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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Mr E posted:

I'm finding in the past few days that I don't even want to play other games leading up to the release because I'm so excited about this game.

Same. I was trying to play through SRTT and I just couldn't, knowing what awaits.

It's funny, playing Prototype a few years ago all I could think was "Add these mechanics to GTA and you have the greatest sandbox game ever made." And not only did it happen, but they decided to take out the lovely 'serious' plots of both and put in jokes! It's basically a dream come true!

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Hatbox Ghost posted:

I keep hearing about how funny Saint's Row IV is, but from what I've seen the jokes are mostly either recycled memes that weren't funny 10 years ago or references that you'd have to play through previous games to understand. And then there's that hi-larious weapon that literally rapes your enemies to death. What am I missing here?

Daaamn, a first page thread poo poo :golfclap:

It's also weird that you would attack a game for referencing the previous three games in the series. Did you watch Return of the Jedi first and roll your eyes when all these random characters kept showing up and saying things you didn't understand?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Unlucky7 posted:

Fair enough, though is that 17 hour completion time with or without side activities and missions? Also, what do you mean by 'baffling movement decisions'? The only one I can think of is not being able to fire during a super jump, which does suck pretty hard.

EDIT: Beaten to it.

From what I've read that's just playing the story missions, not doing side activities or just loving around in the city*. Which seems about right; if you just marathon through the story the previous games would probably clock in around 15-20 hours as well. And considering that would be the most joyless way to play a sandbox game, I'm not too worried.

I am a little concerned about my PS3, though. It struggles sometimes with Skyrim, this game might finally do it in :ohdear:

*immediately rebuffed! Well done pr0p, but I guess it depends on your level of fuckery; IdolNinja's review suggested closer to 20-30 hours with all the trimmings, I believee.

Wolfsheim fucked around with this message at 09:06 on Aug 15, 2013

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

pr0p posted:

Yea, I'm in no way trying to say the game is without merit. I played SR3 twice: once at release on console, and once with the full dlc on PC. I was absolutely sucked in on the first go around, but with my PC playthrough I was insanely overpowered and could go A->B so quickly and obliterate everything almost immediately. The previews I've seen seem to indicate the former is the case for this game.

Just not my bag, not saying it's a bag of poo poo.

Understandable, and I know these pre-release threads can get a little heated for no reason :)

For what it's worth I share similar concerns. Hell, I never even beat SRTT, and my playthrough petered out for similar reasons; by the time I beat the Deckers and fought zombies, I was so ungodly overpowered that it genuinely wasn't fun anymore. Dual-wielding infinite ammo pistols that fire explosive rounds is a little much, and that 8-bit tank you get for beating the Deckers is basically goddamned invincible. I think the most fun I have in these games is when I start out with just a pistol and some lovely beater car and just have to make it work.

That's why I'm thinking of jumping into SRIV on hard, to mitigate the fact that we can now jump over buildings and kill things with our minds.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Dr. Abysmal posted:

Even if you had prime Hogan, Angel was still written to be a somber mentor character and rendered completely forgettable as a result. Killbane was more of a Hulk Hogan personality than the character that Hogan actually voiced.

Yeah, I remember when I was first playing SRTT and vaguely remembered Hogan was in it, I thought he had to be the super-bombastic wrestler with a penchant for showmanship. It was almost surreal when I found out he played Angel.

Dr. Abysmal posted:

Also Sasha Grey sounded like she would rather be anywhere else but Tera Patrick's performance in that SR2 DLC made her sound like Jennifer Hale in comparison.

Sasha Grey has always had the flat, utterly bored voice though, from live-acting in Entourage to voice-acting in SRTT, and even when absolutely horrible things were being done to her in pornography. Same cadence, same seeming disinterest in anything and everything that was happening.

But yeah, you could've pretty much cut either her or Zimos out and little would have changed. For what it's worth I liked Zimos though, or at least his concept; an auto-tuned pimp that had been turned into a bondage pony-boy that culminates in him being your escape vehicle was probably the zenith of the series' surreality, though I would love it if SRIV topped it :allears:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Rocketlex posted:

Part of it is that the way weapons work in SR3/SR4 is different. Fuzz relied on your character being forced to improvise when handed random weapons, whereas starting in SR3 you have a fixed inventory. To get the same effect, the game would have to randomly lock-out your weapons or something, and that's a lot less fun, though I guess Reality Climax kind of does that.

