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Still can't decide who I want to play as first. Leaning either Tyrion or Skrolk.
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# ¿ Sep 26, 2017 17:45 |
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# ¿ May 17, 2024 13:46 |
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60GB should leave you comfortable including patches and DLC. I think I read that earlier.
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# ¿ Sep 27, 2017 04:02 |
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littleorv posted:when does this game unlock 1 day, 2 hours, 15 minutes and 22 seconds.
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# ¿ Sep 27, 2017 06:15 |
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madmac posted:Honestly Skrolk just looks a lot better in general. Skrolk is this crazy strong Magic Rat with a bunch of unique powers and items and crap who's also kinda decent in melee, while Queek is just your extra-stabby generic Rat Lord except he can't ride any bigger rats. Salacious slander of Sigvald!
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# ¿ Sep 28, 2017 03:41 |
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Oh no. The Glittering Tower is under attack by two half-stacks of Sartosian Pirates while my armies are off defending ritual sites. All I have is the garrison. Here they come. They might notice a slight drizzle. It's a kind of sideways rain we have here on Ulthuan. You'd have to be pretty brave to walk over the corpses of 200 guys to try to reach my battle line. Final result: 1200 vs 600. 50 dead on my part. Elven missile superiority feels good.
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# ¿ Sep 29, 2017 08:45 |
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Getting upkeep reduction skills on lords and building defenses in my villages makes a big difference. I've almost kicked Malekith off Ulthuan now!
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# ¿ Sep 30, 2017 23:34 |
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Some recent screenshots. I was frustrated and kind of iffy on the game for the first two days, but since I started racing every lord to get upkeep reduction skills and focus on improving settlement garrisons I've been having tons of fun! Now, I can expect an interesting battle every few turns, whereas in TWW1 I mostly autoresolved towards the end. (Very Hard difficulty) The Supreme Spellshield quest battle got a lot easier once I got Malekith a dragon. Here he is 40 turns later on the way to taking Lothern. With all his Unique items and a +30% ward save talisman, he's practically unkillable by archers. He just flew over them casting Dread Wind and Noxious Breath while everyone else walked. He ended up with 300 kills. "Stop, that tickles!"
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# ¿ Oct 2, 2017 20:15 |
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Mazz posted:Also, strangely enough, you know how settlement looks don't change by faction anymore when you take them over? It seems they forced them to stay the same type forever in a specific table. I could probably fix that but I wonder why they did it in the first place. It's a lot more work to make entries for every faction. Thematic reasons, I guess. Lizardmen don't take well to living in the frozen wastes of Naggaroth, so they just put up their flags and keep a garrison to make the Dark Elves help with the Great Purpose at clubpoint. Dark Elves don't alter the architecture of Ulthuan too much when conquering because they see themselves as reclaiming their birthright, etc.
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# ¿ Oct 5, 2017 21:20 |
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LLSix posted:I finally beat the War Crown of Saphery quest battle with VH Teclis. Sent a dragon to distract both groups of flanking rats. In the main fight, I had 4 spears, the phoenix, and the rest archers. Dragons are great. My favorite screenshot so far: (spoilers for the final battle)
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# ¿ Oct 9, 2017 18:41 |
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Ahh. That was satisfying. Behold the Eternity King! I noticed a few achievements not triggering for building landmarks. Also, Khemri doesn't have a built-in garrison for Dark Elves for some reason. Too spooky to move in to? Otherwise, I'm taking a break to bask in my VH victory for a week or so.
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# ¿ Oct 11, 2017 18:39 |
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Yeah, by the end, I had 12 armies of elite troops, including Malekith's personal dragon squad. I was taking 2 settlements every turn. I did the final ritual at 187. (I already conquered Naggaroth and Ulthuan by this time.) I conquered the whole of Lustria by 250. The Southlands were unified in turn 282 when Kroq-gar's capital and Primal Fury army fell. I then took some turns finishing building landmarks for achievements and wiping out the rogue armies. To my surprise, there was difficulty right up to the end. Karak Zorn was fielding stacks of ironbreakers and artillery and Kroq-gar took out Morathi with a blessed carnosaur. Also, the people of Araby wouldn't stop rebelling, no matter how many torture posts I built, until I stationed an army there full-time.
