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Its heree.......
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# ¿ Dec 6, 2018 18:00 |
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# ¿ May 11, 2024 06:18 |
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Dont change your food policy right off the bat. gently caress. -10 food and no way to build more less than a year in due to blockers. RIP that game.
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# ¿ Dec 6, 2018 18:28 |
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Darkrenown posted:If you have excess of anything else you coud buy Food on the market! It was year 2 or something. I restarted. Also the new buildings and districts and poo poo are confusing and will probably stay that way for a while.
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# ¿ Dec 6, 2018 21:31 |
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skeleton warrior posted:Yeah, everything is collapsing for me and I literally have no understanding why. I've been doing my best to try to only build buildings and districts when I'm about to spring unemployed population for them, then suddenly out of nowhere I'm at -30 energy a month and I run out of everything because also my mineral production dropped from 40 a month to 12 and I have no loving clue why. I... I think I miss tiles. And holy poo poo pops need to grow faster. One every two loving decades isn't enough.
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# ¿ Dec 8, 2018 00:07 |
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Bloodly posted:Note that Exotic Gas as upkeep, though....Dangerous.
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# ¿ Dec 8, 2018 16:11 |
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wiegieman posted:For whatever reason, miner jobs get workers assigned to them before generator jobs. You need to open up the population tab and expand the worker drone jobs, and use the + and - buttons to move workers around to make them go to the power plant.
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# ¿ Dec 9, 2018 16:13 |
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Zeron posted:Despite all that though, the patch is real fun and i'm excited to see how they'll improve the systems going forward.
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# ¿ Dec 9, 2018 17:38 |
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Retro42 posted:My Megacorp just got a mascot. One of my explorers reports back saying a baby space amoeba was following him around. 2 years later it grows up and I have a full grow Space monster named Euka as the new mascot of our company. Great publicity AND it keeps pirates away(eats them)!
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# ¿ Dec 13, 2018 13:44 |
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prefect posted:Oh, didn't realize that. It follows your science ship around for the first few years, so I had assumed it would follow the same rules.
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# ¿ Dec 13, 2018 14:04 |
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wiegieman posted:They're basically the only way for a machine empire or hive mind to scale up industry, normal empires get ecumenopoli. Also, is there a building upgrade for maintenance jobs (amenities)?
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# ¿ Dec 13, 2018 16:58 |
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Is there a list of suggested mods? And do y'all play as standard empires or gestalt more? Or as DE/DA/DS?
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# ¿ Dec 21, 2020 02:49 |
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Black Pants posted:https://forums.somethingawful.com/showthread.php?noseen=0&threadid=3850079&pagenumber=1218&perpage=40#post509843388 Are you sure you're still playing stellaris at that point? Lol I'll take a look at all of those And how would you get to the wild space systems? Science vessel tunneling or jump drives I guess.
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# ¿ Dec 21, 2020 15:28 |
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Black Pants posted:Wild Space systems are just like regular ones with regular starlanes and such, they just lack a star so a starbase can't be built there, and thus they can't be claimed by anyone. You can still travel through them normally.
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# ¿ Dec 22, 2020 14:33 |
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Serephina posted:SoaSE is basically Stellaris' gameplay loop done right, without the dialogue popups. The 'look & feel' of both of them is remarkably similar. I just got my rear end kicked. I felt I was doing pretty good, and then found a genocidal next door. It beat the poo poo out of a neighbor on their far side, and then threw multiple 2k fleets at me. Was about 2230. Dunno if that's early. I had 2 fleets of about 15 corvettes is all, which got wasted and then he rolled through the rest of my empire. RIP. ilkhan fucked around with this message at 04:52 on Dec 29, 2020 |
# ¿ Dec 29, 2020 01:47 |
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And Tyler Too! posted:By the 2300's you should be building your first Titan, if not researching one. Always be churning out alloys.
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# ¿ Dec 29, 2020 04:51 |
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Dirk the Average posted:Related to this, setting up habitats with fortresses can be both a great way to make a system nearly uncapturable for an enemy while also boosting your fleet cap significantly. I also usually set up my resort world with tons of fortresses since they increase housing. ilkhan fucked around with this message at 23:40 on Dec 30, 2020 |
# ¿ Dec 30, 2020 23:28 |
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Yami Fenrir posted:Unless you're playing an incredibly old version for some reason you can just construct buildings that give you admin cap these days.
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# ¿ Dec 30, 2020 23:42 |
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Staltran posted:Just a reminder for everyone that the % you're above doesn't matter, the amount you're over matters. 1100/1000 has the same penalties as 130/30. What's the best way to integrate new planets and stations as you win a war? I've been mostly purging but that feels wrong. And it's a ton of work.
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# ¿ Jan 4, 2021 21:18 |
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Eimi posted:Embrace Death Star thought. That annoying species that bothered you early game? Wipe them from the face of the galaxy.
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# ¿ Jan 8, 2021 20:49 |
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And Tyler Too! posted:Before or after dyson spheres? Cuz if after, I'm pretty sure there's nothing that can stand against you.
