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Supercar Gautier posted:Has this thread become a competition to see who can describe games as inaccurately as possible?
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# ¿ Nov 23, 2013 19:45 |
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# ¿ May 15, 2024 04:09 |
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Quest For Glory II posted:Who is buying a Playstation 4 to play Knack? They're buying into the brand. It's not like they can't just get Black Flag, or Ghosts, or Madden on their PS3/360. They certainly aren't buying it to play those games. Launch lineups are awful. I just don't think it's about having the games at this early stage. I think it's about the hype, and Nintendo isn't producing hype.
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# ¿ Nov 23, 2013 20:09 |
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oneliquidninja posted:I have a theory on how backwards compatibility is hurting Wii U sales amongst Wii owners due to perceived value.
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# ¿ Nov 25, 2013 15:46 |
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keyvin posted:I don't think its a small minority. Backwards compatibility was a big factor in my choice as well. Even if games are fewer and further between than on xbone and ps4, I can fill in some time with a wii title I got for under $20.
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# ¿ Nov 25, 2013 19:35 |
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zenintrude posted:Yes. Please buy one.
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# ¿ Nov 25, 2013 19:55 |
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Edmund Honda posted:
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# ¿ Nov 26, 2013 17:38 |
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ImpAtom posted:Yeah I would not actually take those numbers as remotely relable. I am not saying the Wii U suddenly did well. (Honestly I'm more referring to the 15 point gap between X-Box and PS4 which is extremely unlikely.) Infoscout is just not a reliable source for hard numbers. If they are, then that's obviously a bad sign for Nintendo, though. Didn't some (more reliably sourced) numbers come out recently that Super Mario 3D World didn't do all that well so far in Japan? A drat shame if true, after it reviewed so well Still I guess the only thing Nintendo can do at this point is, continue to release good games so as to try and raise the Wii U's profile. Abandoning it would probably be a bad idea at this point, and also there isn't really something very fundamentally wrong with the console itself that one would expect to prevent it from doing well, at least with the usual staple Nintendo titles, even with the expensive touchscreen controller that (at least so far) hasn't panned out much. EDIT: To add that vvvvvv the post below mine is saying more or less exactly what I wanted to say, only doing a much better job of it vvvvvv PrBacterio fucked around with this message at 01:08 on Dec 2, 2013 |
# ¿ Dec 2, 2013 01:02 |
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Astro7x posted:You know, sales were fine last year in November and December. Then 2013 came along with the Year of Luigi. I blame Luigi for all of this, nobody wants to buy a system for Luigi... This theory makes me sad, but I can't find a single argument to refute it
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# ¿ Dec 3, 2013 21:04 |
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Fallom posted:The sales were better (not good) because the Wii U had just loving launched you dummy.
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# ¿ Dec 4, 2013 02:25 |
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BattleMaster posted:I wish that the original DS had an analog stick like the 3DS because there are so many games that decided that the touch screen was a good substitute for analog controls (it isn't.) There are even some games that might be passable of the controls weren't so garbage, like Phantom Hourglass. PH was by no means perfect, though. For one, it was far too easy.
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# ¿ Dec 5, 2013 01:39 |
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TaurusOxford posted:It's not going to get third parties regardless considering it's a generation behind in hardware, and even when it gets PS3/360 ports they're gimped versions.
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# ¿ Dec 5, 2013 17:50 |
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Jeffrey posted:Nintendo thought they had a new crop of loyal customers when really all they had was 2006's furby. I bet no one who had a furby bought the furbyU either. thefncrow posted:If you use a $50 loss as an estimate for their loss at $350, selling WiiUs for $200 would mean taking around a $200 loss per unit. And you can't necessarily count on production costs going down hugely, since Nintendo is using custom chips and touchscreen technology that's fallen out of favor.
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# ¿ Dec 5, 2013 18:03 |
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Keito posted:I don't know man, they have Cranky with pretty appealing cane jumping features. I still think someone should make a gif of that, in the vein of those COD: Ghosts ones people did with the announcement of "fish AI, so the fish can move out of your way" juxtaposed with footage of Super Mario 64 that has fish moving out of the way, only with Cranky Kong's cane jump cutting to Scrooge pogojumping on some chests in Duck Tales for the NES instead.
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# ¿ Dec 9, 2013 00:19 |
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It's still not too late for them to rename it the "Wii Two," and then come out with an advertising campaign centered on the slogan "Wii Two have a nextgen console!"
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# ¿ Dec 9, 2013 00:24 |
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MechaCrash posted:At this point, I think Nintendo is trying to give us what we want. They want to give us what we want. They just have no idea what the hell that is. A new Metroid Prime by Retro and a good new Zelda for the Wii U? This isn't exactly difficult to figure out, I don't think
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# ¿ Dec 9, 2013 00:34 |
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Asema posted:you joke but there was a thread on neogaf where this argument was brought up God that thread ... Mennonites Revenge posted:Maybe the formulation of this question indicates the problem. It shouldn't matter that Japanese game developers don't know about North American marketing; they should let their North American marketing division do their job. I wonder if there's a bit too much micromanagement from Kyoto? Except I think it doesn't even sell in Japan.
