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The best fishing was Fire Emblem: Three Houses because it was both piss-easy, and so abstracted that it had literally nothing to do with actual fishing anymore.
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# ¿ Jul 10, 2022 17:08 |
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# ¿ Apr 29, 2024 14:29 |
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I'd like to find the fellow that coded the AI in Pokemon Shield's Dynamax Raids and give him a firm shake. My five-year-old has a better grasp of battle strategy than this.
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# ¿ Jul 12, 2022 17:20 |
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CitizenKain posted:I hit a mission in BT where it was a few medium mechs, and icons for vehicles. Turns out a bunch of those vehicles were SRM carriers, and had 6 SRM4s or something on them, and they could basically drive straight up, fire everything and have a good chance of crippling a mech. They also all got to go before I did. Same, except it was LRM carriers, which could fire at me from across the map if even a single enemy mech had line of sight, and knocked one mech down every turn. Brutal. Battletech is really difficult for me to get into because it's intentionally designed for some mission objectives to be near-unbeatable, and for some mission difficulty levels to be outright lies that are actually like 2 skulls harder than they claim to be. But my idiot lizard brain wants that goddamn serotonin and refuses to leave an objective unticked, resulting in not the best experience.
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# ¿ Aug 2, 2022 19:36 |
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Metroid makes movement options still feel impactful by making them trivialize puzzles in areas you return to. Doesn't open up a lot of new content but there's nothing like space jump / spin jumping through lovely block puzzles.
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# ¿ Aug 3, 2022 23:25 |
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I loved HZD's combat with KB+M on a PC and I can only imagine how infuriating it would be trying to hit a T-Red elbow with a controller.
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# ¿ Aug 7, 2022 23:45 |
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General callout to every time a game lets you answer a question "yes" or "no," but if you say "no" you just get asked again, pretty please, ad infinitum. Bonus callout to every time a game gives you two dialogue options: "Yes" and "Sure!".
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# ¿ Nov 25, 2023 05:41 |
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Evilreaver posted:The only problem I have is the combat barks the heroes say. On each kill, there is a chance one of your heroes (up to 6) will say something; you know what it's like. Well, that means there might well be 200+ opportunities per night (up to like a dozen per turn) for 1-6 folks to quip one of WAY TOO FEW lines. They're fine lines, don't get me wrong, but holy bones they need to add more lines. Duplicates lines per night are unavoidable; duplicate lines per *attack* are common. I almost just want to email the devs a doc with 300 new barks. Like, the game is so important to me that I'm almost ready to do this completely unprompted just to help improve the game I like. Total War: Warhammer also has pervasive and annoying barks. It also has granular audio settings, letting you separately adjust sound volume for voice and effects. Which is great... except that the unit barks are considered SFX, not 'voice'
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# ¿ Nov 29, 2023 00:21 |
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lol
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# ¿ Dec 1, 2023 14:02 |
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Thing dragging down a few games: treating you to a pop quiz about the razor-thin plot, presumably because the writers are pre-emptively mad at you for skipping through boring parts of the game to get to the Good Stuff. A drag: the latest Pokemon game's quiz at the Elite Four, asking you to remember the details about the various gym leaders. It's not that this one is actually hard, it's just... if you wanted me to remember who the gym leaders were, maybe make them more than just a one-dimensional sketch you only interact with for one battle apiece. Less of a drag: an event in FTL where a random event will happen on "one of the [x] moons of a planet in the nebula", and you can recruit a crew member if you can answer "How many moons does this planet have?" This one's less annoying to me because FTL does actually have a lot of good flavor, and it's so unabashedly fourth-wall-breaking. Like, there's no way the captain of an actual spaceship isn't just glancing down at their dashboard to say "Five" or whatever, but this is a game, YOU can't do that.
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# ¿ Dec 4, 2023 15:28 |
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Cyberpunk was bad and I should be allowed a refund even though I spent 45 hours in it because the main quest was just painfully dumb
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# ¿ Dec 5, 2023 15:47 |
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Splicer posted:Yeah, it was good for knowing what I wanted to beeline for. I'm still blown away that Starfield included a plastic surgery clinic where you can change literally evety aspect of your appearance, but no brainwash clinic where you can refund your skill points. In a game that is ostensibly about eternal self-reinvention. Just mind boggling.
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# ¿ Dec 6, 2023 04:52 |
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Away all Goats posted:Really annoying when devs decide a game should have 4 players and only 4 players by making you play with bots. My gaming group is often just 3 of us and it can be frustrating having a bot running around with us, especially when they do stuff like loot items or get stuck. I know L4D and Vermintide is guilty of this and it looks like GTFO has the same problem. Just let us start the game without the bot! Pokemon's had "raids" for the last two games, which requre 4 pokemon. Can they all be 4 of YOUR dozens and dozens of pokemon, which you sometimes use 2 of at once anyway? Nooooo, gotta be 4 players, at least 2 of whom are statistically gonna be 10 years old.
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# ¿ Dec 7, 2023 23:35 |
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Coolness Averted posted:tbf I would probably bring the same or maybe a wobbuffet Yeah the ally builds are still pretty bad. Nothing like an AI using a move that the enemy is invulnerable over and over again. Gives me WoW pubbie flashbacks, and nothing is worth that.
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# ¿ Dec 9, 2023 03:47 |
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Cleretic posted:A lot of this is just a me thing, but: Tears of the Kingdom, the koroks that need to be carried to their friends, have two different problems that crop up for me basically every time: I found that to be true up until I got a few good Autobuild recipes. One plank with three or four fans and a steering column made moving almost anything in the overworld a breeze, but to your final point, maybe too much of a breeze.
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# ¿ Dec 11, 2023 02:19 |
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Evilreaver posted:Oxygen, in particular, has AND gates that are 2x2 (characters are 2x1). Why??? Just give me a breadboard so I can have 2000 gates in a 1x1 square. There's no excuse! In these settings computers already explicitly exist!! AAAUGH I have been experiencing a very depressing flavor of this in one of my favorite games, engineering sandbox game Besiege. There are a few basic automation tools, including a number of sensors, a simple timer, and a logic gate that can take one or two inputs to create an output. Not only are these blocks pretty large, about half the size of the basic building block... but all of their inputs and outputs have to be bound to actual keys on your keyboard. Modifier keys or multi-key inputs aren't possible, so you're strictly limited to about 100 total inputs or outputs across your entire machine. So if you want to have, say, two OR gates feeding into an AND gate, that requires 7% of your total possible inputs (four for the OR inputs, two more for their outputs to the AND gate, and one for the AND gate's output). It's ALMOST another fun engineering challenge, because so much of Besiege's charm is dealing with janky fragile blocks to do slapstick combat... but it ends up just being a frustrating and weirdly arbitrary limit.
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# ¿ Dec 11, 2023 17:38 |
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Are multi-stage bosses not a pretty well-established phenomenon? Like, every 3D Zelda game has multi-phase bosses.
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# ¿ Dec 16, 2023 19:22 |
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Literally can't imagine feeling that the Twilight Zone poo poo was not far and away the main focus of Control. That's like 80% of the plot and 99.9% of the set dressing.
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# ¿ Dec 20, 2023 01:17 |
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In Dark Souls (1 at least), the first time you reach a bonfire you LIGHT it, which is different from RESTING AT IT. So if you get through a grueling segment like, say, the Anor Londo Silver Snipers, and then only click the bonfire ONCE, your progress is not saved and you have to do it again when you get inevitably murked. I can't remember this being a thing in the later Soulslikr games, but also in those games you can warp between any bonfire you've lit anyway.
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# ¿ Feb 6, 2024 04:39 |
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Splicer posted:Nobody ever really cared that you couldn't jump in e.g. alien isolation, they cared that a one foot tall one foot wide row of luggage was presented as a (literally) insurmountable obstacle. There are some roots in a few places in Dark Souls 1 that completely block your character and seem to be literally only a few inches high. DS1 even has a jump, but it's more of a sprinting long-jump, and it does not help you clear these obstacles, so you end up doing a sprinting long-jump that does not clear a tiny tree root a real person would barely trip over. You just hover for a second and roll in place next to it.
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# ¿ Feb 13, 2024 14:59 |
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DontMockMySmock posted:Does that make the puzzle too obvious? Maybe Blow thinks so, but it makes the puzzle accessible, so who gives a poo poo? It sounds like "what is the puzzle" was the first puzzle that needed to be solved, so I kinda get it, but not overly. I bounced hard off of The Witness because it seemed impenetrable, whereas I was strongly addicted to Baba Is You until I'd 100%ed it, not least because the main objective was always clear, even if the way to get there was not. There is really only one time in Baba that it does the "what even IS the puzzle???" puzzle, and it's to unlock the second half of the game.
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# ¿ Feb 13, 2024 22:53 |
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If you liked Baba, play Patrick's Parabox. Very similiar aesthetic and vibe, although a much more focused and less variable ruleset.
