runs fine. Do that if you're on a Mac.

http://forum.paradoxplaza.com/forum/showthread.php?574625-How-to-Install-DH-on-a-Mac-(Tutorial)

Lum_
Jun 5, 2006

GrossMurpel posted:

In Darkest Hour, how do I stop the AI from bullshit annexing stuff? I'm playing Kaiserreich as Mongolia and trying to take Shaingquing Tenguo or whatever that nation between Mongolia and Qing is called. Qing declared war on them separately after I won several battles and as soon as I take the single victory point province, Qing annexes them without having done poo poo in the war.

Qing has events that allow it to unite most of China peacefully.

Lum_
Jun 5, 2006
I am shocked that no one has yet noted the new Crusader Kings 2 DLC: JEWISH RAMPAGE

(looks like it'll be fun even without the inevitable Kingdom of Judea imports into Vicky 2 to whip the Prussians)

Lum_ fucked around with this message at 02:57 on Oct 23, 2013

Lum_
Jun 5, 2006
Well, part of it is just sheer amount of time being worked on. Kaiserreich started as a WW2 alternative history mod called "All the Russias" over 6 years ago. Germany still lost WW1, Hitler still exists, but the Whites won the Russian civil war and Poland is a superpower that can easily thwack Germany in 1939.

Lum_
Jun 5, 2006

Rogue0071 posted:

I've pretty much stopped thinking of EvW as a cold war game and now think of it as a (probably bad) WW3 game. Every bookmark is a war, the one politics dev diary revealed it will have a less complex internal government system than even HOI2 with only head of state/head of government for countries, and almost all of the dev diaries have been about war.

Wow... that's really missing the point of what people look for in Cold War games.

I swear, has no one played Twilight Struggle ever?

Lum_
Jun 5, 2006
It's an MMO. World of Universalis. You begin as a lowly Count in Crusader Kings and eventually with enough levels can lead your guild in raids on Srbja.

(i would play this)

Lum_
Jun 5, 2006

Don Gato posted:

I don't think I've ever managed to make any form of India in any Paradox game, maybe since this is so much earlier I can forge a massive Indian empire and import that into EUIV when I finally get around to buying that. Then come Vicky III I can have bizzarro-world where the great powers are Asian.

Forming Hindustan as Vijayanagar is pretty easy in EU4, just need to juggle the undying hate the Muslim sultanates have for you after you knock down the closest one (Bahamis) quickly. Diploannexing Ceylon is easy and that gives you more than enough money to move on. Just be ready for when the Europeans start getting "take Indian coastal province" missions!

Lum_
Jun 5, 2006

Notorious QIG posted:

Wear it as a badge of pride, anybody with a clean rap sheet is not to be trusted.

One of my two entries is IN THIS VERY THREAD. IN A POST ABOUT EvW. i rest my case goon sir.

Lum posted:

It's safe to say that I will probably be writing an events mod for East vs West!

...probably not.

Lum_ fucked around with this message at 23:57 on Mar 10, 2014

Lum_
Jun 5, 2006

DStecks posted:

What you need to do is put microtransactions on events.

A Comet Sighted!
-This is an omen [-1 stability]
-Everything is fine [Pay $1.00 USD]

-Give her a good tumble! [Only available to TotalParadox.com members]

Lum_
Jun 5, 2006
At the core, these are strategy games, not role-playing games. If you play Hearts of Iron as Germany (or the Soviets or whomever) you are probably a far better ruler than Hitler or Stalin simply by virtue of not being a bloodthirsty psychopath. Thus it isn't an accurate simulation, since, well, you're not killing people against your nation's/humanity's better interest out of some ideological insanity.

A thought provoking RPG could probably be made about the choices faced by a low-level functionary in Nazi Germany, but there would be people who played it simply to get their Nazi fantasies on "missing the point". However in a strategy game the horrors of totalitarianism are abstracted to a matrix of political choices (hint: living under "Total Exploitation" in HOI3 or whatever that choice was called probably isn't that much fun for the people there!) and there's no need to add genocide porn to it just to reinforce "You're an awful person, Not-Hitler!".

