|
What did the multi-month F2P beta actually accomplish? I was expecting the relaunch to have significant issues, but this even more chaotic than I guessed.
|
# ¿ Oct 1, 2015 01:50 |
|
|
# ¿ Apr 27, 2024 18:41 |
|
Cythereal posted:I do like the game's embrace of a cartoony atmosphere both in visual design and story/characters rather than a grimdark please-take-us-seriously approach like most MMOs Isn't this the game that kills a pregnant woman for drama?
|
# ¿ Oct 2, 2015 05:10 |
|
This video does a rundown of why Scarlet Blade exceptionally terrible. Its more typical MMO sins are eclipsed by that. (I would post the video inline, but the thumbnail is potentially NSFW) Wildstar might technically be a better game than this, but is more fun to poke at since most of its issues stem from arrogance and mismanagement.
|
# ¿ Oct 9, 2015 07:33 |
|
The Moon Monster posted:I was trying to find a funny Scarlet Blade gif to post but the first hit on google was a forum discussing it where one of the posters literally has links to prostitution websites in his sig so I'm just posting that instead. Enjoy. Prostitution guy posted:Queens Blade Media is my favorite game. Thanks. Scarlet Blade sure knows its audience...
|
# ¿ Oct 9, 2015 23:06 |
|
The Chairman posted:I guess this is one way of making a new zone on the cheap Cool weather effects in Dun Morogh!
|
# ¿ Oct 11, 2015 06:48 |
|
I can understand the reason for delaying the holiday content. Wildstar got into trouble early on in its life by patching too often and generating piles of bugs. Forcing the holidays through that year would have surely caused even more problems at that point. But man, literally canceling Christmas is a nightmare for PR, especially for a game that was already struggling.
|
# ¿ Oct 19, 2015 03:31 |
|
Wildstar and Star Citizen are apples and oranges. They're both ambitious sci-fi video games hamstrung by incompetent design and management, but the journeys starting from their conception to their ultimate demise are very different. Wildstar was funded and developed much more conventionally, while Star Citizen is a giant crowdfunded bloated mess. Looks like Wildstar will taper off with a whimper, but who knows what will happen to the insanity that is Star Citizen. They're both fun to watch implode, though.
|
# ¿ Feb 16, 2016 20:57 |
|
AbrahamLincolnLog posted:Literally what happened to me. I was pretty sold on Wildstar because it was coming out at the time that WoW was in a pre-expansion lull, then they tweeted out that infographic about the attunements to even start raiding. It's part of what made this game's failure so funny. They had the perfect window of opportunity to launch and completely bungled it with dated design and show-stopping bugs.
|
# ¿ Feb 17, 2016 18:46 |
|
They're only considering dissolving the faction system now? It's such a dated and unnecessary gameplay mechanic, and should've been thrown out years ago. I suppose that like many of Wildstar's poor design choices, it was chosen because World of Warcraft has it.
|
# ¿ Mar 17, 2016 19:48 |
|
People have been race changing/faction changing in WoW to take advantage of racial abilities for as long as the service has been offered. They really should have locked them out of PvP or dumped them altogether, but then again... Blizzard probably gets a nice chunk of change by fleecing the people chasing the flavor of the month. It's not healthy for the game, but
|
# ¿ Mar 21, 2016 04:44 |
|
The Chairman posted:It's true. The post-kill tweaks are why a big chunk of the raiding population quit outright. That's one of the things that keeps drawing me back to gawk at this trainwreck. They explicitly made a game aimed at ultra-hardcore grognards, then punished them for doing the raid content. What did they think would happen? Just how arrogant were the guys making these calls?
|
# ¿ Jun 24, 2016 23:53 |
|
The Moon Monster posted:I think the ways raid guild would beat these bosses were considered bugs or exploits because they used unintended strategies to take down the bosses more easily than intended. Of course they resorted to this because the bosses were balanced to be literally unbeatable. Because the 40 man raid wasn't actually finished so that's how they gated it off. Yes, exactly. Watching world firsts to monitor exploits and unintended behavior is normal. Some of that is inevitable in an MMO, and that stuff needs to be patched up. But then Carbine didn't offer a way for the content to be completed legitimately. The very same content they advertised as the selling feature of the game.
|
# ¿ Jun 25, 2016 22:50 |
|
Anoia posted:
Why are people talking about Warcraft when this nugget is here? I know that FTP games have to earn revenue, but this boggles me. 1. The game is two years old: restricted race/class combos and horrible leveling is a relic of WoW-era design and shouldn't be a thing you pay to bypass in a new game. 2. Those are some high prices for a feature just now implemented in a game that's been blatantly bleeding out since it launched.
