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Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Heavy Lobster posted:

Maybe it's just a matter of expectations. I went into the two games being told that Origins was God's gift to RPG players and was thoroughly disappointed by pretty much all of it, whereas going into DA2 being told it was beyond horseshit I was pleasantly surprised by it being pretty alright to me. V:shobon:V

Dragon Age 2 had some really interesting concepts, just packaged in complete and utter poo poo. Being in town/region for 10 years,integrating yourself into local politics, interparty dialogue and rivalries could have been pretty cool if executed properly.

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Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Cleretic posted:

Back in the Mariokart 64 days, my dad sat idle for a lap before starting. He even did this when playing against the computer, because all the fun items were given to last-place as well. Might want to consider that.

The best Mario Kart 64 move was to idle around last place on Wario Stadium until you get the Lightning Bolt, then unleash it on the last lap right as everyone is halfway up that giant jump. They would either get flattened or fall down the gap. Even if they regained their normal size they didn't have enough speed to make it over the jump.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

muscles like this? posted:

Talking about Watch Dogs reminded me of one of those terrible things that seems to be creeping into more and more games, the "Heavy Armor" enemy type. Basically any game that has semi realistic combat where a headshot takes a guy down instantly ends up introducing a guy who is nothing but a bullet sink.

You end up wondering why you don't just take that guy's armor since it seems to make him nearly invincible.

The Uncharted games are pretty bad about this. I don't care what kind of armor you're wearing, an rpg or grenade round to the face will melt you. Excpet in Uncharted, where it only knocks off your football pads, leaving you free to walk around and keep shooting. You'd think you'd at least be a little dazed or woozy.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
The problem with the Dishonoured low/high chaos system is that a lot of people just assumed it was a moral/immoral system. At no point does the game congratulate you on using the nonlethal options or tell you that what you did was morally justified. People just got hung up on thinking nonlethtal meant good. You have to think about in terms of chaos. If a highly public figure is publicly executed by a masked teleporting assasin in the middle of a party filled with politicians that is going to cause some chaos. If instead the public figure quietly dissapears to rape island without anyone knowing where she went or see what happened to her it's going to cause rumors. If Corvo flies around beheading guards everywhere he goes there will be more corpses, which will mean more rats, which means more plague.

If they keep the system in the sequel they need to be much more clear about how what you do affects public perception and the chaos it can cause so people don't bitch about the good/bad options not making sense.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
Just once I want to play a mission where you get to be the people attacking the lovely escort, with all the retard pathing and AI i've had to deal with over the years. It would be so cathartic.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

poptart_fairy posted:

I loved Bioshock 2, but definitely think the way you were so agile and quick counted against it. If the game made a bigger deal out of you being a hulking machine cyborg human flesh monstrosity thing, rather than cobbling together quick bollocks about you being super special and fast, it would have been more satisfying I think. Design the combat around you being a Big Daddy (and having to compensate for the comparatively quicker and more agile enemies) rather than being a reskinned human.

Well you weren't a Big Daddy like in the first one, you were an Alpha Series. You are basically wearing a leather jumpsuit and an old diving helmet. Definitely not something that should be super fast, but nowhere near the hulking, armored monstrosity that the BS1 Big Daddies are. You actually fight a few in one of the levels and they go down pretty easy. I think one of the audio logs mentions how they decided to upgrafe the armor to iron, seeing as how the Alpha series went down fairly easily.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

StandardVC10 posted:

Resident Evil 4: Maybe it's just because I read Dark Id's LP of it, but I can't help but notice that the architecture of Salazar's castle seems to be 95% hallways and foyers, with the actual functions of the building spread ridiculously thin, and it's kind of annoying. That and the cannon pointed at the castle's own gate. :psyduck:

This always bugged me about the Police Station in RE2. I get that a creepy old mansion can have hidden doorways,false floors and weird architechure but this is supposed to be a fully functional police station. Everytime someone needed to to go the bathroom they would have to rearrange some paintings, burn one, find the hidden gem, put it on a statue's eye and then face it towards the moon.