Don't all the trafficking activities in SRTT do this as well? I think they even change your weapons, I vaguely remember my pistol getting switched from the white one to the police one.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Der Shovel posted:

The PS3 version runs like garbage as well, based on what I've seen (which is not much).

As someone who played SRTT, GTAIV, Skyrim and New Vegas on the PS3, I don't get the PS3 hate. I've never had framerate problems with either, and I'm not sure why that's become the stereotype for any open-world game.








...okay, so I was lying about New Vegas, that poo poo was borderline unplayable, but the other ones ran quite well.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Behonkiss posted:

Leaving for Gamestop in less than an hour. Hopefully talking to the people there and bringing my 3DS will help the last two hours pass fast.

None of my local Gamestops are doing a midnight release. Portland :argh:

Meaning that, with work, I'll be starting about eighteen hours behind the majority of you fuckers. Smack some aliens in the crotch with the butt of a shotgun for me :911:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Played a few hours, got up to the sidequest where you play Insurance Fraud and took a break. The game is amazing, and while I love the superpowers I kinda wish they let you opt to keep the knife from the intro. Stabbing enemies in the chest multiple times for an instant kill was strangely satisfying.

Definitely glad I played on hard though, the ability to die rather quickly to gunfire definitely helps balance how absurdly overpowered the superpowers are in taking out whole groups of enemies.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
So, I've put about twelve hours into this since Tuesday and I have no idea how the rest of you are so far along; I can't go ten minutes between missions without getting distracted by collecting clusters, punting mascots, getting into scrapes with both human and alien law enforcement or just generally loving around. The ability to keep music on outside of vehicles was such a simple stroke of genius. I'm not too into dubstep, but it's just video gamey enough to be perfect for jumping between rooftops and climbing towers.

That said, I'm only a short ways in. I jjust endured the long, long mission to upload CID into a body and called it quits. Couple of questions:

-Is there a faster way to take down shielded wardens? I whittled the last one down with ice blast and the shotgun and it took basically forever. Do I just need to upgrade my weapons?

-Doea unlocking unlimited stamina make all the stamina related upgrades completely pointless? And similarly, is there any reason to buy nitrous when the 'give every car nitrous' option is so ridiculously inexpensive this time, or is it just a holdover from the last game?

-Does the bouncy rifle suck or do I just suck at using it?

-Is everyone in the simulation supposed to be a program? I thought it was like the Matrix where most people just thought they were still in the real (albeit brutally alien oppressed) world, and only a few people like the rogue toilet AI were programs. The game seems to suggest you're killing actual aliens, at any rate.

-Anyone tried the French boss? I loved the Russian in SRTT but was wary this time. Laura Bailey is pretty badass, but I'm curious.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Rirse posted:

Don't forget the Merica gun from the pre-order and it's matching eagle plane. Man I love that plane, it so useful for virus injections as I don't have to deal with waiting on my super powers to recharge or gathering health orbs.

The eagle plane almost feels like cheating during those 'kill all the enemies' segments. Raining death with little recourse is a bit much.

Same with the hover tank. Even playing on hard, the mission to protect CID was basically a shooting gallery as I trudged along one-shotting everything in my path.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
So, after dicking around since the game was released, I've finally played up to the point where you rescue Johnny. I loved when he explains how of course he killed every motherfucker in the room and was about to kill Loren himself, but Zinyak shows up to take him out of play. An obvious retcon but it totally works, and I don't think I'll ever be able to play SR3 again without thinking about it.

I've also done a few of the loyalty missions, and each one has been amazing so far. Matt Miller's and Shaundi's are especially wonderful, though I wish you could save vehicles during them, because I wanted to keep Nytleblade's car and motorcycle, as well as the Sons of Samedi vehicles. The recruitment missions were fun too, though I was a little disappointed that the only ones where you actually go into Zinyak's ship were Matt's and Johnny's. Sure, it's conceivable that Ben King and the rest could fight their way out alone, but at least give me a turret section or something for consistency. The only one I didn't like was Asha's; not because of the spy bits, that part was amazing, but the final room where you're gangfucked with enemies and the best way to beat it is to completely ignore them and focus on the boss.

Also, I'll be the first to defend the French V/A: I like how subdued she is compared to the manic glee of both Troy Baker and Laura Bailey. With how utterly ridiculous everything happening is, she almost seems like the calm at the center of the storm :shobon:. It also makes the parts where she goes shithouse (like during the intro to Johnny's mission when she attacks Matt Miller on the ship) play that much heavier.

