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Subjunctive posted:I mean more, like, will the hardware ever ship? The answer for "hardware" and "Kickstarters" is literally always "no, unless they actually know how to do this stuff already and the Kickstarter is just a preorder gimmick".
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# ¿ Jun 6, 2016 23:05 |
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# ¿ May 12, 2024 06:55 |
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McGiggins posted:Only a matter of time now: I don't see any Doritos or Mountain Dew in this picture, so it's complete inaccurate.
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# ¿ Nov 9, 2016 22:35 |
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A hundred years from now, the sages in the postapocalyptic wasteland will tell the story of how Star Trek Bridge Crew seduced humanity into the clutches of virtual reality, dooming society to destruction. Fake edit: It's real good, play it.
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# ¿ Jun 6, 2017 20:34 |
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Tom Guycot posted:Really? I find that very interesting, I wouldn't have thought theres any marketable potential for this, can I ask what exactly your agency needed something like that for? the black husserl posted:For sure. We painstakingly recreated a famous musician's 1970s-era recording studio (in physical space**), and invited people to walk through it. We wanted to let people around the world experience the walkthrough, so we hired a team to recreate it in VR. IMHO, their work (despite costing us big $$$) was of worse quality than the video you posted. It was still judged a total success and the client loved it. poo poo, man, this is your chance to become the VR Documentary Guy. Go for it!
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# ¿ Jun 19, 2017 23:16 |
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Poetic Justice posted:CrossVR, the ReVive guy, set up a patreon here , and that one guy some people love to hate donated 2k a month, which is really cool. I tried tossing in $2 and I got a "It looks like you don't have permission to pledge to CrossVR." message, what?
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# ¿ Jun 29, 2017 02:23 |
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SwissCM posted:Ladies and gentlemen, Virtual Reality. In 30 years all the little kids who love video games are going to end up super buff by the time they get into high school.
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# ¿ Jul 2, 2017 23:30 |
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HerpicleOmnicron5 posted:Aiming isn't as hard as people make it out to be. Hitting something at the ranges in most games is ridiculously easy. Zaphod's crazy but I do agree with him. "In the ranges at most games" is the important part. Most games have tiny areas even in "large" landscapes, both to make mapping and setpiece building easier and because shooting at long range with KB+M is really hard, relatively speaking. This is also why a lot of games give weapons like shotguns artificially short ranges, as otherwise they could complete dominate the small in-game fighting distances. VR makes the whole aim-and-shoot process a lot easier and more intuitive, but it doesn't help with the mapping issue, which only the real expensive multi-map games (Battlefield series, etc) or the really focused single-map games (like PUBG) have really given any focus.
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# ¿ Jul 3, 2017 06:06 |
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SwissCM posted:They really need to bite the bullet and implement native mouse support on consoles, perhaps create a one-handed controller to go along with it. There's already stuff out there as you mentioned, it'd just need to be changed so it works natively. Might as well throw in actual keyboard support while they're at it, though I think, technically, both the XBone and PS4 support keyboards already though for text input. You could still segregate mouse and controller users online but at least there's the option for console players to compete on a level playing field and lets face it, FPS games will always control better using mice and mouse-like inputs over sticks. The Steam Controller combo of trackpad + inertial detection (for a combination of broad and fine movements) is actually super effective once you get used to it, and you don't have to figure out where to arrange a mousepad on your couch.
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# ¿ Jul 3, 2017 07:42 |
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Zaphod42 posted:On the other hand I think a lot of people who don't play VR see the VIVE controllers or the Oculus controllers and they think "This is just the Wii all over again". They don't see how VR really allows you to do the things that Wii promised but failed to deliver. They've been cheated once and they don't wanna fall for the same ruse again. (But this time its real!) This is why the best thing that VR companies could do right now is set up VR parlors all over the country where people can come and play Star Trek Bridge Crew for free. I'm only, like, 25% joking.
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# ¿ Jul 5, 2017 01:30 |
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https://www.youtube.com/watch?v=dAX2H0hpOc4
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# ¿ Jul 7, 2017 18:36 |
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Tom Guycot posted:Lol he wants to do a VR episode of Brooklyn nine-nine.... I love you T Crews. Make it an episode with the whole cast stuck in a multiplayer Job Simulator meets Second Life like setting for "sensitivity training (of the future)" or something.
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# ¿ Jul 19, 2017 23:25 |
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As somebody who lives in the middle of a city, I'm amazed by the thought of people somehow not having blinds when they have a $400 headset and the computer to power it.