"Jenkins, I need to get into the evidence locker, have you seen the zodiac stones? Also did they fill up the fountain again, I need that hidden staircase to get to Interrogation Room 2.'

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Inspector Gesicht posted:

I love how Rogue Galaxy sabotages itself at every turn. In addition to the cliched plot, wasted characters, uneven combat, cut-and-paste level-design, a nauseating romance between a woman and a dog, there is the hilarious writing decision to ham-hand melodrama into every scene. Near the end of the game you learn the backstory of your Jack-Sparrow-ripoff companion. It turns out that he had a previously unmentioned girlfriend who was killed suddenly by an oversized bird in the middle of a completely ordinary city. I haven't bought another JRPG since.

https://www.youtube.com/watch?v=cZYUEMYFN1w

I remember this game pulling some bullshit with the final dungeon. You either had to fight a bunch of bosses in a row or fight them with just one party member and I just couldn't get past them. I didn't feel like grinding for another 7 hours just to finish the game so I never went back.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
A lot of the satire in GTA5 fell pretty flat but they knocked the Weazel News parodies out of the loving park.
http://www.youtube.com/watch?v=OwM5qouf3Ns&feature=youtube_gdata_player

I've been playing 1999 Mode in Bioshock Infinite before I play the dlc and for someone who spent the past 19 years trapped in a tower Elizabeth sure seems to to yawn a lot. Is this non stop thrill ride boring you? She seemed pretty excited at the beach but after that she just kind of rolls with things pretty casually. Also I executed the crazy cavalry commander but his name still showed up in the jail afterwords

Having replayed the previous 2 Bioshocks recently it's really apparent how badly they fumbled the weapon upgrade system. None of the weapons really felt all that unique and you ran out of ammo so fast you were constantly switching weapons. I also never seemed to get the upgrades I want from the vending machines. I use the carbine, hand cannon and sniper rifle whenever I can but the only upgrades I ever seem to get are for the Vox Repeater and lovely hail fire, which I used maybe once or twice.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

EmmyOk posted:

I agree, the tank section made no sense in that regard, at least it was very short. The hotel in the city is where I found the stealth could be really obnoxious.


I liked that as an idea, but it meant that you had alternate endings for the story which are always poo poo compared to one well-written ending. If you did kill everyone you got punished with a poo poo ending so it becomes less "what do I want to do?" and more "well poo poo better reload if I want the better ending"

Personally I prefer sneaking by without anyone noticing, but the game gave offered so many weapons/traps and other creative ways to kill people I felt I was missing out by heading for the good ending.

Reminds me of the tank in the mongolian village in Uncharted 2. That thing must have had x-ray vision, because it could see you throught 5 buildings, knew if you went over a cliff, etc. I swear to god at one point it climbed up a ladder to stalk you.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Ball Cupper posted:

Consider this: transhumanists are nerds with too much free time on their hands.


Man I was just playing Dark Souls 2 and I really hate the pvp aspects of it. It really drags the game down. Just got owned by some guy called "Level 1 Player" or some poo poo, and he was overpowered and everything. I don't want to deal with those whip-weilding motherfuckers, trouser-wearing bellends, just wanna kill some hollows and chill in the forest. That's what's dragging down Dark Souls 2 - a core concept of the game. Aside from that, GOTY, etc.

Have you tried putting it in Offline Mode? You can't summon other people, leave or read message or see bloodstains but you'll stop getting invaded.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Whatev posted:

Has there been a Kickstarter funded game successfully released yet that wasn't either forgettable pap or a loving disaster?

FTL is an awesome game that I have probably put 80 hours into.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Cleretic posted:

The only good fishing minigame was in Ocarina of Time. And it was mostly great because there wasn't much in the way of rewards (meaning you could skip it pretty safely), and also there was in-built cheating.

Breath Of Fire 3 had a pretty awesome fishing minigame.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Austrian mook posted:

More as in dynamic stuff not every player is supposed to find or expected to. Something like some of the hidden areas in Dark Souls, for example. I don't think there should be stuff arbitrarily gated from any player, if possible. Exceptions can be made for some things though.