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# ¿ Oct 11, 2017 19:18 |
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God I missed blood effects. Look, Mazdamundi just opened a big jar of raspberry jam! Is this a new effect? The Solar Engine Bastilidon blew a group of Dark Elves off the wall, leaving mostly bloody smears behind. Also, wanted to mention my closest battle ever: Staggered heals from the Revivification Crystal and Mazdamundi were able to barely keep my heavy hitters alive after I lured them all into the center. Lesson learned: fewer Temple Guard, more dinos. P.S. In my campaign, The Cult of Pleasure confederated Naggaroth. So you could say Malekith moved back in with his mom!
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# ¿ Oct 29, 2017 08:18 |
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Not to mention the other benefits a mount provides. For example, I noticed that Skink Priests can get a Stegadon or Ancient Stegadon mount, which has much of the same armament as the units of the same name: skinks throwing spears from a platform plus a ballista or giant blowgun, respectively. This means Lizardmen can have a single unit that's an artillery piece, a heavy-hitting close-range monster and a support spellcaster, which is incredibly useful. William Bear fucked around with this message at 23:08 on Oct 29, 2017 |
# ¿ Oct 29, 2017 23:06 |
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That Wind spell from the Lore of Heavens, when overcasted, melts enemy infantry. Easily the most kills I've ever had by a single unit, and I'm only playing on medium unit size for now. I wish I wasn't too amazed to take screenshots during the battle. It was just Kroq-gar on Grymloq, the skink priest on a stegadon, and the feral stegadon wading through a street lovely infantry. There were rats flying everywhere!
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# ¿ Nov 14, 2017 20:10 |
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Ravenfood posted:I'm really feeling the lack of cavalry on any army that isn't Harkon's with Bess though, since deck droppers don't interrupt ranged fire and mournguls are actually kind of fragile and definitely slow. Bess makes it not matter by just deleting the ranged backline anyway. My observation exactly. When I play Skaven, I sometimes use rat ogres as psuedo cavalry. I can't do that with vampire coast, since mournguls are fragile and hulks have terrible leadership. My solution is to double up on artillery. 4-5 mortars plus a necrofex colossus or two will knock out any archers or artillery in a few volleys. It's not a perfect solution, since some artillery outranges yours (as I learned the hard way fighting a Tomb Kings army with several catapults), but, combined with magic, it works well enough.
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# ¿ Nov 9, 2018 17:20 |
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Polling coming in from Reddit. Things aren't looking good for the High Elves! https://www.strawpoll.me/20120380
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# ¿ May 21, 2020 15:14 |
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Charlz Guybon posted:I think they're leaning full bore into the order train because most of the players play order factions. I look forward to Eltharion locking Khorne up in prison and torturing him into being his slave.
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# ¿ May 8, 2021 15:16 |
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The fact that even Khorne's artillery are close-combat beasts is amazing. I see there are already nerds on Reddit complaining that Soul Grinders are a 40k unit and don't fit in Fantasy.
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# ¿ Jun 17, 2021 15:32 |
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The interesting thing is that the blog post's language on Soul Grinders uses the word "Warp", when in Fantasy it's usually called "The Realm of Chaos". They're basically dropped whole from the 40k universe.
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# ¿ Jun 17, 2021 16:19 |
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Electronico6 posted:edit: I never heard of this before, so I looked it up. The joke has its origin in the original release of the Beastmen DLC for WH1. When asked why Beastmen didn't have their iconic monsters like ghorgons or jabberslythes, a CA employee responded by saying the cost of animating a jabberslythe would cost as much as the entire art budget for the Charlemagne DLC for Attila. Now that they finally did it, I can see what they mean. Those animations look great.
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# ¿ Jul 1, 2021 15:20 |
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Taylor Swift used to go on tour with a giant bell with "13" written on it in roman numerals. https://www.youtube.com/watch?v=oU5q2e6XH_A So this song plays in my head every time I see a Skaven army.
