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Knowing the civs themselves is kinda cool.
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# ¿ Feb 12, 2020 14:08 |
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# ¿ May 17, 2024 01:16 |
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Cythereal posted:What killed EL's combat for me was the design-your-own-units-from-templates thing. I don't really like unit construction in 4X games and I've dropped games before just because they expected me to become a starship engineer, but it's simple enough in EL that I think it works fine and I actually enjoy it for the most part.
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# ¿ Feb 13, 2020 00:37 |
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Brian Reynolds is on record saying that in retrospect the unit designer was a mistake and he would have tried to give each faction their own somewhat asymmetrical army instead if he could redesign it.
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# ¿ Feb 14, 2020 18:38 |
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I haven't had any issues, tbh. At worst, this seems about as broken as the last few Civ games have been at launch.
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# ¿ Aug 18, 2021 21:14 |
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Hat-lock posted:So how's the combat in this one? I like the ideas in Endless Space/Legend, but the combat systems are awful and feel like a darling they should have killed off. Also, tool tips are okay, but they don't replace a more comprehensive 'pedia to explain game concepts and find related topics. Combat is similar. There is a 'pedia.
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# ¿ Aug 18, 2021 22:29 |
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Someone's been asking how to destroy a city-state you've captured so that you're not over the city limit: Ransack the Main Plaza.
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# ¿ Aug 18, 2021 23:00 |
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And you can exploit resources in that province.
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# ¿ Aug 19, 2021 00:01 |
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Your Computer posted:i have a question - how exactly are you supposed to defend your outposts/territories that are attached to cities Yeah, that's kind of how war actually worked back then. Motherfuckers ransacking the poo poo out of the countryside and smaller towns while those lucky enough to live in a big city watched in horror from behind tall walls. If you don't like your countryside ransacked, own an army.
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# ¿ Aug 19, 2021 12:53 |
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There is a bug right now where if you need to pick a Tenet for your religion and every one of them in the tiers you have available have already been picked by other Civs, you're hosed and can't end the turn. Until they patch that, maybe don't play with 10 players, lol.
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# ¿ Aug 19, 2021 20:56 |
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What does "on Tribe: on Outpost" actually mean?
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# ¿ Aug 20, 2021 11:35 |
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Kazzah posted:"Nomadic tribe" is the name of your faction during the Neolithic. It's a backwards way of saying that this bonus is applied to you, and not some other player. Oh right. I thought they were referring to the first unit you get.
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# ¿ Aug 20, 2021 11:42 |
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twistedmentat posted:I'm poisoned on the anno series after a goon years ago described them as games for Germans. As in they're games for dry, orderly people. Extending the metaphor, Germans also like coziness and comfort. They're this German:
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# ¿ Aug 21, 2021 20:54 |
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victrix posted:Does anyone know where Humankind devs are most responsive to feedback? I don't want to shout into the void, our dead forum certainly isn't the place for it There seems to be at least one or two taking notes in: https://www.reddit.com/r/HumankindTheGame/ I imagine their own forum might also be a good choice.
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# ¿ Aug 21, 2021 21:29 |
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Deltasquid posted:So is that one "secularism or state atheism" decision you make in the late game broken or is the secularism choice meant to completely implode your religion? I went from the most dominant religion in the world (2/3 continents) to nonexistent over the course of 1 turn, with no way to undo the damage except reloading an old save "Irreligion What kind of irreligious society do we want?" Well, yeah. It says so right in the description. You don't have to enable every single civic, if it goes against your strategy.
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# ¿ Aug 23, 2021 15:26 |
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JeremoudCorbynejad posted:Ok two things. They're referring to social/cultural osmosis.
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# ¿ Aug 23, 2021 18:11 |
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pro starcraft loser posted:I accidently grabbed a wonder I have no place to build it. Can I release it or am I barred from building any more wonders forever? Go grab some land, I suppose.
