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Game owns and you should buy it. The OP is good too. Might be worth pointing out that, with Engineers, you want to level them specifically to buff ranged units. Having your Quarrelers, Thunderers and artillery having extra accuracy, more ammo and a higher attack speed makes the Dwarfs already-good ranged game into something monstrous and beautiful.
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# ¿ Jun 8, 2016 13:42 |
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# ¿ Apr 28, 2024 22:47 |
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Yeah, they aren't kidding when they say Dwarfs get an easy start. The Empire will be your friend and will buffer you from Skaeling and Varg. The VCs are usually hostile but Zhufbar controls the pass between Sylvania and the mountains so they can't actually do anything to you. So you pretty much only have to worry about exterminating the Greenskins. You can conquer literally everything south of Karaz-a-Karak, including all the Badlands, and then you've got map edges on your south and east flank, humans to the west and north (who will spam you with alliance offers as soon as Archaeon shows up), and Black Fire Pass as a chokepoint in case Archaeon and friends make it that far south. They're a good first-choice playthrough, I think. Just remember to rush Mount Gunbad. Zephro fucked around with this message at 14:38 on Jun 8, 2016 |
# ¿ Jun 8, 2016 14:23 |
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genericnick posted:I'm not even sure how good this idea is. If you take both settlements Zhufbar looks rather shaky against the vamps. In my game I had to confederate them just a few turns later because it looked unlikely that they would hold out long against the VC. Also marching a big stack north early tends to invite a raiding visit from Ironhide that can seriously damage your growth.
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# ¿ Jun 8, 2016 17:59 |
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Kimsemus posted:Just thought I'd weigh in on the mods I think are essential for gameplay (so long as you actually enjoy modding) that might find some interest in the OP or something:
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# ¿ Jun 8, 2016 19:41 |
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Kimsemus posted:They did, I've not experienced any crashes on my machine, but I get minor tearing when I'm zoomed all the way in.
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# ¿ Jun 8, 2016 19:45 |
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Triskelli posted:Yeah Radious is more concerned with averaging out unit rosters than creating interesting play decision, but I guess there's a case to be made for making sure everyone has the same options.
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# ¿ Jun 8, 2016 19:53 |
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Triskelli posted:And I can't tell you how many times I've seen people bemoaning that in casual surfing, and usually mentioning the mountain goats you saw Dwarves riding on in the Hobbit. I wonder if they also complain about Chaos and VC having no ranged or Orcs having no ability to spread corruption or whether they ever actually figure out that this is a feature rather than a bug.
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# ¿ Jun 8, 2016 20:01 |
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midge posted:Is there a recommend Dwarf stack for taking on end game chaos? I'm trying to figure out the mixture of armour pierce vs front line sust Stick the Ironbreakers in a line, put the Thunderers on the flank facing outward, and put the Quarrellers behind the Ironbreakers. As usual the AI cav will try to flank you / go for your artillery and your Thunderers will murder them. If they manage to charge the Thunderers without breaking charge the Hammerers into the melee. The Gyros are there to take out Hellcannons, which are really annoying. I've been experimenting with Organ Guns instead of cannons, and positioning them on the edges of the flanks outside the Thunderers. They do a lot of damage with clear firing arcs but are a bit vulnerable. You can stick a unit of Ironbreakers next to them to babysit them, but that's probably too much trouble at that point. Meanwhile the enemy infantry will just charge your Ironbreakers. If your Hammerers aren't otherwise occupied you can bring them up and charge into their flanks while they're failing to hurt your Ironbreakers. Quarrellers just shoot wherever they're needed most. Once the cavalry is all dead or broken you can swing the Thunderers up to start shooting into the flanks of the main melee on the front line. Also always fight in the Underway if you possibly can. All the maps are long and narrow which is perfect for Dwarfs, and when you win you'll destroy the entire enemy stack since they can't retreat Zephro fucked around with this message at 10:52 on Jun 9, 2016 |
# ¿ Jun 9, 2016 10:41 |
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For shits and giggles I tried an army of Thorgrim, 5 Ironbreakers and 14 Organ Guns against a generic Chaos horde in a Custom underway battle. It did surprisingly well.
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# ¿ Jun 9, 2016 17:34 |
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Wilekat posted:Is there a way to game underway interceptions or something because christ almighty watching an orc army hop from one side of a mountain to the other for six turns is kind of grating.
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# ¿ Jun 9, 2016 18:34 |
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Fans posted:So had a Goon game last night
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# ¿ Jun 10, 2016 19:21 |
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Decus posted:They're inf_mel only instead of having their HP divided among lots of mens they're just one man.
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# ¿ Jun 11, 2016 08:58 |
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Kenzie posted:Why do the skeletons march in such rigid, lockstep formations, while the zombies lurch and stagger around so much? Aren't zombies just skeletons with meat attached to them?
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# ¿ Jun 12, 2016 10:54 |
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Magic swinging wildly between overpowered and useless is just another way this game is faithful to the tabletop
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# ¿ Jun 12, 2016 18:47 |
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Dandywalken posted:That Empire of Sigmar mod has balance issues, but otherwise its... well, perfect for that "hey why arent my INSERT TABLETOP UNIT included?" guys. Or at least it will be in the future probably.
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# ¿ Jun 12, 2016 20:36 |
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Nasgate posted:Yeah, roads are wonky. Have your mate raze one of the smaller port towns the orcs have and use that for trade. The trade river for the humans runs through almost every major player except the ones stuck right next to the mountains.
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# ¿ Jun 13, 2016 08:46 |
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Mazz posted:Throw him in a good army and fight a lot is generally the fastest, pulling him out for occasional agent stuff when you have time. Engineers give good army buffs though and if you're fighting regularly is the best continuous XP. quote:So anyone have dwarf tips? Zephro fucked around with this message at 15:12 on Jun 13, 2016 |
# ¿ Jun 13, 2016 15:10 |
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Aren't replays bugged to the point that they won't be an accurate, uh, replay of what happened?
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# ¿ Jun 13, 2016 18:02 |
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Kitchner posted:Yeah, Kislev is basically just the Empire but Russian.
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# ¿ Jun 14, 2016 15:02 |
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Dandywalken posted:From the Empire of Sigmar mod comments. quote:I'm convinced that alliances with the AI prior to the Chaos Invasion are a gigantic trap.
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# ¿ Jun 15, 2016 11:24 |
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DiHK posted:Is Zufbar the red one or the one to the south? I allied the Red one in my VC game, they're good friends now. I also forgot that I had the Dwarf Economy Cheat Mod on so at turn 130 I just quit that campaign.
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# ¿ Jun 15, 2016 17:01 |
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Nasgate posted:So two things. The complaints about AI are really kind of strange. AI is really, really hard. Maybe if CA hired a bunch of the world's leading machine-learning experts they could train some colossal AlphaGo-style deep learning system that runs on a cluster of a couple thousand GPUs to play the game to a reasonable standard.
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# ¿ Jun 16, 2016 10:27 |
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Fangz posted:If you want battles to last longer, play on slow motion. Zephro fucked around with this message at 12:35 on Jun 16, 2016 |
# ¿ Jun 16, 2016 12:19 |
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Are dwarfs still bottom of the pile in multiplayer, out of interest?
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# ¿ Sep 19, 2016 22:56 |
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So I've owned this since it came out but haven't played since just before Beastmen. I updated it today then tried to launch and had it crash to desktop (with an error message) on the splash screen. That's never happened before, and nothing has changed hardware-wise on my PC*, so I'm assuming it's something to do with the update. Anyone have any ideas? I have no DLC except the Warriors of Chaos one you got for ordering early. *The first time it happened I figured it might be out-of-date graphics drivers, but I've updated them and it's still happening. edit: I've tried all the usual Steam stuff like verifying the cache, it claims it's all fine. Zephro fucked around with this message at 21:55 on Oct 30, 2016 |
# ¿ Oct 30, 2016 21:52 |
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Captain Beans posted:Have any mods installed? quote:Also try deleting this entire folder C:\Users\$USERNAME$\AppData\Roaming\The Creative Assembly\Warhammer
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# ¿ Oct 30, 2016 22:37 |
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What's the MP balance like after all the DLC and balancing patches? Are Dwarfs still bottom of the pile?
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# ¿ Nov 1, 2016 11:28 |
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Nanomashoes posted:Tier 1: VC, Empire, Greenskins
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# ¿ Nov 1, 2016 14:10 |
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Does Very Hard in Battle mode actually change the AI's behaviour, or does it just give a bunch of bonuses to stats? The stat bonuses are annoying because they break faction balance - high-leadership greenskins are just dumb, for instance. If so, are there any mods that keep the behaviour change but get rid of the stat buffs?
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# ¿ Nov 3, 2016 15:11 |
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Double Bill posted:Where do they even go from here? WH is such a perfect setting for TW anything historical feel dull and limited in comparison. I get that it's not for everyone but just from a game-design point of view the freedom of being able to totally ignore historical accuracy, practicality, plausibility etc must be really liberating.
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# ¿ Nov 28, 2016 17:22 |
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So I really like the game, but the DLC seems very expensive. £6 for Beastmen seems OK but a lot of the other stuff like new Lords with special campaigns seems pricey. Can anyone convince me it's worth it (if it is?) edit: or do CA end up bundling DLC eventually, or having a sale on them? Zephro fucked around with this message at 15:21 on Dec 3, 2016 |
# ¿ Dec 3, 2016 15:17 |
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OK, thanks. I might start with Beastmen and go from there
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# ¿ Dec 3, 2016 15:28 |
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Ammanas posted:So this is cool. Steam won't download the 5gb DLC because the 29gb I have free on my SSD is insufficient. Because steam or CA decides the way to release patches and DLC is to copy the entire goddamn game temporarily or something. How the gently caress do I download this poo poo without uninstalling the game I'm trying to update Zephro fucked around with this message at 19:59 on Dec 9, 2016 |
# ¿ Dec 9, 2016 19:55 |
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This game has the most pants-on-head retarded patching system I've ever seen. 28.9 GB free on the drive it's on is apparently "not enough disk space" for a 120MB patch. Christ.
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# ¿ Dec 14, 2016 19:29 |
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Gonkish posted:From what I understand it creates a copy of the install, then patches that copy. Something like that. I don't know.
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# ¿ Dec 14, 2016 19:38 |
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TheLastRoboKy posted:The guys that turn up in the Badlands are a Chaos invasion specific thing designed to mess up your pots and pans and ensure you're not going to get an easy ride buffering your Dwarves or Greenskins behind a wall of the rest of the Old World.
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# ¿ Dec 19, 2016 15:24 |
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# ¿ Apr 28, 2024 22:47 |
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Gejnor posted:I kinda want to make a mod now that makes the badland chaos stacks more dangerous.. more stacks? better units? maybe both?!
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# ¿ Dec 19, 2016 15:55 |