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# ¿ Jul 6, 2021 15:34 |
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I dont know posted:You can raze your existing herdstone and then place one in naggarond if you like. The bonus is something like +5 armor and +5 melee attack against dark elves faction wide. So it may not be worth the hassle. The +5 armor, to be clear, is universal for all units in all armies, which is nice, but not game-changing. The other unique herdstones are below. I like the dwarf one that give all units extra armor piercing damage. https://www.reddit.com/r/totalwar/comments/odb90n/hey_reddit_want_to_see_some_unique_herdstones/
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# ¿ Jul 15, 2021 17:12 |
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AnEdgelord posted:Nurglings are also confirmed to be in which is interesting because they were a swarm unit on the tabletop. Swarm units are basically the one thing CA has refused to add so far. I'm unclear on what Swarm means. Something all units in it deciding combat rolls collectively? Regardless, there's no reason nurglings can't just be a unit with a ton of little guys in it, like goblins or skavenslaves.
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# ¿ Jul 19, 2021 15:26 |
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Reddit's reaction to the chaos unit concept art: "Nurglings got more rear end than daemonettes"
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# ¿ Jul 19, 2021 16:06 |
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Dr Christmas posted:Elspeth Von Draken is a popular choice for a new LL, as a caster on a flying monster is a role the Empire doesn’t have yet, and she goes thematically with the generic caster lords that they’re giving to every faction. Don't forget Emmanuelle von Liebwitz. Have her faction of Wissenland be all about huge cannons, bombs, and seduction.
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# ¿ Jul 20, 2021 22:19 |
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Crazy Joe Wilson posted:It seems to me in Warhammer Fantasy novels Slaneesh and Tzeentch are the two most popular Chaos gods to use as villains or for cults. I don't think I've seen a singl Khorne cult in any of the books, and there were only 2 Nurgle worshippers, one in a short story, one in one of the Witch Hunter books. That may be because they're the easiest cults to build a mystery around. A Nurgle cult is going to have every member weeping pus with flies buzzing around them, and I don't think Khorne even uses traditional cults: he's worshipped through combat. It's been a while since I read any 40k books, but it's similar. I recall Ciaphas Cain fights Chaos a few times, but the only time they're major villains, they're Slaneesh or Undivided.
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# ¿ Jul 22, 2021 15:04 |
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Comrade Blyatlov posted:Archaon sucks Who do fans think sucks more: Archaon or Abaddon the Despoiler?
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# ¿ Jul 25, 2021 15:56 |
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Ammanas posted:i would really like more non-poo poo warhammer content, i liked astartes and would like to see more but 40k in general is a big eeeeeh no from me. warhammer fantasy tho is fuckin great Have you ever played Battlefleet Gothic: Armada 2? It's pretty great, it's got a turn-based campaign with real-time battles, like a Total War game with huge spaceships. Ork spaceships specialize in ramming, of course. What's the recommended strategy for dealing with cavalry-heavy armies as Dwarfs? I ran into Nakai in my campaign and he had 8 horned ones in his army, and I had trouble avoiding getting my slow little guys flanked. The strategy that eventually won me the battle was forming my shielded melee into the rough, thin outline of a pentagon with archers and artillery in the center (most facing forwards) and great weapon melee reserve right behind the shields. I took heavy losses though. I was thinking it might have been better to form my ranged into a line sandwiched between outward-facing melee.
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# ¿ Aug 9, 2021 14:13 |
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It's a shame to hear about the Oxyotl campaign being too long. I just finished Thorek's, and it was the perfect length, about 100 turns. Well-designed objectives all around, especially since, once your economy gets good, you can bribe factions into military alliances and get your artifacts that way. The final battle was fun, too. Thorek got over a thousand kills.
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# ¿ Aug 10, 2021 14:14 |
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If CA ever do buff melee and nerf ranged, they have to call it "The Staunch Update".
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# ¿ Aug 12, 2021 16:08 |
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jokes posted:Yeah you have no idea how powerful a hellcannon is. It is always the most powerful unit in every chaos army that is smart enough to bring 1 or 5. It might just feel that way because the relative paucity of ranged units in Warriors of Chaos. You've got, one, guys on horses with javelins, two, guys on horses with throwing axes, and three, giant phallic cannon. Of course it'll feel great.
