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Eldiran posted:So, I don't know if this is a good place for this or not, but this is pretty much the closest to an active Boatmurdered-related, gaming-related thread I can find. So -- I made a game based on Boatmurdered! I'm having fun with this! But the longer I go without seeing an elephant, the more confused and terrified I get
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# ¿ Mar 24, 2014 18:36 |
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# ¿ May 12, 2024 03:13 |
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Internet Kraken posted:Okay yeah if there's a path into your fort and invaders aren't gunning for it something has definitely gone horribly wrong with the pathing. You guys want to solve everything with magma. I had an idea for a broiler room. Floor made of steel grates, two reservoirs of magma and water directly beneath separated by a magma-safe floodgate. When the invaders step on the pressure plate, the doors seal and the floodgate opens.
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# ¿ Mar 30, 2014 23:13 |
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0lives posted:As far as I know, steam doesn't hurt people like it used to, now it's just a gentle cleansing. You could put your dwarves in the steam room instead, maybe they'd like it! A sauna room just doesn't have the same appeal
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# ¿ Mar 30, 2014 23:30 |
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Lareine posted:I had a siege recently and did pretty well although a poo poo-ton of dwarves got injured. Too bad nobody seems to care and would rather pick up goblin clothes than recover wounded dwarves. They get around to it eventually but to speed things up, I thought I might cause a few cave-ins to knock them out. I make a minor 1-square cave-in but THIS time, it goes horribly wrong and the miner AND the injured dwarf AND her baby all end up with broken spines. WHOOPS. I wish that was a DFhack option. Knock fools out so that they can be properly hauled to a bed. Speaking of medical quirks, since when has "Murky Water" been a thing? I thought getting water from a well automatically purified it even if the source was a muddy pool. Apparently it has to be either running water or from a pool two-tiles deep, or you get this nasty crap that gives dwarves bad thoughts and increases the chances of infection if you use it to clean someone.
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# ¿ Mar 31, 2014 18:55 |
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Nietzschean posted:Do it anyway. So what if the individual traps do insignificant damage? Just make more of them! Sure, you might want a few real traps thrown in to ensure they don't actually live through your trap tunnel, or a military squad to kill them if they do, but "not enough damage" is a problem that will resolve itself if you just keep adding the bones of every slain enemy to the arsenal. Having a lot of bones lying around is something you want to avoid anyway in Masterwork. loving Necromorphs. Doubly annoying because I didn't care for Dead Space, so having that dumb poo poo shoehorned in added insult to injury. Triply annoying because the way you're "supposed" to solve the problem, Sacrificing a dwarf to Armok along with the Marker, didn't actually work for me due to a bug. So I had to sit there at 1 FPS while 300 of the little bastards came scuttling out of my bonehorde into the waiting arms of my military. Henceforth, all corpses get a magma bath.
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# ¿ Mar 31, 2014 19:04 |
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Baudin posted:Make a staircase to Heaven Think of all the adamantine that must be up there. I bet they pave the roads with it.
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# ¿ Apr 2, 2014 23:27 |
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You can neuter pets and animals in Masterwork. It's so obviously the practical solution to cats that I don't know why Toady hasn't implemented it; it's not like animal trainers have much to do at the moment.
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# ¿ Apr 13, 2014 02:48 |
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DrMelon posted:The succession is avenging the untimely death of the previous player and/or taking over worldgen sites to make a warlord bandit civilisation composed entirely of adventurers. Then you could upset the civ in fortress mode and try to survive the pummeling of adventurers. Have people gen adventurers and have them travel to a remote site, without using fast travel, and document the journey. First seven adventurers who make it there get to be the first seven dwarves/overseers of the first DF2014 succession LP. So sort of like the Amazing Race, only with dwarves.
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# ¿ Jul 29, 2014 22:38 |
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Rather than having three masons, it's better to have one Mason's workshop that only your best mason can use. This is solely to make quality furniture on demand. Then you have 5-10 Mason's workshops that your best guy isn't allowed to touch, all set to produce rock blocks on repeat. Any dwarf without a useful profession is sent to the sweatshop. It gets rid off all the loose rock lying around, produces tons of blocks for constructions and megaprojects, helps boost the workers' attributes, and makes it more likely your next artifact will be a useful piece of furniture instead of a wooden scepter.
