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Is anyone really surprised that the people who created "find out which of your friends are racist" aren't stellar human beings?
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# ¿ Jun 28, 2020 22:58 |
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# ¿ May 14, 2024 20:58 |
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What are the big differences between Eclipse 1E and 2E?
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# ¿ Dec 18, 2020 03:37 |
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Magnetic North posted:The designer's notes include some info on the changes.
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# ¿ Dec 18, 2020 18:38 |
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Is the Gloomhaven video game any good? I keep eyeing it. Don't need to play the coop, that's what tabletop sim is for. Just wanna know how the solo is. How does the guildmaster mode work?
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# ¿ Dec 25, 2020 08:07 |
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I tried Trials of Fire because it seemed like it'd scratch the same itch, but it wasn't quite there. Maybe I'll get it to support the game I hope it can be, and try out the game it is.
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# ¿ Dec 25, 2020 08:28 |
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nordichammer posted:I have only played a little bit, but it is ugly and the UI is horrendous. The missions do feel like a bit smaller in scope from what I saw. I consider that a good thing. It has a long way to go. I wouldn't like recommend it, but I think there is enough there to justify a purchase if already looking at it. Just do so with the caveats that it is very much in early access and there are only like 7 classes thus far. Bottom Liner posted:I just hope they finish out the planned roadmap because it has a lot of potential. As of now it's not quite worth getting yet. Trip report: Got the game, and it's... fine? The UI is functional (though I think the 'default card action' buttons are a bit small), and the graphics are nice enough. I do wish there was a way to speed up the animations, though. This is really going to start to drag once the novelty wears off.
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# ¿ Dec 25, 2020 20:10 |
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The_Doctor posted:How is Lovecraft Letter? A game store near me has it for normal price still (it's either sold out everywhere else or going for silly money). Cthulhu is like nerd bacon.
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# ¿ Dec 29, 2020 11:37 |
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Finally played the X-Wing minis game for the first time today, via TTS. It's extremely my jam, and I can't decide if I regret taking so long to try it or I'm still glad I avoided the kind of people who would sink Miniatures Wargame levels of money into Star Wars.
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# ¿ Jan 14, 2021 00:28 |
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Consider: Drafting games are just simultaneous-play worker placement games with cards instead of dudes.
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# ¿ Jan 25, 2021 07:55 |
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Control Volume posted:Ga"""lax"y"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Galaxy Trucker is an experience generator more than it is a game. If anything, it's the kind of game where actually trying hard and doing well makes it less fun. Which is a core problem of the design, yes, but if you have to play it? Don't play to win.
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# ¿ Jan 25, 2021 23:09 |
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Alternatively, if you want to play to win, play the app. It's got a pretty decent single player mode and automating all of the chaos gets you back to the fun part of the game quicker.
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# ¿ Jan 26, 2021 03:16 |
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Finally played Star Wars: Rebellion for the first time today, over TTS. Once as each side. Combat is clunky and desperately needs streamlining (though a quick Google search found house rules that we might try out), but once we're over that bump, I could definitely see it being a very fun and relatively crunchy two-player cat and mouse game. It feels like the kind of game two people could get super, super into until they're making galaxy brain 5D chess plays at each other, with just enough moving parts to really allow for proper obfuscation. Theme's a little painted on, and the moments that actually make good stories are the exception, not the rule, but that's fine by me. But could they really not find any better generals to use for half the Leader units than "this underpaid extra who had two lines in one scene"?
girl dick energy fucked around with this message at 10:30 on Jan 28, 2021 |
# ¿ Jan 28, 2021 09:39 |
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Bottom Liner posted:Did you play with the expansion combat rules (I think it's called the cinematic combat in the rules)? It's definitely an improvement. And funny you say that about the theme, I think that's probably the best IP integration I've seen in a board game. I think the game has 2-3 systems too many with all the various decks that should be combined into just the mission/leader system (which is great) but otherwise I think it's really solid. What I mean about the theme is that while there's a dramatic to the game, and moment to moment events that make for great stories to tell later, you kind of have to do a lot of the work yourself stringing them together into a consistent narrative.
