|
Gonna try out this game again, after playing it a bit at release. I usually play support classes (healers) in MMOs but playing e.g. the paladin in GW2 didn't feel very "supporty" back at release, but more like a damage dealer with short defensive cooldowns with long reuse timers. Im not even sure i had a direct heal. Are things still like this? I am unsure if i will have fun playing a support class in this game when they aren't particularly supportive; I have never minded the "holy trinity" of MMO classes to be honest. Are there any classes that can be said to be supportive in this game or are all classes damage dealers with a few other types of skills sprinkled in? Ineptitude fucked around with this message at 15:06 on Jun 17, 2016 |
# ¿ Jun 17, 2016 15:03 |
|
|
# ¿ Apr 27, 2024 18:17 |
|
Thanks for the input regarding a class to play (~10 pages back) Several people suggested druid. I don't have HoT but started a ranger anyways. I rarely play pure DPS classes and am not a fan of pet classes so i am not enjoying the ranger all that much. I am a bit reluctant to continue since i don't enjoy ranger and reading on other forums druids aren't good for much other than pure healing (though the forums for this game on other web pages are the most whiny forums of any MMO i have ever seen, so it is difficult for someone with no experience with this game to sift out the whines from the real class concerns) I made an ele instead, as it was said that they are good supports/healers as well. I quickly got to level 73 (level 30 token + killing yellows + crafting) and now find myself trying to make sense of what build to go for. I am unable to parse what a build actually DOES when i am looking at them on metabattle.com, there are so many abbreviations, unorthodox terms (the word "boon" instead of "buff" like every other MMO uses) and buzzwords. I want to play a class that improves others, makes them do more damage, keeps them alive longer and generally makes everything go more smoothly. I want my presence to be noticeable, if such a thing exists in GW2. I am interested in WvW (i played EOTM a bit and it was fun) and dungeons/fractals (are fractals different from dungeons?) I did play a few dungeons in storymode but the only thing i did on my ele was fireball and fire font, i didn't feel particularly useful. Classes i am interested in are ele, guardian, warrior and maybe mesmer Would really appreciate if someone could go into more detail what and how these classes actually do when they are support/heal, as well as the playstyle.
|
# ¿ Jun 28, 2016 15:30 |
|
Thank you to the multiple people for responding regarding class choice! (not gonna quote all that) You made several classes sound more interesting than i gave them credit for at a glance and explained the playstyles in more detail. I opted to continue on my ranger with the aim of playing a supporty druid, with a build suited for small groups and PVE map zergs/events. After grinding to 80 in a couple of hours (a couple of xp boosts + fully bonused enemies makes for incredibly fast leveling!) and spending a couple of days getting "aquainted with" (my rear end handed to me repeatedly) HoT zones and mechanics i had the 250 hero points required to 100% unlock druid. I am a bit underwhelmed. None of the staff skills seems to pack a very large punch, and the actual healing that everyone has been talking so warmly about is hidden behind a long "cooldown" with an incredibly short duration. (i haven't even had the time to read the description of the last 2 skills yet) And to add even more insult to injury the healing skills behind the cooldown doesn't even seem to heal myself (?!) I honestly was expecting something else when reading the explanations about the druid, but perhaps i was expecting too much. Or at the very least it seems my expectations aren't in line with how this game works at a base level. When i think of support classes or buffers or healers i think of someone that does that job nearly all - to all the time. Buffs should be permanently up, heals should be spammable. If the druid heals were the baseline staff skills and the cooldown opened up all the dps skill that would be more aligned with what i was expecting (hoping) At the very least buffs should have permanent uptime. Right now it seems they are up 20-30% of the time. Maybe the game itself isn't for me. I really do not like the weapon swapping mechanic, i find how every single skill is essentially a short duration cooldown type skill frustrating and the thought of trying to decipher what a "build" does to see if it suits my playstyle makes me not want to log on. There are so many terms and mechanics and interactions my thoughts trail off before i am even halfway in trying to understand a build because i find these ways of character customization so boring. (If you have skill A and skill B then skill C will have increased duration if it is winter solstice and you are wearing a tophat) I do enjoy lots of the features of the game though. The map objective way of "questing" is great, the art style really works, the lore is interesting. The personal story mechanics are great. The first few weeks of gameplay were lots of fun, some of the most fun i have had gaming in a long while. That is why i don't just find a different game to play. I really think i can enjoy this game if i could only get comfortable with a class/build/playstyle but i am not the kind of person to find it interesting to try and make these builds myself. TLDR; I would really appreciate some (further) help with a druid build well suited for map exploration, soloing tougher enemies, small pve groups and map meta events/zergs
|
# ¿ Jul 4, 2016 18:56 |
|
Magres posted:Longbow/Staff Berserker Druid should do the trick I think Thanks! Berserker (or similar names in builds) means the type of armor that build uses? Thanks for linking a build. I tried it out all yesterday but its not really sitting well with me. Generic Octopus posted:Since you have HoT now, maybe investigate Revenant, specifically the Ventari and Glint stances. Ventari healing isn't meta but you might like it. Organza Quiz posted:The other class that I really enjoy from a support point of view is revenant, as someone mentioned earlier. Glint legend gives you a whole lot of buffs that you can have up permanently and give permanently to people who are nearby to you as long as you manage your energy effectively, and Ventari has heal/reflect although personally I normally stick to Glint. I thought revenant was something similar to the shadowknight/deathknight archetype, i.e. a heavy armor user with evil alignment spells like poisons and drain life. Could you give a quick (and more accurate) description of revenant and their capabilities? Blasphemeral posted:Spending anything near 100% of your time topping-off health bars was one of their primary things they set out to prevent in this game. Everyone has a decent share of the responsibility for keeping themselves alive and motive, and every class has the ability to do that.