Lum_
Jun 5, 2006

podcat posted:

Documentation is poo poo. It gets out of date and just takes time to make. We make games, and arent in the business of getting bogged down in "processes".

:catstare:

The irony is that part of my job application at another company was documenting how production worked in HOI2.

Lum_
Jun 5, 2006

podcat posted:

Everyone can read code

:catstare:

This.... is not the norm in most studios!

Lum_
Jun 5, 2006

Panama Red posted:

How difficult is it to get DH running with Wine on a very old Mac? I'd prefer to play an outdated version of the game knowing it will run than trying to figure out on Wine works. Unfortunately the tutorial the DH devs put up for running DH on Wine is behind a registration wall, so I would have to buy the game to see the tutorial...

Using Wineskin it's pretty easy and works fine. Wineskin is a Mac-friendly wrapper for Wine.

http://wineskin.urgesoftware.com/tiki-index.php

(edit: looking at the DH dev tutorial, it uses Wineskin as well. It's also so old all the pics have expired off Photobucket, so it's not much help. It's pretty easy to do though.)

Lum_ fucked around with this message at 18:33 on Jul 8, 2014

Lum_
Jun 5, 2006
HOI4 at Gamescom: 14 seconds of gameplay, 1 minute of Naziporn.

https://www.youtube.com/watch?v=yzQYtRvVHhU

Now you can DRAW ARROWS AND WATCH SOLDIERS STAND AIMLESSLY

(in NATO counter mode, the counter stack should totally threaten to topple over if overstacked)

Lum_
Jun 5, 2006
Paradox Grand Strategy: analyzing the geopolitical implications of a six second animation

Lum_
Jun 5, 2006

Gort posted:

And play Germany to learn the game, and post all your questions here.

I wouldn't recommend Kaiserreich Germany for a new player, as they actually are in kind of a tough position with the Syndicalists guaranteed to invade after a while, lots of farflung colonies that do little to help, and a hamstrung economy during the initial stages of the game. Probably the easiest non-minor country is Russia, simply because you have to work really hard to fail completely and have complete freedom guided by easy-to-follow events to guide your nation in all kinds of counterfactual historical paths. Brazil is another good choice because you're off in your own little space with an antagonist you can probably handle (Argentina/La Plata) and someone on the KR team REALLY likes making events for Brazil.

Lum_
Jun 5, 2006

DrSunshine posted:

What is the NATO counter for "War Elephants"?

Lum_
Jun 5, 2006

Vichan posted:

This is why I both love and hate Kaiserreich.

See, Nestor Makhno really needs to establish the Free Territory somewhere in the French Commune if he loses the election. Just for the flag.



Not many places are hard core enough to have "DEATH!" right there on the flag.

Lum_
Jun 5, 2006
i have no idea where you got that from but could you put it back now

thanks

Lum_
Jun 5, 2006

T___A posted:

Is there any historical basis for the Molotov–Ribbentrop Pact being broken if you annex the entirety of Finland in Darkest Hour/AOD?

No, it's purely for gameplay reasons. The actual M-R Pact assigned Finland to the Soviet sphere and the only reason the Soviets didn't impose a Finnish People's Republic was that Finland kicked the Soviets in the teeth.

Lum_
Jun 5, 2006
My uncle at Paradox says World Stage 2 confirmed.

Lum_
Jun 5, 2006

Drone posted:

As far as Communist Germany goes, it's possible from the 33 start and it's sortakinda fun for a change, I guess. I don't recall if vanilla DH adds the flavor events for Communist Germany or if that was a mod I played years ago, but I know you have some stuff like deciding your brand of communism, picking a new country name/flag, etc. And I want to say Communist Germany gets some kind of equivalent of the Treaty of Munich/Anschluss/Danzig or War decisions too, but don't quote me on that. The only time I ever did a Communist Germany game, I didn't join COMINTERN and instead carved my own Slightly-Less-Oppressive communist bloc out of Europe, and eventually was at war with the Soviets.

