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Magni
Apr 29, 2009

Thump! posted:

^^^^
Edit: Yeah, you basically get to roleplay what would happen if Maggie was somehow even more of a bitch suffering from a terminal case of victory disease.

FTFY. "Goddamnit, Maggie!" should be the motto of that whole campaign considering just how full retard she'd have to go to try and pick a fight with the chinese on their own front porch.

Rookersh posted:

So does the campaign have a story like EE, or just map conquest RISK style like it was in ALB?

It's semi-scripted with regular events that get characters yelling at you. The tactical battles themselves are freeform with some changes for (imo) the better compared to ALBs campaign.

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Magni
Apr 29, 2009
So, I'm revamping my REDFOR naval lineups and have a question that bugs me: Sovremenniy or Udaloy II?

xthetenth posted:

Also oh dear god is the West German fanboy brigade awful. Apparently every single redfor infantry is in a quantum superposition of being able to oneshot Marders (which takes 35 points with transport minimum outside redfor unlimited and nswp decks, which kind of suck) and being Spets and/or Li Jian. Or every position is populated with both types of infantry, and somehow the fact that for every such pair of infantry squads the redfor player is laying down enough points for two pgrens and two marders or eight deckungsgruppe is ignored. Seriously, somehow Spets having 6 HE is insurmountable by a deck that can put a group of squads with twice the HP and 8 HE.

I am a german fanboy. I regularily play them and West germany Mechanised is one of my top 3 favourite decks in the game. And I can't really decide between being horrified or exhilarated about the mindboggling idiocy some people post on the forums about my infantry.

So, let's sum it up from me.

Infantry:
- Heimatschützen are comparatively crappy reservists, but I don't buy reservists to actually be more than meatshields and tripwires. Not having a 5-point transport to get them in as cheap as possible is about the only thing that bugs me and that's not really worth any drama.
- Jägers are actually pretty good compared to their peers, they just suffer like all line infantry suffer under the current state of affairs.
- PGrens are loving amazing.
- PGrens '90 are even more loving amazing, though the avaiability per card is a tad low on the cheaper transports. Still nothing to make a fuss over.
- Fallis are really drat lethal assault troops.
- Fallis '90 are still motherfucking Terminator prototypes.
- Deckungsgruppen are good cheap FISTs; nothing fancy, just rock solid. Add the transport options and they're supremely cost efficient.
- Fliegerfaust 2 and Milan 2 are both very good missiles and get the job done admirably.

Transports:
- M113 is ye olde metal box; unspectacular, but still works for its job as a battle taxi.
- Fuchses are great.
- Fuchs Milan I'm personally kinda on the fence about, but even if I don't take them except in rare cases, having the option is still good.
- Marders for 15 points are loving amazing for assaults and quasi-bronegruppa tactics.
- Marder 1A1 and A2 are good, cost-efficient IFVs, though kinda overshadowed by the other two versions.
- Marder 1A3s are insanely good for their price tag.
- Dorniers are your basic Huey clone, but cheaper. Awesome.
- CH-46s are cheap, fast and tough, if unarmed. Also awesome.

About the only thing missing is flamers and flame rockets and while they'd be great to have, I can do easily without. Especially considering that I also get dirt cheap M48 Pattons and Kanonenjagdpanzers, good 120mm mortars and good 155mm arty plus cheap napalm and a survivable 4*500kg bomber to back up my boys in urban warfare. 15-point Pattons in particular can be awesome; same price as a squad of Pgrens without the transport gives you a good direct fire support plattform with enough armor to seriously troll Spetsnaz and Lie Jian'90 because they'll waste a ton of ammo trying to kill it.

Personally, the only real change I'd definitely want to try out would be to invoke some realism and change the Fallschirmjäger from Elite to Shock, with adjusted price/avaiability/weapon stats; FSJ'90 could still be kinda uber compared to other shocktroops thanks to their magic laserguns, but that could be mitigated by making them 5 point more expensive than other modernised shock. It would help the weird people playing WGer Airborne and it'd give the West Germans some unique flavour in that they'd have no SF, but the nastiest shocktroops around.