While I'm at it, I'll defend the PS3 version too: no huge game-breaking bugs yet, and the game has frozen twice in about twenty hours of play time, and both times were at the end of literally playing for like six hours straight.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

MassRafTer posted:

I feel like that gun gets a little worse with the double fire, it overheats really quickly and I don't feel like it increased my killing power much. That gun is a lot of fun.

All of the assault rifles feel strangely under-powered compared to the other weapons, possibly because you can dual-wield pistols and submachine guns and shotguns are just insane at close-range, especially the fully-upgraded No Country For Old Men one.

I do like the disintegrator rifle, though. Even with upgrades it's too slow for enemies that are actually a threat (especially since there's no damage upgrade for it), but it two-shots portals, has unlimited ammo that rapidly regenerates and the one-hit kill animation on scrub enemies is cool as hell.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
With all this talk of secret vehicles, is it possible to get a regular VTOL again, or any of the army vehicles? I know that tanks/etc show up during Mayhem activities and STAG equipment shows up in a certain somebody's loyalty mission, but you can't save vehicles during either of those.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Klyith posted:

The army helicopters still spawn on the army island, and now you can actually customize them in a gateway's menu. But disappointingly, after you recolor a Tornado to saints purple it only uses the custom colors when summoned from the gateway. In the Hub's vehicle delivery, it still summons in generic beige.

IdolNinja's cheats mod has codes for a ton of SR3 vehicles, including the preorder Saints VTOL. They're all still in the game.

Yeah, I got the army helicopter, but I want the VTOL!

PS3 so no mods for me, either. Ironically, though, I haven't had all the bugs PC users seem to be experiencing even before the patch :shobon:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

PureRok posted:

I have no idea what you're talking about. I've been playing GTA V nonstop for the last 8 hours and I think the driving is wonderful. Considering how bad the driving is in SR, I don't think there's much room to complain, anyway. GTA IV and V have much better driving. Maybe the people you watched are just bad at the game.

I haven't played GTAV yet, but as someone who is finally getting around to The Ballad of Gay Tony, the driving in GTAIV is awful. I mean, yes, it is 'better' in the sense that it's realistic when you can't just drift into a turn at 90mph a la SRTT or SRIV, but it's also not fun at all in a game primarily about running from the police. I would rather my driving be fluid and responsive then to have my car realistically come to a dead halt and spin out the moment I hit anything larger than a trash bag.

Also, just catching up on this thread...I missed free GATV? drat. I would never buy it because there's also more than enough clothing in the game as-is (and I prefer the regular clothing to the robot hooker outfits/etc anyway) but the knife gun could've been good for a laugh. Ah, well.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I kinda wish they had a way to turn superpowers off for a bit (on PS3 so no mods). Just started a new game with the British boss, gave him a hoodie and a gas mask and just had him go from Planet Zin to Planet Zin, robbing each and stealing cars, taking hostages, essentially anything to get away. It was fun as hell, especially set to the K12 station :)

Being able to zip halfway across the map somewhat lessens the danger.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Congrats to IdolNinja, you definitely earned it :golfclap:

I was playing earlier, still pretty early on with my new British boss (haven't even done the naked escape mission yet) and I stumbled across a secret that's probably old hat to the majority of you but I found delightful. On the star island with the statue there are two little four-wheelers tucked away behind some trees near one of the points. At first I was sombered by the fact that the island was some sort of homeless village, but soon enough I was flying all over the little hills and pathways on one of the four-wheelers.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Kind of a weird question, but I've set down SRIV until non-costume DLC comes out and was holding off on GTAV until they fix what sounds like some serious bullshit (the stock market and garages are broken, apparently), and was considering giving Sleeping Dogs a try to get my open-world crime fix. My question to anyone who's played it is, is it closer to a GTAIV or a SRTT? Like, not only in terms of general fun, but are there lots of side activities and character customization? Is the driving and combat handled 'realistically' (read:taking a turn at anything over 10mph guarantees a crash and you can die from a few gunshots) or will I be drifting all over the place? Do I play a sad sack who goes bowling with his cousin, or worse, a sad sack who rides a motorcycle and apparently only owns the one jacket?