|
# ¿ Jul 5, 2016 16:50 |
|
Magres posted:Huge post about revenant Thats a good write up. Revenant sounds interesting. Magres posted:People were talking about Rev being braindead in raids. Or at least I thought they were? Maybe I'm just dumb I think it started with me asking for class advice, based on wanting map soloing (champions)/small groups/map meta objective zergs in the context of playing a support class. Could you detail a bit about the revenants capabilitiesto do this? Ineptitude fucked around with this message at 20:06 on Jul 5, 2016 |
# ¿ Jul 5, 2016 20:01 |
|
Kerrrrrrr posted:yeah i posted a supporty druid thing Indeed you did! i am going to try your build out next, after having played the LB/sword-axe build a bit more. (im not really feeling the LB/sword-axe build but want to give it a fair try)
|
# ¿ Jul 5, 2016 21:55 |
|
Kerrrrrrr posted:okie doke here's my pure support druid build! Thanks! What gear should i primarily use with this? Please say berserkers as all my gear is berserkers. The condi gear you mention sounds like an optional way of playing the build (?) Would also appreciate a writeup on how to play it. I do notice for example that the troll ungent tooltip in the build editor looks different from the one i see ingame (the blue lines are not there) Ineptitude fucked around with this message at 17:33 on Jul 6, 2016 |
# ¿ Jul 6, 2016 17:25 |
|
Kerrrrrrr posted:Druid stuff holy poo poo this took a long time and i don't even play this game anymore but WHO CARES HERE WE GO Thanks! Lots of good info. The build you linked looks quite different from the previous one you linked (LB/staff) and is also not the build you mentioned with condition damage and sword-axe I might be asking for a lot here but i would really appreciate: 1. a short writeup what the first build you linked is for 2. The difference between the first build and the megapost build, as i got the impression the first build was the heal/group build? 3. a link to the condi damage sword-axe build 4. A build for sustained adventuring, e.g. soloing champions (There is probably a lot of crossover between those 4 points)
|
# ¿ Jul 7, 2016 16:54 |
|
Sjonkel posted:Tried this out a few days ago, and bought Heart of Thorns now that the price is 50%. So far I've got 3 characters done with their first personal story quest: A necromancer, an elementalist and an engineer. They all seem enjoyable in their own way, but i might lean a little towards elementalist so far. A few questions, hopefully someone can answer. You sound like me. I have only ever played support roles and healers in MMOs and it took me a long time to come to terms with that this archetype does not exist in GW2. Essentially everyone are dps'ers and everyone has a self heal skill (on button 6, the most powerful heals in the game) which they do need to use to stay alive even when classes with heal heavy builds are present. The way this game works is that every profession (class) has multiple builds. Builds are a certain layout of traits (talents) and weapon choices that together create combos, synergies or generally work well together. A few of the professions has builds that are much more support oriented than some of their other builds. A few classes has very little support at all. The ranger can have a very heal heavy build with its druid specialization. This build has very little personal dps and few boons (the GW2 word for buff) The ranger can have a more dps oriented build that also throws out multiple buffs, but is unable to keep these permanently up. The elementalist has a heal and boon heavy build under its tempest specialization. This type of build is called auramancer. It can be tweaked in various ways to offer more/less healing at the cost of personal dps. The warrior can keep up a big stack of "might" (a boon that increases power) permanently through its normal gameplay but offers no other support in this build. The revenant has a build that keeps multiple boons up permanently but this has a heavy upkeep of the revenant unique resource and means they can do little else than auto attack. I have a ranger, elementalist and revenant at 80 and tried their support builds and have the most fun with the auramancer style of elementalist. I do decent dps and am fairly sustainable and constantly keep several buffs up on my allies (and myself). It has exactly the right amount of button clicking to be intersting without being too dependant on a perfect rotation. The ranger didn't click with me as the "healing mode" is hidden behind an unlock mechanic (do x amount of damage or healing) and it only lasts for like 15 seconds. The revenant has a ton of interesting skills, both mechanically and visually, but you don't get to do any of that if you play support. Just keep in mind that "healer" in this game is comparable to e.g. a retribution paladin or enhancement shaman in WoW trying to play a dedicated healer. You can keep people alive for a little longer but you aren't saving anyone from the big boss attacks, it is up to each player to dodge those. I have heard mesmer and