1337JiveTurkey posted:

Pretty sure Kongo does and tried a Monitor 105 gimmick last night because it definitely does. 16 monitors shoot like rocket artillery collectively and can sustain fire over half an hour. A++ would reenact World War I for two cards worth of units again.

Well of course, the big gun on the Monitor 105s is meant to be a dedicated artillery piece.
As a fun sidenote: Monitor 105s are literally the best artillery you can get in any ANZAC deck. :v:

Magni
Apr 29, 2009
This poo poo is priceless:



Davin Valkri posted:

But Centurions suuuuuuck.

And how come France gets not one, but two pieces of counter-battery arty? That stuff seems slim on the ground as it is without one nation hogging the bestest ones.

Should be mentioned that France pays for it in a way in that it otherwise only has complete garbage tubes and the weakest mortars in the game. You want arty tubes as France, it's 120 points per or utter junk.

Magni
Apr 29, 2009

Arglebargle III posted:

Edit: wait since when did T-72As have 2 top armor? :psyduck:

They always had IIRC. It's the T-72B1 and up that go to 4 top armor.

Magni
Apr 29, 2009
Erm, SF with silenced weapons need a wee few adjustments, I think. :v:

Magni
Apr 29, 2009

Jet Age posted:

The Igla-N change is a nerf right, what were the stats before?

It gos down one range step and IIRC 5% accurracy in return for going from HE4 to HE6. Which means it will now oneshot any BLUFOR helo that isn't a Tiger, Apache or heavy transport chopper and two-shot planes.

Magni
Apr 29, 2009

quote:

BUG FIXES wrote:- Silenced weapons fixed, they used to increase stealth instead of keepting it static

How the gently caress? :doh:

Edit: The Strela HE increase is NOT for the infantry-carried Strelas. It's for the one used by the Strela-1 BRDM. :eng101:

Magni fucked around with this message at 18:28 on May 13, 2014

Magni
Apr 29, 2009

Hubis posted:

That's the one that was unlikely to shoot down a NATO attack helo even if it shot it's entire salvo of missiles at one target , right?

Yes.

Magni
Apr 29, 2009
Note that I'm not exactly a tryhard at this game, but still tend to do decently well in pubs.

RoboCriminal posted:

So I just made my first red dragon deck, and am a little weirded out that their best tanks seem to be in the VEH and recon tabs.

You get used to it. Though North Korea also got a few good ones in the tank tab.

quote:

Also what is good for their infantry? I like their recoilless rifle dudes and Li Jian obviously but I don't know about the rest.

Nork reservists with their Pepeshkas, QW-1 MANPADs, Fagots are your only ATGM, cheap nork units with VTT Strelas. You already found Jeogockdae'90.

quote:

This is what I have this as a starting point but I'm not sure how I feel about it. On the one hand I sort of want to dump either the koksan or the mortar carrier plus a ptz-59 for another aircraft to make up for the lack of arty choices, but on the other hand the plane choices seem to suck just as bad.

I'd prolly try and replace the Pon'Gae-3 with more PGZ-95s; the PGZs are really loving good. Or get some HQ-7s to really gently caress with Hellfire-toting assholes.
Arty-wise, I'm not sure about Koksans, but your tube situation kinda sucks. Chinese 155s can work as barrage arty. Also, BM-24s and chinese napalm-rockets are things you should definitely try out at least once for the sheer hilarity.
Try to not get tanks below hardened veterancy. Exceptions are top-end tanks and expendable chaff.
I'd prolly can the crappy 15-point recon vees and get some more older Type 62s or Lie Ren.
Vec-wise, I'd never take other ATGM carriers if there's still a card of WZ-550s and you should really think about the PTZ-89 because those are just hilarious at punching above their weight. Also, TO-55s.
Can the Mi-8 Gunships and get some Hinds instead.
SU-25s are really dicy becuase they're expensive and slow with no real ECM. You could try replacing them with the 1*1000kg bomber from the Chinese.

