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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I'd add a recommendation for Alcazar in the puzzle games bit as well. 540 well-designed puzzles, with a good curve from easy ones to teach the mechanics through to pretty challenging ones. A bunch of puzzles (of a variety of difficulties) are free, with small IAPs to unlock the rest.

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Jabor
Jul 16, 2010

#1 Loser at SpaceChem

gromdul posted:

The permissions of Pocket Mine 2 are ridiculous. Why are you so excited about this spyware with IAP?

Mobile gaming in a nutshell, basically. Things have been getting better since roughly when 80 Days came out, but it wasn't all that long ago that the thread was getting really defensive when someone called out the IAP-skinner-box-of-the-week for what it was.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Rupert Buttermilk posted:

So, I'm addicted to the Flood game in that puzzle pack that was posted weeks ago. Does anyone know the name of that type of game? I showed my dad, who has an iPad, and he thought it was neat, and so I'd like to get him a similar game in iOS.

For anyone who hasn't played it, you start off in the top left corner, as whatever colour that block is. You select one of the adjacent blocks and become that colour, increasing your size. Your goal is to convert the entire board to the same colour in a certain number of moves, or fewer.

I'm pretty sure you could just get Simon Tatham's Puzzle Pack for ios.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I don't think you're quite at the puzzles that require advanced stuff yet - the 6 3 column allows you to put one dot down, and it should be straightforward from there.

But for advanced tricks, here's one that you might find useful: check out the last two columns - 5, and 7. The combination of those two clues tells you that the 7 block covers at least two rows that have a 1 as their last clue.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Len posted:

How do you see there would be a dot? I don't even see that much

So the basic strategy is to look at two situations: What if all the blocks are as high up as possible (and all the remaining empty space is at the bottom), and what if they're all as low down as possible (and all the empty space is at the top), and see if any of the blocks overlap with themselves. If they do, you know that, no matter what, the bits that overlap must be filled in.

To start with, you can just do that for every row and column until you find somewhere that allows you to make progress. As you play more, you develop an intuitive understanding for when a particular line has enough clues, and you only need to check those lines.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
A lot of the satisfaction comes from working out the solving techniques yourself.

But if you do a bit of searching you can definitely find articles that explain some approaches that can be used, e.g. http://gambiter.com/puzzle/Nonogram.html

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Morpheus posted:

I have no idea what he's talking about. If someone could elaborate on this that'd be fantastic.

I'm going to spoiler the explanation, because if you're a beginner who's still internalising the basic techniques it might be a little much. Once you can solve most puzzles without any trouble, except the ones they don't seem to have anywhere you can make a start on, come back and take a look.

The rows and columns on the edge of the board are a bit special - if there's a dot somewhere in one of them, you know exactly what clue it belongs to in the other orientation, and you also know exactly where the entire block for that clue will be.

In the example puzzle, there are seven (consecutive) dots in the rightmost column. Each of those dots will also correspond to a dot in the second-from-the-right column, unless the last clue for that row is a 1.

Since the second-from-the-right column only has five dots in it, this tells you that at least two of the dots in the far right column must be in a row where the last clue is a 1.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
That seems like a pretty fundamental part of werewolf though?

Like the most basic setup is detective + doctor as the only special roles, and leans heavily on the detective revealing information to give the town something to work with.

The idea behind adding all the other roles is to *reduce* the impact the detective has on the game.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
It turns out if you go into settings (tap your avatar face in the top left corner, then click the "Settings" button) there's an option called "eco mode". I turned that on and it's way less battery-burning, I have no idea what they're even doing when you don't turn it on.

There's also a hilarious how-did-this-even-ship "Q&A" button that takes you to an FAQ. I'm not going to spoil what's hilarious about it, you should check it out yourself.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
lol don't mind me, for some reason i thought you were talking about the latest anime titty gacha game (which is also a battery burner)

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Pubbies are terrible, as in every game.

Any team battle that involves enemy lancers is also a shitfest - everyone starts with an SSR cavalry unit, so of course a bunch of morons pick him on every map regardless of enemy composition.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The CGE Digital games are by far the best. The underlying board games are fantastic and the implementation is high quality.