guardian have supportive builds as well but i know nothing about them. Disclaimer: i am by no means an expert, having only played the game for a month. The information above is my impressions on this topic Sjonkel posted:And lastly, is the European goon guild still active? Is it possible to get an invite if so? I am from europe and am in the EU goon guild as well as in the US guilds, as are some other people. The EU guild is very dead but since you can be in 5 guilds at once i haven't seen a need to leave it. I am not sure if there are anyone left that can invite. I joined it when the game had just released. I only played for a week and recently returned to the game. I had not gotten kicked for 3 years of inactivity Join one or both of the US guilds. It doesn't matter what region you are in for many of the activities in the game. Chat, the trading post (auction house) and outdoor maps are global while dungeons are region specific. Only WvW is dependent on what realm you are on. I spent 1800 gems to join SFD on their home realm Maguuma so that i had the opportunity to WvW with them but in hindsight that was not the best use of my money as i have never seen any advertised WvW group. I am guessing this type of activity happens when us europeans have gone to bed. Ineptitude fucked around with this message at 19:12 on Jul 20, 2016 |
# ¿ Jul 20, 2016 19:08 |
|
I've mostly been doing HoT meta events without any particular goal but it is time to start working towards something, and i am thinking ascended weapons and/or armor. I am assuming all these materials that have slowly been piling up in my inventory and bank is for crafting ascended stuff. I currently have over 2 thousand Bloodstone dust, 500 empyreal fragments, a thousand airship oils, almost a thousand dragonite ore, 500 auric dust and several hundred globes of ectoplasm. There must be something i can use these things on. I tried googling for and reading an ascended crafting guide but it doesn't make a lot of sense to me. The guides are messy and seem to make several assumptions that i know many of the required aspects already. They are also seemingly out of date? (they mostly seem to have been made before HoT, one guide was as old as 2013) Is there an up to date guide and or a more condensed step by step instruction on how to craft this stuff?
|
# ¿ Jul 24, 2016 12:46 |
|
CLAM DOWN posted:One day there will be a late night hero train for Pacific And one that eurogoons can join
|
# ¿ Jul 26, 2016 07:22 |
|
Can someone explain the consequences of the elementalist changes? Were the changes justified and brought elementalist in line with the other classes or is elementalist now a weak class? The official elementalist forums seems to think the world is ending but people being emotional about MMO class changes is nothing new. Seeing as i am fairly inexperienced it is easy to listen to such posts and treat it as truth. I even caught myself thinking about playing a different class yesterday. Do i need to care if i play a Fresh Air Auramancer, primarily do map meta events and solo pve? (and would like to start doing more fractals now that i have most masteries i am interested in) I already felt fairly squishy even with primarily magi and cleric gear (very little oomph from the heals) and Wash The Pain Away feels even less oomphy now (even with all that healing gear) Ineptitude fucked around with this message at 12:47 on Jul 27, 2016 |
# ¿ Jul 27, 2016 12:45 |
|
Ra Ra Rasputin posted:With a about a hour of spare time and all the exp boosters you can find you can fill out the gliding mastery by just doing fast, high exp activities, your choice from doing quick gold medal adventures, jumping in when it's time to boss rush one of the zones like tarir octovine takes 10-15 minutes when it begins and verdant bank night time bosses you can tag all 5 of them and collect the event exp and loot as they get downed. I tried double dipping the VB night time rally point defenses but only got participation and rewards from one. Does the double dipping trick only work on events that don't end at the same time? CLAM DOWN posted:I guess I'm just hopeless then I can never remember. Did you look at the event timer page? It shows when the various HoT meta events start. After discovering this i no longer constantly refresh LFG hoping for a new meta event group to be up and instead roughly know when i should start looking for them. I am generally in a similar boat as you. When i first started HoT my enjoyment of the game tanked something fierce. The maps were super confusing and all the enemies did way too much damage and had so many stuns, knockdowns, roots and other things that are simply not fun. I kept playing though and feel i have a good grasp of the HoT map layouts now and find myself enjoying HoT. I suppose i also got better at playing the game as the HoT enemies are much less intimidating now. Ineptitude fucked around with this message at 22:41 on Jul 29, 2016 |
# ¿ Jul 29, 2016 22:36 |
|
SlothBear posted:Adventures? I have no idea what any of this stuff is. Adventures?