That was mostly a mod, "A Communist Germany", which adds an alternate timeline, leaders, and events for a "4th International" that is the enemy of both the Soviets and the Allies. You know, the Trotskyite kinder, gentler Communists! (You can even get Trotsky as your minister of defense.) It's event driven - you fight an initial war with Italy over Austria, then divide Europe somewhat randomly between Germany, the USSR, and the Western Allies. If Poland goes Allied, you can sign the Molotov-Whomever Pact to divide up the Allies temporarily, but if I recall correctly the Soviets (whether through bugs or design) attack you almost immediately anyway. There's all kinds of weird alt-history things added like an "African People's Republic" version of Ethiopia, an "Arab People's Republic" that is liberated after a German victory over Italy, etc. etc.

Fairly fun, not at all balanced, somewhat buggy. Here's the link:

http://forum.paradoxplaza.com/forum/showthread.php?613550-Communist-Germany-mod

Lum_
Jun 5, 2006

Cowcatcher posted:

What's a NATO counter for an african war elephant?

Lum_
Jun 5, 2006

Kavak posted:

Today, hopefully. The good news is what I thought was a game-breaking bug was just people not reading the drat installation instructions.

Welcome to game development!

Lum_
Jun 5, 2006
No NATO symbols? Preorder cancelled TWICE.

Lum_
Jun 5, 2006
look, what's a little holocaust denial among friends

Lum_
Jun 5, 2006

Affi posted:

(and will France declare war?)

Yes. It's pretty much hardcoded to do so, it's the "Danzig or War?" decision of that timeline. So enjoy fighting a three front war!

Lum_
Jun 5, 2006
As someone who works in the game industry (albeit on games totally unrelated to Paradox's forte) let me please remind some of you of the obvious:

if you're going to be a flaming dick to people they may decide not to hang out with you
if you're ok with them not hanging out with you that's cool
others may disagree as to the "ok with not hanging out" assessment
it's totally OK (and sometimes very valuable) to express issues with certain games
it is totally possible to do so without being a flaming dick

basically what I'm saying as a takeaway here: don't be a flaming dick
I mean, it's not like there is a flaming dick shortage. You don't have to heroically jump in and provide one. IT'S OK.

Lum_
Jun 5, 2006

Slime Bro Helpdesk posted:

I'vet yet to know a German that would be bothered by playing Hitler, including myself.

I've yet to know a German (and I know many) that isn't offended by Hitler. Suffice to say modern Germans are considerably more bothered by militarism than almost every other country on the planet today.

Lum_
Jun 5, 2006
Actually one of my favorite 4x space games is Sword of the Stars 1. Tons of chrome, and a very tight design which is all about getting you to build incredibly intricate starships and throw them at other starships and watch them fire all of their guns and explode into space.

Sword of the Stars 2 does not exist in my universe.

Lum_
Jun 5, 2006
guys i hate to break up the Toussaint L'Ouverture fanfic but I'm pretty sure Paradox's next big IP is not going to be Haiti Universalis

Lum_
Jun 5, 2006

Phlegmish posted:

What's so bad about it? I got it this weekend and it seems alright, just kind of hard.

There's some design decisions in ES1 that just don't make any sense, such as the influence system penalizing you from expanding outside your home system, the combat system being a "Pick 3" card game with no depth, and the economy in general being opaque and fairly meaningless.

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Lum_
Jun 5, 2006

Larry Parrish posted:

Every time I say there's no fun space 4X games someone always slides in to talk about the lore in SMAC or SotS1. Saying flavor and lore and stuff makes up for a game itself not being fun is like saying it's OK to leave the sugar out of cookies as long as there's some sprinkles.

Yes but this is an actual thing that happens in SOTS1

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