Why are these not growing? am I doing something wrong?
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# ¿ Dec 6, 2013 01:52 |
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# ¿ May 14, 2024 16:42 |
Enzer posted:What plant is that? Some people are reporting that there are a few (carrots, nanomelons and like, one or two others) that are not growing.
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# ¿ Dec 6, 2013 02:27 |
poo poo, seeds don't scan anymore? I hope things other than wheat will drop more than one seed now then. EDIT: And if my experiments in growing chilis on my ship pay off, does anybody know where to find some rice?
Zereth fucked around with this message at 10:27 on Dec 6, 2013 |
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# ¿ Dec 6, 2013 10:24 |
crowfeathers posted:Go to an Avian airship and summon it there.
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# ¿ Dec 6, 2013 11:01 |
Techs are in High-Tech Chests, and a slightly different color thereof than the ones which show up in Apex facilities sometimes. EDIT: Also are you guys sure the gravity bubble thing is infinite? It makes my energy bar go down when I use it, but I haven't bothered trying to run it out yet.
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# ¿ Dec 6, 2013 11:24 |
IAmTheRad posted:They seemed to have fixed the 3d printer. You can no longer print seeds... Actual wheat not so much. Oh well, these hundreds of eye-melons will feed me for a long, long time. (go try chopping down an eyeball forest sometime.)
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# ¿ Dec 6, 2013 11:35 |
Section Z posted:It's a very good thing Wheat and Feathercrowns can grow on your ship. Several in game days have passed on my starter world and Wheat, Feathercrowns, nor the Pepper looking plants I first found ON that planet have grown at all. OwlFancier posted:It just occurred to me that I will no longer have access to my keytar when the saves reset...
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# ¿ Dec 7, 2013 06:33 |
Zereth posted:I've noticed that sometimes it seems like if you leave a planet with partially grown crops, they'll be fresh ungrown plantings when you return. I need to test this more thoroughly. EDIT: Switching planets also did not revert the growing status. Zereth fucked around with this message at 07:54 on Dec 7, 2013 |
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# ¿ Dec 7, 2013 07:50 |
I found an Avian village myself. Some of the inhabitants were rather rude. I have no idea what this person is talking about, there were no Florans in town. And I think something is off with the code for placing plants...
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# ¿ Dec 7, 2013 15:15 |
Nastyman posted:Fall damage is weird, it seems to be tied to sudden changes in momentum rather than any kind of impact. If you fall far enough and double jump or activate the gravity bubble, you still take fall damage.
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# ¿ Dec 7, 2013 18:04 |
Nastyman posted:Not always, I've taken fall damage in midair by using it while still several screens away from the ground after jumping from an asteroid.
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# ¿ Dec 7, 2013 19:16 |
Mage Ham posted:In addition, however, expand the function of the 3D Printer: allow the player to scan in dirt, stone, and so on. This way the player still only needs one 'sample' of a given material variant, and can then (ideally at a minimal or nonexistent pixel cost, or via 'trading in' generic material), replicate more. Vib Rib posted:I'm pretty sure they were never intended to be printable. You get more seeds from farming. You don't need to print them.
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# ¿ Dec 8, 2013 10:37 |
dis astranagant posted:If you can find a frog merchant you'll never need torches again. They sell oil lanterns for 15 pixels to go with their 10 pixel bombs.
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# ¿ Dec 8, 2013 11:37 |
Unbound posted:Thanks! Looks like I need a few more pixels now. How long until I can get some guns? The sword and board thing is really cool, but now I want firepower.
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# ¿ Dec 8, 2013 11:39 |
Bo Jackson posted:Just played for awhile with some friends, and at some point my buddy spawned a level 20 robot boss thing that we could barely scrape and could kill us instantly. Luckily, he had the bright idea to surround the robot with dirt, allowing us to poke at it with our tridents without even being touched (apparently dirt is his only weakness). Feels kind of bad loving with the game like that, though.
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# ¿ Dec 8, 2013 11:56 |
You know I can't help but feel like smelting glass is a bit slow. Other things too but glass is the one you're gonna have a LOT of to make.
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# ¿ Dec 8, 2013 15:29 |
Overdrift posted:One solution to make settlement building more appealing would be to restrict NPC spawning to planetside, and maybe shift some essential components to their shop, or make them some crucial part of the tech tree. If they also included a requirement to feed and keep them protected, perhaps with mercenary NPCs, it would make base building a lot more interesting. Maybe if you could A: grow plants while not on the planet, and B: grow something to process into useful quantities of fuel, but as is...
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# ¿ Dec 8, 2013 17:00 |
Varinn posted:I actually preferred the idea of keeping all items of the same type (fine sand, dry dirt, dirt, sand, stone) in a separate single category for each one, and as you find colors it unlocks them to be used, while keeping the overall count a shared number.
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# ¿ Dec 8, 2013 18:23 |
Geomancing posted:Very, very much so. Avians and humans get along really well, talking to Avians as one yourself has different dialogue than as any other race, item descriptions are race-specific, it's great. For example, in an Avian tomb, a Human will see a rabbit-shaped sarcophagus and say 'Oh look, a bunny, how cute!' and an Avian will say 'This is the tomb of a criminal or heretic. It signifies that even in the afterlife, the dead will never fly.'
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# ¿ Dec 9, 2013 04:02 |
Onean posted:They give you plenty of warning before attacking you though. And probably instantly murder you because of how armor works right now. Section Z posted:Again, I'm of this mindset. Don't build a log cabin out of planks, you might need all the unrefined wood to make a single one way trip! And that might be all the trees you find! Weirdly, packing it down makes it take up MORE space, but I'm not complaining that you get more refined building material out of raw stuff in general here. Zoe posted:Is there some reason everyone is using wood for fuel instead of coal? That's a human, right? Wow, that is a massive contrast compared to the "actually kinda knows what they're doing" of the Hylotl.
