Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

man nurse posted:

So I decided to revisit Origins for the first time since I finished it on its release and uh, I may have done an oops. As soon as I got out of Siwa I just started going ham on clearing out locations, which would level me up enough to explore even more, and now I’m almost level 30 with maxed out gear upgrades and I haven’t even met Aya in Alexandria yet, the suggested level for which is 10.

Talk about brain worms.

I have to admire how open ended the game lets itself be as the progenitor of “open world rpg” style asscreed. Want to ignore the story and just clear forts and gather loot and complete sidequests ad nasuem until you’re hilariously overpowered? Well, you can do that.

The level scaling option does a decent job of making nothing a pushover while still letting the player get more powerful.

Adbot
ADBOT LOVES YOU

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
The same thing about seeing Alexandria from the Pyramids is possible from vantage points in both Alexandria and on the Pyramids (and a bunch in between) so I'm not sure why the bird is a problem in particular.

The other option (which wouldn't have been terrible really) would have been a bunch of smaller-but-still large maps (eg Memphis, Faiyum, Cyrene, the Delta, Siwa and the deserts).

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

man nurse posted:

I see the two DLC expansions are on sale (but not the season pass itself for whatever reason). Are either one of them worthwhile if I decide I want more maps to clear icons off of?

Both have more maps (Curse of the Pharoahs has 5 maps with icons in fact) but you need to be high level to start them.

Hidden Ones is okay, though the environment is a bit dull and the story is more Assassin / Templar setup stuff.

Curse of the Pharoahs is a bit better / bigger, has more Egyptian mythology, and some fairly memorable areas.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
I quite liked Syndicate's Ripper DLC. Felt like an actual response / follow-up to the main game rather than just an additional set of sidequests.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

ilitarist posted:

Before Origins the whole historical character arcs were doomed to be unsatisfying. With genetic memory, it meant that the last memory you'd get is them getting ready to conceive some babies.
The ancestral memory stuff was ditched after 3 when they moved on to the Abstergo-as-Ubisoft phase.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

ilitarist posted:

Before Origins they still extracted memories frim Desmond's brain. Leyla discovered a tech to learn all you and your granddad knew from your fingernail.

They got a bunch of stuff from Desmond's corpse but not all the protagonists are related to him, and there's a whole thing about how Abstergo developed the Helix which allows anybody to plug into any genetic memory they can find, not just direct ancestors before they had kids.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Rogue's really good but it might be a bit much playing it straight after Black Flag.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
They basically did stop for Unity and Syndicate, it was Origins that started having playable modern day stuff again.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
It's kinda funny that of all of the mainline games it was Unity that ignored the modern plot the most.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Sandwolf posted:

It’s the best of the old-style AC games once you get over how aggressively they waste the time period in the story.

Honestly I couldn't, though there were definitely bits I liked.

Syndicate (especially the Ripper DLC) got the balance a bit better.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
They went pretty alt-history with King Washington.

I can't see them doing much more than that because mucking around in historical settings is part of the core of the franchise.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
The best thing about the Discovery Tour is that they finally realised the history was interesting enough to stand on its own and that the"humour" from Shaun loving Hastings was just making GBS threads it up.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Inspector Gesicht posted:

Unity felt like it was written by a time-displaced monarchist who really loving hated the figureheads of the revolution. Was that the worst case of historical character-assassination in the series?

The co-op missions feel like they had a different writing team because they are are more pro-revolution than the main story.

The most incoherent and hypcrotical bit is where you investigate the death of Marat. He was murdered for being too extreme and you have his killer arrested, despite that being exactly what Arno does for large chunks of the game.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Arbite posted:

Interesting, thank you. I really was invested in the Desmond arc, especially after the conclusion of Brotherhood, but oh well. One more thing, remind me, were Lucy's true allegieances revealed in Revelations or side material?

Revelations, in the weird platforming bits.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Earwicker posted:

i had the same experience and this is the same basic problem with almost any kind of "detective" sequence in video games. you are almost always expected to discover clues in a specific order and games are really bad at letting you actually use your own reasoning and figure things out on your own.