The really hidden stuff in Darks is really, really well hidden though. I don't know how they expect you to be able to find the Painted World on your own. I missed going back to the Asylumn the first few times I played.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Rick_Hunter posted:

The problem with a modern AssCreed game is that firearms make hidden blades obsolete. You can see this in AC3 and 4 where they go to great lengths to give you time to use a human shield when all it would take is a few snap shots from a pistol to turn your assassin rear end into fertilizer. The only time you see a handgun is at the end of AC3 and which Desmond makes quick work of with the MacGuffin by making the guard shoot himself. All Abstergo needs to do to take care of the assassins is to make their guards carry guns and not be pussies.

Really all the Templars needed to do was start putting hay over some spikes and leaving them outside tall buildings.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Jordbo posted:

He's definitely easier with ranged weapons, but he's incredibly easy with pure melee since he can be attacked during or after any of his attacks. Either after he slams his fist, leaving his hand vulnerable for literally seconds, or during his fire attacks.

I didn't like him though, since all of the "Old Ones" were way too easy and balanced for newcomers to the Souls series. Which is totally fine, just not optimal for anyone else.

Lost Sinner is one of the Old Ones, right? Because that fight rocked the poo poo out of me. I don't know how well newcomers were kept in mind when they created that boss.

One of the things I liked about DS 2 was how they made some bosses much easier by rewarding you for exploring. For example if you kind of rushed through Earten Peak and got to the boss you had to fight her in a pit of poison, which doesn't make the boss impossible but it is certainly much harder. If you explored well though you could have found how to restart the windmill, which drains all of the poison out of the boss room. If you spent enough time in the Lost Bastille you could find the key that lets you light up the Lost Sinner's room which makes the fight a lot simpler since she can't dissapear into the darkness on a whim.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
The weird thing about Darksiders 2 was that Death had no idea the Land of The Dead existed. Why would Death be doing petty fetch quests for some dead guy? He's Death, shouldn't everyone in the Land of The Dead just do whatever the gently caress he wants? It would be like Ronald Mcdonald walking into a Mcdonalds and having the fry cook sent him on errands.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

YggiDee posted:

Does Revengeance have a "whiny baby" difficulty? The game looks awesome as all heck, but I understand it's by Platinum and I am laughably terrible at action games, or any games requiring reflexes. Or really most games.

I'm the same exact way and I beat it on both normal and hard difficulties. It starts a little rough but once you get into the hang of the combat system it's tons of fun. Normal mode had a decent challenge to it, and the item drops are fairly generous.
Just a few things to remember:
1.play the VR parry tutorial 2 or 3 times until you have it mastered, it's the cornerstone of the combat system and the game is all but impossible without it
2. The better you play the easier the game gets. I know that sounds obvious but the game rewards you with health and powerups for succsessful Zandatsu kills
3. Use your items. Chaff grenades, stingers and grenades are all very useful.
4.use your subweapons. They are all great at different things.

I'm practically retarded with alot of these action games but I had a blast with with Reveangance.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Nuebot posted:

This was responsible for a decent number of low scores for one of my favorite games. NIER had a fishing minigame early on you had to do once. Follow the quest marker like you had been up until then, fish and then go home. You could even fail it three times and they'd give you the item and let you ignore it forever from then on. But a lot of reviewers just could not get their heads around this mini game for some reason and gave the game an abysmal score for it, instead of the medicore score it would have gotten otherwise.

How can you expect them to figure out they needed to move 5 feet away to a different beach?

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

ScratchAndSniff posted:

Any gambling in video games is terrible when save/load is an option. Do developers really expect players to not save scum?

Jade Empire had the best workaround for this. If the game detected you had saved in the casino too much and won too many games a short cutscenes would play where the dealer would yell something like " the gods are punishing me for losing too much money" then his head would explode and you couldn't gamble a more.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

scarycave posted:

No. But dying doesn't have any penalty at all.
Night vision gems will allow you to hit them though, at night.

They are an absolute must for the super boss dragon who is 30 levels over the level cap.


No, I still haven't got to the castle because farming.