Overall, those are most of your decent units and you should probably just go ahead and experiment what you like best; my Wargame experience is that your playstyle can wildly change what kind of units work best for you. Hell, back in ALB I genuinely did better with crazy Cat C DDR shenanigans than playing the stereotypical Cat A USSR tryhard deck. :v:

Magni
Apr 29, 2009
Well, there goes my second card of PZG-95s, ZTZ-85-IIIs and ZW-550s and the optional second card of PTZ-59s. On the other hand, two cards of PTZ-89 is nice.

West Germany, UK and US can now field hilarious amounts of heavy tanks, though. UK and US especially, you cna build an US deck with 24 M1A1 and up.

Magni
Apr 29, 2009
Deckchat: I've tried building things with Blue Dragons and am not entirely sure what I am doing. This is my current unspecialised BD deck:

Magni
Apr 29, 2009

Hubis posted:

Personally, I would take 2 cards of the KF-16C Block 52D (ugh, WHY EUGEN?). The integrated SEAD is worth 10 points, and ideally you should bring as much of it as you can because it's one of the best things Blue Dragon (and BLUFOR) has going for it. Let your team-mates fill in some ASF if you really need more fighters. I've also had pretty good results with the SK F-4's with Mavericks in an AT role, although I've been using SK national where you get 3-per-card. Also the F-86 is kind of underwhelming -- Napalm isn't nearly as effective in RD as it was in ALB, and the F-86 only has two bombs, so you don't even get good coverage. If you want Napalm I'd go for the F-5 instead.

You are making a mistake not bringing the South Korean M36 in the VEH tab. A 10-point vehicle with HE3 at 10rpm is an amazing thing to have.

I'd go "BIH0 + CLOSE Arrow + I-HAWK" for air-defense. Also, consider whether you need both the K55 AND the 203SP -- you might be able to replace the K55 with mortars instead, or drop the 203 if you don't use it as much as you anticipate.

The 203SP is mostly in because I'm currently experimenting with arty types instead of taking the standard mortars+155s combo; I'm also in a mind to test out the KM1107s, anyone got experience with them? I didn't pack the AGM Phantoms because I feel that the TOW-2s from the Cobras and jeeps are enough to deal with top-end armor. For high-end mediums and the like, there's the Kyu-Maru Shikis.

Gonna take the F-5s and second SEAD KF-16 though and prolly replace the i-TOW M113s with M36s. I'm on the fence wether to replace the Guntanks with i-HAWKs or Close Arrows, though leaning on the Close Arrows. Gotta test out the Tan Sams a bit more, though, and then replace them depending on how well they do for me.

TheDeadlyShoe posted:

* I have doubts about your infantry lineup. You've got three support infantry, militia, and Haebyung in Hueys. Your ability to attack towns is pretty questionable absent massive firepower in support.

Nothing wrong with Haebyung but their utility as helicopter infantry is doubtful. The UH-1H is too slow and fragile for doing anything remotely risky, and lacks any redeeming value in terms of firepower once troops are offloaded. Haebyung in LVTP-7 would work better for assault and maneuver, while Hudou-Ren or Kutei in KV-107s make far better helicopter infantry.

I would consider changing the Haebyungs to LVTP-7 and exchanging the m67 RCL for Hudou-Ren in KV-107.

Shame, I absolutely love the M67 teams. Hm... crazy idea time: Put the Haebyung into LVTPs, drop the M67s to trained (18 squads then) and get Hodou-Ren in KV-107s in place of the Yebigun. The M67s can do cheapo garrisson and I'd have both assault and airmobile shocktroops. Yay or nay?

