|
I really wish there was a way to hotkey entire outfit changes to one key
|
# ¿ Dec 9, 2015 04:58 |
|
|
# ¿ May 12, 2024 07:50 |
|
It's nice hearing Garrus all over the place. Would have liked him as a companion though.
|
# ¿ Dec 9, 2015 06:30 |
|
Stringbean posted:I just got the game and I've got a very minor complaint This largely holds for the rest of the game with a few notable exceptions confronting Kellogg being my favorite
|
# ¿ Dec 9, 2015 19:57 |
|
widespread posted:And two, you can't talk him down. At all.It's just "I'll tell you what's on my computer, and then we will fight.". No 10 CHA requiring check to get more info out of him, no check to get the other synths down, not evne a check to force fisticuffs! I dunno about you but I definitely didn't go in there looking to talk him down I went in there looking for blood
|
# ¿ Dec 9, 2015 20:09 |
|
Entropic posted:Are people actually still hung up on the lawyer thing when literally the only place in the game it's ever mentioned is once at the beginning if you click on a certain item? excuse me it is mentioned also by the lookout at the beached space-pirate ship
|
# ¿ Dec 9, 2015 20:39 |
|
Sylink posted:Fun fact you can ride the constitution away but you die when it lands. for real? What if you're inside the ship, or does the event just not happen then?
|
# ¿ Dec 9, 2015 21:21 |
|
a symptom of the game being too forgiving of your choices
|
# ¿ Dec 9, 2015 21:58 |
|
Nora was doing... something with her time while Nate was in the military. The holotape she leaves for Nate (provided that's who you're playing) states that she's going to 'brush the dust off [her] law degree' or something to that effect. Maybe this is just referring to mat leave or some such but it could be military related I suppose
|
# ¿ Dec 10, 2015 01:55 |
|
Sephiroth_IRA posted:but that's my jet. https://www.youtube.com/watch?v=sPIfgd2JIms
|
# ¿ Dec 10, 2015 03:12 |
|
Jay Rust posted:Should I keep a backup gun as a melee specialist? Is there ever a time when a ranged weapon is REQUIRED to complete a quest or dungeon? I kept an automatic assault rifle with me later in the game
|
# ¿ Dec 10, 2015 03:13 |
|
Deified Data posted:Do the whole thing with Hancock. First time I did the shroud stuff I also did Bobbi No-nose's quest half-way through, finished both around the same time, and wasn't able to talk to Hancock about the shroud stuff afterwards. Super annoying.
|
# ¿ Dec 10, 2015 03:38 |
|
khy posted:I always like to do the following : I had thought, from reading elsewhere online, that a settler can only handle 6 plants, is this false?
|
# ¿ Dec 10, 2015 04:44 |
|
T.G. Xarbala posted:You might have misread. A settler can only handle 6 units of food's worth of plants. Some plants are only worth half a unit of food. ahh, I would have been reading about Mutfruit probably, thanks
|
# ¿ Dec 10, 2015 04:49 |
|
JackBadass posted:Can someone explain the point of being able to click the controller mouse to zoom the pip-boy screen in half an inch? It's not like anything's illegible without the zoom, nor really any more legible with it. Bethesda bad at UI and UX design
|
# ¿ Dec 10, 2015 05:36 |
|
JackBadass posted:Nothing about it is "bad", though, I just don't see the practical use. Not sure of the exact quote, but a design is perfect when there's nothing else about it you can take away also: This UI is demonstrably worse than the previous games, or even loving Skyrim And when modders have been getting it right for years, you have no loving excuse. The UI is awful.
|
# ¿ Dec 10, 2015 06:36 |
|
JackBadass posted:Yeah, they say this about literally every one of these games and I just don't see it. Specifically, what's awful about the UI? I can't get specific about every aspect, that would take too long for a quick response while I'm not actually playing the game and noting stuff down. What comes to mind immediately are: - For the pip-boy, not having in-menu item sorting is inexcusable. There's ALREADY a mod out for this, there are mods out for this for NV, FO3, and Skyrim. - Also for the pip-boy, why are notes no longer contained under data? This is confusing. Memorability is a large part of UI design. - Also for the pip-boy, the extremities take up far too much space - I'm convinced this is why they put in the minimal zooming, but even that is not enough to help this - When dealing with merchants (keyboard + mouse) why can I scroll down the list I happen to be focused on, but not switch menu focus without moving the mouse? These are just a few, I'll keep track of a few more while I'm actually playing if you like. e: and my major pissoff: Why is tab sometimes the way to exit a menu, and sometimes it's the 'esc' key? Consistency is another HUGE part of UI design. This is baby-steps bullshit.