Beating Nier and not playing new game + is like ordering a xl meat lovers pizza and only eating the crust. It's honestly the best part of the game , skip all the farming and just plow through it, it's amazing.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Gestalt Intellect posted:

If other people are really obnoxious about something it can make it harder to enjoy whether you're really into it or not, because when you see it you're subconsciously reminded of those people and how annoying or weird they are. For example I really liked mass effect 2 when it first came out, enough to get a dumb screen name related to it. Then I looked around to see what other people thought of it, and holy poo poo there's a lot of creeps that are really weird about that series' characters, and it's a lot harder for me to enjoy the series for its characters now that I know somebody out their is masturbating over them.

It's similar to how some memes can be funny when you first see them and then the internet without fail collectively makes sure you'll hate them by the end of the year. Every single one.

I don't know what your talking about, Mass Effect fans seem pretty chill and generally non spergy.
http://forum.bioware.com/topic/228736-talis-sweat/

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

CitizenKain posted:

It seems like every FPS is making the time to kill shorter and shorter every game. Most FPS games feel like someone turned on insta-gib.

this is why I always prefered Halo to CoD. In Halo unless you were getting shot point blank with a shotgun you at least had a chance to react and try and fight back. In CoD it's basically whoever sees the other person first automatically wins.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
This Brotherhood of Steel quest in Fallout : New Vegas where you have to run around clicking terminals to find a virus is really frustrating. There dont seem to be any hints, you just have 60 seconds (there is no way it's actually 60 seconds, seems like 30) to pick 3 random terminals. I've probably done it about 20 times. gently caress you Veronica for taking me to this boring shithole of a bunker.

Your Gay Uncle has a new favorite as of 17:07 on Mar 20, 2015

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
My science skill is hovering around 15 (made a melee/unarmed/explosives meat slab) so I don't think that's an option. I would very much like to kill everyone in this bunker but I want to finish Veronica's quest line first. As soon as that's done Beef Squatch will bathe in Brotherhood blood.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

mycot posted:

Aren't Clockwork Orange and Diary of Anne Frank standard high school books?

Diary of Anne Frank definitely is but I can't think of anyone who read Clockwork Orange in high school. Slaughter House 5, Animal Farm and 1984 are usually read as well.

So I finally save scammed my way through that lovely random computer quest in New Vegas, but now for some reason Veronica is stuck in place and won't follow me. I opened her companion wheel and told he to follow me, dismissed hr and picked he up again at Ig 88, tried physically moving her, nothing works. I really like this game but holy poo poo is it janky.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
Far Cry 4:
It's really annoying to have to defend an outpost every single time you fast travel to it. It's so annoying I just only spawn at the one outpost with a gyrocopter and just take that anywhere I need to go. Even if it's clear across the map. That is if I can reach the gyrocopter without being killed by a Golden Eagle.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

kazil posted:

You can capture the castle in the area to prevent the enemy from attacking your outposts but you are correct, it is an incredibly dumb mechanic.

Thanks for the heads up, I've only done 4 or 5 campaign missions. I've found its much more fun to just clear outposts and hunt rhinos with bazookas from atop an elephant. I guess I haven't unlocked fortresses yet.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
After 5 or 6 months almost any multiplayer game outside a few (CoD, Battlefield, Borderlands, etc) is going to be filled with high level experts and new players with almost nothing in between .

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

RareAcumen posted:

Games don't start with subtitles turned on.

How has this not become standard within the last five years at the least?

Can developers just get together at E3 or something and decide where to always put the Subtitles? Sometimes it's in the audio options or gameplay or video.

Or just a little menu in my ps4 where I can make it so every game has default subtitles and inverted controls. I love that about steam.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

FactsAreUseless posted:

Part of the problem is that Dishonored didn't originally have the lethal/non-lethal divide, it was just all lethal. Which a. fits into the themes better and b. Explains why a lethal run has so many more tools.

I strongly recommend that everyone try a Mostly Flesh and Steel/high-chaos run, it lets you really use all these weapons and tools you usually skip, and the levels become a lot longer and more interesting.

A high chaos Dishonored run is some of the most fun I've ever had in a video game. Stopping time and sticking a wire mine on some guards face and having it go off when time starts again never, ever gets old. Sticking swords in peoples faces, chopping heads off and zapping motherfuckers into dust is just so satisfying.