I thought I'd ask here since all the professional reviews on metacritic bring up bullshit I couldn't possibly care about (there's a morality system! something about voice actors!) and all the user reviews read like they were written by seventh graders, and if I asked in the GTA thread someone would call me an idiot baby for not liking the way cars handled in GTAIV :(

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Action Tortoise posted:

It's more fun to drive in Sleeping Dogs than GTA V, and you don't need Bullet Time to be good at races. I think the developers did Mod Nation Racing so they know how to make a fun arcade-y racing game. Combat is inspired by the Arkham games but it's got enough originality to distinguish itself. Guns are a rarity but the shooting is pretty robust. There's light free running and platforming in certain missions. Unlike GTA you can find consumables everywhere and they'll give a passive bonus after you take them.

The characters in the game are decently written. Initially everyone feels like a caricature but their personalities are compelling. There's probably only one character I didn't care for, and that person never really got any attention until the end. You can do beat cop missions when you're not doing undercover work.

Okay, yeah, this was kinda what I was looking for. Though it's a little disappointing to hear that guns are rare because impromptu stand-offs own, it sounds like having a melee combat system that's more nuanced than "only exists to smack around pedestrians" a la GTA and "instant crotch-slamming win button" a la SRTT and SRIV might make up for it. And really, for like $19 on amazon it seems like a good deal. Thanks, Action Tortoise and others!

EDIT: Oh poo poo, it's $12 on PSN. And there's a demo. I'm apparently a dumbass :ohdear:

Babe Magnet posted:

Also just a quick head's up concerning your issues with GTA5: The online stock market (there's an offline one, too) is going to be down until Social Club stops making GBS threads itself, which won't happen soon because GTA:O is using the Social Club servers and that hits in about a week or so, and the garages were never broken in the first place. They work a bit differently now, and the lack of prompting regarding the change made a lot of goons cry out "broken" before they knew what was actually going on.

Wait, so your saved cars are supposed to vanish at random if you park them somewhere and walk away, because that seems to be the common complaint :confused:

Wolfsheim fucked around with this message at 04:58 on Sep 24, 2013

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
So at the suggestion of this thread I finally picked up Sleeping Dogs, and after all the tutorials missions were done the first thing I did was buy some neon orange pants and meet an old woman who had me drive her car into the ocean to commit insurance fraud.

What I'm trying to say is, thank you.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I was kinda on the fence with Dominatrix, but welp.

Is it too late to grab the season pass?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

IdolNinja posted:

We're in the process of exposing more of the internal C functions to lua so we can actually make mission replay work. It is most definitely coming.

When you say 'we' do you mean as a modder or as a Volition employee and this is realistically something we'd see officially available down the line?

As a console player, I can only hope :shobon:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I finally ran into Genki...an hour into a new game, before I even picked up the basic super powers. He hosed me up in about thirty seconds, via stunlocking me with a ground-pound and then hurling a car at my face with telekinesis.

Thanks, SRIV :argh:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I know people hated Escort in SR2, but I never had a big problem with it, and I loved all the little banter between the clients/prostitutes.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
In this thread or one of the older SRTT ones, someone made their boss the Nameless One, and now that I'm actually playing PST it just seems like such a perfect match; murky past, ability to shrug off injuries that would kill another man, affinity for snapping necks, eventual ability to lay waste to all around him with godlike powers...the perfect gimmick playthrough?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

MassRafTer posted:

In what world did GTA V get a "tepid" critical response?

Heh, that was going to be my response, word-for-word. Didn't it sell literally the most copies of any video game in history and get a stream of 10/10 reviews?

Maybe he means GTA Online.

Shindragon posted:

Dont' start this GTA v.s. Saints Row poo poo again. I enjoyed GTA V for what it was and I enjoyed Saints Row for what it was. Saints Row was horrible at trying to be like GTA. When it became it's own thing it was beautiful.

I kinda agree with this, though SR2 is still probably my favorite, and that game really just took the design philosophies that made San Andreas great (big open world filled with secrets, crazy customization and random fun stuff to do) a few steps further and dropped the serious storyline about respecting your family in the hood or whatever.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
The chop shop was pretty crappy, but I really liked the assassination challenges in SR2. All the little tricks and stuff you had to do to get the target to appear, and the reward was actually...rewarding. It was decent in SR3 also, though I never finished it.

