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Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
In The Movies, a movie studio sim, your stars will retire after they hit a certain age (you can delay it some by putting them on one last project) and hobble out of the lot. When one of my stars was retiring, I noticed she had paused on her way out. One of the stunt women was getting her autograph. :3:

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Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
It's on the Mac App Store so I imagine PC unavailability is just a question of nobody bothering.

I sometimes see PC copies at Half Price Books so I imagine it's not too hard to get. (Just get the Superstar version which has the expansion pack-in, plus the soundtrack which is awesome.)

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Judge Tesla posted:

This is why i can't hate the Fable games, I know they were hyped to hell and back, and hyped again but it has so many little touches and amusing quirks I just can't hate it, it's an extremely :britain: game.

I especially liked that one of the first major bandit enemies in Fable 2 was voiced by Billy Mitchel from Eastenders.

And one of the ally NPCs is Julia Sawalha. :swoon:

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Neddy Seagoon posted:

Now try "Booyah Base" :v:.

The game is wall to wall puns. I love it.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
It's been brought up way back earlier in the thread I'm sure, but the way your Saints Row 2 character sings along with the radio is just adorable. I love that the voice actors clearly did not have the lyrics provided.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Mr. Flunchy posted:

I can't believe I've never heard of this game.

Voidburger did an LP of it a few years ago:

https://www.youtube.com/watch?v=KxWP77hZ_AE&index=2&list=PLPtOqZrJ-NB4VK_mJhPnw3B1f9_23KMA4

Basically it's one of those games that has some good parts but you can see the point where they ran out of ideas.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
So far I quite like the song selection in Sleeping Dogs. You've got stuff that could easily be part of the soundtrack to a HK action movie, you've got some more modern tracks, and Echo Beach by Martha and the Muffins just happened to start up the instant I got in a boat. You don't expect the "oldies" stations to go that deep.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Okay I've logged over 24 hours in Saints Row IV and I only just now noticed the shark with a pimp hat and gold teeth.

Every so often I start to think "well the city's not as good as SR2 or San Andreas", etc., then it throws something like that at me. I'm not sure it's the best sandbox game but it is the purest time waster of them all.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Really so long as the protagonist is Not Aiden Pearce, WD2 is bound to be a better game.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Tumble posted:

They should set the next GTA in the near-future during a huge economic downturn.

Go back to Vice City, add in all the really seedy parts of the state, and make Florida Man: The Video Game.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
One of the best parts of Wind Waker is that in dungeons, Link will often be looking at something, and if you point the camera where he's looking it's probably important to the puzzle in that room. Later games kinda did this but I think this was first.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Ditto the first Saints Row- sometimes if you avoid hitting a pedestrian who dives into the road, you'll hear "Why did you avoid me, I wanna die!"

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
SR2 is definitely due an ultra HD or whatever remake/remaster, the PC port is bad (though Gentlemen of the Row is good) and it's apparently not BC with the newest console generation (while SR4 is).

Though I love that it went even more crazy and I kinda want the next installment to be a far future Stillwater with jetpacks and flying cars.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
What I LOVE about Saints Row 4 is they got past the heavy emphasis on sex jokes in 3 and really worked on character driven humor and some surprisingly clever writing. The sheer goofiness of everything that goes on, and the fact that it's a game about a character you're not really supposed to "like" in the conventional fashion, paradoxically ends up giving the game more heart than if it were more serious or grounded. There's a real sense of love throughout.

And the way they set up Jane Austen being the narrator is legitimately brilliant. It's good plotting.

On a related note, and to add something to this thread, I picked up Gat Out of Hell on sale recently, and they FINALLY made Steelport interesting! The Hell aesthetic works wonders for it and there's a sense of places to explore and different environments, even though the game itself is by necessity smaller and shorter than any of the main titles.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
On GTA V, the way they handle police chases is generally quite good- you really have to find some side street or alley where they won't look for you, and fortunately in not-LA there are a lot of those- but if your wanted rating is 3 or higher the Tangerine Dream music kicks in, and there's a really satisfying final swell if you do evade. Getting them to work on the soundtrack was an inspired move.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Bethesda aren't really under a lot of pressure to change, is the thing. They've got this market. It's basically them, Bioware, and Obsidian sometimes doing big Western-style RPGs. People aren't rushing out with Fallout clones trying to steal their thunder. So even if they look at New Vegas and say, "Hey, these guys have some good ideas," they can also say, "Well, we do things our way, and they do things their way, and we're selling more copies so gently caress off."

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Some of the NPCs in Grand Theft Auto Online will remark on how your character never says anything. It's a running gag in one of the Heist chains, with Lester constantly bringing it up. "I'd threaten to cut out your tongues, but you never use them anyway."

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Fire Pro Wrestling World has an extremely detailed edit and AI system which lets you make just about any wrestler you've ever heard of and emulate their moves and style perfectly...

Or you could just make a bunch of bears.