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# ¿ Aug 10, 2014 05:12 |
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Prop Wash posted:The other advantage of masterwork iron ammo over weapons is that weapons can't be encrusted with gems, but ammo can! Wha...? I didn't know that. So you can't put a gemstone in the pommel of your masterwork longsword, but you can bake that poo poo into arrows that will inevitably be wasted plinking at some Kestrel Man? I can just see it now. "A thief! Protect the horde from skulking filth! Shoot diamonds and rubies at him until he goes away!"
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# ¿ Aug 19, 2014 04:18 |
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The only part of Dwarf Fortress that feels impossibly obtuse at the moment is the military system. Getting guys equipped, trained, and into a fight is way too difficult, with dozens of dumb little bugs and idiosyncrasies that exist solely to trip you up. It used to be so easy too. What the hell happened. Minecarts are similarly obtuse but they're a purely optional thing, I've never had a fort that needed minecarts since I've usually got 100 losers at any time whose only means of self-fulfillment is to haul blocks.
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# ¿ Dec 9, 2014 01:19 |
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Alehkhs posted:I do, but I was just about to try and rig up a pumpstack over 100 z-levels high for magma, despite the fact that I haven't even been getting attacked in any fashion that would require better armor. So... I really hate pump stacks. Just let me build one (1) pump and have the power requirements increase the further down the pipe goes, that way I don't have to rip the loving thing up because I accidentally put one of the pumps backwards or whatever. I built one massive 100-level pumpstack to prove I could do it, and now every game since then I just spawn my own magma pool because gently caress doing that twice.
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# ¿ Dec 19, 2014 03:00 |
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Moridin920 posted:My main hallways are usually 3 tiles wide so what I do is smooth it and just engrave the center tile or the two side tiles and it looks pretty. I agree just engraving everything looks cluttered. You can hide engravings though. They still look different from unengraved floors but in a good, stylized way. Engrave Everything™
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# ¿ Dec 23, 2014 08:26 |
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Jesus, that looks like something a serial killer scrawled on the wall.
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# ¿ Feb 28, 2015 00:25 |
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The Something Awful Forums > Games > Dwarf Fortress 2015: Dancing All Night
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# ¿ Mar 2, 2015 07:57 |
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Subjunctive posted:If I have two U/D staircases atop each other, and I deconstruct the lower one, can creatures climb down from above? If I put a wall in place, can they move diagonally to adjacent spots? yes and yes, I believe.
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# ¿ Mar 3, 2015 03:20 |
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Angry Diplomat posted:Omi is a hand-to-hand combat style founded by Ari Bellowcrescent in the Belts of Rain. It mainly focuses on the use of rapid palm strikes and also incorporates sweeping acrobatic kicks. It is intended for self-defense. Its traditions are somewhat spiritual in nature, but mostly grounded in practical experience. Sweet Armok, yes
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# ¿ Mar 9, 2015 19:15 |
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Hihohe posted:Replace wrestling with martial arts and we have the best combat system ever. Combine it with the magic system for maximum results. "Through controlled breathing, this combat style inflicts extra damage upon vampires and undead." It would actually make sense that a fort in a Terrifying biome might develop specialized combat forms to fight undead, the way a fort in the middle of Goblin country might get really good at fighting Goblins. There really is something worth looking at there. Someone page Toady.
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# ¿ Mar 9, 2015 20:44 |
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The Moon Monster posted:What he really needs to make pipes for is making multi-z level pumps possible. Please yes. I refuse to make pump stacks over 10 z-levels big anymore. I just dwarfhack up some magma and call it a day.
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# ¿ Dec 14, 2015 23:25 |
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Moridin920 posted:Uh my tavern just exploded in violence - near as I can tell a couple humans decided to go nuts and start swinging and shooting bolts. Next thing I know the main floor is soaked in blood and an elf and a goblin poet have been killed (prejudiced humans?). Four more die before my militia can get there and restore order. Maybe the humans tried to deal with the kobold, but there was some friendly fire that made everything break down?