Magni fucked around with this message at 18:41 on May 16, 2014

Magni
Apr 29, 2009
Which bomber Phantoms, the korean or the japanese ones?

Magni
Apr 29, 2009

Justin Tyme posted:

What is with Germans and their overbearing self-consciousness about their own military prowess represented in a video game?

If anything, Americans should be more upset about their garbage infantry choices and the fact that base/IP Abrams tanks are wholly unremarkable. Delta Force being the worst SF in the game seems like something that would rile Americans up like crazy (they really should rename Delta to something more generically SF like "SF Group", it would be like if Seals were called Seal Team 6)

Are light infantry even classified as "shock"? They really should be if not, given they're the American equivalent of UK Paras and cost so drat much.

As a German myself... I have no loving idea. Seriously, that entire thing reads like a deliberate troll to me and I am calling Poe's Law. :colbert:

Also, :laffo: at this guy seriously claiming that Pgrens can't take on similar-priced REDFOR infantry because of them having battle rifles instead of ARs or SMGs. It's not like have the great equalizer*, right?

*Murders any infantry without flame weapons equally.

Magni
Apr 29, 2009
I've seen a few people collecting ideas on a 40k mod on other sites and yeah, it'd work pretty well. Hell, for IG you'd pretty much get a full lineup except for the naval category.

Magni
Apr 29, 2009
Oh hi! :getin:

Magni
Apr 29, 2009
I'm trying the campaigns and they're far more fun than ALB to me so far.

Early Bear vs Dragon is kind of a hilarious shitshow when you ram militia battalions into soviet birder guards and assorted slapfights. Taking the Dongning airport was kinda retarded. 24 chinese militia squads and a command squad in BMP-1s with 9 lovely old chinese fighters running cap against the opposing MiG-21 clusterbombers. And up against it comes the T-34s and SU-122-54. Total victory, but my BMPs were all out of Malyutkas, the BMPs and militia were low on RPGs and I had no supply whatsoever, so I was basically saved by the rout threshold because I had basically nothing left to stop the other two dozen vintage tanks and assualt guns from running me over.

Does anyone have some advice or a guide for the campaigns in general nad Bear vs Dragon in particular? I'd be interested in that indeed; even Bear vs Dragon already looks more challenging than bending Busan Pocket over my knee.

Magni
Apr 29, 2009
And that's Bear vs Dragon. Total victory on Day 5, though the final fight at Kalaverovo was a nailbiter. My assault in that was about to fall apart when I spotted the T-72KI; all four of the Q-5 clusterbombers went on a suicide ride through a shitstorm of Biryusas, Buks and even a Tor to deliver a decapitation strike that would cause a full soviet rout if successful. The entire squadron was annihilated, but two got far enough to drop their payload and won the entire campaign with it. :china:

Seriously, fighting T-80s and T-72As with Malyutkas and old T-55s is a nightmare.

Magni fucked around with this message at 20:35 on May 20, 2014

Magni
Apr 29, 2009
203 and assorted heavy guns would probably be best off if you split them into two categories:

-Modern ones (Malka and M110A1 basically) would basically be HE-equivalent ATCMS. Near pinpoint-accurracy accurracy, fast aiming time, 1-2 rounds per burst with a long reload between bursts plus above-average supply cost per shot (meaning comparatively low overall supply draw due to RoF), very low avaiability per card and high price per unit. Pure sniping specialists that are great for specifically killing that one unit, but horrendously inefficient at anything else. Good survivability, though, due to firing mostly single shots.

-Old ones (M110, Pion, Koksan, the south-korean 175mm) would be what could best be described as breakthrough artillery. Comparatively crappy accurracy (comparable to older 155mm guns like the M109 or M109A2), long aiming time, long bursts with medium reload times and comparatively cheaper supply costs per shot than the modern heavy guns (but higher than medium guns still), with avaiability and pricing comparable to older medium guns. Not really capable of sniping, but capable of using massed big guns to pound even the worst doomfortress into the ground. Unresponsive, very vulnerable to counterbattery, too supply-hungry to be used often during a match in its intended purpose and utterly dependent on a robust supply line, but the most powerful tool in the game when you absolutely need that loving town/forest and everoyne in it to gently caress off and die.