|
# ¿ Dec 10, 2015 06:44 |
|
flashman posted:It's so weird the UI seems like it was made just for a few different buttons when my keyboard has so many to choose from.. not really. It's obviously designed console -> PC but why the lack of consistency for seemingly similar operations? Why ditch the favorites list from Skyrim? Why not allow the perks sheet to be dragable, or navigable by the wasd keys? It just reeks of a lack of oversight or usability testing
|
# ¿ Dec 10, 2015 07:15 |
|
Sillybones posted:Two pages ago.. I have read that spare settlers increase the income generated by the stores you have set up. No idea if it is true. It appears to be totally hosed. Ive had sttlements loaded with people produce nothing for caps while sttlements with fewer produce lots. You're better off saving your caps.
|
# ¿ Dec 10, 2015 08:03 |
|
Friar Zucchini posted:My issue with my .50 sniper is that its DPS is so low that I can't use it on any enemy that's worth a drat. I tried to keep it around to one-shot weak poo poo but frankly it shoots too slow even for that. Other weapons I've got do a ton more damage per shot so it's really not even that great as a sniper. There was one huge weapon mod in New Vegas that I liked a lot, hopefully there's gonna be a similar one for 4 that can address my huge pile of useless .50 ammo. Any ranks in rifleman? My .50 does over 100 dmg without the stealth multiplier
|
# ¿ Dec 11, 2015 18:22 |
|
props to whoever suggested a rank in scrounger, I'm finding more ammo than I know what to do with also the purified water farm was a drat good idea, Sanctuary is now producing 200+ fresh water whenever I head back there
|
# ¿ Dec 11, 2015 19:29 |
|
Caufman posted:I flirted with Preston but ultimately turned him away. An in-game week later, he asks me if I changed my mind and I reject him again. Somehow, this feels more amusing and cruel than anything I've done in the entire Fallout series. On my last playthrough I got to idolized with Piper without flirting or romance. She still keeps harassing my PC with the last romance dialogue every now again, comes across as very pushy but also funny
|
# ¿ Dec 11, 2015 21:05 |
|
mackintosh posted:They're stealing my grandchildren back to the synth mines with you, grandkids!
|
# ¿ Dec 11, 2015 22:49 |
|
captainOrbital posted:I shunned those dicks early on, ever since that lady gave me an ultimatum. You don't give ME an ultimatum. rping a psychopath
|
# ¿ Dec 11, 2015 22:50 |
|
Filthy Hans posted:This could be tough, especially on Survival difficulty you'll have trouble doing enough damage. You'll need to do more drugs than Scarface to up your damage, but it can work: getting lots of drugs to start: do the drug deal quest that starts in Diamond City and keep them all for yourself
|
# ¿ Dec 12, 2015 19:11 |
|
double nine posted:So what are some great personal base locations? I've been using red rocket gas station but I want something with a prettier and more interesting view. Any suggestions? I used RR for my first two playthroughs, decided to set up at Sanctuary this time for the more town-like feel Then I found Spectacle Island and, well, gently caress you Jun and Marcy I'm out
|
# ¿ Dec 13, 2015 10:02 |
|
Toadsmash posted:Nick Valentine is my favorite by far and I wish there were more of the agency quests. I know he's cliche as all hell, but I'm a sucker and I still love it. it's not really an easter-egg (I'm assuming you're talking about the We are done holotape), because he goes ahead and tells you all about it. I was kind of disappointed with Nick's personal quest, seemed out-of-place for the character
|
# ¿ Dec 13, 2015 10:13 |
|
TG-Chrono posted:Yeah I freaked out a bit when I encountered my first radstorm, thought I was going to be fried, but no, like everything else it was just frill, could've been cool, glowing enemies could've gotten more powerful, or your rads could've gone through the roof. Meh. yeah. fast traveled to the glowing sea once, forgetting to put on power armor or a hazard suit. Well, nbd, it's only like 6 rads at virgil's cave
|
# ¿ Dec 13, 2015 10:18 |
|
Zodium posted:just went to the fish packing plant for the first time (missed it last game). i got a kneecapper shotgun from a legendary, which I didn't care about at all. no, what got me really excited were the dozens of trays I found at the bottom level, just waiting to be picked up. unfortunately they're all aluminum (1) unlike tv dinner trays and surgical trays
|
# ¿ Dec 13, 2015 16:32 |
|
Piper is probably my favorite companion from a general dialogue point of view, and also a "no you can't be a dickhead psychopath" view as well (I have literally stolen nothing in any of my playthroughs yet, a first for me in Bethesda games). Hancock is pretty darn cool so far though for this run.