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# ¿ Aug 23, 2021 19:08 |
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Kazzah posted:Yeah they give you additive benefits. I think there's also some sort of bonus for having a monopoly, not sure. Have you tried changing the AIs you play with? I think specific personalities have favorite culture picks.
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# ¿ Aug 24, 2021 12:48 |
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Eimi posted:I'm playing on the beta and something that I've noticed is that civics scale insanely fast, as does the cost of attaching cities. I have a useless 20~ pop city that I just can't do poo poo because I want to attach it but it costs 50k!!!! influence do. Also just enacting some civics that before had a cost of like 2k is 20k. Weird poo poo going on. Just raze its Main Plaza and put an outpost there the turn after.
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# ¿ Aug 25, 2021 09:12 |
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I like most of this game's core design more than I like Civ 6 and maybe even Civ 5, but I'm not quite sold on cultures changing every era thing. It's somewhat fun, I suppose, and I'm glad they tried it but I hope they try something else in the inevitable sequel. What I'd personally do is let players pick a culture, but make it mostly cosmetic. If you pick France, you get Napoleon as the figurehead (and his personality if the AI picks France) and the French artstyle for units and cities, but no mechanical differences. Instead you'd pick national traits during the game. If they just wanted to copy-paste the mechanic from this game, they could just rename the traits so that, for example, the Egyptians are now the Monument Builders and the Harrapans are the Flood Farmers and the civilizations in game would progress from, say, France the Monument Builders to France the Legion Raisers to France the Horde, etc. Or you'd just have two separate talent trees, one for civics which you can change depending on the situation and one for 'national character' where you pick permanent options based on what you've had to deal with.
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# ¿ Aug 25, 2021 13:10 |
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I swear that War Support numbers go down if you reload the turn that the enemy offers you a Surrender. I just finished beating up Babylon and the Surrender they offered was enough to take the two regions that they had, so I took everything... but then the game froze and I had to reload the same turn and now I don't have enough to take both. This is kinda bullshit, tbh.
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# ¿ Aug 26, 2021 12:36 |
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greazeball posted:How do you "win a battle on Imperialist Empire" or "win a battle on Relations"? Does "on" mean "against" or "as"? I imagine "win a battle on" is like "win a war on", but with battle, because Amplitude are ESL. I'm not sure what Relations are. I guess it's just the other Empires (as opposed to barb/city state units).
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# ¿ Aug 26, 2021 21:04 |
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poverty goat posted:Anyone noticed that this game really, really likes to mine some coins on your GPU when there's absolutely nothing on the screen? This climate change sim is too real for me. I might be paranoid or it might be my lovely-rear end PC, but I swear the performance got worse for me in the last few days.
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# ¿ Aug 27, 2021 14:16 |
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Sydin posted:Is it possible to eliminate a faction in the Neolithic era or do they always spawn new hunters? I managed to do it once.
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# ¿ Aug 27, 2021 22:34 |
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The game has become unplayable for me. It starts to constantly freeze roughly at the start of the classical era , mostly during diplomacy screen popups. Come to think of it, it started when I've been trying to get a game going where everyone starts off on a small Pangea and there's a new world, so... maybe the engine can't handle everyone being cramped together on a small continent, somehow? I'll probably need to test more setups.
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# ¿ Aug 29, 2021 13:03 |
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Ascending miiiiight be worth it with Khmers if you're planning on grabbing a whole lot of land and plopping down more Barays on them. On an unrelated note, I think I just ran into a bug where I got the Caravel tech but I still can't build them. It's... rather frustrating.
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# ¿ Aug 30, 2021 12:42 |
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Failboattootoot posted:I've played this game for 30 hours and I think it's rad as gently caress. But I mostly just want to make a cool civilization and I derive most of my joy from watching the world develop and building buildings and it's really satisfying on that front. War also not generally being a huge pain in the rear end is nice. Dunno, I am not good at these games after hundreds of hours, I just want to durdle around and build something cool and this game so far seems to let me do that the best out of the 4x games I've played. There is a 'peaceful mode' toggle when you create a game. Have you tried it?
