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subhelios posted:It is a different development team as I understand it. Botes is actually good and fun to play*. Tanks got a lot less fun as the tanks got slower and slower and slower.
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# ¿ Mar 11, 2015 17:52 |
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# ¿ Apr 29, 2024 16:40 |
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How does this game compare to Tanks and Warplanes?
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# ¿ Jun 26, 2015 15:33 |
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Now that the game's generally playable I'm going to give it a shot - is there a good newbie guide out there for game mechanics, upgrades, crew skills, that sort of thing?
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# ¿ Jul 3, 2015 16:40 |
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TheDemon posted:Uh I'm in the same boat - I just started playing yesterday and the South Carolina is the funnest ship I own.
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# ¿ Jul 4, 2015 20:33 |
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What captain skills should I be going for?
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# ¿ Jul 5, 2015 11:04 |
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Night10194 posted:I started this game today and thought it was really boring until I got a destroyer. Destroyers are definitely the swingiest ship type. Either you get vapourised the moment you appear, or you sneak up on two battleships and annihilate them. That said, I've only played with the early US destroyers so far, and their torpedoes have a mighty 4 km range.
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# ¿ Jul 5, 2015 20:48 |
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Wade Wilson posted:Does AA have to be toggled on? Because as best I can tell all my AA gunners are eating lunch/taking a nap or something. If you're low-tier, it's because low-tier ships have gently caress-all AA.
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# ¿ Jul 16, 2015 19:22 |
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BIG HEADLINE posted:Also, it begs the question of what the difference between the Marblehead and the Marblehead Lima is. Does AA actually get good at killing planes ever? I'm at tier 5 and multiple squadrons buzzing overhead for about a minute leads to about two planes shot down by my AA. Does it eventually get to the point where AA can actually prevent bombers attacking you?
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# ¿ Jul 24, 2015 16:36 |
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I kind of think that US DDs are lacking a niche somewhat. Japanese DDs have enough range on their torpedoes to pop smoke and shower an area in death from safety, while US DDs have to get right in close to use theirs, which limits their utility quite a lot.
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# ¿ Jul 27, 2015 18:36 |
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Fizzil posted:Alot of dudes in Japanese DD's seem to be firing their torpedoes from maximum range, i really question this style when they have ample opportunity to close in (on carriers for example) and guarantee their hits if they fire from 3km or less. The main draw of playing Japanese DDs is to have enough range on your torpedoes to fire without being seen. If you're going to rush to 3 KM and fire from there, you might as well play US DDs and at least get good guns into the bargain.
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# ¿ Aug 5, 2015 22:12 |
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Is there some trick to using dive-bombers effectively or are they just garbage? It feels like even in the best possible circumstances (a carrier moving directly away from them, US squadron of 6 dive bombers) they only manage a single bomb hit, and that hit does about 1500 damage. It's a shame, because I just had a stormer of a game where my fighter-heavy Bogue killed 50 enemy planes and my dive bombers made about six or seven bombing runs and the total damage was 5000.
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# ¿ Aug 8, 2015 11:41 |
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So play US BBs and IJN CVs?
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# ¿ Aug 8, 2015 20:23 |
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NTRabbit posted:The Langley is the most pointlessly bad ship in the game just fyi, I'd rather drive a stock Myogi. I fail to see how the Bogue could possibly be anything but a step up from this. A Bogue is virtually identical to a Langley.
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# ¿ Aug 20, 2015 12:49 |
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PerrineClostermann posted:Dealing a percent of remaining health wouldn't ever kill a ship Yeah, but he's only talking about fire damage, not HE damage.
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# ¿ Aug 21, 2015 08:44 |
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I thought you were confused since you quoted Space Flower and then just rephrased what Space Flower said. Maybe it's me that's confused. Anyway, if you want fire to get less good at killing ships as they get closer to death you could implement this as fire doing a base amount of damage PLUS a percentage of the remaining health of the ship, for example. Gort fucked around with this message at 08:58 on Aug 21, 2015 |
# ¿ Aug 21, 2015 08:54 |
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Bitter Beard posted:Not saying some CV changes are not needed, but with WW2 the rise of air power the most powerful thing anybody had ever seen. Yeah, the huge counter-argument to this is that this game isn't particularly based on reality, or you'd get like twenty destroyers showing up on your side when the other side brings a battleship.
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# ¿ Aug 26, 2015 18:45 |
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Am I missing something? I'm a Euro if that matters.
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# ¿ Aug 29, 2015 10:42 |
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Is the Murmansk as bullshit as it seemed to be when I last fought it? It was faster, much longer ranged than me, and as my battleship tried to close on it to get in range, it sent off a big ol' spread of torpedoes.
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# ¿ Sep 1, 2015 21:56 |
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The idea that you can counter a hilariously overpowered player by ensuring that the other team also has a hilariously overpowered player is either genius or imbecilic. Oh wait, it's the latter. My team's carrier is AFK. Or American.
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# ¿ Sep 2, 2015 21:13 |
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Hazdoc posted:The 7km torps were the real trap. Faster doesn't always mean better. The 10km torps were less detectable, making them harder to avoid (less total reaction time from appearance to impact, assuming an optimal 90 degree angle of approach). The main difference, assuming time to react is the same for torpedoes, is that higher speed reduces the effect of targets moving towards/away from torps and significantly shortens time from launch to the target, which changes the angle at which you need to launch. But that's a bit more pertinent when you hit the 15km+ torp range, or your torps radically differ in speed. I also found the 10 KM torpedoes on the Minekaze to be considerably better. I had a comically huge leeway between being able to attack and being detected. The Mutsuki still has this, at least.
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# ¿ Sep 3, 2015 23:43 |
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So, what are the ship classes with the highest win rates these days?
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# ¿ Sep 11, 2015 17:47 |
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Hazdoc posted:The highest tiers of CVs still have the highest winrates, though its not quite as dominant as they used to be. Cruisers have been creeping upwards, along with low tier DDs and some BBs. Is it still the case that IJN CVs dominate the US ones? Is there much in the way of differences between the two countries in general?
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# ¿ Sep 11, 2015 18:56 |
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Darkrenown posted:Well ranked battles are only going to be T6-7 or something, so it would be worth keeping good ships in those theirs I suppose? Not that it helps for the Kongo. So, what are the nastiest tier 6 and 7 ships? Cleveland's an absolute beast at 6.
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# ¿ Sep 12, 2015 14:08 |
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How does the Pensacola compare to the Cleveland?
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# ¿ Sep 18, 2015 20:07 |
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I think I've finally worked out how to play US mid-tier destroyers. Load HE and fire constantly from max range. Your small size makes you hard to hit, your guns are laser-accurate, and against some enemies you can fire while remaining undetected. (as long as you remain at max range) Or just try and ambush people near islands, but good luck with that on the Ocean map.
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# ¿ Sep 23, 2015 22:27 |
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You know what isn't a goddamn upgrade? The goddamn Pensacola
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# ¿ Sep 24, 2015 20:39 |
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I just played my tier 6 USN Independence CV against its IJN equivalent, the Ryujo. He was able to have twelve fighters, four torpedo bombers and four dive bombers out at a time, and he just walked all over my 6/6/6 arrangement - as you might expect. This seems fair to a degree - he chose the heaviest fighter arrangement he could choose, so he should be able to defeat the standard loadout of the USN carrier. The trouble is, I can't match his number of fighters without going to 12/0/6 - no torpedo bombers at all - so all I can do is suck it up and accept that I'm going to take a pasting every time I see a carrier with that guy's loadout, or be no use to my team at all beyond neutering the enemy carrier, and even that's a 50-50 thing since all I can do is equal his fighter loadout, not exceed it.
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# ¿ Sep 25, 2015 15:14 |
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NTRabbit posted:The problem is a US torpedo squadron has twice the destructive capacity of a Japanese torpedo squadron due to the massive gaps between Japanese torpedoes, so if you swapped the bombers for torp bombers in that arrangement on the independence, the Independence would have superior fighters and superior single strike capability, the only advantage the Ryujo would have is split fire. Where are you getting superior fighters from? Both carriers would have twelve fighters.
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# ¿ Sep 25, 2015 16:51 |
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Aesis posted:
Why are you playing on the NA server at 11 AM British time?
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# ¿ Oct 1, 2015 14:45 |
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Aesis posted:Because I fly between Korea and UK from time to time so NA servers are better for me to play from both locations. That sounds awful
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# ¿ Oct 1, 2015 14:53 |
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I always hated fighting Murmansks
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# ¿ Oct 4, 2015 22:18 |
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# ¿ Apr 29, 2024 16:40 |
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The Langley and Bogue are both kinda horrible mainly because of their low speed. If one side of your team just collapses, you're not getting outta dodge in time, while IJN carriers are all speedy. The Bogue is basically a Langley again, so don't hold out hope on its account. The Independence that comes at tier 6 can do 30 knots, so it's a nice upgrade.
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# ¿ Oct 8, 2015 00:18 |