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Bumble He posted:dang i thought the amiga came later... The A500 was sort off old even when released, the CPU released in 1979. The custom GFX chips did much of the work, and that was why WC ran poo poo. It was bad a PC port running in a mode the A500 didn't have natively, requiring real time translation to display. Then Commodore happened. I think Robert Space was the CEO's nephew or something...
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# ¿ Sep 23, 2019 00:39 |
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# ¿ May 16, 2024 10:09 |
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Ghostlight posted:wow it's almost like someone who is new to business in their first serious role in a company shouldn't be immediately promoted to "SEO"! You guys are being most unfair! She was obviously absent for that one class (possibly for an audition!) where they covered SEO while completing her Masters in "International Marketing" (which she totally did not fabricate on Batgirl's show!) at an undisclosed University.
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# ¿ Oct 2, 2019 09:24 |
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Tokamak posted:I'm sure the guy who had a hand in coding the current mess was just a moment of clarity away from making something awesome. Well you know, he is the guy who single handedly discovered a method to move a spaceman in zero-g and no atmosphere just by flailing his arms wildly. Even Garriot was dumbfounded.
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# ¿ Oct 6, 2019 02:39 |
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The latest leaks of Heart Attack gameplay for SC Enchiladas. Hop a bit and die.
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# ¿ Oct 7, 2019 03:40 |
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trucutru posted:It does the move before you even think about it Google invents the aimbot (again).
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# ¿ Oct 10, 2019 00:41 |
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Scruffpuff posted:It's bullshit at every level. It doesn't even pass the smallest effort at scrutiny. Say you're playing Pac-Man - the game will predict which way you'll go to make it faster! So let's say if there's ghosts coming from down, up, and left, it predicts you'll turn right. It's the most logical move, the other 3 will result in death. I have not read the article, but off the top of my head, perhaps it predictively renders results of future actions to display, and discards them if incorrect. That could help in simpler games to reduce perceived lag.
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# ¿ Oct 10, 2019 02:01 |
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Pixelate posted:What the Xi'An doors are currently concepted to look like Get Smart Title Sequence.GIF
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# ¿ Oct 13, 2019 00:56 |
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Scruffpuff posted:His transcripts were some of my favorite reads on this site. Alas; he fell, staring into the abyss for our amusement. SomethingJones hard at work translating Citizen Speak.
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# ¿ Oct 22, 2019 06:11 |
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Hav posted:Nah, going to call it all coming together at long last. They’ll have booths for people to try some drop-in play, and they’ll wrap up the bugs. You know how it’s darkest before the dawn? Well, this year for sure they’ll backfill all that functionality for claims, buildings, bounties, missions, ninety-nine remaining systems, sandworms and procedural birbs. No more ship promotions, just solid marketing for a release date. I think this is a big mistake, the whole ground breaking Play By Purchase Alternative Reality Game has been a fantastic success. Pivoting the entire business model the bog standard game development is a sure recipe for disaster. I really can't believe Mr & Mrs Space would do this, the Caldersoningtons must have made a secret take over deal with Ben, who is not fat.
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# ¿ Oct 22, 2019 23:24 |
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Sanya Juutilainen posted:Cool, so it loads textures and collision models of the space bodies, only doesn't load instancing. Thanks for the video, I stand corrected in that aspect! One of the FDDEVDEVS once said long ago the entire universe could be seamless but for network instancing. He said specifically that it "would" be possible to fly to a neighboring star system without hyperspacing, but it would take weeks in supercruise and years in normal space and no one sane would ever do it, so they never bothered to implement the triggers to generate the system as you got closer. So you get there and no system would appear. Of course a very sane person tried it, and hey presto, no system appeared.
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# ¿ Oct 23, 2019 03:02 |
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Agony Aunt posted:Yup, even less actually if you find two systems very close to each other. I likely miss remembered the time taken. The wiki says- Maximum Supercruise speed (when not affected by stellar bodies) is 2,001c and takes 57 min to reach. Supercruised to another system. It would take 4h 22m 51s to travel 1 light year at maximum Supercruise speed.
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# ¿ Oct 23, 2019 06:30 |
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Baxta posted:I predict this year they will reveal this brand new tech surrounding jump points that will actually be instancing. Even better, the newest rumor involves the ability to rent private servers for your org. Known as Dynamic Servers, they spin up on demand for only 30$ per week. Currently it can only support one player, and has zero persistence, but Robert Space has high hopes for this new technology built on what his developers call "localhost".