See, for the basic body parts (arms, legs, head, torso, etc.), you get some options sorted by size and skin color, and in each category there's also an option specifically for bears. Bear heads, fuzzy bodies and limbs, paws, etc. I am not sure how this started, but the Steam Workshop has already gone a little crazy..

The bear parts are also very useful if you want someone wearing "fuzzy" gear of any kind.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Tumble posted:

I didn't like the low weapon durability in BotW until I realized that the game wants you to pummel the hell out of enemies and go get more, better weapons the same way you get other items.

Once I stopped caring about losing my "favorite" weapons, I just started messing everything up and rolling with whatever I scavenged.

I like the curve it creates- at first I would try to steer away from the obvious Moblin encampments because they were big fights and I wasn't sure I could survive them, later it becomes "Well I'm short on weapons, time for some Moblins to die."

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
One of the enemies in Castlevania: Aria of Sorrow is a Jumpkick Skeleton, a skeleton who does jumpkicks.

Also there are skeleton waiters, and the game lets you sometimes pick up powers from enemies: the power you get from them is throwing hot curry at your enemies.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Bob Morlock posted:

You neglected to mention that if you kill the jumpkick skeleton and manage to get its soul, YOU get a permanently enabled ability to do sweet-rear end jump kicks yourself.

My current save is just next to him- I haven't been lucky enough yet.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Also the palicos run the canteen at base camp and the animation when they prepare a meal is glorious.

This is what has made me break down and buy a PS4.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
On top of the palicos just being the best, I like how relentlessly positive the characters in MHW are. Everyone's like "There's an ancient mega lava dragon in a nearby ravine? Great! Let's go capture it!" When you fail a mission, your tracker is like "Oh, that's too bad! Well, take some time to rest and prepare, I'm sure you'll do better next time!"

Another good little thing- the checkpointing is nice. I failed a quest, went around on a little expedition to try a new weapon and gather materials, and when I came back I only had to do the back half.

(Also the game teases a couple of escort quests- one is even called "The Best Kind of Quest"- but in practice you just end up fighting monsters while your tracker gets the people to safety.)

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Jukebox Hero posted:

That basically summarizes why RE6 got such bad reviews, there's a good game in there(with really lovely levels) that they never tell you how to play at all.

I think the major problem is they themselves didn't seem to quite know what game they were making (and I've heard development was kinda chaotic.)

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Flesnolk posted:

My favourite little thing in a game was how ET made everyone collectively realise video games are trash and turn people into bad people, and for a beautiful moment the entire medium disappeared. Do it again, Atari.

Only in North America! The Atari not only had the problem of a lot of shovelware and each game costing around $50, but I've also read that an issue was if you found 3 or 4 good games, that was all you needed- there just wasn't enough variance to make it worth collecting a library. Got a good shoot-em-up, a good kinda platformer, maybe a sports game, bam, done, you can play those forever.

In Europe, the microcomputers were predominant- and a game on the Vic-20 or Spectrum would be on a cassette (or even a magazine type-in) and cost like £5. Kids could get these games with pocket money, and some of the Spectrum or C64 games could get pretty elaborate. (This was why the NES didn't make a huge impact there, though the Sega Master System ended up doing well as sort of a high end alternative.)

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Biplane posted:

I guess autism makes it hard to recognize and parse the emotional content even of anime games.

Hi don't use autism as an insult, please, thanks.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Thin Privilege posted:

Are you joking? I was going to consider renting 5 for free but... Infinite :negative:

I mean I haven't heard of anything as bad as "maybe the anti-racists are JUST AS BAD!" but it's early

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Glagha posted:

Except that's not true? What does Fallout 4 have that say, The Witcher 3 didn't? A weapon mod system? Like, the scale of Bethesda games is a weak defense when people are releasing huge, hundred hour games with quests and character development every month, except when their games are released they aren't literally broken and waiting for an unpaid fan to fix it for them.

I think BoTW is every bit as huge and ambitious as a Fallout or Skyrim but the game is fully functional all on it's own, the combat is better, and the 100 or so dungeons in it are all almost entirely unique with their own challenges and content.

Maybe this was better back during Morrowind and Oblivion, but they're coasting on their own success, and I'm hoping people are going to figure out that Bethesda keeps releasing Oblivion with slight engine tweaks and better water textures and it's but good enough anymore to buy a game that frequently crashes and hits game ending bugs every single playthrough.

BotW isn't really an RPG at all, and while I haven't played Witcher 3 I know the series does have you playing a specific character (Geralt) rather than creating your own and doing all the "make your own decisions" stuff that is a big part of Bethesda's appeal. Granted FO 4 confuses that a bit with making your own character have a very specific backstory and motivation (and Skyrim kinda suffers an opposite extreme- when I was making my character I thought a bit about where she might come from and what her story is and why she's got that one scar, but then in practice you really don't develop in unique ways, you just get into factions and get more powerful gear and remain kind of a blank slate.)

