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I have a couple of questions: Are the medieval mods updated for 1.4? Are there xenotypes for more classical fantasy races now? I already downloaded a mod that makes xenogenes transferrable and would like to play a rimworld medieval fantasy game with magic being replaced by psycasts.
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# ¿ Oct 31, 2022 01:43 |
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# ¿ May 1, 2024 16:18 |
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yes, but I don't want to use it for a change.
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# ¿ Oct 31, 2022 01:48 |
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Griz posted:
Wait, inbreeding is a thing now?
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# ¿ Dec 3, 2022 19:49 |
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As an aside, can ideologyheads help me with a question? Is it possible to create different ideoligions for slaves and masters? I want my nobles fat and pampered while the slaves prefer rough and ascetic lifestyles?
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# ¿ Dec 4, 2022 15:47 |
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eh, I like their stuff for a low tech playthrough.
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# ¿ Dec 23, 2022 17:21 |
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marumaru posted:possibly controversial opinion: most of vanilla expanded is total rear end counterpoint: I like giving my colonists boots/shoes to wear.
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# ¿ Dec 23, 2022 20:29 |
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silentsnack posted:that counterpoint (aside from being subjective) doesn't really dismiss the core complaint most people have, is the thing. You can simply use the mods a la carte and ignore the bloat.
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# ¿ Dec 23, 2022 20:34 |
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the vanilla weapons expanded mods work with Combat extended?
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# ¿ Jan 7, 2024 04:50 |
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how do the vehicles mods work with CE? honestly as fun as the vehicles are, I might just drop it for a VFE+CE playthrough.
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# ¿ Jan 7, 2024 06:31 |
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Ms Adequate posted:Big dinos have absolutely incredible hauling capacities, enjoy being able to caravan half a base around on a whim! we have cars now.
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# ¿ Jan 15, 2024 02:18 |
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look, I worked hard on my modlist. You can't tempt me with dinos now.
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# ¿ Jan 15, 2024 05:27 |
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speaking of which, are there submods that add things like horse drawn carriages?
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# ¿ Jan 15, 2024 05:33 |
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Ms Adequate posted:Oh I played the poo poo out of the arcade game of this back when I was a kid! thank you so much. Now as long as the mod works fine with giddy up I should be good.
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# ¿ Jan 15, 2024 08:21 |
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Taeke posted:I watch Adam vs. Everything for the challenges and super optimised vanilla runs. He plays without pausing so that might be up your alley. mr samuel streamer puts the story generation in rimworld.
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# ¿ Jan 29, 2024 04:41 |
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Mzbundifund posted:You telling me a shrimp fried this save?
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# ¿ Feb 3, 2024 12:32 |
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if you are getting so mad at pod drop raids why not disable them?
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# ¿ Mar 4, 2024 20:36 |
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worm girl posted:I hope this one adds new music. I missed that in Ideology and Biotech. what music mod.
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# ¿ Mar 12, 2024 21:16 |
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Mzbundifund posted:P-music, it’s really good and fits the original soundtrack well. Great if you’re tired of the OST but want something thematically similar. thank you!
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# ¿ Mar 13, 2024 04:52 |
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OwlFancier posted:The odd thing about mechanoid water raids is that apparently they can spawn from any water, so if you have a pond it might be full of infinite mechanoids. no it has to be a river or the sea/ocean.
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# ¿ Mar 15, 2024 04:37 |
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so whats the medieval mod everyone uses.
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# ¿ Mar 16, 2024 08:13 |
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Kestral posted:Medieval Overhaul. I’ve used it a lot and quite like it, but I’m also a modding fiend who will go to great lengths to set up the scenarios I have in mind. yeah I was considering doing a spooky medieval run of the game once the new DLC came out. Now that VFE:M is out of the list I might have to wait a while.
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# ¿ Mar 16, 2024 08:53 |
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QuarkJets posted:I don't think that there was much bloat in Medieval in the first place though. I guess they can drop wall torches since those will be in the base game soon. It felt light because vikings was it's own mod. Oscar aint no Slouch posted:So I've found a neat mod combo going to deal with the absurd suicidal raids that push you toward building killboxes problem. Yeah but does it work with combat extended? Tankbuster fucked around with this message at 08:25 on Mar 17, 2024 |
# ¿ Mar 17, 2024 08:21 |
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they aren't getting rid of pirates are they?
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# ¿ Mar 17, 2024 08:32 |
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maybe you are just that mad at warcaskets.
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# ¿ Mar 17, 2024 09:18 |
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Warcaskets were a sad necessity until vehicles were invented on the Rim.
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# ¿ Mar 17, 2024 18:13 |
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mmm, mystery meat.
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# ¿ Mar 24, 2024 07:38 |
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BattleMaster posted:I started a game with the researcher start and an ideology using only the Dehumanize Yourself and Face to Bloodshed meme. I got the cube and it was cute for a while but it stopped being cute yeah it became the cube
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# ¿ Apr 12, 2024 16:07 |
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so what Vanilla Expanded mods apart from medieval aren't done yet?
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# ¿ Apr 12, 2024 16:57 |
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vikings and health are being discontinued alongside medieval.
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# ¿ Apr 12, 2024 17:16 |
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they changed pawn rendering to work on a different core so I am not going to be using older mods that add hairstyles for a bit.
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# ¿ Apr 12, 2024 20:50 |
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someone doing a good playthrough of the new content? need to get good.
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# ¿ Apr 14, 2024 02:55 |
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Danaru posted:What mod is this I lost it dubs mint menus.
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# ¿ Apr 14, 2024 22:34 |
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when using CE, I started bringing MG ammo for my gunner on the rest of the squad and using them for flanking.
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# ¿ Apr 15, 2024 20:44 |
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Is it safe to add VE mods that have been updated?Oscar aint no Slouch posted:I decided to try my hand at fixing up an abandoned mod that I really liked (and it looks like I'm the 4th in a line of code janitors for this thing breaking between versions) so if anyone cares here is realistic planets for 1.5 https://steamcommunity.com/sharedfiles/filedetails/?id=3225521979 `Thank you for this. Does it work with the mod that makes the map look prettier?
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# ¿ Apr 18, 2024 08:38 |
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Oscar aint no Slouch posted:yes it will work out of the box with it, but that mod has yet to get its own 1.5 so it's a bit buggy right now thank you for the forewarning and recommendations. isndl posted:Depends on where you draw the line on 'safe', I suppose. The game won't crash but there are all sorts of weird small bugs that can pop up. aww, I wanted darkleather boots.
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# ¿ Apr 18, 2024 10:11 |
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I know well enough to not add mods after starting a run. What is the mod people use for forcing certain xenotypes to certain factions?
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# ¿ Apr 18, 2024 10:33 |
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Danaru posted:Whoops I missed this, yeah it's LWM Deep Storage, the original isn't updated but there's an unofficial fork until it does are you using ogrestack with that?
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# ¿ Apr 21, 2024 05:02 |
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# ¿ May 1, 2024 16:18 |
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Kris xK posted:Yeah I really want to do a medieval run but Rimworld is so designed around electricity and advanced tech that I gave up and just did a warhammer 40k run which is basically the same thing thematically but with power armor. there were enough mods to do a medieval run even before 1.5
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# ¿ Apr 23, 2024 10:01 |