|
# ¿ Jul 1, 2016 00:32 |
|
Deki posted:It's kind of weird but I'll disagree with the Grognard focus being what ended up killing Wildstar. It didn't help but most of the poo poo hidden behind horrible grinds wasn't even stuff casual players would want to do. Why not both? What max-level content is there for those not interested in raiding? As far as I can tell, it's daily quests and housing. When a significant portion of the endgame is spent on something a casual player can't or won't do, people get bored. Combine that with the showstopping bugs at every level and you have a recipe for failure.
|
# ¿ Jul 3, 2016 20:06 |
|
Rhymenoserous posted:
This is a system straight out of your average exploitative Korean MMO.
|
# ¿ Sep 14, 2016 05:45 |
|
Thursday Next posted:Complete agreement. If you have the logs to prove it - and for an in-game transaction from an NPC vendor, you do - then give 'em back their filthy luchre. World of Warcraft has the extended buyback feature in-game for a while, but don't forget their more intense restoration service for these mistakes. They have special webpage where you can specifically ask to retrieve valuable items you deleted or vendored. You don't even need to remember the items because it will kindly list the candidates for you! No need to file a ticket with a human GM, just use the automated service. Between these two refund/restoration mechanisms, it solves the vast majority of these kind of issues. But they had that set up back in, what, 2012? The fact that Wildstar, a 2014 release, can't do either kind of service for its subscribers shows that the developers had little foresight, the game's coding is too poorly made to handle it, or both.
|
# ¿ Sep 20, 2016 16:26 |
|
I wonder how backed up Wildstar's support is by now. How many people can they field for that?
|
# ¿ Oct 23, 2016 23:35 |
|
CoffeeBooze posted:This is why Carbine's quarterly content promise was so hilariously empty. Its like they hadnt learned anything from MMO development over the past decade. Didn't they promise to have significant content patches monthly? And then the sheer amount of bugs introduced by patching so quickly torpedoed that strategy?
|
# ¿ Feb 27, 2017 05:09 |
|
Why do people still care about "ex-World of Warcraft developers"? There's so many of them that the label is meaningless.
|
# ¿ Mar 23, 2017 00:42 |
|
Rhymenoserous posted:Protogames (The fifth) was obnoxiously hard. This was supposed to be a tutorial dungeon: https://www.youtube.com/watch?v=2plrOpjZhEw&t=211s If your party didn't interrupt the boss in time she'd cause a wipe. And they used to have an announcer snark at you as you revived. https://www.youtube.com/watch?v=l8JOoPuPcKk Do you have a link to that testing thread, Shy? Forsythia fucked around with this message at 15:19 on Apr 4, 2017 |
# ¿ Apr 4, 2017 15:00 |
|
CoffeeBooze posted:I feel legit bad for most of the people who worked on this game. The Glassdoor reviews for Carbine made it clear management was a bunch of crunch happy idiots who way overworked their staff for pay below the industry average. Then once the game released and promptly started to fall apart those managers who had created the mess promptly hosed off to more lucrative positions as they failed upwards, leaving the poor sods who worked on the game stuck trying to fix the mess, only to be slowly but steadily laid off and sent off to collect unemployment. Yeah, I feel bad for the majority of the people that did make this game. They weren't in charge of the "hardcore!" marketing, unsustainable monetization model, disorganized patching system, excessive crunch time, unfriendly edgy attitude, doofy art direction, etc. Wasn't their fault that the management steered the whole project into a dumpster fire. The remaining staff have nothing to do with these toxic leaders who jumped ship long ago.
|
# ¿ Apr 5, 2017 17:26 |
|
Pants Donkey posted:This absolutely boggles my mind. It's like year 5 of development and they have nothing, but people keep funneling money into its development. I saw it explained this way: They promised to expand the scope of the game if they got more money. They keep getting more money, and they keep adding feature bloat accordingly. Unlike conventionally funded games, they have no publisher pressuring them to finalize and cut things and actually release the drat product, so this will go on indefinitely.
|
# ¿ Apr 8, 2017 18:29 |
|
Rhymenoserous posted:I liked the opening desert zones, but hated the opening snow zones. I remember people complaining about the early snow zone. What went wrong with it?
|
# ¿ May 10, 2017 19:25 |
|
So that zone has a deadly combination of unbalanced power curve, generic level design, and long transit time. Peoples' descriptions of it make me think of 2007 era WoW and its despised expansion zone, Blade's Edge Mountains, except that this one isn't remotely interesting to look at.
|
# ¿ May 19, 2017 22:54 |
|
|
# ¿ Apr 27, 2024 18:41 |
|
30.5 Days posted:Mark Kern spent firefall funds making this: https://www.youtube.com/watch?v=NarbqFTrXbE Wildstar was horribly managed, but at least they didn't piss away their money into a luxury bus and irrelevant music videos...
|
# ¿ Jul 1, 2017 08:03 |