|
# ¿ Dec 13, 2015 16:41 |
|
Depends posted:I have double-decker brahmin. This is on the roof of Red Rocket, on the 2nd floor of my metal shack. HOW DID YOU GET UP HERE?
|
# ¿ Dec 14, 2015 18:32 |
|
in that it's not a friendly-raider arena area? Yes.
|
# ¿ Dec 14, 2015 20:42 |
|
khy posted:i scrimped and I saved and I levelled and I picked up the Big Boy and I gave it the Experimental MIRV. Libertalia from the shore
|
# ¿ Dec 14, 2015 21:16 |
|
popewiles posted:I came away thinking that you're probably pretty emotionally messed up if you want a permanent robo child as a surrogate for the real live human baby that you lost. Why am I supposed to be attached to this thing that just gets dumped on me at the very last second? That's not my kid. well, putting aside Bethesda's awful attempts at emotional manipulation: Synths are effectively humans. You have then, effectively a human child whose memories are entirely that you are its parent. You don't need to feel personally attached to perhaps see some sort of normative obligation there. Of course this is a Bethesda videogame so I doubt they put more thought into it than ITS SHAUN ITS YOUR KID WHO YOU LOVE
|
# ¿ Dec 14, 2015 23:24 |
|
coyo7e posted:But why would I have any sort of attachment to a fake kid with fake memories? That was what I was replying to - the post I quoted which said that you would obviously care about a robot kid after tearing apart the wasteland to get back your tiny baby boy. I'm not sure if you're referring to my post, but if you are - I did not in fact say that you would obviously care about a robot kid, I said that there is some conceivable normative obligation to care for him, ie, as a sentient being. Like you have some normative obligations to society to act in a certain way, despite your disposition regarding those obligations or the targets of them.
|
# ¿ Dec 15, 2015 01:19 |
|
Deified Data posted:I guess they're counting on you being attached to the idea of Shaun moreso than the real deal. Personally I find the ending very liberating. When there's no one left to tie you to your past you can finally feel free to gently caress around the wasteland like you wanted to do since day one. My major reservation about the game is that they don't resolve your initial motivation for being there quickly enough, in order for you to start forming competing motivations about the game world
|
# ¿ Dec 15, 2015 01:21 |
|
Everblight posted:If the Institute can make synths and put people's entire memories into them (like replacing various Wastelanders), why don't they just put all their brains into synths, thus obviating the need for food and water in the Institute, and making them immortal? Existential dread. The same reason some people in Star Trek don't like using the transporter. Because it isn't really 'you' that comes out.
|
# ¿ Dec 15, 2015 01:46 |
|
Mega64 posted:I'd say it's the equivalent of having a cyborg dog who you take because why not and shove it into The Castle to hang with chem junkies and the robot that makes beer. Then occasionally you throw it a hot plate and it gives you a silencer for a pipe pistol before going back to picking Mutfruit. Drinking Buddy is my favorite part of this game
|
# ¿ Dec 15, 2015 05:12 |
|
GWBBQ posted:I can't be the first one to say this, can I assume that It's A Man is universally regarded as the new Johnny Guitar? Personally I wish I could excise that loving Personality song from the radio
|
# ¿ Dec 16, 2015 02:21 |
|
khy posted:I like shadowed combat armor in terms of looks, but I can't decide what to wear under it. Seems like nothing good and dark-colored works well with shadowed armor except road leathers. What other dark colored under-armor options do I have? turn your body into beefsteak mclargehuge at the surgery and wear a harness
|
# ¿ Dec 16, 2015 05:45 |
|
|
# ¿ May 12, 2024 07:50 |
|
RBA Starblade posted:Just found a piece of synth armor that has no model. Which is nice I guess, since it's ugly as hell anyway. left-arm? Where it would be is under your pip-boy
|
# ¿ Dec 16, 2015 06:25 |