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# ¿ Dec 21, 2015 04:52 |
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Oh my god
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# ¿ Apr 2, 2016 06:32 |
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TheHoosier posted:There's just... so... much. I don't have a screenshot at the moment but they have vomited everywhere. They're vomiting all over the above ground construction for their new meeting area/tavern. SO MUCH VOMIT This is Traditional, yes.
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# ¿ Nov 14, 2016 22:19 |
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TheHoosier posted:...... well I do now You need to master the pumpstack technique if you want magma forges/lava moats/fiery death traps, so the effort wasn't wasted. TBH though, at this point I just cheat liquids to where they need to go. Pumps are a pain
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# ¿ Nov 22, 2016 01:23 |
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EVA BRAUN BLOWJOBS posted:Peasant Falling Down It's art
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# ¿ Jan 10, 2017 20:38 |
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All of the funny books should be in the OP. e: Tunicate posted:Bookdump! Animal Courtship: My Only Mistake is still my favorite. And I just noticed it's a copy Vengarr fucked around with this message at 17:04 on Jan 24, 2017 |
# ¿ Jan 24, 2017 17:00 |
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Neurion posted:On another note, I got sick of dealing with the front porch of my fort being coated in a thick layer of vomit, so I wrote a script that resets everyone's cave adaption counter and queued it up to run once a month with dfhack's 'repeat' command. Just open up a skylight over your dining hall/tavern and then cover it back up. With glass blocks if you're feeling realistic, with dirt/stone/wood if you don't care. Once sunlight hits a square it will always be marked as "outside". No more cave adaptation.
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# ¿ Feb 15, 2017 18:04 |
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Addamere posted:To fool the town sheriff into believing that he killed the ogre that was terrorizing the area, Urist disguises himself as an ogre and then pretends to kill himself. The ruse is so convincing that when Urist asks the sheriff for the reward while still wearing the ogre disguise the sheriff dispatches a new quest to rid the town of an ogre ghost haunting the villagers. Had to check to make sure that wasn't a real devlog
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# ¿ Jun 3, 2017 20:19 |
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Farming was originally a little harder to set up, you had to irrigate with mud and I don't think the UI allowed for automation. There were guides for it even. Nowadays it's basically impossible to screw up.
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# ¿ Jun 13, 2017 18:30 |
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Shibawanko posted:Someone in my fortress wrote a book called The Dwarf and Other Travesties. The writing is a bit stiff, yet reasonably serious. Post that book kemosabe, I am a collector of funny dwarf fortress books
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# ¿ Jun 22, 2017 04:47 |
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Alehkhs posted:Dwarf Fortress 2017: Ha ha ha. So many deaths, so many misunderstandings. Nice. Lol at the new version coming out this year though
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# ¿ Oct 16, 2017 02:47 |
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God drat do I love this game.
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# ¿ Dec 29, 2017 00:58 |
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Haifisch posted:
“The Tournament of Diamonds” does sound like some kind of badass fantasy Russian Roullete game with religious significance. Something the plucky underdog hero needs to win to earn the dwarves’ trust.
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# ¿ Jan 4, 2018 08:23 |
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It's more common than you might think.
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# ¿ Sep 2, 2018 19:54 |
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What we really need in the steam version is voice acting.
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# ¿ Apr 23, 2020 23:47 |
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Someone in the Rimworld thread mentioned accidentally changing the boiling point of blood to the point where dwarves would literally explode when exposed to sunlight. Limbs and beards flying everywhere.
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# ¿ Jun 10, 2020 20:07 |
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“They say a demon plots for the kings’ death…”
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# ¿ Jul 18, 2021 11:20 |
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Deki posted:In a way though, I feel like that gave a lot of the fortress mode it's flavor. Most competitors can’t survive having DF-style frame rates.
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# ¿ Jul 27, 2022 15:06 |
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# ¿ May 12, 2024 03:13 |
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The Restaurant at the End of the Universe is holding a Dwarf Fortress launch party
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# ¿ Aug 29, 2022 23:53 |