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# ¿ Jan 28, 2021 10:13 |
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That's fair. I'd actually compare the game, in many ways, to Battlestar Galactica. Strip off the theme completely, or go in as someone who knows nothing about it, and you're still gonna have a very solid game that makes for some great stories. Knowing the characters and events being referenced is just a cherry on top. ...now that I'm saying it out loud, yeah, that is better than a game that leans too hard into the IP, isn't it?
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# ¿ Jan 28, 2021 10:23 |
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djfooboo posted:More good Uwe coming
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# ¿ Jan 28, 2021 23:15 |
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Glazius posted:Were you aware of the first expansion, The Forgotten Folk? Different player races to collect and covet, each of which has their own unique powers and special buildings to knock out some of the standard offering! Cave vegetables! Plantable rubies! Cheaty elves!
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# ¿ Jan 29, 2021 12:08 |
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We've played like 8-10 games of Rebellion now, with the Rebels either winning or capitulating almost every single time. By the end of our fifth game, we'd started to realize there are really only like three really good Rebel base locations, and a handful of ballsy remote ones, depending on setup. So we like the concept of the game, and we'll probably still play it when we want something lighter, or with our mutual friend who's really into Star Wars, but as for just the two of us, we're ready to move onto something deeper, where we can really sink our teeth into the possibility space. What are the most important things to know going from Star Wars: Rebellion into War of the Ring? (Or just, in general, what are the most important things to know before playing War of the Ring?) girl dick energy fucked around with this message at 11:48 on Jan 31, 2021 |
# ¿ Jan 31, 2021 11:42 |
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I also really enjoy Fog of Love, though whether or not it's 'cooperative' is up for debate. More like a cowritten narrative experience. Two people play the two main characters in a romantic dramedy, being sweet and/or terrible to each other. It's also the easiest "complex" game to teach I've ever seen, since it's specifically set up so that it teaches you how to play on your first go through, with little rules cards coming out of the decks at the right time. It's loving brilliant. Edit: The theme makes it an easy sell to couples and romantic partners who like the genre/want a 'date night' board game. But, for the love of God, do not play as yourselves, and don't project too hard onto the characters. That will very quickly turn Fog of Love into the Newlywed Game and that is not a road you want to go down. Edit 2: Aeon's End is a cooperative deckbuilder about being space wizards trying to protect the last human city from horrible monsters, but it's a bit crunchier and also has a terrible quarterbacking problem, so that might not be great if your wife isn't already a gamer. girl dick energy fucked around with this message at 07:16 on Feb 3, 2021 |
# ¿ Feb 3, 2021 07:06 |
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'Only assholes quarterback' is a dangerous assumption to make, especially with more complicated cooperative games that you're teaching to someone else. Even idle suggestions can have a lot of implicit power when the people you're playing with are painfully aware that you're better at the game than them.
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# ¿ Feb 3, 2021 10:51 |
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Eclipse is one of my favorite board games ever, and it plays really well at four. It’s also significantly shorter and easier to teach than TI. Not a high bar, but still worth noting.
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# ¿ Feb 5, 2021 23:44 |
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I know there's a Dark Souls board game that's good with 1 or 2 and some houserules, but terrible at 3 and 4. (Honestly, the boss fight mechanic in the Dark Souls board game is so good that I kind of want to figure out a way to steal it for something else.)
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# ¿ Feb 6, 2021 23:29 |
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Betrayal Legacy is pretty okay? The balance is still extremely wonky, and once the legacy campaign was over, I had no particular urge to go back for standard games, but I didn't begrudge my time spent playing it at the end. Edit: Though looking behind the curtain early was a bad idea, because that revealed pretty definitively that it does the Telltale thing where your choices only change little things along the way in what's generally a very linear narrative. Still, if you wanna play Betrayal, and can see yourself getting about a dozen games of it in with a steady group of 3-5... girl dick energy fucked around with this message at 23:35 on Feb 7, 2021 |
# ¿ Feb 7, 2021 23:32 |
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I'd say the big problem with Betrayal Legacy is that the attempts at balancing scenarios for different player counts rarely actually do much except require you to get a different number of doodads, which does not even remotely measure up to the dramatic difference in action economy. With five, the traitor got absolutely dunked more often than not, and I imagine the opposite would be true with three.
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# ¿ Feb 7, 2021 23:45 |
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MikeCrotch posted:Playing a solo game of War of Ring (FFG first edition) and it kinda feels like the best experience you can get out of that over chromed mid 00's design. It does a really good job of cramming everything in, being a good representation of the theme and still being a playable game with meaningful decisions.
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# ¿ Feb 8, 2021 00:28 |
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Jedit posted:And you had no cognitive dissonance when writing this post? For example, I sometimes enjoy reading your posts.
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# ¿ Feb 8, 2021 12:06 |
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PJOmega posted:Oh god, he turned the obnoxious bonus class rune hunt from the main box into something you have to do in the middle of a mission? I'm replaying the campaign right now, and I'm just going to immediately unlock the Bladeswarm as soon as we finish the Envelope X stuff..
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# ¿ Feb 11, 2021 09:53 |
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Doctor Spaceman posted:That's been fixed in most of the versions at least.
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# ¿ Feb 11, 2021 12:37 |
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Crackbone posted:Asmodee bought boardgamearena.
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# ¿ Feb 11, 2021 20:14 |
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PRADA SLUT posted:What “genre” of horror is KDM? Like how would I describe it to someone who’s never heard of it (eg, slasher horror, alien horror, body horror, etc). “Boutique nightmare horror” seems vague.
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# ¿ Feb 17, 2021 10:54 |
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silvergoose posted:Ah, the Philisopher's Gambit.
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# ¿ Feb 20, 2021 16:17 |
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PRADA SLUT posted:When my wife and I finish a "once-through" game like Gloomhaven or Etherfields, we put our character minis on the game shelf. Is there some sort of interesting backdrop / display / etc for them? I'm looking for something more thematic, not just like an acrylic riser or similar.
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# ¿ May 17, 2021 11:54 |
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Staltran posted:Atlantis isn't even really mythical, is it? Fictional, sure, but isn't it from The Republic, i.e. not from a myth? A better code would've been Ocean. Or City. Or Aquaman.
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# ¿ May 17, 2021 18:13 |
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Ropes4u posted:Picked up Dungeon Petz for a song and a dance is there anything I should know before playing?
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# ¿ May 22, 2021 06:02 |
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Doctor Spaceman posted:5 year old is up to full Go rules on a 7x7 with a bit of a handicap (and me pulling my punches). Going to move to 9x9 soon. "My 8 year old is now regularly beating me on a 19x19."
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# ¿ May 27, 2021 07:46 |
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SelenicMartian posted:Just a heads-up that the current print of Tales of the Arabian Nights is the very last one for Z-Man. Not saying it's wrong to be called out, I just haven't played it since before I knew better about these things.
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# ¿ May 31, 2021 00:57 |
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PRADA SLUT posted:sex changed (and explicitly prevented from winning until you resolve it) Ah, silly little me and my "cis" friends seeing that rule and thinking "I don't get what's so bad about getting changed into a woman, we can just ignore that rule."
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# ¿ May 31, 2021 23:12 |
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On one hand, Mice and Mystics is very easy to learn because it's puddle-deep and mostly serves as a gateway game to actually good ones like Imperial Assault and Gloomhaven. On the other hand, it's puddle-deep and mostly serves as a gateway game to actually good ones like Imperial Assault and Gloomhaven.
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# ¿ Jun 3, 2021 17:32 |
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Jedit posted:Given that argument, I'd play Mice and Mystics first because if you don't play it first, you never will.
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# ¿ Jun 3, 2021 18:34 |
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Is there still a board games buying/selling/trading thread? I can't find it.
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# ¿ Dec 1, 2021 00:49 |
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# ¿ May 14, 2024 20:58 |
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Loving the small changes to Eclipse 2e, it fixes a lot of my issues with 1e, but my fellow players have a major (and very reasonable) complaint that too much of the game is decided by the luck of what tiles you pull, and that species balance is all over the goddamn place (the Descendants are the gods of turtling, the Mechanema are just straight-up better at what the Hegemony is trying to do, the Hydran run away with the game if they can get Orbitals early and crash and burn if not, the Eridani are basically just hard mode, etc). I've thought of a way to solve the first issue (Give everyone the Descendants' ability to look at two tiles and pick one), but not the second, aside from just only ever playing all humans.
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# ¿ Dec 2, 2021 13:00 |