|
# ¿ Jul 30, 2016 10:32 |
|
The more i play this game the more i enjoy it and all its unique mechanics. The event system as a main grouping mechanic and questing mechanic instead of singleplayer quests and 5 man dungeons suits me perfectly and i wish more MMOs did this. I also really like how all classes have unique mechanics and/or resources. Well done ANET. I am still not able to settle down on a class to play though. My 80s with fully unlocked elite specialization are druid, revenant, elementalist and mesmer. I have tried all the other classes in the PVP lobby and they don't really interest me so whatever fun i get out of this game must happen on one of the 4 classes i now have. -The Revenant was a blast to level but not fun at all in HoT events. -The druid was fun to level and sounds like a suitable class for me with its support and healing capabilities but i couldn't find the fun in it. The celestial form being on a cooldown is such a let down. -The elementalist was a joyride during leveling and its the class i have had the most fun with in HoT, playing an auramancer. Having a bunch of buffs and heals on short cooldowns is quite fun and it feels like i am really contributing, be it in fractals, dungeons or pve events. I am dying way too much though, and that is killing my enjoyment of the class bigtime. If i get hit by a single mini kamikaze elemental during bloodstone fens blood elemental champion events i am dead, because i will get knocked around by bomb after bomb until downed state then death, without being able to do anything about it. -The mesmer is a really interesting class and maybe the most unique class i have played in a MMO. It is aparently a great support character but i am unable to find a build that does what i want. I want to keep playing PVE open map events and be a support class (boon giver) while retaining some ability to solo (can be separate builds). The 100% quickness uptime and the boonshare genre of builds seems interesting however all the builds i can find seems to be either specifically tailored for raiding (and tanking therein), WvW or high end fractals. e.g. dependant on a big stationary target so they can keep illusions up more easily, or other mechanics that are lacking in PVE events. None of the builds i can find seems suitable for the content i enjoy (open world events) while providing the kind of gameplay i enjoy (support) The chronomancer support builds are also highly dependant on boon duration of which both commander and minstrel prefixes are extremely expensive to craft even as exotic items (commander has ludicrously expensive recipes, minstrel insignias are super expensive). Wanderer's, another prefix with boon duration, is a lot cheaper. Quite affordable, even.
|
# ¿ Aug 4, 2016 18:17 |
|
Harrow posted:Any tips for getting around Bloodstone Fen when you're only workin' with updrafts? Because hoo boy, that was a fun adventure last night. I don't think I managed to locate a single event, though I only tried for a half hour or so. You really Really *REALLY* want advanced gliding, as it makes getting to that next updraft far away trivial, which makes navigation in the eastern floaty islands of Bloodstone Fen trivial. You do not at all need leyline gliding. In fact i find it quite detrimental; 90% of the time i find myself in a leyline it is because i accidentally touched it while trying to go "through" it. I wish there was a button i could hold down to not get sucked up into a leyline at times. Ineptitude fucked around with this message at 18:29 on Aug 4, 2016 |
# ¿ Aug 4, 2016 18:27 |
|
SlothBear posted:You don't have to do that in this game. Maybe YOU don't. I find a lot more enjoyment from MMORPGs when playing a "main", learning that class very well and doing all i can on that class as opposed to either leveling a bunch of alts and/or swapping between a few alts all the time based on the type of content im doing.
|
# ¿ Aug 5, 2016 09:24 |
|
treizebee posted:That's what I remember too, and I recall a few others years back saying the same things regarding saving your tomes for the slow slog of 50-70. I have leveled 3 characters to 80 in the last 2 months and i noticed no real slowdown in the higher levels. If anything i'd say it was faster as there is less competition for targets. Depends on how you level i guess. I grinded enemies, not hearts or story quests.
|
# ¿ Aug 6, 2016 08:26 |
|
Waci posted:Ok, I said I'd write an effortpost on mesmers. Turns out effortposts are a lot of effort, and this might take a while, but here's part 1: traits and shatter skills. Since it's past 4k words, I'll break here and write up weapons and skill tomorrow a similar way, with descriptions of what they do, notable interactions with other things, and why they're commonly liked or disliked and which kinds of builds are they used in. After that's done and the basic class properties are done, I'll write up something explaining a common build or two for each game mode with some playstyle advice, and usage notes for special situations like portals. I know this isn't a use these skills push these buttons in this order type build advice post like someone might have hoped, but I hope it might help people not familiar with mesmers understand WHY metabattle tells you to use certain traits or to put together their own builds.