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# ¿ Jul 30, 2017 02:05 |
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Terrific Accident posted:Yeah, it's a cute little experience but I can't see the practicality in it. Is every KFC going to have a gaming PC in the back along with a Rift? For a 8 minute experience that kind of vaguely and jokingly shows you what to do with the chicken? My guess is that it's for the corporate people who will never actually work in a restaurant, to show them the steps involved in a memorable way without just watching a video about it.
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# ¿ Aug 24, 2017 19:54 |
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SwissCM posted:Games from the last 5 years or so have gotten a lot better in this regard but the problem is when scale is inconsistent, FPS environments aren't designed to be viewed from the perspective of an actual human. It's an art asset problem, it can't really be changed without manually editing the size of every object in the game and fixing the myriad of issues that stem from that.
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# ¿ Sep 1, 2017 00:12 |
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Lemming posted:I'm really looking forward to whatever the first headset is that can act as a decent monitor replacement The Pimax 8K project might be able to do that. 4K resolution per eye probably translates to something usable.
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# ¿ Sep 15, 2017 20:40 |
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Lemming posted:It's a Kickstarter though which means I'm very skeptical It's a Kickstarter, but Pimax already sells 4K headsets and showed off the 8K prototype at CES, so it's unlikely that it's vaporware. The company also has poorly-explained partnerships with a bunch of major corporations (for example, Disney), so my guess is that the 8K headset is a result of the Chinese manufacturer developing headsets for corporate "immersive experience" stuff and then realizing they can also get more money by selling it directly too.
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# ¿ Sep 15, 2017 20:55 |
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Less Fat Luke posted:Oh yeah, I wouldn't get anything right now except the Vive or Rift (or even a PSVR).
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# ¿ Nov 21, 2017 21:50 |
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Hot Dog Day #82 posted:I dont know if it’ll ever happen, but it would be great if TV shows could one day scan in their sets so we can move around in them. Obviously their time is long past, but I’d love to explore the parks and rec office in Pawnee, or Downton Abbey or any other number of locations. Hopefully we at least get The Orville ship in the coming years. Star Trek: Ten Forward And Those Little Hotel Chairs In The Hallway Intersections Crew
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# ¿ Jan 6, 2018 04:40 |
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Songbearer posted:Just got confirmation my replacement headset has been dispatched. Exciting! Star Trek: Bridge Crew
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# ¿ Jan 18, 2018 08:37 |
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Tom Guycot posted:I would love a tactical space combat game in VR like homeworld, but I think it has to played on like a holographic table like in Lone Echo, thats on the bridge of the command ship of your fleet. Where you can look out the windows and see the real ships being represented on the holo table, see the explosions, feel the hits to your command ship etc. This would be a good and correct way to do things.
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# ¿ May 13, 2018 05:39 |
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El Grillo posted:Interesting. I thought we already had small enough high-res screens? The "retina display" line past which it's hard or impossible to see the pixels is about 60 pixels-per-degree (Apple stuff is 57 PPD at 10 inches away from your face). A 4K VR headset only has about 25 PPD, because the screen is two inches from your eyes.
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# ¿ Jul 29, 2018 10:01 |
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Tom Guycot posted:I remember in Abrash's talk a few years ago they were saying humans are capable of 120 pixels/degree. Still, going from the ~15 we're at now to 30 next gen with a wider FOV as well, should make a startling difference. From what I understand, most people can perceive details past 60 PPD, but that's the point at which the pixel color boundaries are small enough that there's no 'screen door' effect.
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# ¿ Jul 29, 2018 20:59 |
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Re: market share talk, I feel like a bigger barrier than cost for a lot of people is having a physical unobstructed X-by-X space that (a) they can afford to dedicate entirely to VR and (b) is close enough to a computer that the logistical complications don't become absurd.
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# ¿ Aug 2, 2018 05:01 |
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Pre-break everything and then you won't worry about breaking things in VR.
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# ¿ Sep 16, 2018 22:26 |
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Alpha Phoenix posted:In the end, VR was saved. Not by the AAA nor the indie devs as many thought it might be, but instead by horny animes. Spice & Wolf is actually an Econ 101 textbook disguised as an anime.
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# ¿ Dec 7, 2018 08:59 |
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# ¿ May 12, 2024 06:55 |
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War Thunder's tech tree doesn't actually matter until you get to the tiers where you'll be using the same plane/tank/boat longer than a couple of days at a time. Just set whatever looks cool in the next tier as the next thing to research.
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# ¿ Oct 9, 2019 20:49 |