Magni
Apr 29, 2009

Hubis posted:

Fast aiming time for 203s is a no-go because at current HE levels it would just be way too easy to use it to smash any attempts at pushes as soon as you spotted them. This is basically the domain of Rocket Artillery right now, which is annoying enough already when the other side knows how to use it right.

Long reload time for the modern precision pieces plus the AoE of 1-2 203 shells is nowhere near that of a MLRS salvo. Add an extremely low number of pieces due to avaiability restrictions and you end up being able to really ruin a (stationary) unit every three minutes or so, but unless that single unit happens to be completely vital to the entire thing, you're not gonna stop a concerted push unless everything tries to go through the same bottleneck simultaneously just as your shot arrives. What you end up with is an ATACMS counterpart with shorter range and HE instead of cluster AP damage.

Magni fucked around with this message at 22:19 on May 21, 2014

Magni
Apr 29, 2009

Hubis posted:

I guess I'm not sure what you mean by "ATACMS Counterpart" since "Long Range" and "Cluster" are two of its major defining characteristics. Plus, you've already got fast-firing artillery with shorter range that does HE damage in the form of the variety of lesser rocket artillery that's available.

Very short aim time and incredible precision in exchange for glacial reloads, high supply consumption per shot and very low avaiability. Think the classic ALB Malka, just even more polarised in both strenghts and weaknesses.

Rocket arty is a completely different beast, exchanging killing power for the ability to stun and panic wide areas, and ATACMS is *nothing* like the other MLRS.

quote:

IF you really pulled in availability then I might be able to see it working; as is, it's very easy to get 110s in numbers and at prices that let you pretty much ignore any reload time limit by rotating through batteries. I guess maybe you need to back up a few steps though because I'm not really sure what problem you're trying to solve with this sort of change.

Avaiability was already noted in my original post...

-Very few guns (2 max per card, one-two cards I'd say) for the modern "sniper"-style heavy guns. I'm literal when I say making them the HE counterpart to ATACMS. They'd be abolutely brutal for precision sniping HVTs, but virtually useless for anything else simply because you couldn't fire enough shots even if you took as many of them as possible.

-Numbers comparable to mid-range medium guns (M109 or M109A2) for the older "breakthrough" 203s. They're meant to gently caress over stationary doomforts. Glacial aim times, but long bursts with a rate of fire only slightly below medium barrage arty (3-4 rpm as a first yardstick imo). Very high supply use for sustained bursts and a constant need of a supply source because they carry virtually no ammo themselves. True counterbattery magnets, too, due to these factors.

Magni fucked around with this message at 22:38 on May 21, 2014

Magni
Apr 29, 2009

Shanakin posted:

RE: "ATACMS" Malka proposal

Yesterday I tried it out (and a bunch of other changes). You know the little glowy ring around tanks (and other stuff) when you select them? Yeah corrected, the ring around a T64BV was the same size as the shot dispersion. Also each hit took 2-3 HP from it. With two of them firing on it (and still with 4 shots/salvo), it died quickly.

At the same time, I guess they'd be supremely useless for anything but eradicating singular stationary units. Give 'em a rather short aiming time and long reload between salvoes and mission accomplished. :v:

Now to try the "old heavy guns = breakthrough arty" thing. Similar avaiaibility, accurracy and only slightly lower burst RoF than old medium guns. Glacial aiming time, long bursts (unless there's no supply source and they run out of the 2-4 rounds they carry). Basically, medium barrage arty that gets more powerful in exchange for being even less responsive (to the point of being only really useful to shell a stationary doomfort) and utterly reliant on sound logistics; also way less efficient for providing smoke due to this, I guess. Would put a nice spin into the game in that you could now really break a concentrated doomfortress if you put enough effort in terms of point investment and logistics behind it, meaning that people would be forced to rely more on defense in depth rather than just stacking their frontline as much as possible.