|
# ¿ Aug 12, 2016 07:59 |
|
Waci posted:Ok, next part of my series of pointless effortposts about mesmer mechanics: weapon skills. Next up
|
# ¿ Aug 12, 2016 07:59 |
|
Magres posted:Mesmers, Raiding, and You! Something something time traveling and illusions shutup I can't think of a clever tagline right now Waci posted:Note that in addition to giving you a little more of that ever-precious alacrity, the healing well also has built-in condi clear (holy poo poo vital in wing 2), and is an AoE heal instead of healing just yourself. It wont make you a druid, but every bit helps. I would also say that even for Slothasor, you should only replace the alacrity well with Feedback if you're noticeably lacking in reflects from guardians. Both guardians and mesmers can reflect, only mesmers can hand out alacrity. Magres posted:I don't run Bountiful Sharpening Stones cause with a Rev, a Sigil of Concentration, and 20% Boon Food you're already at 100% Boon Duration. Waci posted:You lose about a second of quickness, but I find the extra leeway during CS worth it especially since I play with a less than perfect connection. It also buys you enough extra time that if you need to, you can dodge int he middle of your rotation and still get everything important off in time.
|
# ¿ Aug 12, 2016 08:01 |
|
My longest posts on this webpage and they are quotes... Thanks Waci and Magres for your effortposts! I'll admit they are not 100% relevant for me as i don't raid. I do find mesmer very interesting but the build i am playing right now (Redshifts "100%" quickness chronotank) is not very fun for the content i am doing, more or less nothing but HoT open map meta events. Could either of you mesmer experts (or anyone else for that matter) help me out with a build for open world meta events? These types of builds are very difficult to find, it seems the "meta" of this game is that open world = easy and/or doesn't require builds and tactics. I have seen way too many failed Chak Gerents or Dragon's Stands to agree with this. On my mesmer I feel really loving useless on any event i go to as i deal very little damage and the quickness rotation is nigh impossible to set up with all the cc, conditions and aoe damage flying around on meta events. I think literally every single boss has a wide area gently caress melee type of attack so getting in there and dropping wells so they both benefit me and do some damage is out of the question. I haven't been able to find other perma quickness builds that doesn't rely on revenant. Is there any point in bringing a mesmer if it is not to provide perma quickness? If you have a random build how much quickness/alacrity do you provide compared to a dedicated such build? Ineptitude fucked around with this message at 08:36 on Aug 12, 2016 |
# ¿ Aug 12, 2016 08:16 |
|
Waci posted:More mesmer info I swapped into GS + Sword/shield but i have no idea about traits. Domination 221 Dueling 123 Chronomancer 333 Well of Eternity, Well of Recall, Well of Action, Blink and Time warp for utilities Being ranged on PVE meta events is something i should have done sooner but i don't feel this build has a lot of direction. It has several nice to have traits without much synergy. Could you suggest a better build?
|
# ¿ Aug 13, 2016 18:54 |
|
Getting the hang of necromancer. I was a bit disappointed in discovering reaper spec's focus on greatsword and close melee range, being ranged is so much more fun and less frustrating on meta events, particularly against bosses such as the Chak Gerent. It is however the best profession i have tried so far for Verdant Brink nighttime meta. I could escort Pact Soldiers solo and could hold off rally point attacks with just 1 other player, something none of my other professions have been able to do. In a strange twist of fate i could NOT solo the Champion Mushroom HP just at the Auric Basin entrance from Verdant Brink, something my ele, mesmer, ranger and revenant all could do... While i think it is hard to find a more effective profession for meta events than necromancer, based on how much better i do with it than my other professions so far, i still want to level an engineer. Egnineer is the last profession i am interested in, with guardian, warrior and thief not being interesting enough to consider leveling, for the time being. I quite like the A/T condition playstyle on my druid. Applying DoTs at range and kiting enemies is fun. I understand engineers pistol/pistol is also a ranged condi playstyle, however the meta builds i find does not use the scrapper. I thought scrapper was how engineer got gyros among other things, which sound really useful. Are there any p/p condi eng builds that use scrapper? How gimped would you be compared to the metabattle build that doesn't use it? Magres posted:Commander gear is