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I have a final tomorrow. Goddammit, I just want to explode zombies.
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# ¿ Apr 21, 2015 13:18 |
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# ¿ Apr 29, 2024 11:30 |
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Rei_ posted:Does medic get buffs to weapon damage per level? Medic shotgun is a definite "oh poo poo" weapon, though. Really low ammo capacity for the RoF/damage, but it does really well when you need to shred something fast. So far (in my ~5 games to wave 7), I've been buying the SMG first thing, picking up the AR, then grabbing the medic shotgun and ditching the SMG on the last wave. I should probably switch to an AA-12 or something for Hans, but eh. I'll get there. I can't wait for level 5 medic and the +ammo perk.
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# ¿ Apr 21, 2015 22:58 |
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StabMasterArson posted:I like how you can press R when youre fully loaded to mess around with your gun. They all look and feel really great except the medic weapons which all look identical, makes it hard to tell what I'm actually switching to. Pubbies still funkilling tryhards who get pissed off if you don't win every game.
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# ¿ Apr 22, 2015 00:53 |
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Red Mundus posted:Playing medic sucks because I need a flashlight on for most levels because of the darkness. Thought after the first game they wouldn't go back to doing that but hey, early access so I ain't too concerned yet. Still fun.
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# ¿ Apr 22, 2015 03:59 |
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Crabtree posted:I am medic. I am the best class in the game. I have both a healing shotgun and assault rifle whose medical darts lock on to people, and that's not even getting into what happens when I have perks! Which is still pretty cool. e: Kinda don't see the point of the commando right now, to be honest. Supports and berserkers are both really good and pretty unique, but commando/medic overlap a lot in some ways. e2: I'm also really bad at this game. Ravenfood fucked around with this message at 04:27 on Apr 22, 2015 |
# ¿ Apr 22, 2015 04:21 |
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Nodded huge playercount servers keep loving up the matchmaking and its making me grumpy.
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# ¿ Apr 22, 2015 06:11 |
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DatonKallandor posted:Enemy health supposedly doesn't scale with difficulty so the Medic will always be great at killing everything weaker than a Scrake. And the healing is incredible.
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# ¿ Apr 22, 2015 17:52 |
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Shifting everyone to level 1 instead of 0 for minor perk benefits at the beginning isn't a bad idea though.
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# ¿ Apr 22, 2015 18:48 |
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splifyphus posted:It's really easy to not have to do the early levels just by taking some backup non-perk weapons on your main. I have support at lvl 2 without even touching it yet, just from welding doors and taking the hunting shotty as a backup weapon.
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# ¿ Apr 22, 2015 21:43 |
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Section Z posted:This is why I wish we had ONE more weight in general. Because then my support could go Stock shotgun (5), AA12(10), Medic Pistol(1) without having to take a talent I do not have for +5 weight.
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# ¿ Apr 23, 2015 01:35 |
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I think I actually keep a higher sustained fire rate with the boomstick than stock gun because of the fast reload and fire rate, while the stock is just painfully slow at both. Plus the double clears out trash enough that reloading is safer. I don't know, YMMV, but goddamn do I love everything about the double-barrel.
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# ¿ Apr 23, 2015 02:09 |
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splifyphus posted:e: Actually, the worst thing about the zerker is that he feels kind of useless when the boss comes around. Haven't figured out how to be much of a contribution in that fight yet, and I'm always the guy who dies first trying to get in alt hammer strikes.
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# ¿ Apr 23, 2015 07:11 |
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Honestly I don't like either the ar15 or starting shotgun at all. I'd rather use the 9mm on those two classes and just jump to the t2. Medic and berserker t1s are fine though.
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# ¿ Apr 23, 2015 22:15 |
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Well, right now supports aggroing scrakes are pretty much the easiest way to kill them. AA12s to the face do it handily.
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# ¿ Apr 24, 2015 01:48 |
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Senethro posted:Sorry if this has been asked already but how much of your class bonuses work on off-perk weapons? Like does the Commando's weapon damage affect every gun in the game and does the Support have bonus penetration when using the Medic's shotgun?
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# ¿ Apr 24, 2015 18:48 |
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What does Lacerate do on the medic tree? It looks like it applies a DoT, but it also could add an increased damage debuff.
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# ¿ Apr 25, 2015 00:55 |
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So, it turns out, I'm bad at berserking. I can't get the hang of parrying down in a big mob. Running in swinging frantically with the shovel or hammer works...okay if there's a medic glued to me and I'm playing normal, but there has to be a better way to do it.
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# ¿ Apr 25, 2015 05:54 |
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Alkydere posted:Yeah, the whole "Get body armor from the start and a body armor discount" thing seems so, well, not really worth it, not needed, and the selfish option. There can be reasons for other perks to take selfish options (like Supports having more AA12 ammo) but as a medic it kinda goes against the grain.