Magni fucked around with this message at 00:53 on May 22, 2014

Magni
Apr 29, 2009
Well, about to end Pearl of the Orient.



https://www.youtube.com/watch?v=MrTsuvykUZk

Now I wanna try it without overrunning retreating chinese regiments...

Magni
Apr 29, 2009

Arglebargle III posted:

Pfff it's not really winning Pearl of the Orient unless you have British tanks rolling through Shenzhen.

I could have done that, too. I decided that a big loving throwdown on the plateau would be more fun.

And it was. Turns out that M108s are actually kinda adequate when you deploy 16 of them next to two FOBs. Also, gigantic zergrush hitting a line of Challengers and Chieftains while twenty aussie Leopards and a dozen Scorpions go on a flanking attack that turned out to be well-timed indeed because said line of british armor was about to get hit by two dozen of the chinese Grad-equivalents. That campaign truly ended with a bang. :allears:

Magni fucked around with this message at 01:30 on May 23, 2014

Magni
Apr 29, 2009

Hubis posted:

What's the smallest practical yield on a thermonuclear device, anyways?

Probably the Mk54 SADM, which had a variable yield of 10 tons - 1 kiloton or the Davey Crockett's 10-20kt warhead.

Magni
Apr 29, 2009
Found a strange bug in Uralgraznomod while creating a DDR deck: Rookie Grenzer in SPW-50PK have an avaiability of -1. :v:

Edit: Same goes for elite Li Jian'90 in WZ-551s.

Magni fucked around with this message at 18:06 on Jun 10, 2014

Magni
Apr 29, 2009
God, Uralgraznomod is awesome. Got into a great 4v4 Conquest match today with a WGER Armored deck* on Korea Rocks. Bravo turned into one hell of a meatgrinder of combined-arms attacks and counterattacks as we were very slowly forced back; by the end of that nailbiter, I had run through something like two thirds of my armor and pretty much all my supplies. Never seen that many tanks in a regular match and it really is awesome how the mod turns the center of attenttion back to armored and mechanised forces. Also kinda fun air war with loads of ground attack runs and constant activity as well as a few lörge raids until towards the end, when everyone started running out of planes slowly.

Here's the replay:
https://www.mediafire.com/?b0j511donz66pxz

*On that note, holy poo poo is it awesome to have 28 hardened Leopard 1A5 that cost only 35 points each.

Magni
Apr 29, 2009

Justin Tyme posted:

West Germany and France are good as either Eurocorp or individually. Rolands, Gepards, Mistral trucks, HOT and TOW vehicles, really nice French choppers, a smattering of infantry with West German mechanized being a very potent deck for blufor; the only think you really lack are good strike aircraft as IIRC you don't get anything with either a rear end-tearing rotary cannon (think MIG-27, SU-25, or A-10) or AGMs.

The Peace Rhine isn't the best AGM plane, but still good enough in most cases.

Magni
Apr 29, 2009

Arglebargle III posted:

I don't get why a Bradley with a bushmaster and itow would every be less desirable than a Bradley with a better autocannon. The bushmaster is no slouch anyway.

COMVAT was an experimental project to upgun the Bradley with a higher-calibre autocannon, with Step 2 being to find a way to fit the ATGM back in IIRC. The reason was because the Pentagon brass got wind of some of the rumored BMP-3 features and came to the conclusion that 25mm simply wasn't going to be enough. The project then died because the Cold War ended.

Magni
Apr 29, 2009

Chantilly Say posted:

I want to know if Mot-Schutzen and FJB-40 are getting year updates, or any swank new transports.

IIRC at least Luftsturmregiment 40(LStR-40), aka the 90's-version FJB-40, has been confirmed by Flieger already.