lame to get, A full set of commanders exotic armor costs roughly the same as a full set of commanders ascended armor. Commander's exotic armor recipes (for light armor) cost average 70g each, thats 420g just for the recipes. Add another 84g for the armor itself. In contrast, crafting the cheapest insignia Ascended armor (magi insignia atm i believe) then converting it to commander's costs about 550g. It is the same case with exotic commander trinkets, around 40g for each recipe. Commander weapon recipes are "cheap" in comparison at only ~10g. If you just want boon duration both Wanderer's and Minstrel's recipes are virtually free. Wanderer's insignia is also quite cheap, requiring insignia specific items that are less than 1g. Minstrel insignias cost 24g just from the insignia specific Freshwater Pearls, so Minstrel is also a somewhat expensive option. If you don't want to be dependant on a revenant you can: *Add platinum doubloons in your accessories and back for 24% boon duration *Sigil of concentration for another 33% duration *Add armor sigils for 20% duration (though you would miss the chronomancer runes) *Add 20% boon duration food. (can get expensive at around 30s per use). This totals to 97%. Other alternatives are Leadership runes for 30% duration, though these requires 600 crystalline ore from Dragon's Stand which is a gigantic grind. If i had the money i would go for *Commander's exotic trinkets with platinum doubloons (38% boon duration total) *Commander's weapons (7,8% boon duration) *Sigil of Concentration (33% boon duration) *Armor sigils of Chronomancer *18% boon duration food from pvp (these can be bought for 5s each aparently) This gets you to 96.8% boon duration with full zerk armor and backpiece. Ineptitude fucked around with this message at 09:33 on Aug 18, 2016 |
# ¿ Aug 18, 2016 09:23 |
|
Kessel posted:P/P condi engi is the following traitlines: explosives, firearms, tools. Of these, Thanks. Reason i ask is because i want to use HoT spec on all my professions. It seems like a waste to have the expansion pack if the spec is not used (i realise this isn't v ery true) I didn't play this game before HoT so all specs are "new" to me. I can't imagine how it must be for engineer players before HoT to still use nothing but pre-Hot traitlines.
|
# ¿ Aug 18, 2016 18:35 |
|
drat, i thought i was an adult but i find myself mashing the login server trying to get back online...
|
# ¿ Aug 23, 2016 19:55 |
|
What are the various "meta builds" for higher end content? (raids and high fractals) I have played HoT open map metas and Silverwastes extensively now and i would like to try some more organised group content. The reason i ask is i want to start making ascended stuff (i have enough materials for several weapons and enough currency for at least 2 sets of trinkets) for a profession/stat i enjoy playing. From what i have gathered so far: PS Warrior (is this power?) Herald (im assuming zerker gear) Chronomancer (im assuming boon duration gear and zerk) Condi necro Heal druid (zerk or condi?) What other professions with which stats are "meta" for organised content?
|
# ¿ Aug 24, 2016 11:27 |
|
AnacondaHL posted:Meta summary Thanks! Which professions actually get brought to (pug) raids? It sounds like most of them aren't very desireable. From what i can see you want 2 warriors, 2 druids, a herald and a chronomancer. What about the other 4? Will my Necro using the viper horror raid meta build be able to get pug raid spots? Would i have to be fully ascended since its not super desireable or would weapons/trinkets be enough? I almost exclusively play open world meta events (SW and Maguuma Jungle) and am doing fine there with rares and exotics, but would also like to try a few pug raids. Mainly to unlock the HoT mastery as it is very demoralizing to play in Maguuma Jungle now and have all my xp "wasted". I am not that interested in nor really have the playtime to make ascended armor, so i am trying to see if there are any raid meta builds that has some overlap with what i enjoy playing for open world so that i can get ascended weapons and trinkets that suit both playstyles. (and not have to get ascended armor) I have enough non bloodstone fens stuff to get full zerk trinkets and enough blood rubies to get 2 rings + neck + backpack for Viper, so both zerk and viper roles would suit me. Additionally my necro is my favorite open world profession so it would be convenient if i could also get into raid groups with it. Ineptitude fucked around with this message at 08:41 on Aug 25, 2016 |
# ¿ Aug 25, 2016 08:28 |
|
This anniversary sale turned me into whale. 3 character slots, 3 bank tabs, 3 inventory slots, Copper-o-matic. I even bought some gold with gems because gently caress spending my limited free time on grinding for gold.