Galaxy Trucker: build a spaceship in real time out of sewer pipes, then race your fellow truckers through a deck of obstacle cards, encountering meteor swarms (that can knock parts off your ship), slavers (that will steal your crew and leave you adrift, unless you can fight them off), but also opportunities for profit. The digital version allows for multiplayer games, but also has a campaign mode that gradually eases you into the complexity of the full game, and has some fiendishly difficult challenges to overcome. (I haven't finished them all). There's also a turn-based alternative to the real-time shipbuilding (which is convenient for pass-and-play multiplayer). I mainly played it on a tablet so I can't speak to the phone controls

Through the Ages: Take a civilisation from the age of antiquity all the way to the modern era, aiming to be the most cultured at the end of the game. Success requires careful balancing of resource production, science, and military might. The ai is very beatable on the lower difficulties, but puts up a strong fight if you turn the difficulty up. If that's still not enough, the digital adaptation also has a whole bunch of challenges that you put you in an interesting situation (perhaps with some disadvantages) that will really put you to the test if you want to win. Plays well on a phone.

Outside of CGE stuff, there's some other options:

Twilight Struggle is a game of Cold War brinkmanship, pitting the US and USSR against each other in pursuit of world domination. Each player has a hand of cards representing events of the time, and can play those cards either for operations (to sway the countries of the world into your camp), or for the event printed on the card. Players earn victory points based on the balance of power when special Scoring Cards are played, and win the game by either getting far enough ahead in scoring, having a lead in scoring at the end of the game, or if the cold war goes hot but the world considers it to be the opponent's fault. The digital adaptation has a reasonably competent ai (though you will eventually get to the point of consistently beating it), but the real meat of the game is in the multiplayer. Plays well on a phone.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Try improving yourself, and then pay your way with your improved skills.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
It'll make sense in hindsight.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

m.hache posted:

I would argue it has more depth than some early gachas like Brave Exvius. I stopped playing because you make great progress, then hit a massive progress wall and then it's all about min/maxing or spending cash.

Was frustrating for me at least.

This is quite literally the free-to-play MO. Give the player an interesting and appealing game to begin, with a solid and steady rate of progression. Then, once you have them invested in the game, slam the door and demand money if they want to keep going.

You know going in that that's what it will be like. Why even bother?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
it's space jam for football?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
ban iaps entirely, one-off up-front payments only and buyers can get refunds if they feel they didn't get what they were promised

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Vulpes posted:

*mobile gaming industry dies overnight*

nothing of value would be lost

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I've seen it done with just having multiple levels of currency - there's one "premium currency" that's given away in-game (like candy at first, to get you hooked, and then trailing off to a very limited rate once the developer thinks they've got their claws into you), and a second "premium currency" that you can only buy with real money. Most things can be bought with either, but some things only take the real-money one.

lmao forever at trying to pull that but still calling both premium currencies the same thing

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Battle passes suck because they exploit FOMO to get you to keep playing a game long after it's not fun any more. (If you stop playing now, you'll permanently miss out on some of the battle pass rewards you already paid for!). Kinda like how daily quests are horrible, except even worse because you already chose to buy into it.

If it was like, buy it now, but you can unlock all the stuff you bought even if you drop the game and pick it up a year later, that'd be much less exploitative.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Alternatively, you could spend both zero dollars and zero hours playing a game that isn't actually entertaining unless you spend unreasonable amounts of time or money.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Since there's now a separate subforum instead of it all being lumped into games, I'd agree that the bar for breaking out discussion into a new thread is now a lot lower.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Through the Ages and Twilight Struggle are both very good and have async multiplayer. The turns are very thinky though, which might not appeal if you're looking for a light phone game.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
If a game is trashy enough that you need to reroll a whole bunch to enjoy it, you're better off not bothering at all.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I've seen a lot of games that don't have any ads (or seem to only have a tiny number) at first, and only start spamming you with unskippable ones once they think you're hooked.

So, just because you don't get spammed with ads the first time you play it, doesn't mean it isn't going to do it in the future.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Nebalebadingdong posted:

Hey mobile players. I recently finished making a game for Android and iOS.

Its highly reminiscent of classic puzzles games The Adventures of Lolo and Chip's Challenge. The puzzles get pretty tough but I made it cute to watch and listen to while you figure it out.

https://www.youtube.com/watch?v=n39l4oJEs_I


If a character driven sokuban-esque game sounds like your thing, you can download it here: https://play.google.com/store/apps/details?id=com.bwendt.warkandwimble

Happy gaming!

