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JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
I really wish there was a way to hotkey entire outfit changes to one key

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JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
It's nice hearing Garrus all over the place. Would have liked him as a companion though.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Stringbean posted:

I just got the game and I've got a very minor complaint

Your character is really really really really nonchalant about everything happening. You watched your spouse get murdered in front of you, first thing you do out of the tube is nab her wedding ring and kinda shrug it off. Big rear end cockroach? Oh that sure is big. S/he is very blasé about it all.

This largely holds for the rest of the game with a few notable exceptions

confronting Kellogg being my favorite

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

widespread posted:

And two, you can't talk him down. At all.It's just "I'll tell you what's on my computer, and then we will fight.". No 10 CHA requiring check to get more info out of him, no check to get the other synths down, not evne a check to force fisticuffs!

I dunno about you but I definitely didn't go in there looking to talk him down

I went in there looking for blood

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Entropic posted:

Are people actually still hung up on the lawyer thing when literally the only place in the game it's ever mentioned is once at the beginning if you click on a certain item?

excuse me it is mentioned also by the lookout at the beached space-pirate ship :colbert:

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Sylink posted:

Fun fact you can ride the constitution away but you die when it lands.

for real? What if you're inside the ship, or does the event just not happen then?

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
a symptom of the game being too forgiving of your choices

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
Nora was doing... something with her time while Nate was in the military.

The holotape she leaves for Nate (provided that's who you're playing) states that she's going to 'brush the dust off [her] law degree' or something to that effect. Maybe this is just referring to mat leave or some such but it could be military related I suppose

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Sephiroth_IRA posted:

but that's my jet.

https://www.youtube.com/watch?v=sPIfgd2JIms

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Jay Rust posted:

Should I keep a backup gun as a melee specialist? Is there ever a time when a ranged weapon is REQUIRED to complete a quest or dungeon?

I kept an automatic assault rifle with me later in the game

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Deified Data posted:

Do the whole thing with Hancock.

First time I did the shroud stuff I also did Bobbi No-nose's quest half-way through, finished both around the same time, and wasn't able to talk to Hancock about the shroud stuff afterwards. Super annoying.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

khy posted:

I always like to do the following :

Plant exactly 12 tatos, assign 1 settler there. Ensure he's working all 12 by hovering over them in build mode - none should have the settler icon in red.
Plant exactly 12 corn, assign 1 settler to them. All 12 corn can/should be worked by 1 person.
Plant exactly 12 mutfruit, assign 2 settlers there.

This gives you exactly 24 food, which is enough for all but the craziest huge settlements out there. Best part is all of the food you're growing can be used to make plenty of vegetable starch with all the purified water you're raking in.

I had thought, from reading elsewhere online, that a settler can only handle 6 plants, is this false?

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

T.G. Xarbala posted:

You might have misread. A settler can only handle 6 units of food's worth of plants. Some plants are only worth half a unit of food.

ahh, I would have been reading about Mutfruit probably, thanks

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

JackBadass posted:

Can someone explain the point of being able to click the controller mouse to zoom the pip-boy screen in half an inch? It's not like anything's illegible without the zoom, nor really any more legible with it.

Bethesda bad at UI and UX design

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

JackBadass posted:

Nothing about it is "bad", though, I just don't see the practical use.

Not sure of the exact quote, but a design is perfect when there's nothing else about it you can take away

also: This UI is demonstrably worse than the previous games, or even loving Skyrim

And when modders have been getting it right for years, you have no loving excuse. The UI is awful.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

JackBadass posted:

Yeah, they say this about literally every one of these games and I just don't see it. Specifically, what's awful about the UI?

I can't get specific about every aspect, that would take too long for a quick response while I'm not actually playing the game and noting stuff down.

What comes to mind immediately are:

- For the pip-boy, not having in-menu item sorting is inexcusable. There's ALREADY a mod out for this, there are mods out for this for NV, FO3, and Skyrim.

- Also for the pip-boy, why are notes no longer contained under data? This is confusing. Memorability is a large part of UI design.

- Also for the pip-boy, the extremities take up far too much space - I'm convinced this is why they put in the minimal zooming, but even that is not enough to help this

- When dealing with merchants (keyboard + mouse) why can I scroll down the list I happen to be focused on, but not switch menu focus without moving the mouse?