|
# ¿ Aug 29, 2016 09:15 |
|
Tsurupettan posted:is there a good guide to just mindlessly leveling my alts up to 80 as fast as possible? I checked the OP and even looked at dulfy's site before asking! Some methods to level fast to 80: 0. Use level 80 boost (duh) 1. Play WvW or PVP and get tomes of knowledge. You get 2 tomes for every track milestone, so 10 tomes per completed reward track (feel free to correct me here as i dont WvW or PVP) 2. Grind enemies (more below)* 3. Craft (more below)** A. Use experience scrolls in combination with any of the above for faster leveling. *To level through grinding enemies you want a celebration booster and an experience booster. Celebration booster gives 100% xp from kills, experience booster gives 50% xp and lets you accumulate killstreak for an additional doubling of the combined xp from kill + boosters). These things combined means a total of 500% xp per kill. Combine this with killing enemies that no one has killed in a while for a huge xp bonus and you will level very fast. We are talking 20-25 enemies killed to get a level up and 12-16 levels per hour. The trick is to go to zones without much population and to just stay in the same zone or same level range of zones. XP is normalized and gear/character is leveled down to the level of the zone you are in so you don't need to go to the TP regularly to replace your gear. I leveled my ranger from 30 to 80 in an evening in the zone with the shatterer event. (Bottom right zone of ascalon zones i believe) **Leveling with crafting is the fastest way to level outside of 80-boost or tomes. It is HIGHLY recommended to use both an item booster (50% increased chance of crit craft) as well as experience booster (this one will make you get more character xp per craft but will not make the crafting itself gain more craft xp) Each 500-cap craft skill will level you ~17 levels with the xp booster. Cooking will level you ~11 levels. The level gain is ~11 and ~7 levels respectively, without booster. Leveling crafting can get expensive depending on how much components you craft yourself, how well prepared you are as well as which types of materials you craft needs. Cloth is the cheapest materials, metals second and wood most expensive. Tailoring cost me 15g to level 1-500 whereas huntsman cost me around 150g. The key to efficient crafting leveling is discovery, not repeatedly crafting the same stuff over and over. Crafts are divided into tiers, 0-25, 26-50, 51-75 etc all the way to 400 (401-500 is a special case, more later). Every 3 tiers (75 skillpoints) the materials you need change, but the method remains the same) Every tier has a new set of insignias available. To level from 0-25 you would buy 3 each of the 3 insignias available at that tier and discover 9 recipes (3 recipes for 3 types of equipment) For example for tailoring you would buy 3 Vital, 3 mighty and 3 malign jute insignias and 3 jute breeches panel+lining, 3 jute tunic panel+lining, 3 jute wristguard strap+padding. Combine these with the insignias in the discovery panel and you will discover vital breeches, tunic and wristguard, mighty breeches, tunic and wristguard, etc. This gets you to 25 (well more like 27) and you repeat the process with the 3 new insignias available at 25. Every 75 skillpoints you swap to a new material type. Repeat this process to 400. From 400 to 500 just keep grinding exotic items by checking what exotic insignias are the cheapest and buying those. 400-500 discoveries and crafts give a ton of skillpoints, much more than previous tiers. You can also recoup most of your costs here, as people actually buy the exotics from the TP. With practice it takes you around 40 minutes to fully level a tradeskill from 1 to 500, which gains you 17 levels. Cooking does not work in the same way, just follow this guide for leveling cooking. It takes less than 10 minutes and costs you about 7 gold, for 11 levels.
|
# ¿ Aug 31, 2016 13:40 |
|
Anyone up for the Subject 6 Deep- Sixer fractal achievement (for mastery point)? It is the last Tyria Mastery point i need and i have tried getting groups for it to no avail.
|
# ¿ Sep 6, 2016 12:03 |
|
Thanks! I am on EU time though and am able to play from 19.00 to 23.00 central european time (5 PM to 9 PM UTC i believe)
|
# ¿ Sep 6, 2016 12:48 |
|
Magres posted:we can bang I didn't see you online yesterday
|
# ¿ Sep 7, 2016 09:47 |
|
So i made an engineer primarily to play it as pistol/pistol, but i find the class no fun at all to play. And to be effective it barely uses the pistols which further ruins the idea of a gunslinger type of asthetic. Is thief pistol/pistol viable for PVE? I exclusively do HoT meta events, fractals, story missions, and some solo PVE exploration. By viable i don't mean "yes you can equip 2 pistols and eventually kill stuff because every build is viable in pve heh heh" but an actual useful build. (Doesn't necessarily need to be ~META~)
|
# ¿ Sep 13, 2016 14:11 |
|
Did they add new ascended stuff buyable with currency from the new zone? (Like bloodstone trinkets) I don't have time to check out the new zone for a week or so...
|
# ¿ Sep 20, 2016 21:16 |
|
Lonk posted:reminder that the 3 wood per heart in ember bay adds up to 15 a day and it is per character. Are these soloable? I am probably going to miss the train on high population in the new zone, just like with BFD, and am worried its gonna take ages to get the wood for the 2 earrings i plan to buy.
|
# ¿ Sep 24, 2016 13:09 |
|
Dreggon posted:arent the earrings unique Can't i just attune one?
|
# ¿ Sep 24, 2016 21:39 |
|
Azathoth posted:I played this at launch and for a few months afterwards, going so far as to get a character to the max level, but quit when the endgame was "check this external website to see which world boss will spawn next, go to spot, hit it a couple times, collect loot, repeat". I understand that there's a whole bunch of new stuff available and I'm looking to come back. I recently started playing this game, and bought HoT as soon as i hit 80 (afaik it offers nothing to sub-80 characters?) and i do not regret that one bit. GW2 is legit the most fun i have ever had in any MMO, including the "first mmo experience" type of fun. I played WoW for nearly 12 years and recently returned to it when its most recent expansion launched (taking a break from GW2) and it is difficult to get into now. GW2 does so many things so well, the account bound nature of everything is amazing, the professions are interesting, the skill mechanics are great, the UI works super well. I don't really know how GW2 was pre-HoT and i have mainly played HoT content but it is hella fun. Gliding (you can glide in the pre-HoT world as well!) is tons of fun. Exploring the HoT maps (labyrinths) is very interesting and its such a huge sense of accomplishment when you realise you can navigate around with ease and even help newer players move around. The events are fun as well, huge hour long events that culminate in a boss fight. My only 3 gripes are: 1. if you miss out on the start of a HoT event it can be over an hour before anything starts again as all the events start at roughly the same time. 2. ANET seems to really push/force people to raid for some reason that i can't really understand. Raids are tuned for having ascended gear, yet ascended gear is the best gear. Raids are traditionally a place where you get gear upgrades, and one of the prime ways to entice elitist players into staying in your MMO so they can lord their fancy gear over filthy casual scum who can't get said gear. 3. The community is extremely toxic, far worse than WoW (I honestly believe this is because i play GW2 on US servers but WoW on EU servers. You americans are so hostile towards random people, holy poo poo. If you ask a question in map chat there's an avalanche of oneupmanship in trying to come up with the most sassy or trolly response, virtually no one ever actually answers your question. There is also always so much hostility, racial slurs, meme spam and creepy poo poo. The goon guild(s) chat is great though, and goons are as always great to play with!)
|
# ¿ Oct 5, 2016 09:25 |
|
The only raid i have done was with goons. Due to my playtimes it is difficult for me to join the goon raid so before i raided with goons i was considering joining a PUG raid. They all had requirements such as full ascended, having a ton of LIs (requirements ranged from 25 to 100) and requiring a meta build. PUGs have no idea of the skill level of random players and only have their gear to go on, as such it is only natural that they want players to have full ascended to maximise chances of success. Maybe the raid mechanics doesn't require ascended but the community certainly does to an extent. Of course some players are able to do the raids in lower quality gear than ascened. If the raids REQUIRED ascended gear for the best players in the world then extremely few players would ever be able to complete the raid. Tuned for ascended means that your slightly above average group that is organised and puts in a little bit of effort can successfully complete the raids. Maybe saying ANET is pushing people to raid is a bit of an exaggeration but they do contain exclusive stuff of interest to most players: -Legendary armor only comes from raids. Why? Legendary weapons requires quest chains, collections, lots of time and are largely soloable. They can even be bought on the TP! Why do legendary armor only come from raids? Its not like raiders needs this armor to complete raids, as the stats as the same as ascended. "only raiders needs epix" is one of the most common MMO clichés used by raiders to lord over non-raiders but is not applicable here. As a non raider that do a lot of different types of content i would love to have legendary armor so that i can change the stats to what is apropriate for the content i am doing. I use vipers, berserkers, valkyrie, commanders and celestial on my light armor characters. Having all that stuff in 1 armor set would be great. Having legendary armor gated behind raids seems to me to be a way to get people to raid. -You still need to raid to get a full set of accessories with HoT stats. The LW3 zones have remedied this a bit but does not allow you to get a full set. The HoT stats are meta for other content than raids so why are they gated behind them? Why should someone that raids be able to perform better in fractals than someone that does not? -If you want to max out your masteries you need to get a raid kill at some point to unlock the last mastery track. This has been discussed in this thread before but is even more relevant now now that you get spirit shards every time you "level up" after maxing your masteries. If you have not raided and unlocked the last mastery track you do not get these spirit shards. ANET could easily fix this by not requiring the raid mastery track to get the spirit shards but they have not and have given no indication they will.
|
# ¿ Oct 6, 2016 08:02 |
|
|
# ¿ Apr 27, 2024 18:17 |
|
rap music posted:
I have spent quite a lot of time in the following MMOs; Anarchy Online, WoW, FFXIV, Everquest2 and Rift and i recently picked up GW2 + HoT. HoT is the most fun i have ever had playing any MMOs. It was like getting that "first mmo" feeling all over again, despite having played MMOs for many years and being really jaded. GW2/HoT is great and well worth the tiny amount of money it costs. Ineptitude fucked around with this message at 09:59 on Oct 13, 2016 |
# ¿ Oct 13, 2016 09:48 |