Trip report: I played world 1, had one banner ad on the title screen and fullscreen ad after finishing the world.

Second session: I get a fullscreen ad before I even started the first level of world two and another one after every single level completed. Yikes.

Game is cute, but I don't feel like I'm past the introductory puzzles yet and I'm not really feeling like continuing.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Oh man, I borrowed one of those books from the library as a kid and had a blast.

Someone had written "lightsaber +10" in the items section of the character sheet you were supposed to photocopy, like an analog version of using a gameshark

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Nebalebadingdong posted:

Well, I'm sto glad you gave it a go, thanks for playing!

Tried it again while I was offline and got through a bunch more levels, I'm really liking the game now. Probably gonna buy no-ads.

I still think you should give people a little longer to reach the meat of the game before turning the ads up to "you should really buy it now" levels.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
They didn't change the numbers on it, if that's what you're asking.

It doesn't actually see a ton of play though. It doesn't synergize with much, so it only really fits into the "overstatted beefy dudes" midrange piles - a lot of decks these days are built around synergy and would rather play 4-drops that make their other cards better.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Servaetes posted:

Unfortunately, two of them don't have PCs at all, so it's smartphone stuff or bust

They don't even have a smart TV in their house or anything? You don't need a computer per person, it's just smartphone + can look at the shared screen somehow.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
It's the same game, they've just renamed it on the store.

Like, I take the already-installed version on my device (which is still called "Hungry Cat Picross"), and click the button to go to the store page, I end up on "Hungry Cat Nonogram Purrfect Edition".

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Nighthand posted:

There's a website that gives baba hints with no spoilers and progressive hints until you either figure it out or just get the solution, if that kind of assistance is your thing. Unfortunately it's a little annoying to use on mobile because of the way you highlight hints to reveal them. https://www.keyofw.com/baba-is-hint/overworld

It also may be outdated and they're could be a newer version somewhere but I haven't looked.

Oh man, this seems like exactly what I need to get back into the game.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

delfin posted:


I give up. Does this mean that the _Businessman's_ ship needs to have 10c of cargo in ITS hold, or that we each need 10c, and if it's either of those, how does one force the CPU to pick parts that can _hold_ 10c or to make smart enough choices not to get it blown up or stolen?

I'm pretty sure that it's just that the businessman needs enough cargo.

You don't need to worry about forcing him to pick the right parts - if you leave him to his own devices, he'll pretty much pick only cargo and engines.

In flight is where the challenge comes in, but it basically boils down to having enough guns to defeat the enemies, and staying ahead of the businessman so that they don't shoot the poo poo out of him before you get there.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
presumably at some point you hit the "monetization point" where it becomes all about extracting your cash instead of being engaging to play

how many days of playtime do you think it's got in it before that point?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
If the game isn't fun when you're not spending money, actually paying up isn't going to suddenly make it fun. Play until it stops being fun then move on.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

The Sean posted:

Are there any gatcha games that don't require money or effort? That seems counter-intuitive but something to scratch the itch of opening a bunch of poo poo.

IRL example, one time I found amazon hosed up the pricing algorithm for a dice/card game and my partner and I got a booster box of packs for $7 vs $150 and it was fun to open the packs to see what we got.

Virtually every gacha will throw free pulls at you initially, they want to get you hooked before they start turning the screws to extract money.

If you go with an old but still-has-a-lot-of-players game, a lot of the stuff you'll be getting in the gacha will make the early game really easy (because it's designed to be powerful enough to appeal to the current whales at the current endgame) and low-effort to speed through.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Being able to acquire rolls in-game without spending money is irrelevant - that's literally how all gachas work, give you just enough to get hooked for free and ask for money to get more.

Stuff being freely tradeable instead of account-locked, on the other hand, makes it not a gacha. It's just a regular casino game at that point.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Does BlueStacks (or any of the other emulators marketed at gaming) do anything more than "package up the android dev emulator to make it idiot-proof then add a bunch of ads"?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Snazzy Frocks posted:

so who decided that it was ok to advertise gameplay not represented in the games advertised and why did everyone jump on that bandwagon

ad agencies that are paid based on clickthrough rate and no other metrics

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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
they're also incredibly padded out with junk puzzles, the ones that are actually interesting are few and far between

puzzle design is incredibly important in making something a good puzzle game, and as you can imagine it's one of the things that gets skimped on in lovely cash-grabs

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