Kinda disappointed in SR4 when they just turned it into another 'fight someone with superpowers' activity.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

RandallODim posted:

Crowd Control in 2 was great, because drunks would drop their 40s when you take them down, and then you just start getting ripped off a silly amount of malt liquor while still trying to stop crazy fans from attacking your client. Drunkenly chucking someone off a building for the crime of wanting an autograph will always be one of my favorite Saints Row 2 memories.

I forgot about Crowd Control. Man, throwing people into airline engines was the best. The activities in 3+4 lacked a lot of the same spark.

Similarly, the newer engine is worlds better at combat, but I hate that it lacks all the little touches, and I'm not just referring to a better world space. Things like shootable oxygen tanks, female cops, the way you would execute human shields in various ways depending on what weapon you were holding (not just the neck snap all the time), the different levels of individual crib upgrades you could switch to (and actually downgrade to if you liked having a stripper pole and lovely unpainted walls), the different fighting styles you could switch to...man, I think I need to repurchase SR2 for my PS3.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Crappy Jack posted:

Right, in SR2 all NPCS are made with the same character creator as the player, so it's just a matter of setting the ranges that sliders can be in for different "factions" of NPCs, whereas every NPC in 3 was handcrafted. Simple as that, it's not some Political Correctness Gone Mad thing.

I kinda wish they'd done it the same way in SR3 to be honest. SR2 had a lot more interesting NPCs and got a lot of mileage out of that clunky, ugly character generator. I still laugh when I think about the barbershop quartet that would appear outside of the frat house in SR2.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I actually just bought SR2 on a whim from the PSN, because I was feeling nostalgic for GTA:SA but SR2 was actually $5 cheaper (the regular version, I'm not wasting money on the crappy Tera Patrick DLC) so I figured why not get San Andreas' spiritual sequel instead?

I forgot how goddamn clunky this game is, but man is it still a gem. The body/clothing/crib customization options make the sequels look like baby-time frolics, and oh how I've missed the original Female Voice 1.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Man, if you didn't like the Saints of Rage bit in SRIV I don't even want to know you. Also weird to say exploration wasn't rewarded in SRIV compared to SRTT since they blatantly went out of the way to add neat collectibles that made zipping around worthwhile, whereas in SRTT they had the doll/cash crates and autographs, both of which just gave you some money :geno:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I don't like the alien weapons too much (and the only aesthetic options being generic or purple doesn't help) but I love the disintegrator that you use to kill Veteran Child. I upgraded and rolled with that thing the rest of the game, vaporizing scrub after scrub.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I actually really enjoy the combat of SRIII, as it really narrows down the run-and-gun style that is clunky in SR2 and is pretty much abandoned in SRIV for zipping around everywhere. It's just unfortunate that the plot and pacing are so schizophrenic that you practically need to follow a guide to make it work.

That said, SR2 has so much more going on in every nook and cranny that it really does still hold up just from the sheer amount of content, roughness of the gameplay aside. It's easily the Morrowind to SRIV's Skyrim.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Mokinokaro posted:

Except for the mission design. SR2 is extremely padded with some very dull missions.

To be fair, all open-world crime game missions are 80% cutscene->drive to place while listening to characters talk->kill thirty people->repeat. SR2 is just great at making those cutscenes match the silly tone of the rest of the game.

My Lovely Horse posted:

I don't think it's all that bad. It has pretty huge issues, but all you really need to know is:

a) in the cutscene after your first big choice, they're on the way to the funeral; only one option actually tells you this
and b) a little bit about plot structure: each of your new friends has 2-3 activities given as missions before their actual story missions start. With each one, when you hit a mission that's just a cutscene, that's when you know the next one's where things kick off.

It was just setup in a weird way, like how you have the mission to do Tiger Escort for Angel and the reaction to that (literally just you going back to his gym and saying "A loving TIGER?") is it's own separate mission, so if you decide to jump between all the different mission chains you can easily gently caress up the joke by not getting to the punchline for a few hours because you decided to dick around with Zimos instead.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Sorry, fat Silver Surfer or bust

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

circ dick soleil posted:

Kinzie always creeped me out because it's pretty clear that she's been idealized by the developers, so it's weird that she's portrayed as an emotionally vulnerable teen. Her crippling social anxiety also seems to conflict with her apparent inability to ever refuse sex.

Did you really bump this thread just because I favorably compared SRIV to GTAV in the other games' thread, specifically citing the overt misogyny?

Why do you hate fun circ? Why do you hate fuuuun :emo:

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