GMTK has a good video on it. A lot of it comes down to not letting the format and UI give things away.

https://www.youtube.com/watch?v=gwV_mA2cv_0

The Nostradamus puzzles in AC:Unity (and some of their followups) are better mysteries than the detective stuff because they don't hold the players hand at every step.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Inspector Gesicht posted:

Tasteless as it was, the Jack DLC was pretty neat. More games could benefit by flipping the perspective at times.
The Ripper DLC actually felt like a response/follow-up to the main campaign rather than just being content cut out for monetisation.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Sandwolf posted:

NOPE and so far, I'd largely agree, but I'm p. much out of Assassin's Creed to play, next option is the non-Deity related DLC for Odyssey and Origins cuz gently caress the Mythology poo poo.

For what it's worth Valley of the Kings has quite a bit of non-mythological stuff in it.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Chieves posted:

I know this is more the Valhalla thread, but I'm slowly working through the series in chronological order. I'm playing Unity on PC now, and it seems... pretty good? I know that a lot of the really egregious stuff has been patched out, but it's nice being back in a single, old world, dense city after a lot of time in the West and Frontier. I'm not sure how well the co-op stuff worked out in action, but it does seem to have the side-effect of the guards simultaneously being much more stingy on catching stealth, while also being dumber than ever before when it comes to following Arno running away.

If you don't include the co-op stuff it's got a fairly lovely political stance on the revolution and if you do it becomes rather incoherent. The icon vomit is pretty excessive too.

But the gameplay is decent and Paris is gorgeous.

quote:

I have the Dead Kings DLC- is anything else worth it?
The other stuff is the usual small DLC stuff I think.

Dead Kings is fine but feels unfinished / unpolished as a result of them putting out to make up for the botched release.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Soloing the multiplayer missions was a lot of fun outside of that stupid contest.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

ImpAtom posted:

When games do that they get called out as cheap cash grabs/lazy.

Yeah. Far Cry Primal used a reworked version of FC4's map and despite feeling very different in-game it got mocked by people who just saw a couple of images next to each other.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
I really liked the Ripper stuff. Was good to actually follow-up on an Assassin victory.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
I felt having it as a separate DLC let the tonal differences work in a way that would have failed if it had been integrated into the main game somehow (like the WW1 section).

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Wolfsheim posted:

I only played Revelations up to the bizarre fort defense tactics battle and stopped, I may finish it someday but man every new mechanic they introduced was bad

The bombs were cool and completely pointless given how overpowered everything else was.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Syndicate had some really fun animations too.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Rogue and Unity were released on the same day but while the latter picks up right where the former ends they are surprisingly unrelated in terms of plot.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Sandwolf posted:

WRONG! I remember it because of unbelievably poo poo it was. Robespierre is in it for all of two minutes. You literally see the Death of Marat and instead of having issues with Girondins and Jacobins and sans-culottes to perfectly reflect the Assassins/Templars motif, you really get the sense that you’re at Political Woodstock and a buncha poo poo is just happening around you.

Arno spends a lot of the game killing extremist revolutionaries and then has Marat's killer arrested for doing exactly the same thing.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
An underrated but important aspect of Discovery Tour in Origins is that Shaun "loving" Hastings is not involved.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

exquisite tea posted:

I'd at least be more open to the idea if it wasn't the most "who asked for this" AC protagonist yet.

I have no idea who the protagonist is but the setting and hints at more options for assassinations make it look far more interesting than Valhalla.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Unity's complete disregard for the metaplot is one of the things I like about it.

Sure beats Syndicate bringing back Sean loving Hastings.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

ilitarist posted:

They say Mirage only has the intro and outro by Basim. This is probably what you want.

Unity is not like that. The meta-plot interferes with the game like no other game (except probably AC3 where you had to go on a few real-world missions and jump around the temple and listen to a Chinese bootleg copy of Ancient Aliens). In Unity throughout the game you're forced to work around "collapsing simulation", the UI has constant reminders of animus like tearing and desynchronization. The fact that the game just forgets that metaplot existed by the end doesn't make it better, it's still bad but it's also sloppy, it's like they themselves didn't care at all.

