|
Hey when the streams are going on Youtube this time around afterwards, can they be at least put in playlists seperated for each event? Gets a bit hard to sort through the channel when it's all out of order clips in the main upload area and no organized playlist.
|
# ¿ Jan 2, 2015 02:17 |
|
|
# ¿ May 13, 2024 23:31 |
|
RyokoTK posted:I really like speed runs like this where the guy skips all the fights and content and just walks OOB around everything. This except completely unironically.
|
# ¿ Jan 5, 2015 05:03 |
|
Sardonik posted:Man this game sucks, still a pretty interesting run though. Yeah I actually played this game once and it was dreadful.
|
# ¿ Jan 5, 2015 05:38 |
|
Well that was way ahead of estimate.
|
# ¿ Jan 5, 2015 05:48 |
|
So someone mentioned a while ago that someone was going to upload 6 hour raw chunks of the stream to youtube, anyone have a link?
|
# ¿ Jan 5, 2015 06:49 |
|
Bholder posted:Why does Shadow the Hedgehog look like this game? Sonic Heroes and Shadow the Hedgehog were both handled by the same sub-team at Sega relatively close together.
|
# ¿ Jan 5, 2015 18:40 |
|
Eonwe posted:imagine being the developers of this game, writing the last line of code and being like yea it is a great game Acquire Currency! posted:How did anyone play this game jfc much slower, in general
|
# ¿ Jan 6, 2015 01:23 |
|
Mr E posted:Is grilling a PBJ actually a thing or is he high af Toasting one definitely is.
|
# ¿ Jan 6, 2015 04:50 |
|
Blockhouse posted:anyone have an archive link to town with no name I need to blow some minds https://www.youtube.com/watch?v=z1SQ0LGi_KE
|
# ¿ Jan 8, 2015 22:58 |
|
This block was also just going to be 50 minutes of setting up otherwise too.
|
# ¿ Jan 8, 2015 23:47 |
|
Rorus Raz posted:A Gone Home speedrun is probably doable since it does actually, you know, end and you don't have to make up stupid poo poo like the AC run. Animal Crossing run's goal isn't "made up stupid poo poo", it's the only ending goal in the game besides "get every single item at least once" which would require weeks of play time or a really bizarre glitch.
|
# ¿ Jan 9, 2015 00:08 |
|
The_Franz posted:How would you speedrun a rail-shooter like Panzer Dragoon or Rebel Assault? Find glitches in 'em that skip whole sections.
|
# ¿ Jan 9, 2015 00:16 |
|
IcePhoenix posted:is today the worst day so far for donations? Looks like they haven't even gotten 50k in the last 12-ish hours, did a major bid war end or something? Well counting from midnight, they started the day with about $459,000 and we're up to $564,000 now. $105,000 in about 20 hours isn't so bad.
|
# ¿ Jan 9, 2015 01:52 |
|
mango sentinel posted:Are either of the Arkham games a remotely interesting speed run? I personally don't enjoy watching it be played normally, but the speed runners usually glitch it pretty heavily which is pretty entertaining. Hopefully this runner will manage that.
|
# ¿ Jan 9, 2015 02:47 |
|
mango sentinel posted:Why does portaxx have 900 different aliases? It's a good idea if you do a serious job that intersects with internet people, to be honest. She does, so...
|
# ¿ Jan 9, 2015 02:52 |
|
mango sentinel posted:What does she actually do when she's not drawing AGDQ banners or talking about bad games? She's been an animator/artist for some shows that are popular with internet nerds (not sure if she still is at the moment?) and also does art for indie games and stuff.
|
# ¿ Jan 9, 2015 03:01 |
|
I'm really digging these OOB segments now.
|
# ¿ Jan 9, 2015 03:38 |
|
Jamfrost posted:I've seen and enjoyed these runs:
|
# ¿ Jan 9, 2015 05:19 |
|
New Concept Hole posted:HL2Ep2 is a 55 minute Speedrun? Is there not that many skips or am I misremembering the length of that game? I think the current segmented run is around 43 minutes with loading times not counted? 55 minutes gives a good buffer since a decent bit of the skips in a compiled speedrun like that aren't going to work first time around in a live run.
|
# ¿ Jan 9, 2015 05:52 |
|
DARPA Dad posted:true that. Man even if they were the 10 year old version of zsnes of n64 emulation, it'd be a huge advance over current n64 stuff
|
# ¿ Jan 9, 2015 20:14 |
|
Mr E posted:It's just crazy to me that there are tons of games that are still pretty much unplayable with little to no updates this many years on. At least in the OG Xbox's case the team just disbanded. Yeah it's because the original N64 emulators were based on a race to be the first to have an emulator working while the system was still a major platform. So all of them are just chock full of special hacks for each particular ROM to run correctly, and doing wacky stuff like skipping emulation of large chunks of the system to directly render on your 1999 PC's 3D card for that goal. This is also why the only TASBot runs on N64 games you tend to see are for a very few popular N64 games where the hacks have piled up high enough to accurately reproduce the console's behavior for that game.
|
# ¿ Jan 9, 2015 20:27 |
|
DARPA Dad posted:yes, the N64's relative failure in the marketplace cannot be pinned down to one particular problem or decision, I agree. but the reason we don't have proper emulation can be much more simplified. Well yeah but that isn't because of any particular feature of the console, it's the fact that emulating it right wasn't possible on the PC hardware of 1999 or for many years after, so everybody took the heavy shortcuts way instead.
|
# ¿ Jan 9, 2015 20:37 |
|
Shimrra Jamaane posted:What is the link to the donation tracker graph for this year's marathon and last years? Because I'm worried about the pace of donations here. 2 days ago we were well ahead of schedule but things just died. This time last year, we were somewhere between $40,000 and $60,000 behind current total on the stream.
|
# ¿ Jan 9, 2015 21:12 |
|
Uznare posted:I heard from people at the event that the equipment wasn't in great condition (rf only consoles, bad controllers, snes consoles weren't soft modded, etc)so people have been resorting to practicing in the casual room. Is there any reason why that sponsor was selected without a quality check for the equipment? How the hell do you soft mod an SNES?
|
# ¿ Jan 9, 2015 21:46 |
|
argondamn posted:Any thoughts on what killed the donations? Last year, Friday ended at $622,000. We're sitting here 5 hours ahead of that at $612,000 on normal donations and another $150,000+ on the humble bundle. So: nothing killed donations.
|
# ¿ Jan 10, 2015 00:52 |
|
Spelling Mitsake posted:My understanding was that it was basically the same as the original. Sure, for non-speedrun play. Not so much for glitches and speedrunning tricks.
|
# ¿ Jan 10, 2015 02:10 |
|
Your Computer posted:Missed that one, is it glitched or just very efficient? They use a trick with the replay feature so that you're in a rampage at the same time as a mission, or are in a mission 5 times at once to do things to skip over money requirements and mission progression, as well as skipping hella cutscenes. The replay trick also allows you to shoot like infinitely faster with unlimited ammo weapons during certain missions (like Phnom Penh 86 and the boat chase one). And apparently you can clip through the underside of the northern bridge to cross into mainland Vice City in order to steal helicopters before you normally unlock the island. And you can use the replay trick to allow you to get phone calls during missions... and during phone calls enemies can not attack you in any way so you can evade massive attacks with it. poo poo's crazy.
|
# ¿ Jan 10, 2015 06:07 |
|
JerikTelorian posted:I would pay a lot of money for this game if it were re-released on Steam or something. Nintendo is why you can't have this
|
# ¿ Jan 10, 2015 18:25 |
|
So how'd the other dude die exactly? My stream crapped out for like 10 minutes and it came back in with the single layout and yalls talking about him dying.
|
# ¿ Jan 11, 2015 03:36 |
|
With N64 Nintendo first party games, you tend to have the most glitches in a first edition Japanese release, much less in the North American release, and if a European version was made, it'd tend to have the least glitches from either of the two other versions, but new glitches pop up when adapting to the 50 hertz. So if you're after full glitches you'll go on the Japanese usually. Except that some games might be faster on the PAL region systems but they're more often slower than all the rest.
|
# ¿ Jan 11, 2015 06:54 |
|
Where's the bonus stream going to be? The normal Twitch channel or something else?
|
# ¿ Jan 11, 2015 18:26 |
|
Mr E posted:I've never really noticed any input lag on HDTV even on my SNES, but I could see it being a problem for speedrunning. Yeah typically t'll be fine for normal play, but it'll ruin things like attempting frame-perfect or near-frame-perfect tricks.
|
# ¿ Jan 12, 2015 05:03 |
|
AdamAK is fuckin' pro at narrating. It was very neat to see the change between his commentated run of Vice City on SDA several years ago and his run this year's AGDQ especially since both cases he fully explained the techniques being used.
|
# ¿ Jan 12, 2015 20:12 |
|
Rage McDougal posted:Also, speaking of AdamAK, was the Vice City run much different to the last SGDQ one? I really enjoyed that one, but it's kind of a long one to watch if not too much has changed. His AGDQ 2015 run was just 1:04, his SGDQ 2014 run was a full 1:56. It's a huge difference.
|
# ¿ Jan 12, 2015 22:31 |
|
It's high time people started really competing on the werehog parts of Sonic Unleashed. There's just gotta be ridiculous skips and poo poo in there waiting for us.
|
# ¿ Jan 15, 2015 18:35 |
|
Incoherence posted:They'd have to be some completely ridiculous skips to make the game even remotely watchable in a marathon setting. Yeah but it's not like Sonic games are known for iron-clad coding.
|
# ¿ Jan 15, 2015 21:31 |
|
President Ark posted:I'm pretty sure they did show off Unleashed's night stages during one of the marathons, and a lot of it came down to "abuse this one move to clip outside the level then fly through space to the exit" Yeah they did a partial showing of 2 Werehog levels at SGDQ one year after an all-day-stages run, but they didn't finish the last level shown because the guy hadn't really practiced the werehog stages much. Someone who could nail down both the day and night stages really well while making sure to grab enough medals for unlocking levels, so that you have a full story run in a short time, would be really neat to see.
|
# ¿ Jan 15, 2015 22:12 |
|
|
# ¿ May 13, 2024 23:31 |
|
raditts posted:I'm curious as to how people find glitches. Is it mostly by chance, or do people just go around trying weird things to deliberately break the game, or is there some peeking into the memory while the game is running on an emulator, or...? All three things, pretty much. Random chance tends to lead to something that might be exploitable, people try to replicate it, and if suitable emulators are available people will try it in an emulator to see what's up. And then there's things like seeing that a glitch already works in a game with a similar engine, and determining if you can replicate it in the older or newer engine in another game.
|
# ¿ Jan 15, 2015 22:50 |