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# ¿ Aug 30, 2021 22:57 |
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Eimi posted:I did a gimmick run today of only picking industrial civs instead of branching out and it generated some interesting results. Even by trading with the entire world, stability was a massive issue the entire game. As well, I thought before influence was finnicky, but not picking any influence civs really made it's presence known when I just couldn't attach cities or pass laws. Sure my capital was amazing but really it was my only good city thanks to concentrating wonders to try and keep it's stability up. The others were...okay but they just kind of existed. I wonder if saying drat influence and just going for ics would've been a way to play. Interestingly this was also my lowest score game barely breaking 10k on my win. I've only managed to merge cities if I take that civic that lets you do that with gold instead of influence, but that makes it relatively easy, even if you never took any commerce civs. And it frees up the influence for those Wonder grabs! But yeah, you need at least one influence culture pick to keep up in this game.
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# ¿ Aug 31, 2021 10:03 |
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Lord Hypnostache posted:Not sure if this has been mentioned but I just discovered that in some narrative events there culture specific additional options. I've heard you get different options if you change your default religion to a different one (Islam, Hinduism, etc) when you choose a tenet. I haven't actually tested doing that yet, so I'm not 100% this is legit.
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# ¿ Sep 2, 2021 14:11 |
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I've been auto-battling all combat until fairly recently and have been very surprised to find out that Amplitude's Creative Director has finally given up on his stubborn insistence that there must be no direct control of the units in individual battles. Who knew!
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# ¿ Sep 6, 2021 00:38 |
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Dr. Video Games 0031 posted:Endless Legend had direct control since the start in 2014. No, you assign targets to individual units and then the AI takes over.
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# ¿ Sep 6, 2021 00:45 |
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Danann posted:Pangea games are interesting ime because land wars are more likely to happen and trade is harder because resources are both more expensive to purchase due to minimal sea routes and because neighbors can easily screw you over by blocking trade routes with wars or demands. It kinda gets silly with the sea routes. I've had contiguous land borders with other empires with obviously passable terrain and couldn't trade with them because "there are no routes available".
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# ¿ Sep 15, 2021 10:40 |
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Carthage is a B if most of your provinces have coasts. The Cothon is like an actually balanced version of the Baray.
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# ¿ Sep 17, 2021 10:04 |
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I kinda like him. I hope they fix all the broken lines, though.
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# ¿ Sep 19, 2021 11:47 |
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I don't know what "treat quarters like districts" is supposed to mean, but: Max out your districts as much as stability allows, build infrastructure mostly when you can't build districts without plunging into rioting.
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# ¿ Sep 26, 2021 14:26 |
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pro starcraft loser posted:Awesome, another game ruined. You can burn down your own city center if you *have to*, and then reconsolidate when you've solved the city cap issue. Or try to roll back an autosave.
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# ¿ Sep 26, 2021 16:10 |
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Powerful Two-Hander posted:It seems that if your city is on a tiny island, fleets can't disembark and you can take out a 27 unit Mongol horde with three drafter gunners. I think this might be how it worked in the last few Civs as well, tbh.
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# ¿ Nov 21, 2021 16:14 |
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I feel about the main schtick of this game like I feel about Firaxis trying 1UPT in Civ 5 - I am glad they tried it, but I think it's a dead end and they should move on to something else.
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# ¿ Dec 9, 2021 21:49 |
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I hope there's a Humankind 2, but I also hope they seriously rethink the gameplay and ditch the new-culture-every-era bit.
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# ¿ Jan 15, 2022 11:33 |
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chaosapiant posted:If I genuinely enjoy the Endless games, and Civ V and Civ VI, is this game a solid pick? I've been eyeballing it for a while. I enjoyed it more than VI tbh. You'll get at least a few fun games out of it.
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# ¿ Nov 11, 2022 16:08 |
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# ¿ May 17, 2024 01:16 |
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The game just wanted to arouse the inner Rumsfeld in you.
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# ¿ Jan 13, 2023 12:43 |