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Jastiger posted:Speaking of which, where can I find Icewind Dale for cheaper and is Planescape: Torment the same company?
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# ¿ Sep 10, 2013 17:54 |
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# ¿ May 18, 2024 04:33 |
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Alouicious posted:Wow it's like the two quotes prove each other oh christ oh poo poo oh gently caress oh The kind of person who writes reams of Doctor Who/Supernatural fan fiction would never in a million years say "who the gently caress cares what's official canon?"
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# ¿ Sep 28, 2013 17:58 |
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If the loading times in dragon Age were anywhere near as long as the loading times in Mass Effect they'd loving better look good
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# ¿ Sep 28, 2013 19:54 |
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steakmancer posted:Then, if you compound the fact that this character is voiced and based off the appearance of Felicia Day
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# ¿ Sep 29, 2013 02:55 |
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Pick posted:Then set aside the examples and answer the question like I've asked: When your friends are going to do something harmful to themselves and potentially others and cannot be dissuaded, do you continue to support them, why or why not? That is the crux of Merrill's arc and it's why the arc is interesting. Would you rather face the inevitable at her side, optimistically, or disparage her and try to play damage control, or refuse involvement entirely? The game gives you the choice!
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# ¿ Sep 29, 2013 20:34 |
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Barudak posted:Seriously, I would buy Dragon Age 3 straight up if for every dialog option I could take the Laconic route.
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# ¿ Nov 9, 2013 05:02 |
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dog kisser posted:Yeah, no, those quotes are funny and y'all are stick in the muds. if nothing else they're 100% pure unadulterated Bioware
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# ¿ Jun 7, 2014 19:04 |
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They probably didn't implement it because people would stumble on the option by accident and end the game early with no prior save to load so they could carry on as normal, and then they'd complain online.
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# ¿ Jun 30, 2014 02:52 |
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Hell there was an interview with the head of Obsidiab a while back where he said they showed the game to Lucasarts early on and they really liked it and said they'd give it a few extra months in development to fully live up to its potential. Sadly they didn't put it in writing and ended up changing their minds.
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# ¿ Jul 2, 2014 13:38 |
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It didn't feel good to me, because I melted him into a puddle of goo with my laser rifle and then had to watch him come back to life for his Epic Death Scene.
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# ¿ Jul 5, 2014 01:06 |
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Vitamin P posted:Bioware are very clearly using LGB(no T I've seen) as a branding device now though. Yeah but, so?
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# ¿ Jul 5, 2014 03:02 |
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Calax posted:The problem is more that the game tells you "THIS IS THE GOOD ENDING!".
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# ¿ Jul 28, 2014 05:15 |
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BrianWilly posted:Has there been any new information on mounts? I wanna ride a bear. They're Canadian, there's precedent:
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# ¿ Aug 30, 2014 16:46 |
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Darth Windu posted:HR definitely had worse dialogue than either DA game Yeah, rip.
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# ¿ Sep 2, 2014 00:47 |
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caleramaen posted:The thing with that was that ME2 had to have a fairly complicated system to transfer over the ME1 faces. So when they made ME2 they created a new system that gave each facial feature a unique code. ME3 simply imported that code. But ME1 faces that hadn't been modified didn't have a code. I was actually able to import my ME1 character because I'd changed their hairstyle in ME2, which allowed the game to assign the face a code. So as long as you had your character from ME2 all you needed to do was start a new game with them, get to the face editing part, choose your old face, make a change and then reverse the change to the face and you had a code which you could write down and input into ME3. It's a silly workaround that shouldn't have been necessary, they should have just set ME2 to automatically give all faces a code. You can't make a change to the import face in ME2, you can import it exactly as-is or rebuild it from scratch.
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# ¿ Sep 2, 2014 16:36 |
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Geostomp posted:If you can somehow manage to properly defend the Starchild, Cerberus devolving into Space Cobra, and every wonderful moment with The Only Child in the Galaxy, then I might concede you have a point.
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# ¿ Sep 22, 2014 04:00 |
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Knuc U Kinte posted:If Bioware had any balls, the final confrontation with the Illusive Man would have been a 15 minute conversation battle where you attempt to make him see your point of view through careful selection of argument instead of Did you choose the special magic coloured option at the start of the game. If so, congrats, you win the conversation. At least that would have made the lack of a final boss more palatable. It would have been better if you could shoot him at any time. Press the fire button at any time and he dies but you can maybe get a better result by talking him down. As it is the best result is when the game lets you shoot him anyway.
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# ¿ Sep 22, 2014 12:03 |
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# ¿ May 18, 2024 04:33 |
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Too soon But hey his daughter's a decent game writer, so there's that.
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# ¿ Sep 27, 2014 16:20 |