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# ¿ Dec 9, 2013 04:50 |
XboxPants posted:They also have some different food tolerances, though I'm not sure if that's implemented yet. I.E., only humans can properly handle chiles, only florans can eat oculemons, coralcreep for hylotl, etc. I also fed myself mostly on oculemons, so if that is implemented it's not fully implemented. And I personally am using the character wipes as an excuse to see what all the racial personalities are like. Different race every time.
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# ¿ Dec 9, 2013 21:35 |
You know what I'm really gonna miss in the wipe? Banana.
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# ¿ Dec 9, 2013 22:30 |
Umberger posted:I think they're keeping it incredibly simple just to keep everything mod-friendly ranging from "hey I want the matter manipulator to be a little more effective" to "I'm going to completely revamp this game and turn it into Dark Souls". Depending on the complexity of the tools, they'd then have to release a user friendly version with documentation, tutorials, etc. It might not be a bad thing that it's all text files at this point.
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# ¿ Dec 9, 2013 23:29 |
Section Z posted:Disclaimer: I was also playing in a boring, no spreadsheets let's check out these nearby T1-3 worlds first just to be safe fashion. The upcoming patch should change all this, though.
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# ¿ Dec 10, 2013 01:23 |
The Meat Dimension posted:Dumb question, is there anything more to interplanetary travel then filling your starship up with coal and entering co-ordinates? Do you have to fully fill up the tank?
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# ¿ Dec 10, 2013 02:18 |
Roland Jones posted:Yeah, if you're looking for pacifists, it's the Hylotl you want. The Florans are downright villainous. Also when hitting vases gives you money. No really, one of the comments for some type of vase or other is "These things have made me a more violent person." as a Hylotl. DelphiAegis posted:So it's more accurate to call them Omnivores. Basically they're Predators, but more adorable.
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# ¿ Dec 10, 2013 07:29 |
Lemon King posted:Ohgod, starting areas can be scary now with big creatures.
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# ¿ Dec 10, 2013 13:37 |
Has anybody found a Teir 2 airship?
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# ¿ Dec 10, 2013 14:09 |
Aurain posted:God, I hope there's more coal on the neighbouring planet to my starter to leave the system.
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# ¿ Dec 10, 2013 14:13 |
MoonwalkInvincible posted:I'm surprised so many people were using wood to fuel their ship. It's both the more rare and more valuable resource (unless you just like to scour forest planets you're never going to return to and ruin its aesthetics, I guess)
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# ¿ Dec 10, 2013 15:10 |
nerdz posted:This is what you're doing "wrong". I say wrong because as of now, underground is way too barren to be worth it besides minerals. I really wish they gave us more reasons to go underground. You probably worked way harder than me, who spent 30 minutes running across the surface of 4 small planets and getting easy drops and merchants. Currently the game rewards too much this kind of approach, which I like, but I'd really like if the "really good stuff" was better hidden (or better yet, even better than the good stuff we get at the surface). After the torches I needed to make to explore I didn't have enough coal for more than a jump to Beta sector then another jump to a different planet in the same system, though. I even found a tech just sitting there in a chest somewhere! (it was yet another double jump.)
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# ¿ Dec 11, 2013 11:37 |
MoonwalkInvincible posted:gently caress birds, man. Maybe this is an overreaction to the "summon boss on top of Avian ship" thing?
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# ¿ Dec 11, 2013 13:58 |
Hmmm. This miniboss I just killed on a tier 3 planet dropped an "uncommonteir2shortsword".
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# ¿ Dec 11, 2013 18:29 |
Genocyber posted:Yeah it seems now that random loot is pretty garbage. I could either use my crafted level 1 weapon with 20 dps or this lovely sword from a miniboss that has 10 dps.
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# ¿ Dec 11, 2013 18:33 |
MoonwalkInvincible posted:I'm not positive but I think that might be a descriptor for its appearance rather than the quality. Everything I've found in any sector that wasn't "crappyweapon" (or whatever the rusted ones are called) was noted as tier2. Some were poo poo by tier 1 standards and one of them is easily one-shotting everything that isn't a boss (and is fast).
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# ¿ Dec 11, 2013 18:40 |
Can anybody explain what I'd tweak to make it so I can make torches out of wood and tar? Because I have quite a lot of it but not that much coal, and I'm pretty sure some tar on a stick would burn just fine.
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# ¿ Dec 11, 2013 22:07 |
Funkysauce posted:I think we're (me, my wife and my friend) playing the game wrong. We've sat on the starter planet and have built a 3 story house. We keep decking it out and haven't bothered to go elsewhere yet. We're so attached to our nice house and ample supplies of basic goods. We've even got a decent farm going.
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# ¿ Dec 11, 2013 22:10 |
Kyrosiris posted:If you want to just hard-edit the files instead of making it a mod, change C:\Program Files (x86)\Steam\steamapps\common\Starbound\assets\recipes\starter\plain\torch.recipe, line 4, "coalore" to "tar".
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# ¿ Dec 11, 2013 22:23 |
peepsalot posted:There's a head accessory slot though, could just make it a headlamp band. that works in conjunction with your armored helmet. Or maybe that's a neck slot? Only thing I've found so far for that slot was a sort of neckerchief.
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# ¿ Dec 11, 2013 23:32 |
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# ¿ May 14, 2024 16:42 |
Purple Prince posted:Chef Spawner and Shroom Chest. I'm guessing the blueprints just haven't been implemented yet?
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# ¿ Dec 12, 2013 13:55 |