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# ¿ Oct 24, 2019 07:33 |
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Sarsapariller posted:You can log in and create a character in the extremely rudimentary creator. * Please note, CIwithnoG defines tilebased landscape generation as fully procgen, 1/10 scale as full sized, and stationary orbits as realistic. The terms "realism", "simulation", and "fidelity" are registered trademarks of CInotG, and are not related to the common use English words of the same spelling, and CInotG cannot be held responsible for any mistaken use of these terms.
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# ¿ Nov 2, 2019 10:56 |
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Pharohman777 posted:These guys dont play anything
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# ¿ Nov 8, 2019 03:28 |
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TheAgent posted:er_dova wrote content for CIG for their weekly news poo poo. That's about it. I hope he did it for free, while a third party was paid, ala "The Three Stooges" formerly known as I forget now.
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# ¿ Nov 21, 2019 01:54 |
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Beet Wagon posted:...just in time for citcon and if you all start tithing at windmills you're gonna ruin everything.
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# ¿ Nov 22, 2019 03:16 |
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Skyarb posted:Are there any good youtube videos out there lampooning the awful gameplay? I just found out you can actually play this pyramid scheme and I want to see how bad it is. Major Tom has all your schadenfreude needs... https://www.youtube.com/channel/UCc-3D3ojGZ2EC_Bk8MRgcFQ/
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# ¿ Dec 2, 2019 09:40 |
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Sarsapariller posted:Okay, credit where credit's due: the aerial version of the blizzard tech looks pretty good. Still some technical challenges and it's not really game mechanics, but I'd be suitably impressed if I flew into this in my spaceship. This is the kind of atmospheric effect that makes planets feel a bit more alive. Do we know which
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# ¿ Dec 4, 2019 09:09 |
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precision posted:Yeah but what do whitebox and greybox even mean? Whitebox because it's drawn on a whiteboard at that stage? The Whitebox is Robert Space's personal studio, all "creative" spaces need a cool name. Mr Space enters The Whitebox when a new Dreams.txt is required to generate revenue from his Followers. Mr Space inhales the Spice Melange which fills The Whitebox, and dictates a new Dreams.txt, which he draws forth by folding space and reading over the shoulders of popular authors of speculative fiction as they themselves type their original stories.
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# ¿ Dec 8, 2019 03:42 |
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Scruffpuff posted:That literally makes no sense whatsoever. How can you do a "whitebox narrative?" That would have nothing on the screen. I guess you're right - CIG is, yet again, full of poo poo. Experimental Skin posted:The Whitebox is Robert Space's personal studio, all "creative" spaces need a cool name. Mr Space enters The Whitebox when a new Dreams.txt is required to generate revenue from his Followers. Mr Space inhales the Spice Melange which fills The Whitebox, and dictates a new Dreams.txt, which he draws forth by folding space and reading over the shoulders of popular authors of speculative fiction as they themselves type their original stories.
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# ¿ Dec 8, 2019 06:02 |
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Hav posted:I always enjoy the fact that Eve is a libertarian’s wet dream until their first scam, then they really like the idea of rules... Kind of like watching Level1 Techs on Youtube read the tech news wherein they describe unconstrained corporate digital malfeasance destroying society, immediately followed by a rant on government business regulation and how it really isn't required. They are oddly entertaining.
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# ¿ Dec 10, 2019 01:40 |
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SabinBlitz posted:Wasteland 2 wasn’t bad! Is free on GOG now, along with W1...
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# ¿ Dec 12, 2019 00:38 |
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PC World have breaking news on SC release !?!?! https://www.youtube.com/watch?v=w_P7VWYWQ-g&t=2855s
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# ¿ Dec 20, 2019 00:23 |
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Happy Merry Festivus fellow Goons. Idri for all!
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# ¿ Dec 25, 2019 00:13 |
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Beet Wagon posted:Because for as much as they like to claim "ReAlIsTiC sPaCe SiM" everything Chris Roberts has ever done has been a ripoff of some movie or another and having tons of SPACE FOG is cinematic as hell Also draw distances. Hides alot of jank.
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# ¿ Dec 26, 2019 03:42 |
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Dementropy posted:Let's do one last quote before Carnival Season: Robert Space posted:
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# ¿ Dec 27, 2019 01:12 |
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Another I found...Robert Space posted:
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# ¿ Dec 27, 2019 01:21 |
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A Fuckwit on Frontier Forums posted:I just popped back into this thread to see the reaction based on the incredible progress in the latest patch. The opinions seem unchanged and pretty irrational. It's human nature. Once they invest so much in a position nothing is likely to change their minds. The quintessential Citizer.