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# ¿ Feb 14, 2024 02:08 |
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Rockman Reserve posted:I play Baba is You in fits and spurts with months of putting it down in frustration in between, and I genuinely do not remember if I’ve gotten to that/figured it out or not. Hint: There are two levels with a block called "LEVEL." You can do something cool with those.
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# ¿ Feb 15, 2024 01:04 |
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General shout-out to a thing dragging many games down, which is not letting me rebind controls. I know this is a relatively recent thing, but when I play older games it often bugs me. Right now I'm playing War of the Monsters, a gem of my youth, and one of the three preset control schemes is one of the most buck-wild things I've ever seen. On the one hand, it's pretty progressive for a fighting game from 2003 to have attacks on the shoulder buttons. On the other, this control scheme doesn't use ANY of the face buttons, but it does map block and "action" (something you will be pressing CONSTANTLY to pick up debris and climb buildings) to L3 and R3, before those were even the accepted names of pressing in the sticks.
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# ¿ Feb 15, 2024 04:34 |
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I finally got around to playing Horizon Forbidden West, and man, I can see why gamers have started to get mad about yellow paint. In the tutorial area there seem to be FOUR different ways that the game will hold you hand about wayfinding:
I'm probably just getting whiplash because I've been playing Soulslikes all years, but uh, jeez.
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# ¿ Feb 20, 2024 15:19 |
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Mr E posted:I don't care too much about the yellow paint but I would like an option to remove it especially when it's overdone like in the RE4 remake which I liked otherwise. I did not need every single box, barrel, shootable thing to open doors, and ladder to be splashed with yellow paint. There has to be another way to indicate something is interactable as games become more "realistic" in their graphics - I'm thinking how Half Life 2 did it with supply boxes being a different model than other boxes so you didn't feel the need to smash every box. I think this is why it was so egregious to me in HZW, was that they DID force me to select between "explorer" mode and "guided" mode, and this is still what "explorer" was like. I had to triple-check that I hadn't picked the wrong setting.
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# ¿ Feb 20, 2024 18:25 |
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Opopanax posted:Then there are also achievements for using hints on every level, and skips on every level. You can at least burn though those pretty quickly but it's still pointless busy work. Lol at the idea of a "just skip the entire game" acievement.
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# ¿ Feb 26, 2024 04:29 |
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SubNat posted:The only acceptable dye system in games is where you get a dye/skin/effect once, and it unlocks it for unlimited use and application. The only acceptable dye system is one where you put your dye in a big cauldron, and then get dropped into it through a trapdoor, thereby dyeing your entire outfit simultaneously.
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# ¿ Feb 28, 2024 03:30 |
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The Wicked ZOGA posted:There is always gonna be a massive gulf between how the narrative and the gameplay handle death, and while I wouldn't say BG3's writers always manage it gracefully - particularly in Karlach's case - trying to bridge that gap rather than gloss over it is always gonna make it way worse. Would Ketheric's story have been better if they'd tried to explain why he couldn't just buy a Scroll of Revivify for Isobel rather than sell his soul to the god of necromancy? No, that would've sucked Counterpoint, if your narrarive hinges on not understanding how the world even works, it is at best clumsy and at worst turns all your characters into ignorant morons.
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# ¿ Mar 15, 2024 16:44 |
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Yeah From's approach to sidequests is a major drag on all of the Souls games, it's the one thing I'd change about them. At least it's in a game that wants you to play it through multiple times, so having a guide on NG+ is viable, but it is annoying and I don't understand the reasoning behind it.
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# ¿ Mar 16, 2024 03:39 |
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Tacking onto BG3 level cap chat: it bugs me when a game holds back certain mechanics or abilities until you've 100% completed the game. Pikmin 4 has an RPG element, where you give your trusty canine companion new abilities, getting points each time you rescue someone. The final skill requires you to rescue EVERYONE, meaning you can't actually get it until you've beaten the final boss, in which case you likely have almost nothing left to do in the story mode. There's also a challenge mode I haven't played yet, which unlocks the ability to recruit the last two rare type of Pikmin in story mode... but at that point I will have done literally everything there is to do in the game. If there's literally nothing for me to do with the new ability, it's not really a reward, is it?