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# ¿ Dec 10, 2013 06:37 |
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Astro7x posted:Exactly.
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# ¿ Dec 10, 2013 17:09 |
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Paper Jam Dipper posted:Okay... The mistake they've been making, and are still making, more than the expensive controller, in my opinion, is that they've been putting way too much emphasis on side-scrolling platformers. The underwhelming Cranky Kong announcement is, again in my opinion, a symptom of that: It's yet another side-scrolling platformer, and there's not a lot of excitement anymore for this type of game. While such games might sell well and many people enjoy them, I don't think many people are going to buy a console just for that, and also the market's been rather saturated with them recently, in particular on Nintendo consoles with the glut of NSMB games they've been releasing for all of their platforms. Mario 3D World, I expect, is going to move somewhat more consoles but on its own it's still not going to be remotely enough to get any kind of momentum going for a $300 console; my prediction (and iirc some sales numbers will become available tomorrow?) that there'll be a slight increase in the number of Wii U's sold this month, but not nearly as much as necessary or maybe hoped and predicted for by Nintendo based solely on the strength of 3D World alone. A pertinent post I remember reading earlier in this thread said something to the effect of "probably a lot of people googled 'price of wii u' in reaction to 3D Mario World's release and then sighed in disappointment when they found out." Still it's not the price itself alone that's the problem, in my opinion; it's the price combined with the fact that 3D World is the only compelling game they have on that level so far, and people are (understandably) reluctant to buy what amounts, in their eyes, to a $300 "Super Mario 3D World machine." Once this becomes two, three, or even four games of that calibre, however, the situation might change and people take another look, in particular those who are now eyeing 3D World jealously but reluctant to buy into an expensive platform for that alone, which I think might be a quite respectable segment of the market. In summary (and this might count as a TL:DR version of this lengthy post), I think, even now that they've finally released 3D World, Nintendo still need to make with the games. And substantial games that move consoles, side-scrolling/2D platformers don't count. NSMBU doesn't count, Super Luigi U doesn't count and Donkey Kong: Tropical Freeze won't matter where it counts, and that is, in number of consoles sold. Similarly, I don't think many people are going to buy a $300 supposed "next-gen" console for WWHD, a slight graphical update and rerelease of a now nearly 10 year old game. Super Mario 3D World might have done it on its own, if it had been a launch title; but it wasn't, and Nintendo have lost a lot of consumer confidence in the year that the console has been out with hardly anything to justify its existence. PrBacterio fucked around with this message at 16:26 on Dec 11, 2013 |
# ¿ Dec 11, 2013 16:23 |
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I'm not disputing the excellence of these games or that they sell well; the original NSMB for the DS is one of my all-time favorite games ever. And I do know they sell like gangbusters. Didn't NSMB sell something crazy like 30 million copies? But I think people in this thread are making the same mistake Nintendo made: Believing that a lot of people buying, playing and enjoying these games translates into a similar number of console sales. I don't think that is true. People who already own a Wii U may go out in droves and buy NSMBU and Super Luigi U, and probably the new Donkey Kong game as well. People who don't, though, aren't going to buy a Wii U just for that; consumers expect something more. I think 3D World fits that bill, but I also think that a single game like that is not enough anymore, a this point, to convince people to buy into the platform; it would have been as a launch title, but not after a year-long drought.
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# ¿ Dec 11, 2013 16:48 |
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Paper Jam Dipper posted:The Wii U launch had a ton of games but no killer app in the first six months. It took a year for that killer app to release.
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# ¿ Dec 11, 2013 17:12 |
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whaley posted:I need ten zillion games to come out a month so I can post about my twelve year old backlog please
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# ¿ Dec 12, 2013 02:37 |
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That loving Sned posted:Have there been any series that have been improved when outsourced to a Western developer? Metroid Prime is generally considered to be very good and a highpoint in the series, isn't it?
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# ¿ Dec 12, 2013 03:02 |
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Edmund Honda posted:^^ the 2DS doesn't have two screens, check and mate
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# ¿ Dec 12, 2013 16:28 |
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Barudak posted:Its actually one screen with dividers placed over it to give it the illusion of being two separate screens. Saves money. Oh, I see So is the bottom screen still a touchscreen, though?
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# ¿ Dec 12, 2013 16:31 |
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They probably did that for the Wii backwards compatibility though, I would think.
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# ¿ Dec 12, 2013 21:01 |
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AngryCaterpillar posted:Here is the redaction:
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# ¿ Dec 13, 2013 16:04 |
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hubris.height posted:Apparently EA got really pissed off when Nintendo wouldn't allow them to take control of the Nintendo EShop and the Multiplayer Gaming Network (trigger warning, reddit) they intended to make and just shoveled the ports onto the Wii U as quickly / cheaply as possibly with no concerns for how playable it is.