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# ¿ Jan 9, 2021 14:15 |
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Yami Fenrir posted:Yeah and that part is fine. What's not fine is the garbage fire that is demotion time.
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# ¿ Jan 11, 2021 15:15 |
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Hits me when I take a planet that I plan to purge but have land appropriation on. I still hate having too many planets, but being able to turn on ai and have it not gently caress up everything with next update might fix it too. Sector ai is still dumb. I just want a sector for everything I grab during a specific war.
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# ¿ Jan 11, 2021 17:08 |
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Vienna Circlejerk posted:Shared Burdens should be allowed with Dictatorial authority. I want to play Space Stalin.
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# ¿ Jan 11, 2021 18:31 |
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Vienna Circlejerk posted:Is there an actual rationale for democracies having to elect from the leader pool? It's probably the worst democracy tax, getting to randomly lose a leader every 10 years, when imperial heirs are generated from nowhere. I don't know why they wouldn't just generate faction leaders like they generate envoys and have the elections occur between them. Great, I get to spend a bunch of influence to keep my genius particles scientist from getting elected president.
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# ¿ Jan 11, 2021 22:05 |
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Yami Fenrir posted:Protip: Spam habitats.
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# ¿ Jan 14, 2021 22:30 |
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Yami Fenrir posted:You can even double dip and fill chokepoint systems with fortress habitats to make invading you miserable.
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# ¿ Jan 14, 2021 22:43 |
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How much fleet cap are you getting for a fortress habitat though?
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# ¿ Jan 15, 2021 00:46 |
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I build multiple giant shipyard complexes all through my empire, and a gateway is a prereq for building one of those.
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# ¿ Jan 15, 2021 13:48 |
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Yami Fenrir posted:Why not just build a mega shipyard? That alone can produce all of the battleships you will ever need.
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# ¿ Jan 15, 2021 13:51 |
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Yami Fenrir posted:What the hell are you doing to need this much ship production, are you playing on grand admiral while declaring war on the entire galaxy without ever building a single research lab? During a 25x endgame crisis? E: yeah, 8 shipyard systems, with one being the mega. 2667 fleet used out of 2755. 1482 pops, 1278 sprawl out of 814. 62 out of 51 starbase, but I just grabbed a bunch before next group declared war and need to clean those up. 19 fleets, 12 are titan-less assault fleets at about 35k fleet power, 6 are main fleets which I use to hold choke points and had to double up during the last war as they could beat a single fleet. Those are 80k fleet power. I control a little over half the galaxy and am into repeatable techs to 4-6-ish level. ilkhan fucked around with this message at 14:15 on Jan 15, 2021 |
# ¿ Jan 15, 2021 14:00 |
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[new game] Life-seeded devouring swarm. Yeah, that sounds good.
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# ¿ Jan 16, 2021 18:41 |
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Speaking of which, is there a best way to handle trade stations? 6 trade hubs for range or 3 trade hubs plus 3 strike craft hangers for protection? 3+3 would take a lot more starbases.
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# ¿ Jan 16, 2021 23:01 |
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Anita Dickinme posted:I haven't played for a couple years but I reinstalled to play and now there's a launcher but the game isn't launching. Just says game failed to launch. Searched online and there's a whole bunch of gently caress poo poo like changing settings on my PC and I tried some of those suggestions but nothing's worked so far. Any recommendations?
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# ¿ Jan 18, 2021 01:58 |
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uhh. Can hive/swarm empires not build robots? I'm not seeing the tech pop up and I'm pretty sure I've got the pre-req social tree tech complete and know I have the exoskeletons one.
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# ¿ Jan 18, 2021 02:31 |
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And Tyler Too! posted:Hive Minds can't build robots, they make up for it with their innate boosts to pop growth though.
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# ¿ Jan 18, 2021 04:06 |
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Not sure I've ever actually done an ascension path. I usually end up with tech, tech hiding, star bases, colossus, and the megastructure ones, with a couple open for if I need them against crisis event.
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# ¿ Jan 18, 2021 15:41 |
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Gort posted:Probably should, the robot and biological ones are extremely good and the psionic one is very good. Starbases is a wild card perk. Whatever I feel like, really.
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# ¿ Jan 18, 2021 16:04 |
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Gort posted:Fair enough, as long as you know the perk is useless that's fine
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# ¿ Jan 18, 2021 17:45 |
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Uhh, what? I got all the genome mod stuff, and when I (devouring swarm) grabbed a new planet it added hive minded to their pops and gave them full citizenship. I can't remove hive minded, and I can't set them to purge.
ilkhan fucked around with this message at 15:17 on Jan 19, 2021 |
# ¿ Jan 19, 2021 15:15 |
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# ¿ May 11, 2024 06:18 |
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The Bananana posted:Lol, I just tried to take on a fallen empire for the first time, and let me tell you. There were not that fallen. Fuckers iced my whole fleet before I sued for a tie.
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# ¿ Feb 9, 2021 01:45 |