I also loved how the "nonlethal" options are hands down a million times worse than just killing your target. I'd rather get a knife shoved into my eye then get sent to Friend Zone Rape Island or having my tongue ripped out and sent to a mine.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
I'm replaying Dark Souls and just got to the Duke's a Archives. This is supposed to be Seath the Scaleless's labratory and library but he's a huge gently caress off dragon and everything here is man sized. How is he supposed to get inside? There aren't any dragon sized doors anywhere. Even if he got in how is he supposed to do research? The books would be the size of a postage stamp to him.

Real shoddy story telling Myazaki.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
Dragon Age 3 :
Did everyone forget how to cast healing spells in the past 10 years?

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Thinky Whale posted:

I kind of liked that, because it proved that making them endlessly renewable and taking away other options is the only way to break me of the habit of hoarding all my drat potions.

I get what they were trying to do but it can lead to some pretty lovely situations. The first time I played through the Haven attack I got stuck at the last trebuchet trying to kill that giant red Templar captain with only 2 potions. The only way I could win that fight was to run around Haven until he got stuck on some tents then just run back down to the trebuchet before he warped back.

The jar of bees grenade is loving great though.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Breetai posted:

Ever play the game Driver?

The beginning unskippable tutorial had you doing bullshit tricks that were incredibly hard and actually acted as a barrier to entry to some people trying to play the game. I tried playing a copy a friend loaned me and gave up completely after 20 minutes of futzing about in a parking lot, having never actually seen the game world.

I borrowed that game from a friend and he told the tutorial was mandatory. So I started the tutorial and after about an hour I finally beat it. Turns out the tutorial in the menu doesn't count, you have to start a new game and then do that tutorial to continue the game. I had to do that whole lovely tutorial twice.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Alhazred posted:

Some of the trophies in the Uncharted games is super loving dumb and I love them for it. In the second game you get a trophy for playing Marco Polo in a pool, in the third game you get a trophy for playing Marco Solo (there's also a medal for petting every yak in a village).

My favorite was the achievement you get for shining the mirror puzzle in Chloe's face.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy


I just picked up the Metro 2033 and Last Light double pack for the PS4 and while I really like the stealth and survival aspects of the game it seems like every level ends the exact same way with me mindlessly mowing down wave after wave of mutants and blowing all my ammo. I'm only about 4 hours into the first game so maybe it will change.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

Xoidanor posted:

Be warned that Last Light loves putting you into gauntlet scenarios (locking you into a big room with waves of monsters) which combined with the games ammo-scarcity system can easily put you into a no-win state.

What's a good difficulty level for Last Light that doesn't completely screw you on inventory? I was thinking of trying Spartan mode once I finished 2033 up but if it's an unfair slog I'll skip it. I did love the hardcore mode on New Vegas, I was hoping Spartan Mode would be more of that.

I do really like the currency system employs though. It was always weird to me how in Fallout games you collected bottle caps for currency when no one in an apocalypse would need bottle caps for anything. This isn't a lolbertarian rant about fiat currency but it really made no sense. What Metro does is have two forms of ammo, regular and military grade. Normal ammo is ok,l and easy to find. You could go through the game using nothing else but Military grade ammo is very powerful but scarce and valuable, so people use it for money instead of gold or bottle caps. You can hairs your military ammo so you buy more guns and upgrades but sometimes you'll be in a situation where you might have to use it and you have to do a balancing act between surging and literally shooting all of your money away.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

RBA Starblade posted:

There was a bug at launch where a chicken in a town would watch you kill someone and the guards would know as a result. :v:

I think it was because the chickens were classified as townspeople. I remember killing a dragon in the middle of a town , and then instead of thanking me all the residents attacked me because one of my fireballs killed a chicken so they all aggroed and ganged up for chicken revenge.

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Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
The bounty system in Skyrim was weird because the people who put it out on you never seemed to acknowledge it. So I break into some alchemists lab and steal all his soul gems and he puts a hit out on me, but he next time I see him he goes on like nothing happened.

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