Western RPGs have generally tried to simulate the scope of tabletop roleplaying games (where you can potentially do anything, or at least try to do anything) by being very open and letting you do all sorts of things, and Bethesda were the ones to marry that to a big, persistent 3-D open world- they're doing the AAA equivalent of Ultima IV and nobody else is. Bioware kinda compete but who even knows what'll happen to them after ME: Andromeda flopped (EA eats its wounded) and Obsidian are doing smaller games, which seems to be working out for them.

Basically they've got a captive market. The IDEA of Bethesda's stuff is really appealing- create a unique character and explore a vast open world and gain skills and find cool gear and interact with NPCs- and on a technical level it's a nice accomplishment, warts and all. It's just they don't design a good game to go on top of that.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Galick posted:

I love how utterly loving absurd Yakuza 0 is. I just played the first hour and went into the Anime Zone while singing Karaoke and not ten minutes later I'm having a dramatic confrontation with a loan shark, and then immediately outside I'm back in the what the gently caress zone and literally beating money out of hooligans like they're loving pinatas.

The best part is it doesn't stop. Maybe ever.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
I mean what I've seen of MGSurvive, the problem is just that the hunger system is handled worse than Nethack's. It ticks down WAY too fast- it's more of a problem than the water system, which doesn't make sense since reality is the opposite (starvation can take weeks, but you die without water in a matter of days.) They seemed to fundamentally miscalculate the rate at which your "fullness" decays vs. how much food is out there.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Hel posted:

The one problem with the meter decay(food & water) is that it doesn't communicate that it's the one game that does it right. MGSurvive is like the one game that gives you a bonus for maxing out your bar, it makes it go away and drains much slower for a few minutes, but no other game does that and it doesn't tell you that mechanic so most players just play it like other games, so it look like they drain fast and constantly.

Maxing out helps and is good, but that still doesn't excuse the default rate at which it decays being too goddamn fast.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Runequest was a tabletop fantasy RPG invented in the fairly early days of the hobby, where most people were following the lead of Dungeons and Dragons. It gained prominence partly for its setting, Glorantha, which was way more detailed and distinctive than most- D&D was all generic fantasyland with elves and orcs and so on, Glorantha really derived from Greg Stafford's interest in mythology and Joseph Campbell and so was sorta built from its mythology up. The game itself had a lot of emphasis on going on a hero's quest rather than just getting loot and XP, and each tribe in the game has shamans whose job it is to enact the old myths to gain wisdom from the various gods. So KoDP goes further and is as much realm management simulator as it is an RPG, it's all about providing for a tribe and gaining influence and learning the ancient mysteries.

Stafford is also a practicing shaman according to his Wiki page.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Cultist Simulator: I ended one run by having a follower murder my supervisor at work because he was always making me work overtime while I'm trying to juggle despair and funds. So things improve at work, the new boss likes me more and I basically just end by getting a comfortable senior management position and presumably leaving the cult behind. The game text says something like "this might be considered a victory."

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

My Lovely Horse posted:

Saints Row 4 was developed from a planned SR3 DLC that was different from how the game ended up, but had the basic ideas of aliens, the Matrix environment and superpowers.

And yeah both SR3 and 4 are quite obviously stitched together from bits and pieces and it's a miracle they turned out halfway coherent. The engine is vastly improved, the toys you get are better, but the actual writing never got as good as SR2 again.

Counterpoint, SR 2 doesn't have anything as good as "Girls Night Out". I legit think SR4's comedy writing is top notch, because they move beyond the edgy wackiness of SR3 to really being focused on character dynamics. Even the minor characters get cool bits- Jane Valdarama hosting the EDM station is a cute gag, and the MOM announcers are wonderful.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Queen Combat posted:

That creepy goddamned baby merchant. I don't even understand

Baby merchant, you say?

https://www.youtube.com/watch?v=HPk966PuQNE

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Wrong thread.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Len posted:

I almost never change faces because most of the time you just look at the back of a head or have a helmet on.

Saints Row though? Those get my full dedication during character generation.

Apparently Volition also found out that most people were playing SR 3 or 4 with just one of the default Bosses. I can't understand it either.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Agent355 posted:

yakuza 0: beast style owns

I was a little worried because I really just can't manage to get Rush style to work for poo poo compared to brawler. I was worried the next style would be equally disappointing but nope, owns.

Overall the game feels like it wants you to switch styles often but fortunately there is little drawback in going full Beast 90% of the time.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Len posted:

An ancient iPad that looks exactly like the WiiU controller but can't actually have the WiiU controller give any functionality because it would alienate Switch users.

Wind Waker was fantastic with having all the inventory and map right in your palm at all times but nope can't have that anymore

I understand this was more a time constraint, not a deliberate choice to not alienate Switch people.

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Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
In terms of voice acting the Disney characters usually sound okay (even if they don’t always sound like the original voice acting) it’s just the non-Disney guys sound stiff.

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