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# ¿ Apr 25, 2015 23:05 |
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Alteisen posted:Zerker WAS overpowered in KF1 but it feels in their haste to balance him for KF2 they just made him lackluster and mediocre, unless the dragon one is gonna have all the damage resistance stuff. If martial artists became more mobile/kiting/hard-hitting characters while berserkers gain a few more toughness perks, you'd at least have a melee class split between hard-hitting but fragile and tough but weaker hits. Kind of like how SWAT seems like a role split from KF1 medics and KF1 sharpshooters are split into gunslinger and sharpshooter in KF2.
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# ¿ Apr 26, 2015 20:23 |
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TheJimTimMan posted:It may just be that the AA12 is weaker. According to the store stats all shotguns do the same amount of damage now, which seems strange.
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# ¿ Apr 27, 2015 16:19 |
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Jimbot posted:Is the Supplier perk for Support any good? How much ammo do people get?
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# ¿ Apr 27, 2015 16:46 |
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Eonwe posted:have they said anything about future perks? I think there were supposed to be 10 eventually. The 4 in game now, Demo, Firebug, and????
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# ¿ Apr 27, 2015 18:17 |
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If they want me to use the syringe mid-combat, they need to make it a lot easier to use on a moving target. Anyone who needs it is probably desperately strafing around and/or my "helpful" syringe is just going to mean I bodyblock them in to eat the damage anyhow. I never felt like the KF1 syringe was tricky to use on moving targets, but I really struggle with the KF2 syringe. Also, totally anecdotally, but I could swear my darts recharge a lot faster as a medic too.
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# ¿ Apr 27, 2015 23:09 |
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Don't lock your team into a closed area in with welding and you really should be fine.
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# ¿ Apr 30, 2015 04:56 |
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alarumklok posted:Do we know what any of the other perks are going to be besides the inevitable firebug one? I haven't enjoyed shooting (dead)mans like this since I dropped PS2, but none of the current perks do it for me.
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# ¿ May 2, 2015 19:07 |
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closeted republican posted:I was disappointed they never put in a Webley revolver in KF1. It's top break like the Schofield, cool, and British.
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# ¿ May 7, 2015 13:24 |
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Magres posted:Emergencies primarily means "clipdump your shotgun into scrakes and fleshpounds." I'm not positive because the medic shotgun is pathetically weak in damage now that I'm actually looking at numbers, but I think you'll get more DPS bursted out quickly if you clipdump your shotgun then switch to the AR to keep shooting.
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# ¿ May 29, 2015 03:30 |
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Alkydere posted:I respect that. I mean, I'm used to Firaxis's "once a year...maybe." patches after all. e: vvvv Precisely. Ravenfood fucked around with this message at 00:12 on Aug 1, 2015 |
# ¿ Jul 31, 2015 23:57 |
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gnome7 posted:Working link to the microwaves: http://media.tripwirecdn.com/081415/MicrowaveGun.WebM
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# ¿ Aug 15, 2015 01:21 |
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ZearothK posted:They will crossover with E.Y.E. and add the motherfucking Bear-Killer Pistol as the Tier 4 gunslinger weapon. If you dual-wield it you fly backwards.
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# ¿ Aug 22, 2015 18:39 |
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Triggs posted:Dear Devs:
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# ¿ Sep 1, 2015 05:16 |
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Played around again for the first time since release. Zerk is fun as hell and I'm really bad at parrying, but stunlocking a scrake with zwei strong headshots and a few decent parries felt awesome. Then three fps showed up and all my demo friends ran away, taking their RPGs with them while a firebug helpfully bathed everything in flames so I couldn't see anything. Was fun, would do again. I grabbed a medic ar as my long range complement to my zwei, figuring I could help the team out with heals and decent dart regen. Oh well.
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# ¿ Sep 2, 2015 02:44 |
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puppy party posted:Same, it's so bad. Also, I keep having terrible connection issues this weekend. Tons of disconnects even with really good ping. Anyone else, or just me/my computer/the update/the weekend?
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# ¿ Sep 4, 2015 20:54 |
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gnome7 posted:C4 should really be immune to Siren screams, they're decent at best already and having such a major glaring weakness as "your trap might not be there because the spawns put a siren that way" is ridiculous.
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# ¿ Sep 13, 2015 23:36 |
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SymmetryrtemmyS posted:Personally, I don't see the problem with having tons of ammo. It won't make the game less fun if people get to shoot their primary all the time instead of scrounging for spare shots.
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# ¿ Sep 14, 2015 23:23 |
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I still can't get over "I'm delicious!" and think of gorefasts as gingerbread men.
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# ¿ Sep 17, 2015 13:53 |
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Away all Goats posted:Heck, even a last weapon quickswitch button would go a long way to making things less of a pain.
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# ¿ Oct 7, 2015 06:02 |
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Huh, so dual 9mms are offperk, then? Interesting.
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# ¿ Oct 16, 2015 20:33 |
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Pretty sure the low heal xp is to prevent money/xp boosting. It's also in line with the xp boosts other classes get.
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# ¿ Nov 1, 2015 02:11 |
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# ¿ Apr 29, 2024 11:30 |
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Wait, people are surprised by this? The way they set up the ability to customize your character made it scream cosmetic microtransactions.
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# ¿ Nov 23, 2015 21:24 |