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# ¿ Sep 9, 2021 03:03 |
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Sad, but understandable. At least we're getting Cathay reveal tomorrow.Flavahbeast posted:the warhammer mod for Warband is also charming Haha. I remember playing this years ago. It was janky and weird but enormously entertaining. I think I tried to invade the Tomb Kings with an army of orcs, but got stomped. I like how getting married to a daemoness increases your reputation with the Empire. By Sigmar, no! William Bear fucked around with this message at 15:17 on Sep 13, 2021 |
# ¿ Sep 13, 2021 15:13 |
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Cathay reveal makes me nostalgic for Jade Empire.Mordja posted:Tzeentch dudes just green goblining through everyone hell yeah In Warhammer Online, the Magus class was a Tzeentch worshipper who was permanently on a disc. It was pretty cool.
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# ¿ Sep 14, 2021 15:39 |
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juggalo baby coffin posted:the traditional pairings of enemies are khorne vs slaanesh (repressed gay vs liberated gay) and nurgle vs tzeentch (slob gay vs theatre gay) I've never heard this interpretation before, but I like it. The four species of gay!
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# ¿ Sep 15, 2021 15:42 |
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Eimi posted:A giant terracotta statue of Guan Yu would be the best thing ever so I eagerly await the mod that ports his model over. Imagine this thing coming to life and trying to kill you: https://en.wikipedia.org/wiki/Statue_of_Guan_Yu_(Jingzhou)
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# ¿ Sep 15, 2021 20:25 |
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Sinteres posted:God specific corruption seems like a thing. I noticed that, too. I wonder how it'll be mechanically different than regular Chaos Undivided corruption, which is still present. Hopefully they'll have unique appearances on the map! Khorne: Red spikes, blood and lava Nurgle: Green goo, buzzing flies Tzeentch: Blue and purple tentacles. Eyes Slaanesh: I don't know, pink fleshy masses? Gaudy colors? It's hard to say how a region owned by Slaanesh changes.
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# ¿ Oct 13, 2021 16:47 |
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Zzulu posted:The crab claws suck and are just a holdover from the days when GW had no idea how to do Slaanesh and just made random monsters with tits. One of my favorite things about The Evil Within 2 is that one of the villains, an insane photographer, has a series of classy but disturbing motifs in the areas he controls. These are long red curtains, tiled floors, studio lighting, and cameras. The song Tchaikovsky's "Serenade for strings, Op 48" also plays constantly when he's around. "Classy but disturbing" would also work for Slaanesh.
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# ¿ Oct 17, 2021 16:03 |
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jokes posted:I just think as much as it’d be cool to be actually fleshed out, the settings are better served by not actually having to think about population dynamics. Especially not logistics and nutrition. While it can be pedantic and silly to argue about scale in Warhammer, it's also fun. Fans generally assume the population of the Imperium of Man in 40k has a population of at least 8 quadrillion from Hive Worlds alone. This means that we can guess the size of the Imperial Guard based on usual military personnel per capita ranges on Earth today. Obviously, not all will be combat troops, but assuming typical tooth-to-tail ratios, between 10% and 30% will be.
Good luck getting through Cadia when your enemy can trivially assemble billions of lasguns to point at you, Abaddon.
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# ¿ Oct 19, 2021 16:06 |
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Ravenfood posted:It's like Hellebron's blood voyage on steroids combined with Vermintide. It's great. Also I love to see CA realize that fighting is almost always better than not fighting so giving Khorne a "gently caress it, fight something now" button is pretty great. That cracked me up. Only Khorne followers would be nuts enough to summon an army of demons to attack themselves. Greenskins look like pacifist hippies by comparison.
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# ¿ Oct 25, 2021 16:31 |
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# ¿ May 17, 2024 13:46 |
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Dr Christmas posted:Khorne has always been undiscriminating about from where the blood flows, but the bit about Khorne followers happening on someone else’s skulls and going “Hey looks like no one is using these, just ohp gonna scoot over here and… yoink” is both new and funny to me. Pretty much.
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# ¿ Oct 25, 2021 18:54 |