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Judgement posted:Okay, I am becoming slightly less worried about what I might be getting myself into. I only wish I had more familiarity with any potential source material so I had any idea what to play in such a setting. There's no Al-Qadim material up on D&D Classics so I can't link you to anything; but I can recommend just leaving everything you think you know about the FR behind. By and large, the "exotic" settings have little in common with the usual Realms and are best approached on their own merits.
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# ¿ Sep 1, 2014 04:23 |
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# ¿ May 19, 2024 16:11 |
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Weird NONE of that showed up. Get the box set, Judgement.
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# ¿ Sep 1, 2014 04:32 |
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Captain Foo posted:What is the three-tier model? Face, boobs, butt, duh.
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# ¿ Sep 4, 2014 14:17 |
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Zurui posted:I know it's a hilarious stereotype, but some of us are quite athletic and outdoorsy. Not you, of course.
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# ¿ Sep 4, 2014 23:27 |
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RocknRollaAyatollah posted:That's a pretty cool Dark Ages of Camelot mod. According to the article in Pathfinder Online: Thornkeep, the KS money was to make a tech demo to show (pre-arranged) investors.
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# ¿ Sep 8, 2014 01:38 |
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RocknRollaAyatollah posted:I have no doubts that this is going to make Curt Schilling look like a financial genius by it's end. It seems like the standard, "Why can't we make the next big MMO?" project that ends in bankruptcy. One big difference is that one of the leaders is Lisa Stevens, Paizo's CEO, who is famously business-savvy (especially for the RPG market) and has another very profitable property (Pathfinder itself) attached as well. It's not great - the whole idea about basically treating launch as a running target like the Gmail beta or something is really bad - but PFO is in a way better position than say, City of Titans, and it has better financial people on it right now than Curt Schilling did.
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# ¿ Sep 8, 2014 01:57 |
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LongDarkNight posted:Hopefully between this and "Unchained" I look forward to the Paizo fan base eating their own. I don't think there's anything wrong with Unchained or the Paizo fan base, unless you want to provoke an internecine nerd war or something.
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# ¿ Sep 8, 2014 04:06 |
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Davin Valkri posted:Didn't someone try to make a Fate/Stay Night hack in FATE on this forum? I can't remember how it went, but I remember somebody tried. Maybe it'd be better in PbtA? Do it on the fly. IN NEXT!
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# ¿ Sep 9, 2014 02:59 |
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Swags posted:That sounds like an incredible way to refluff binding. Considering that is the actual plot of Karsus, that works quite well.
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# ¿ Sep 10, 2014 01:41 |
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Libertad! posted:That 0:37 mark has never been more appropriate. Scarlet Heroes is good, do Scarlet Heroes!
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# ¿ Sep 11, 2014 07:30 |
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Hugoon Chavez posted:Which are some cool non collectible (or living) Card games I can get? Here's a different suggestion. If you want something cooperative, try the Pathfinder Adventure Card Game. It's really fun, and pretty well-designed. It's non-collectible and broken into essentially seasons of a giant adventure called an adventure path: there's a starter box set at about $50, then each month (for the next five months) after that is the next part of the adventure, which is sold separately for $30. The second adventure path just came out, called Skulls and Shackles - it's pirate themed, looks pretty cool. I'm not sure how they're doing it for Skulls and Shackles, but the first adventure's box set supported 4 players, and an add-on deck added more options and support for up to 6 players at a time across the entire adventure path. Evil Sagan and I played a lot of it recently, and we really enjoyed it. Tough, but not too tough. It uses deckbuilding mechanics combined with traditional D&D fantasy stuff - so you're collecting magic scrolls and stabbing goblins with your new sword, but that's actually represented by shuffling through your deck, optimizing your mix of cards, and so on. It works really well!
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# ¿ Sep 11, 2014 20:43 |
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Alien Rope Burn posted:Wait, the first adventure path costs $160 in total?! $180 if you want the extra character options. The thing to remember is that it's really built around the monthly model. Like it's time-wise sort of positioned as a thing you do with your board game group once a month, or you do instead of playing an RPG instead. Every month's release is six plus hours of new content (that's only playing through all of it once and succeeding every time and so on) of adventures and new hazards to overcome and new powers and stuff. (The base set is at least ten hours of content, and apparently they added MORE for Skulls and Shackles.) You get cool things to be excited about for next time and new challenges and so on. Evil Sagan and I played through most of it in two weeks and the game works out really well for that kind of long play. It encourages persistence and long play and that sort of thing. Midway through you're not only creating a really good deck, but you're also switching up what's actually in the box and is generated for play, taking out weapons you don't like and keeping in the really good poo poo for example. If anything, its weakness is that it's too persistent - if you have a game on the go, you can't take the box off the shelf and play it with a different group without loving the first game up. It's very comparable, then. Is it an investment? Absolutely. But it's one that's worth the expenditure. edit: Oh, and the Character Add-On Deck for Runelords is just new characters. It's not "buy this for cool new spells." it's four new classes and the extra base set cards needed for them (for example, a second Holy Water so you can make any six starter decks at once without running out of Holy Water cards.) Arivia fucked around with this message at 21:20 on Sep 11, 2014 |
# ¿ Sep 11, 2014 21:18 |
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inklesspen posted:This sounds like the sort of videogame they ought to be making, rather than yet another stupid MMO. Make good online card games I can play with sane people on a sane timescale and I will throw money at you. (See also Dungeon Command's wasted potential.) Obsidian is already making a computer version. edit: S.J. posted:If you're going to play the PF Card game, ignore the original game and just pick up the new Skulls & Shackles base set. That way you don't have to deal with a shitload of errata as well, because the first game had to be errata'd to hell and back. Pretty much. Not that it's unplayable, but it is the sort of game where you have the FAQ open on a smartphone the entire time.
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# ¿ Sep 11, 2014 21:32 |
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Really Pants posted:The Pathfinder MMO makes perfect sense as the product of a company that charges you $160 for a card game. $160 is about the going rate for a card game and five expansions. Nothing wrong with that.
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# ¿ Sep 11, 2014 21:38 |
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S.J. posted:Descent retails for 80 and the PF Card game will give you probably about the same amount of gameplay in the base set while being cheaper. I don't actually like the game that much myself but I think it's reasonable as to the value you get out of it. Yeah, there's eight scenarios in the base set (a three-scenario introductory adventure, and the five scenarios in the first adventure path pack), each of which is an hour or more if you succeed at your first try. (We got a total party kill on our first try at the adventure path!) And that's Rise of the Runelords, apparently they added more to the base set for Skulls and Shackles as a gameplay decision.
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# ¿ Sep 11, 2014 21:50 |
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Alien Rope Burn posted:It's okay to enjoy some expensive games! I've certainly dropped $100+ on too many game projects over the past few years. I just figured it would... you know... cost less than Pathfinder Adventure Game + Pathfinder Bestiary + Rise of the Runelords Anniversary Edition. I understand it's with the monthly model and all that, but the sticker shock is still severe when you add it up. The Anniversary Edition also expects you to have the Bestiary 2 and 3, actually. It also references the Advanced Player's Guide and the GameMastery Guide, but both of those are okay to be read about in the resource document, apparently. And don't forget knowing about Varisia from the Inner Sea World Guide!
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# ¿ Sep 11, 2014 22:15 |
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Alien Rope Burn posted:I sit corrected. This also isn't including the third-party content they used, like the dominant and submissive prestige classes.
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# ¿ Sep 11, 2014 22:38 |
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Majuju posted:Wait, so does Skull & Shackles require anything other than the base set? None of the card game base sets require anything else (except the Character Add-On Deck if you have 5 or 6 players.) ARB and I are tossing the ball back and forth about the anniversary edition book for the RPG, which is completely different.
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# ¿ Sep 11, 2014 23:44 |
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Evil Mastermind posted:Yup. With most OSR games, anything that isn't covered by the rules is "the GM decides, maybe with a roll of an appropriate stat" or "roleplay it". Yeah, the quick and dirty system I usually see used is roll 1d20, if you roll your score or lower in the applicable ability score (GM's choice), then you succeed.
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# ¿ Sep 12, 2014 05:59 |
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Evil Mastermind posted:Now I'm wondering if you could do a whole game where stuff is tracked like that. Thieves might have "tool belts" to determine what small items they have handy, wizards would have to have enough pages in their spellbooks to copy a spell, and so on. Isn't this sort of what Torchbearer does?
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# ¿ Sep 15, 2014 04:31 |
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gradenko_2000 posted:So I'm at something like page 40 of the DND Next thread and something that came up repeatedly was that martial classes need +x weapons at certain points of their progression to keep up with monsters. Is this true across other d20 systems? Are there any rules of thumb for this? It's true for "full-featured" d20 systems, like 3e and 4e D&D and Pathfinder. It's probably not the case in something smaller - the relevant mechanic is usually a monster quality called "damage reduction." PCs should be starting to see magic weapons by level 3 at the latest but usually it doesn't matter what type of magic weapon. Anything's good as long as they can use it and it has a +1 or higher.
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# ¿ Sep 16, 2014 12:48 |
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Lemon Curdistan posted:And Next, which was designed to throw out all the good design from 4E in favour of appealing to grogs with ~tummyfeels~. Like Pathfinder! don't play pathfinder
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# ¿ Sep 16, 2014 13:11 |
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If those are the sorts of problems you're having, just go ahead and run Dungeon World. It is exactly what you want and it is a lot less formidable than it seems.
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# ¿ Sep 16, 2014 13:23 |
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Quarex posted:I wish I even knew someone planning on ever playing 5th Edition. The most anti-4th edition people I know all switched to Pathfinder permanently and have no interest in even giving 5th Edition a chance, which is extra-funny given that of course they are the target audience. Kim Mohan? Or is there someone I'm not thinking of?
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# ¿ Sep 16, 2014 14:25 |
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Tulul posted:So I have been kicking around a game based on Southern Bastards and Justified; a game about small, hosed-up southern towns, sort of a new-Western thing. I live in the near-South and I've spent some time in the methier parts of Tennessee, so I'm not entirely bereft of personal inspiration, but I'm looking for more media to consume for ideas. Any good suggestions? Dogs in the Vineyard is probably the game you want. It's certainly worth looking at.
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# ¿ Sep 16, 2014 23:32 |
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Alien Rope Burn posted:I already wrote over 100,000 words on Pathfinder, I think I already made a decent case for it that I can refer back to forever. And to anybody that might point out D&D is a different game: you're adorable. You were but you weren't totally wrong. Like you had valid points even if a lot of them are ignorable/personally fine/whatever. And I say this as a person with a shelf and a half of Pathfinder stuff and running 3 Pathfinder games.
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# ¿ Sep 17, 2014 01:01 |
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Alien Rope Burn posted:I'm sure if I did Rise of the Runelords the bile would come right back like it never went away, but I feel like I spent most of what I had to say. Oh, no, there's plenty more in Runelords. Even if they cut out the part about one ogrekin loving the vestigial twin in his mentally disabled brother's side.
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# ¿ Sep 17, 2014 01:28 |
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Gao posted:Well now I'm actually glad the group I was in fell apart before we got a quarter of the way into this. Didn't expect that. It's not in the printed material, luckily. The final version saves the explicit incest for a succubi dominatrix and her half-fiend submissive daughters.
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# ¿ Sep 17, 2014 03:16 |
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Zereth posted:And when you say "dominatrix" and "submissive", those are actually prestige classes they have, right? Or am I remembering something else? Yep!
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# ¿ Sep 17, 2014 11:12 |
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MadScientistWorking posted:I wouldn't exactly say you are correct more than you are full of poo poo after I just recently watched a gay man talk about how he couldn't hold hands with another man if he wanted to keep his job during that time period. There's a difference between censorship and general oppression.
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# ¿ Sep 17, 2014 12:10 |
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gradenko_2000 posted:Do we have a TG/TTRPG IRC chat? I only know of #boardgoons #badwrongfun in general, #redhandofdoom for 3.5 and FATE, #persona for animes, and #acolyte for the 40k RPGs.
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# ¿ Sep 18, 2014 04:24 |
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RocknRollaAyatollah posted:In the Hoard of the Dragon Queen adventure the players fight an adult dragon but it's more of a survival encounter. They even say in the description that the dragon's breath weapon would one shot a level 1 character. I haven't seen the Monster Manual but I imagine it's like 2E and a dragon anything is out of your league at level 1. It might be like 3e and you could face a wyrmling white at level 1 if completely rested with good luck on your side.
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# ¿ Sep 19, 2014 13:54 |
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S.J. posted:And really, there isn't any story either, unless you go out of your way. It's just a variety of board game scenarios to play through. There is story, and it's told in an okay manner. There's not a TON of it, and there are definitely gaps, but Sagan and I had fun reading the backs of cards to each other and seeing how the plot developed.
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# ¿ Sep 19, 2014 19:44 |
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Effectronica posted:You stupid gently caress, #YesAllWomen emerged after people were loving murdered! If you want to make a stand for the position that dying is preferable to harassment, go ahead, but do so with the full knowledge that that's what you're doing. Right, and harassment, ruining peoples' lives, and pushing people out of social spaces is absolutely okay in context. This is a laughable argument about any intersection of feminism, why is it any different when it's ~tabletop gaming~?
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# ¿ Sep 24, 2014 23:51 |
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Effectronica has a tendency to get really mad because people here in Trad Games actually care, instead of just giving lip service to any marginalized people and then going back to screwing naked elf chicks.
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# ¿ Sep 24, 2014 23:56 |
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Effectronica posted:Now we will continue with the inquisitorial game, but you have failed to realize that that game only works if someone is a) either inclined to listen to the interrogators or b) under the direct threat of torture. I would suggest shooting for b), because it is, at this point, infinitely more likely to work. I don't get it. Why are you so invested in defending the literal scum of the earth? Sure, a lot of RPG players are shitheads just like developers are. Newsflash: we live in a kyriarchy, a really virulent one that is trying to encourage young impoverished women that they don't need feminism! They have it all okay! And you're co-opting language from that to defend the average white male consumer as a paragon of justice while insulting others for not thinking of oppression well enough. Why?
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# ¿ Sep 25, 2014 00:07 |
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Effectronica posted:I'm not arguing for anything beyond "assuming people are bad because this somewhat-related group of people are bad is wrong". Not to mention that there's really no reason to say "RPG players are bad" if they are no worse than the average population unless you want to make a point. What point you could make with that that's coherent I have no idea. It's like you ate a textbook on feminist media criticism and assumed that counted as learning something. Sorry, a stomachache in your tummyfeels does not make for knowledge.
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# ¿ Sep 25, 2014 00:22 |
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Effectronica posted:And yet monseigneur "Don't post insults" will, of course, remain silent here. But hey, no need for any kind of concrete response, just condescension. Does your mother know you're talking like this? I understand it's hard out here being a conservative brony today, but in the real world (aka not Equestria), women don't have to get permission from their owners to post mean things on the Internet. Arivia fucked around with this message at 00:37 on Sep 25, 2014 |
# ¿ Sep 25, 2014 00:33 |
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Davin Valkri posted:WHY YES YES IT IS LET'S TALK ABOUT THAT INSTEAD WHO'S YOUR FAVORITE I LIKE MAKOTO AND REI Bishies are passé. The real fashionable thing is having a crush on a grandmother who is secretly an oni.
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# ¿ Sep 25, 2014 00:49 |
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# ¿ May 19, 2024 16:11 |
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Davin Valkri posted:I'm guessing either very carefully selected at the inception of the society, or populated by AIs, vat-grown humans, or something similar. No idea about the second. For the first you need only look at the Utopian community movement of the 19th century to see how well that works. There's a reason "utopia" as it is normally spelled is a pun on "good place" (which would be "Eutopia") and "no place". CLAMP STYLE I WANT TO SEE CLAMP STYLE
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# ¿ Sep 28, 2014 21:17 |