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# ¿ Dec 13, 2013 17:06 |
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Equilibrium posted:The Wii U port of AC4 is so bad I don't understand how something like that can be allowed to release to market. If your game is running at 20-24 fps consistently it might as well be unplayable.
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# ¿ Dec 13, 2013 17:54 |
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To be fair, without having played it, but what I've heard of Other M's story is, indeed, fairly dire. Samus is supposed to be pretty much the one Nintendo character who's the hardass, stone-cold badass type so when they go in quite literally the exact opposite direction with her characterization in a game's story then of course fans of the series aren't going to be happy about it.
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# ¿ Dec 13, 2013 18:04 |
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hubris.height posted:Super Mario 3D Land is a blast and the joy I've had playing that game with friends is probably the most fun I've had playing a game in a long time. This point bears repeating by the way. It really can't be overstated just how awesome SM3W is Which also, once again, relates to the argument I've been making repeatedly in this thread: With Nintendo consoles, even moreso than those of other console makers, it all comes down to games. 3D World is really the ONLY killer app of that magnitude Nintendo have managed to get out so far. Unlike other posters in this thread, I lay the blame for the Wii U's failure in the market so far solely at the feet of Nintendo's sluggish release schedule of their major first party titles.
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# ¿ Dec 13, 2013 18:29 |
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Quest For Glory II posted:Presumably because they could add save states and button remapping to the emulators. But in reality, it's so Nintendo can nickel and dime their fans with completely nonsensical Upgrade Fees to play their old Wii VC games with those new features (that should have been in the original Wii VC in the first place). EDIT: To clarify my point: "Nickel and diming their customers" is precisely the position that Nintendo should NOT want people to associate with the Wii U, if they still want it to succeed in some fashion. PrBacterio fucked around with this message at 18:35 on Dec 13, 2013 |
# ¿ Dec 13, 2013 18:32 |
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Astro7x posted:Nintendo will always be behind in terms of technology because they won't eat the price of a console as badly as Sony and Microsoft are willing to. I don't think there's any reason why Nintendo wouldn't be able to, in principle, compete with Sony/MS on performance terms except that they decided not to, which, in my opinion, is because they feel they got burned on that strategy with the Gamecube, which was by far among the more powerful spectrum of its generation and still sold like poo poo.
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# ¿ Jan 15, 2014 18:23 |
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Bobnumerotres posted:Well I know quite a few people who picked up a WiiU, especially the SM3DW + NSMBU bundles for the value. Maybe for once a Nintendo console will do better in the west. It'd certainly be interesting to see what they do in response to an audience shift like that.
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# ¿ Jan 17, 2014 00:36 |
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Astro Nut posted:And I will say again, I really wish there was a strategy game for the Wii U that utilised the gamepad in place of the mouse setup. Its the closest you can get without just getting a mouse and keyboard, and given the struggle of getting RTS and other such games onto consoles and making them good, it could be a really interesting experiment.
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# ¿ Jan 19, 2014 16:42 |
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Paper Jam Dipper posted:When you're a public company, it doesn't matter how well you're doing now. Only how well you're doing based on what you did previously. 3DS isn't doing better than the DS so the media and public perception is its a failure. Just look at how many articles discuss how "it's selling but not as much as they thought!" Of course, the media is doing this so they can push the smartphone agenda.
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# ¿ Jan 19, 2014 18:24 |
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Papercut posted:Right, so the Wii U is a generation behind its competitors, unless you consider its competitors to be 360/PS3. Nintendo is just now offering features that have been standard for years, while their competitors are adding stuff like Skype, auto-recording gameplay, PVR functionality. Some of these things might be total garbage, but the average person is going to compare the features and rightfully come to the conclusion that the Wii U is way behind feature-wise.
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# ¿ Jan 20, 2014 23:02 |
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Right, but that's because nobody has bought the drat thing which means it's just another chicken-and-egg problem. Like I said, seeing how Skype is owned by Microsoft it's not like they could have just put that in and called it a day.
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# ¿ Jan 20, 2014 23:17 |
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Astro7x posted:Google Hangouts, Facebook Chat, create an iOS App that communicates between smart phones and Wii U's messaging system... Skype is not the be-all end-all to video chat. But even so, the reason Skype is so popular is because you can access it from anywhere. It's not like you can't use it on Apple products.
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# ¿ Jan 20, 2014 23:25 |
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Something like Phantom Hourglass might work, I guess. Still doesn't address the issue how any of this is supposed to get people to buy more of Nintendo's actual consoles, though.
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# ¿ Jan 21, 2014 00:55 |
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# ¿ May 15, 2024 04:09 |
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I've found the curve to go somewhat like, it's slightly even more fun with two players than playing alone but it goes downhill fast with every further player added beyond that. Two-player mode is really the sweetspot for that game, imho.
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# ¿ Jan 21, 2014 19:31 |