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# ¿ Dec 27, 2019 11:38 |
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Kosumo posted:I liked how one of the stretch goals was to make their own mo-cap studio but as soon as Chris got the money, he raced off to a top Hollywood level facility to do it in. Pretty sure they brought some gear, couldn't work it, brought more, couldn't work that, then more again, which also sank into the swamp. Finally they paid others to do it, before figuring out they couldn't import anything yet anyway. Then paid some sweatshop to convert their near useless celebrity mocap data into semi functional jank. Then they went to Imaginarium for hard core mop action. Remember those videos of Molan (sp?) filming semi naked ladies for a female character with a RED One in their "Mocap Studio" backers paid for in 2013? Wooo, good times.
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# ¿ Dec 30, 2019 04:23 |
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Web Madness posted:I think you’re talking about this video(?) An earlier one, young lady topless spinning on a turntable. The backers only got to see the redacted version though, though perhaps concierge has other benefits. Could explain the funding tracker. I can't wait to read the audit of discarded hours/days/weeks/months/years of work and wasted funds.
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# ¿ Dec 30, 2019 09:12 |
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AlbieQuirky posted:If you want a vision of the future, imagine a boot being licked by a human face forever. If you want a vision of CI¬G's future, imagine a JPEG being licked by the backers - forever
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# ¿ Dec 31, 2019 02:53 |
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One in the Bum posted:Chris thought he could contract out the development of individual modules to real developers and then just stitch them together at the end. Presto, game development understood. I want to know who convinced him that such an approach could work or if that's what Chris actually believed about software development. This whole thing boils down to Chris thought he could get someone else to do his homework for him and he could take all the credit. Which, ironically, is how most of his former career went. Chris convinced himself. He was literally told by various advisors, no. Not maybe, no. Then he lied, and collected money for lies. Pretty standard game development really.
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# ¿ Jan 2, 2020 08:56 |
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SQ54 is now a fully CGI non interactive film. That's what Crytek "discovered". That's what the Calders brought, a Blockbuster release. That's why CI is no longer G, they don't know how to make games. That's why Turbulent are now insiders. It's still poo poo, Robert Space is still pretending to be a Director and dragging it all into the swamp, and unlikely it's to ever see the light of day. This is an Official Call. I have Called this. It's probably wrong. Experimental Skin fucked around with this message at 02:01 on Jan 4, 2020 |
# ¿ Jan 4, 2020 01:58 |
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Tippis posted:My immediate question is, this apparent 20% increase in client capacity… Intern: Mr Space, Mr Space! I figured out how to reduce our server costs by 20%! /types: sv_maxplayers 60
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# ¿ Jan 9, 2020 07:27 |
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An Imbecile on Frontier Forums can't see why 50 player caps are an issue posted:Well, since 1 ship will be handled as a separate virtual server and different sections of said ship can then be cut into other different virtual servers i do not see the problem...until everyone decides to crowd the bridge... This pretty much encapsulates why Store Citizer can continue to shamble on while being a zombified corpse. 90 days tops would be an accurate assessment if Citizers had any critical thinking at all.
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# ¿ Jan 9, 2020 08:32 |
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precision posted:I bet most of them don't even know what "profit" actually means. What do you mean? SC is the most profitable game in history! $300 million plus taken in! Take that publishers! Wooooo!
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# ¿ Jan 11, 2020 03:59 |
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stingtwo posted:Someone must have images Sandi posing with the cardboard cutout. That would be a recursive divide by zero optical illusion nightmare trying to pick the real Sandi.
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# ¿ Jan 14, 2020 06:45 |
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funkymonks posted:You know what actually surprises me? Despite how idiotic the prices are for ships, you can still actually buy a jpeg without much hassle. How have they not introduced some gatcha mechanic yet? How are there not more limited time skins for each nonexistent ship? There are still a lot more levels of grift left to implement. The game is Alpha now, so all the major gameplay features such as "Pledging" and "Click Purchase" are locked. That said, these are great ideas Mr Space will
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# ¿ Jan 16, 2020 01:30 |
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shrach posted:It appears that somehow Crytek never saw the Ben Parry diagram. Also Crytek never knew that Amazon granted CIG a licence for pre-Lumberyard code aka Cryengine with no trace of Lumberyard, which Amazon were apparently allowed to do and did. The exclusive to cryengine for an period after release and selling two game products under a single game license are still on the dance card I think?
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# ¿ Jan 18, 2020 22:03 |
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# ¿ May 16, 2024 10:09 |
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Scruffpuff posted:Of course lots of fun things fit that redacted template. For example, if the rumors of unusable motion capture are to be believed, it could be read like this: Talk to Transformer posted:Crytek filed its motion for the simple reason that CIG, as unbelievable as it sounds several years into game development, purports to be the victim of securities fraud. The problem is that CIG does not yet have any game assets that it is a party to, and so a proper motion for a sham relief order can be filed.
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# ¿ Jan 25, 2020 01:59 |