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# ¿ Mar 18, 2024 17:02 |
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Owl Inspector posted:It extremely Bothered me when I unlocked the ability to directionally swarm pikmin from the first two games because it came from a quest that requires completing almost all of the game. That was functionality I was wishing for the whole game but just assumed they hadn’t include it in P4 Lol what the gently caress. I must have missed this because I never even saw it. What quest was this?? e: Ok looked it up. I didn't realize any of these side quests rewarded something other than money, so I stopped turning them in when I had gotten all the money upgrades and had no use for cash anymore. Lol. Lmao. Muscle Tracer has a new favorite as of 17:50 on Mar 18, 2024 |
# ¿ Mar 18, 2024 17:47 |
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The Wicked ZOGA posted:I've said this before and probably in this very thread but even though Nintendo generally makes some good games their post-game challenges generally suck dick. Give me some midpoints motherfuckers. The Wonder one sucked in a different way, because I only ever used like 3 of the powers in the main game, so having to learn all of them from scratch was way way harder than it needed to be.
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# ¿ Mar 22, 2024 15:07 |
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My favorite hosed-up From character quest is the one in Bloodborne related to Gascoigne's daughters. Every permutation of their quest ends with one or both of them dying; the best possible outcome is to just not engage at all, and have them just 'disappear' as the night progresses, but presumably suffer the same fate as every other house in Yharnam. Really drives home what a hosed-up situation the city is in.
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# ¿ Mar 24, 2024 16:14 |
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Rockman Reserve posted:
I loved this one in particular. Who are you gonna trust, the nice lady at a place with "clinic" in the name, or the cackling ghoul who's weirdly specific about how he likes people who are alive?
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# ¿ Mar 24, 2024 17:57 |
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Pulsarcat posted:I like how there is a way to figure out what's going on ahead of time, but nearly everyone is going to miss it their first play through. I'd say there's also some unmissable tells, namely that the deeply horrifying opening cutscene happens at the clinic, and also the medicine they are giving you is literally human blood, but that's all likely to get lost in the haze of "It's a game! Healing items! Yay!"
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# ¿ Mar 24, 2024 21:00 |
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Pulsarcat posted:Too be fair: I guess that's true, since there are multiple people willing to just give you their blood directly. Oxxidation posted:in addition to that, the opening cutscene isn't at the same clinic. sort of. it's not iosefka's in any case This doesn't make any sense at all to me, what makes you think that?
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# ¿ Mar 24, 2024 22:45 |
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the_steve posted:It's gonna sound dumb, but what really turned me off from FO4 was when I was trying to put together my first little base. I was putting down fencing, and it was bad enough that the area is asymmetrical, but there was this one section where the fence would NOT map to the ground. No matter what I did, the loving thing would decide to pop a wheelie and jut up into the air at a 45 degree angle. I got fed up and decided to ragequit for the night, and then never got around to picking it back up. Exactly the same experience with Starfield and shipbuilding. Janky nonsense that is a huge "selling point" and ultimately barely even connects to any other game systems.
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# ¿ Mar 26, 2024 13:10 |
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Byzantine posted:Honestly by this point I believe that if Bethesda had made New Vegas instead of 3 people would bitch about it for violating the series' continuity so Bethesda could revive a faction canonically dead to spawn a loving Elder Scrolls Imperial knockoff with Caesar's Legion. Plus you can go to Las Vegas in Fallout 1 and it's a bombed out ruin, certainly not spared from the nukes by not-Tony Stark, Bethesda, quit loving up. They even hosed up Interplay's story by having the Brotherhood go to war with the NCR for some reason so they could turn the BoS into another Vault grr grr robble robble Do you think 3 doesn't deserve the criticism it gets, or NV deserves criticism it doesn't get? What's the thesis here? Rockman Reserve posted:it’s funny that fo4 has so many problems with the plot and base building aspects that nobody ever even comments on how abysmal the leveling/perk system was as I recall it was barely worse than the system in 3, and nowhere near as bad as the abomination that is Starfield's leveling system.
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# ¿ Mar 27, 2024 18:01 |
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The FO4 rubblecore stuff is I think most egregious because of the settlement-builder. You start off building things out of repurposed sheet metal, but eventually you can make structures out of concrete and even futuristic, totally new-looking structures and furniture with the vault tech. That makes it all the more jarring that, like, you can't make any of the houses in the starting town new-looking, you can just clear some of them away, and nobody else in the entire world seems to have discovered any technology that isn't fundamentally salvage. It's at least understandable if they say "the knowledge to make new structures and technology was lost," but it clearly ISN'T lost, because YOU can do it.
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# ¿ Mar 27, 2024 18:46 |
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# ¿ Apr 29, 2024 14:29 |
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The funniest execution of fast travel is in the GTA games. Like, sure, you can call a cab in GTA5, and I think you could take the subway in GTA4, but like, the whole point of that game is traveling, what are you even doing.
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# ¿ Mar 28, 2024 16:04 |