Magni
Apr 29, 2009

Justin Tyme posted:

Is there an indigenous East German designed assault rifle that isn't an AK variant?

They had the Wieger-940 series of indigenous small arms in development when the wall came crashing down.

Magni fucked around with this message at 21:59 on Jul 6, 2014

Magni
Apr 29, 2009
Well, I just found something that can only be summed up as :stonklol::

Magni
Apr 29, 2009

Chantilly Say posted:

What's the Eryx crash?

Canadian Eryx FIST teams have a HE value and can hence use the FirePos command. Telling them to fire at their own feet used to crash the entire game server.

Magni
Apr 29, 2009

Adventure Pigeon posted:

Speaking of campaigns, I tried to do the Dragon vs Bear campaign post-rebalancing, and it's a drat nightmare. There just aren't a lot of Chinese or North Korean tanks available that can stand up to the Russians, and the lack of good atgms makes it even worse. The only quasi-solution I found was the use of cluster bombers backed up by helicopters, but that didn't really do a good job stemming the tide. Anyone have any thoughts on it?

Blitz the gently caress outta the Soviets. If you're fast enough, you won't have to face anything bigger than T-72As. Dealing with those is pretty much down to stunning with artillery and then throwing a shitload of crappy ATGMs, tanks and clusterbombers at them. Also, let infantry take the attack; I actually won the final battle of the campaign with a ~500-man human wave of nork Marines and chinese reservists crossing about 2000m of open ground under fire to overrun the final soviet command tank. :china:

Magni
Apr 29, 2009
I've done a mix. If you've done well on conserving units, then by the final battles you have the morale, starting points and troop avaiability to just throw all your poor SOBs into the meatgrinder and don't care about losses anymore because you don't intend to fight another battle afterwards anyway. But again, it's mostly the speed; you can hit that last russian territory up the coast before the T-80s and all that bullshit even arrives.

Magni fucked around with this message at 16:16 on Aug 19, 2014

Magni
Apr 29, 2009

Chantilly Say posted:

There's undoubtedly some improved package they could put in as "AMX-10P '90" if they wanted. Though, wouldn't a better buff to France's mechanized-assault capability (insofar as it needs a buff) be to give them some 15-20pt shock Pgrens equivalent that can come in -10Ps? Or make Chas '90 more useful in cities (CQC gun?). I suppose the equivalent for Commonwealth would be giving Canadian Airborne or Highlanders access to the TH495.

The French really didn't have any plans to upgrade or replace the AMX-10P until halfway into the 2000s, though. Also, Shock quality infantry in IFVs is in itself more exception than norm, especially for Mech decks.

Magni
Apr 29, 2009

Dandywalken posted:

I love how the second the original patch-log that caused the issue was published, every Marshall simultaneously went "Wait, this is the opposite of what you said :("

The best part was FLX coming out and defending the changes without realising that they were unintentional. :v:

Magni
Apr 29, 2009
Only thing coming to mind is Codename Panzers:Cold War and that's kinda mediocre overall with a goofy as gently caress story. Has the Cold War going hot during the Berlin Blockade.

Magni
Apr 29, 2009

Danann posted:

Is the AGS-17 even remotely portable or is this another one of those "this rule applies to this but not that" situation?

Soviet infantry reportedly lugged them around the mountains in Afghanistan. Took 3-5 guys to properly transport the weapon and enough ammo, but they seem to have liked its effects well enough to carry it up the hills anyway.

The difference in weight to the Mk.19 is pretty stark; the AGS-17 with tripod included weighs about two pounds more than the Mk 19 without its tripod. And due to the AGS_17 using smaller 30mm grenades, the ammo is also lighter.

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Magni
Apr 29, 2009

Mange Mite posted:

Apparently South Korea has Metis-Ms in real life...

Aquired due to Russia paying off outstanding debts in arms instead of cash. Not likely to happen in the Wargame TL.

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