Everyone hates porn with the story, but it's even worse if the story is not resolved in the end and we never learn if the plumbing was fixed.

The framing device of the Animus is prominent in Unity but the metaplot with the Isu and Juno etc isn't. I can take or leave the former but I only really like the later when it gets into stupid conspiracy bullshit like AC2, not fake-Ubisoft offices like in AC4.

Earwicker posted:

imo it would be cool if they used the modern day story to show how history has changed places. set the modern day segments in some of the same places as the historic segments so you can see what's changed and what's remained, how the architecture has been worn down or broken or rebuilt over time, that sort of thing. maybe even the modern day protagonist remembers some ancestral skills and pulls off an assassination in a crowded tourist district near some ruins or whatever! the last thing i want to be looking at is a loving laptop on a desk.
AC2 kinda doing that with the Villa was neat.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

christmas boots posted:

I would play Hitman But In Ancient Mesopotamia for sure

THAT is Ea-Nasir.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Soloing the coop missions was (mostly) a lot of fun.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

ilitarist posted:

Origins and Odyssey expansions are significantly more interesting than DLCs for previous games that all felt cheap or poorly thought out.
I'll go into bat for Freedom Cry and the Ripper DLCs. Both were pretty sizeable and I really liked how the Ripper DLC actually looked at what an Assassin victory would mean.

Dead Kings was okay but it felt like once they decided to release it for free they stopped working on it, leaving some elements a bit unfinished/unpolished.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Curse of the Pharaohs was good. The other one was fine but it just felt like an extra town and some rote Assassin lore.

ilitarist posted:

I haven't played Freedom Cry yet (but bought it recently for some reason, so I'll probably win) and Ripper was exactly what I thought of when I talked about poorly thought out DLC. This one does not feel cheap, but it's very pointless and nonsensical both in terms of story and gameplay.

I like actually seeing the limitations of the Assassins after a victory. It's something the series has implied for a long time (that the Assassins can win but it will always be temporary and part of that is because they are ideologically ill-equipped to wield power) but that we rarely get to see. And the switch to fear-based attacks (and the contrast between Evie and the Ripper) was a good mechanical twist.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
The outfit concept in Liberation is really cool.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Some of the challenges for Hitman require louder/more public approaches and the recent rogue-lite mode rewards (and basically necessitates) a wider range of styles than a maximum stealth one.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

ilitarist posted:

Doing a historical Hitman is tricky too because a lot of Hitman design relies on understanding social roles, modern technology and gadgets. That Vita game featured a girl switching from slave outfit to lady outfit to be unnoticed in specific places, you can't go blunter than that. I can imagine, say, Basim using a guard outfit and a nobleman outfit, but not much else except for rare cases where he'd need to infiltrate, say, mine and have to dress like a miner.

You can easily get a lot more variety than that for a specific location. A generic Hitman area might have outdoor staff, indoor staff, kitchen staff, important people, normal guards and elite guards (plus a few unique disguises) and you could easily translate that to pretty much any AC setting.

But Hitman's globetrotting formula gives them a lot more scope to mix things up whereas AC's more localised setting is going to lead to more uniformity. A conspiracy gala on a remote Scottish island is going to feel different to a Miami racetrack in a way that two different buildings in Victorian London won't.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Zedd posted:

Jacob was surprisingly fun when they leaned more into the doofus/himbo side of his character. All the promo stuff presented him as "Batman England Ezio" at the time.

I love the bit where Jacob, nanoseconds after hearing an off-hand mention of the word "gangs" as one of the arms of Templar power, proposes starting his own street gang complete with name and uniforms and ideology like it's his lifelong dream.

https://www.youtube.com/watch?v=dan5DcUrpYk&t=3238s

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Alchenar posted:

I like Jacob because he's a good 'I'm going to get poo poo done' character', and then in the expansion the game has enough self awareness to acknowledge that like basically all AC characters, the poo poo he wants to get done is actually pretty silly.

This is a large part of the reason why I like the Syndicate DLC.

Adbot
ADBOT LOVES YOU

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
The shift to first person might discount it but Resident Evil 7 was frequently described as taking things back to basics and people loved it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply