|
Basticle posted:is this a mod i can download?
|
# ¿ Nov 18, 2015 04:45 |
|
|
# ¿ Apr 29, 2024 11:58 |
|
Geight posted:I'm quite sure that Slaughterhouse Redux takes place in DC still, it's just that whoever wrote that blurb didn't realize that using random numbers for the highway name would imply that it took place somewhere else. E: Insert name here fucked around with this message at 22:45 on Nov 28, 2015 |
# ¿ Nov 28, 2015 22:43 |
|
Psion posted:you get XP per-day of several multiday heists as opposed to in a lump sum all at the end
|
# ¿ Dec 3, 2015 22:06 |
|
Psion posted:also does anyone have a copy of the latest patch update lua? I want to see how this ammo pickup change is operating because I'm not sure it's working properly or I've got a mod conflict I need to resolve.
|
# ¿ Dec 4, 2015 21:20 |
|
UnknownMercenary posted:Nope, and neither does the Peacemaker. For the most part weird stance modifiers like those are gone.
|
# ¿ Jan 2, 2016 11:22 |
|
Elman posted:Welp, I just reached lvl100 and suddenly realized Infamy 1 doesn't give you a real advantage (just +5% xp, no skill bonuses). It's gonna take like 40 more hours to get to my first skill requirement drop. And I won't be doing a full, proper build till Infamy V anyway
|
# ¿ Jan 4, 2016 02:41 |
|
Geight posted:New shotgun seems to have less damage than the loco but a good chunk more ammo. Also there's a couple mods that have to be obtained through drops. E: I guess I should probably point out too that they also both share the same damage changing mods too (ammos and barrel ends) Insert name here fucked around with this message at 22:08 on Jan 14, 2016 |
# ¿ Jan 14, 2016 22:05 |
|
LuciferMorningstar posted:2. Does anyone know if there is some boilerplate code that could be used to add attachments (that do not currently exist for other weapons) for a weapon? Assuming such code allows re-use of existing models. E: I mean if you knew what you were doing with lua it probably wouldn't be too much of an issue I don't think considering what people have done already but I don't soooooo LuciferMorningstar posted:3. How would one go about tweaking skills?
|
# ¿ Jan 15, 2016 06:24 |
|
You should be careful cause Psion stared into the abyss and, well,
|
# ¿ Jan 15, 2016 06:51 |
|
Tempest_56 posted:Big Oil is poo poo. It's full of pointless time sinks for the sake of being time sinks. Fun to do occasionally but that's about it.
|
# ¿ Jan 27, 2016 21:48 |
|
Psion posted:I wonder if I can make the Izhma, and the Izhma alone, have custom Not poo poo frag-12 rounds as a goofy balance against the AA12's superior magazine size.
|
# ¿ Feb 10, 2016 04:19 |
|
Kikas posted:This is a good one. Unacceptable
|
# ¿ Feb 10, 2016 11:00 |
|
Psion posted:Goonmod has inventory problems all over the place. Try to make a new mask and it crashes, same with the China Lake (except incendiary ammo seems to not crash it)
|
# ¿ Feb 12, 2016 01:23 |
|
watho posted:I have played DW rats and cook off religiously and I've never seen Winters taken out with just one rocket and 2 is rare.
|
# ¿ Mar 1, 2016 06:35 |
|
It's still 2 rockets on Overkill because the damage clamp is 10% of Winters' total health, so an RPG will do 600*6*1.15 for 4,140 damage, or 69% of Winters' health. Also all this discussion doesn't take into account Winters' damage reduction. If you can't deal with him right away and he manages to post up at his designated spot it's going to probably take 3 rockets as the damage reduction is done after all the multipliers are applied.
|
# ¿ Mar 1, 2016 07:11 |
|
quote:HITMAN
|
# ¿ Mar 10, 2016 17:47 |
|
John Murdoch posted:I'd say the obvious route for new Infamy stuff is gun skins, but I'm not sure how well that would work when they keep pumping out ones for DLC weapons.
|
# ¿ Mar 12, 2016 10:18 |
|
UnknownMercenary posted:I wasn't around from the beginning, but I started before they made huge changes to pistols. Gunslinger aced used to be +50% damage instead of a flat +15, but I remember most pistols being kind of unremarkable with it and then the heavy hitters like the Bronco and Deagle changed drastically with the skill but it was a deep investment. Making it a flat +15 made a lot of the lower damage pistols good for hitting 42 or 39.4 except the Bernetti. Dr Cheeto posted:This was true of the Gruber and maybe the LEO as well.
|
# ¿ Mar 12, 2016 23:20 |
|
If they don't add Diamond Heist and No Mercy this game is loving dead to me
|
# ¿ Mar 27, 2016 22:03 |
|
So if you're like, one of the two people (or Psion, who doesn't count as a real person) who use my GenSec on Overkill mod I just uploaded a fixed version that doesn't crash the game with the new patch: GenSec on Overkill v1.2 GenSec on Overkill-Host only v1.2 (Greys use default stats instead of DW stats) Just drop it into your BLT mod folder to install. I basically redid the mod from scratch to make sure it was compatible with the new version so report any bugs and such. As a side note it looks like all the cops in the new heists that are coming will have unique models, since what was causing the crashes was they added separate spawn tables for "America" and "Russia".
|
# ¿ Mar 28, 2016 23:35 |
|
So I updated my dumb mod again to the latest spawn tables with the non-placeholder stuff that was in the previous patch so here you go: GenSec on Overkill v1.21 GenSec on Overkill v1.21g (Host only, no grey changes)
|
# ¿ Apr 1, 2016 03:39 |
|
LuciferMorningstar posted:Shotguns are very usable, even without skills. With all the skills, they're basically the best weapons in the game.