These are just a few, I'll keep track of a few more while I'm actually playing if you like.

e: and my major pissoff: Why is tab sometimes the way to exit a menu, and sometimes it's the 'esc' key? Consistency is another HUGE part of UI design. This is baby-steps bullshit.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

flashman posted:

It's so weird the UI seems like it was made just for a few different buttons when my keyboard has so many to choose from..

not really. It's obviously designed console -> PC but why the lack of consistency for seemingly similar operations?

Why ditch the favorites list from Skyrim?

Why not allow the perks sheet to be dragable, or navigable by the wasd keys?

It just reeks of a lack of oversight or usability testing

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Sillybones posted:

Two pages ago.. I have read that spare settlers increase the income generated by the stores you have set up. No idea if it is true.

It appears to be totally hosed. Ive had sttlements loaded with people produce nothing for caps while sttlements with fewer produce lots. You're better off saving your caps.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Friar Zucchini posted:

My issue with my .50 sniper is that its DPS is so low that I can't use it on any enemy that's worth a drat. I tried to keep it around to one-shot weak poo poo but frankly it shoots too slow even for that. Other weapons I've got do a ton more damage per shot so it's really not even that great as a sniper. There was one huge weapon mod in New Vegas that I liked a lot, hopefully there's gonna be a similar one for 4 that can address my huge pile of useless .50 ammo.

Any ranks in rifleman? My .50 does over 100 dmg without the stealth multiplier

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
props to whoever suggested a rank in scrounger, I'm finding more ammo than I know what to do with

also the purified water farm was a drat good idea, Sanctuary is now producing 200+ fresh water whenever I head back there

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Caufman posted:

I flirted with Preston but ultimately turned him away. An in-game week later, he asks me if I changed my mind and I reject him again. Somehow, this feels more amusing and cruel than anything I've done in the entire Fallout series.

On my last playthrough I got to idolized with Piper without flirting or romance. She still keeps harassing my PC with the last romance dialogue every now again, comes across as very pushy but also funny

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

mackintosh posted:

They're stealing my grandchildren :colbert:

back to the synth mines with you, grandkids!

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

captainOrbital posted:

I shunned those dicks early on, ever since that lady gave me an ultimatum. You don't give ME an ultimatum.

One thing I would love to see in this game is the ability to say random poo poo to people as you walk by them, or at least respond to their insolent comments. In Vault 81, those dickhead cops keep asking me about my PipBoy or telling me to keep my nose clean. The Combat Rifle of Damocles is hanging over them, and they have no idea.

I would shoot those idiots in the face for daring to bring up the idea that I might shoot someone in the face.

rping a psychopath

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Filthy Hans posted:

This could be tough, especially on Survival difficulty you'll have trouble doing enough damage. You'll need to do more drugs than Scarface to up your damage, but it can work:

*go for high intelligence to get the Chemist perk, you need your drugs to last longer
*combine psycho with other drugs, this makes them last longer, psychobuff and psychotats both last 8 minutes and stack, psycho itself lasts only 2 minutes but stacks as well if you really need it, with 2 levels of Chemist psychotats and psychobuff will last 16 minutes each, so pop one of each and get poo poo done
*hotkey jet, with enough jet anything can be accomplished
*write down or memorize the formulae for crafting drugs at the chem workbench, jet in particular is easy - plastic and fertilizer- you will need to make lots of drugs to keep up with your habit
*do not put points into the perk that eliminates addiction, addiction is really easy to remove in this game and you'll be high all the time anyway
*there's a hidden chem workbench in Sanctuary, it's behind one of the houses near the bridge out of town, you can pick it up and move it to a more convenient place in construction mode

You'll still be spread pretty thin, don't put points into all the weapon groups - in particular don't bother with melee, the knife won't do much good. Hope you have fun roleplaying a cocaine cowboy.

getting lots of drugs to start: do the drug deal quest that starts in Diamond City and keep them all for yourself :getin:

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

double nine posted:

So what are some great personal base locations? I've been using red rocket gas station but I want something with a prettier and more interesting view. Any suggestions?

I used RR for my first two playthroughs, decided to set up at Sanctuary this time for the more town-like feel

Then I found Spectacle Island and, well, gently caress you Jun and Marcy I'm out

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Toadsmash posted:

Nick Valentine is my favorite by far and I wish there were more of the agency quests. I know he's cliche as all hell, but I'm a sucker and I still love it.

The easter egg in the police department for his backstory was also a treat.

it's not really an easter-egg (I'm assuming you're talking about the We are done holotape), because he goes ahead and tells you all about it. I was kind of disappointed with Nick's personal quest, seemed out-of-place for the character

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

TG-Chrono posted:

Yeah I freaked out a bit when I encountered my first radstorm, thought I was going to be fried, but no, like everything else it was just frill, could've been cool, glowing enemies could've gotten more powerful, or your rads could've gone through the roof. Meh.

yeah. fast traveled to the glowing sea once, forgetting to put on power armor or a hazard suit. Well, nbd, it's only like 6 rads at virgil's cave

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Zodium posted:

just went to the fish packing plant for the first time (missed it last game). i got a kneecapper shotgun from a legendary, which I didn't care about at all. no, what got me really excited were the dozens of trays I found at the bottom level, just waiting to be picked up.

:captainpop:

this game is messed up

unfortunately they're all aluminum (1) unlike tv dinner trays and surgical trays :(

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
Piper is probably my favorite companion from a general dialogue point of view, and also a "no you can't be a dickhead psychopath" view as well (I have literally stolen nothing in any of my playthroughs yet, a first for me in Bethesda games).

Hancock is pretty darn cool so far though for this run.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Depends posted:

I have double-decker brahmin.

I think they just enjoy a good view.



This is on the roof of Red Rocket, on the 2nd floor of my metal shack.

HOW DID YOU GET UP HERE?

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
in that it's not a friendly-raider arena area? Yes.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

khy posted:

i scrimped and I saved and I levelled and I picked up the Big Boy and I gave it the Experimental MIRV.

And now i have the biggest challenge in the game : Figuring out where I can use this ultra death cannon without murdering myself when I fire it.

Pulling the trigger consumes 1 mini-nuke. It fires 12 shots each time I pull the trigger.

Libertalia

from the shore

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

popewiles posted:

I came away thinking that you're probably pretty emotionally messed up if you want a permanent robo child as a surrogate for the real live human baby that you lost. Why am I supposed to be attached to this thing that just gets dumped on me at the very last second? That's not my kid.

well, putting aside Bethesda's awful attempts at emotional manipulation: Synths are effectively humans. You have then, effectively a human child whose memories are entirely that you are its parent. You don't need to feel personally attached to perhaps see some sort of normative obligation there.

Of course this is a Bethesda videogame so I doubt they put more thought into it than ITS SHAUN ITS YOUR KID WHO YOU LOVE

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

coyo7e posted:

But why would I have any sort of attachment to a fake kid with fake memories? That was what I was replying to - the post I quoted which said that you would obviously care about a robot kid after tearing apart the wasteland to get back your tiny baby boy.

I'm not sure if you're referring to my post, but if you are - I did not in fact say that you would obviously care about a robot kid, I said that there is some conceivable normative obligation to care for him, ie, as a sentient being. Like you have some normative obligations to society to act in a certain way, despite your disposition regarding those obligations or the targets of them.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Deified Data posted:

I guess they're counting on you being attached to the idea of Shaun moreso than the real deal. Personally I find the ending very liberating. When there's no one left to tie you to your past you can finally feel free to gently caress around the wasteland like you wanted to do since day one.

My major reservation about the game is that they don't resolve your initial motivation for being there quickly enough, in order for you to start forming competing motivations about the game world

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Everblight posted:

If the Institute can make synths and put people's entire memories into them (like replacing various Wastelanders), why don't they just put all their brains into synths, thus obviating the need for food and water in the Institute, and making them immortal?

Existential dread.

The same reason some people in Star Trek don't like using the transporter.

Because it isn't really 'you' that comes out.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Mega64 posted:

I'd say it's the equivalent of having a cyborg dog who you take because why not and shove it into The Castle to hang with chem junkies and the robot that makes beer. Then occasionally you throw it a hot plate and it gives you a silencer for a pipe pistol before going back to picking Mutfruit.

Drinking Buddy is my favorite part of this game

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

GWBBQ posted:

I can't be the first one to say this, can I assume that It's A Man is universally regarded as the new Johnny Guitar?

Personally I wish I could excise that loving Personality song from the radio

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

khy posted:

I like shadowed combat armor in terms of looks, but I can't decide what to wear under it. Seems like nothing good and dark-colored works well with shadowed armor except road leathers. What other dark colored under-armor options do I have?

turn your body into beefsteak mclargehuge at the surgery and wear a harness

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JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

RBA Starblade posted:

Just found a piece of synth armor that has no model. Which is nice I guess, since it's ugly as hell anyway.

left-arm? Where it would be is under your pip-boy

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