|
# ¿ Apr 1, 2016 20:01 |
|
Dr Cheeto posted:The DMR'd AMR-16 is quite good but the ammo pickup difference is actually significant over the course of a heist. It's a good alternative but let's not pretend there isn't a trade-off. DMR AMR-16: 2 to 3 M308 with Walk-in Closet: 3 to 4 M308 with Fully Loaded Ace: 4 to 5 So by default (let's face it, you'll very rarely not have Walk-in Closet) your pickup range is +1, which doesn't sound like much on paper, but on a weapon that has a 10 round magazine and 70 total ammo capacity? It's going to add up faster than you think.
|
# ¿ Apr 5, 2016 23:47 |
|
I used to like it a lot more when it increased the chance of cops surrendering.
|
# ¿ Apr 9, 2016 22:44 |
|
smdh if you don't love Framing Frame day 3 loud
|
# ¿ Apr 12, 2016 09:17 |
|
Geight posted:But I mean, even with that, it'd still be pointless to customize my safehouse unless they add a way to have other players come run around in it.
|
# ¿ Apr 18, 2016 03:05 |
|
Or you could just download the latest PD2 bundle extractor, extract the files then look in "units\[DLC FOLDER]\characters"
|
# ¿ Apr 20, 2016 09:37 |
|
Psion posted:payday 2 is better than this thread about payday 2
|
# ¿ Apr 22, 2016 20:22 |
|
Dr Cheeto posted:The payday wiki has this to say:
|
# ¿ Apr 22, 2016 20:29 |
|
UnknownMercenary posted:And it's still lower than it was pre-Crimefest, which was at 3%-5%. Keep in mind though that most guns did not do nearly as much damage as they do now. They can stand to lower pickup (amongst other stats) on the extremely powerful guns, and on LMGs if I wanted to be honest. But absurd LMG pickups are great after 2 years of them having the worst pickup rates outside of the Thanatos.
|
# ¿ Apr 24, 2016 04:16 |
|
https://docs.google.com/spreadsheets/d/1-bYcYu2zg5Fa_sT9QO2De2Mdoj63Pee_kts0uuRVLGw/htmlview?sle=true 40% reduction in ammo pickup rate
|
# ¿ Apr 28, 2016 19:59 |
|
Psion posted:Apparently the O/U and Mosconi get ~0.8 per box, which is bad. It should be clamped to a minimum of 1 round per box. I assume it's the first because I assume you know what the hell you're talking about for the most part but you never know
|
# ¿ Apr 30, 2016 04:11 |
|
Psion posted:it's what someone playing with me told me
|
# ¿ Apr 30, 2016 04:57 |
|
Psion posted:hey INH go pitch your Gensec on Overkill mod to ... uh, Overkill. Basically that fits right between Ovk and DW and is probably exactly what they're looking for, inasmuch as it requires almost no new assets on their part! Anyway I'm glad they are looking into a difficulty between OVK and DW because regardless of your thoughts on the difficulty of DW the gap between the two difficulties has always been pretty drastic when compared to how the lower difficulties ramp up.
|
# ¿ May 18, 2016 05:43 |
|
GenSec on Overkill v1.22 http://www.mediafire.com/download/1c1mf4o7i7vdw9a/OVKGenSec_v1.22.zip http://www.mediafire.com/download/lb1opnd4j82k9o4/OVKGenSec_v1.22g.zip Updated like two numbers related to assault waves that I don't actually know what they do but it was changed this patch so yeah
|
# ¿ Jun 3, 2016 08:35 |
|
oohhboy posted:Hidden weapon specs seem to be back. The accuracy/stability numbers lie so much that they are near useless for comparing guns. Pretty much every single gun Standing, moving standing, moving crouching: 3x Crouching (stationary), iron sights: 1.2x Shotguns + Specials Standing, moving standing, moving crouching: 6x Crouching (stationary), iron sights: 2.4x Light + Heavy Crossbow Standing, crouching, both moving and stationary: 2.1x iron sights: 1.2x So pretty much the only weapons with exotic spread numbers are ones you aren't going to be comparing between anyway (like shotgun vs non-shotgun accuracy, explosive weapon vs non-explosive weapon etc.)
|
# ¿ Jun 3, 2016 20:47 |
|
Basticle posted:which of these is the one that only the host has to have?
|
# ¿ Jun 4, 2016 03:05 |
|
FN MAG for life Lemon-Lime posted:Because getting those means the gun is always laser-accurate during sustained fire rather than only when stationary and deployed, which is really nice. But yes, you're right, it's a personal preference rather than something I truly need.
|
# ¿ Jun 5, 2016 22:45 |
|
dscruffy1 posted:I thought it was kinda funny, but I'm also a terrible person.
|
# ¿ Jun 12, 2016 22:15 |
|
|
# ¿ Apr 29, 2024 11:58 |
|
It's not; they explicitly removed lower ammo pickups for the different shotgun ammo but in a classic overkill move they forgot to change it for those two since they had custom overrides for their pickups. Specifically they had a 0.7x, compared to the 1x (as in, they had base ammo pickup but nullified Fully Loaded Ace and Walk-in Closet) and they removed the line for "wpn_fps_upg_a_custom" (DLC 000) but forgot to remove the line for "wpn_fps_upg_a_custom_free" (community 000).
|
# ¿ Jun 24, 2016 07:38 |