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hyphz posted:Also, anyone know about the Blade Runner RPG that Free League are soliciting? Seems to fall in the category of "good idea but I can't see how it works".. The Year Zero system was adapted very successfully (imo) to Alien, so I'm watching it based on that. I want some details on the investigation mechanics and how they're going to handle unaware replicants before I'll pull the trigger. I'll only be getting PDFs if I do, so no rush for the early bird thing.
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# ¿ May 3, 2022 18:05 |
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# ¿ May 11, 2024 06:23 |
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PerniciousKnid posted:When are we going to get a modern take on craps? Favour of the Pharaoh by Bezier Games feels very much like a modern take on a casino dice game
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# ¿ May 5, 2022 00:04 |
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I had lots of combats in 4E that KO'd half the party or more and the creative power combos that the survivors came up with to win were a pleasure to watch as a DM. With the revised monster stats that game is balanced to create some real nail-biters
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# ¿ May 10, 2022 21:54 |
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DoubleDonut posted:Can anyone recommend recommend actual play stuff for Blades in the Dark (or other Forged in the Dark stuff) and for a PbtA game (specifically Fellowship or MotW would be great, but anything is fine)? I'm gonna be running one of those fairly soon and I've never actually had the chance to play in them, so I'd like to see how they actually work in practice. I don't need a huge amount, just enough to get a decent feel for it. The YouTube channel Actual Play is co-run by one of the designers of Scum & Villainy, and they have a bunch of campaigns of both FitD and PbtA stuff on there. It's a bit lo-fi production wise but a lot of the people involved are designers so you'll get to see the systems being used correctly, for the most part. Here's a playlist for a Scum and Villainy campaign, and here is a playlist for Bounty of the Week which is a MotW hack Absurd Alhazred posted:I thought this series was pretty engaging: Oxventure Presents: Blades in the Dark (Youtube playlist) This is also good, especially since the GM has never run an RPG before so you get to see how it works for someone with no experience. If you watch that, I recommend heading over to the Dicebreaker YouTube channel where there are a series of 3 (I think) videos where he talks about the experience of learning to GM using Blades Tarnop fucked around with this message at 08:10 on May 12, 2022 |
# ¿ May 12, 2022 08:06 |
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Absurd Alhazred posted:Wait, seriously?! I would have never guessed that! Here's the first video in a series of three where he basically preps himself for GMing by talking to the person who ran the previous Oxventures (in D&D, hence the video title) https://youtu.be/yUCaP_GfdA8 There isn't a playlist for them but you should just be able to follow the suggestion algorithm for parts 2 & 3 Tarnop fucked around with this message at 16:51 on May 12, 2022 |
# ¿ May 12, 2022 16:49 |
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Absurd Alhazred posted:Okay, I think I tracked down the videos, and since the first one starts talking about DMing and D&D, I'm wondering whether he first did a season of D&D before doing Blades. Because I remember their Blades campaign was starting in the past/somewhere to the side of their D&D setting (which I never bothered with, so I don't know much about). No worries! Luke was a player in Johnny's D&D Oxventures campaign, and near the start of the first video they talk about how the closest thing Luke has done to GMing is being the narrator in a game of Werewolf. Now of course his job requires him to have a kind of kids TV presenter energy that will carry you some way in GMing but it's still an impressive first outing.
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# ¿ May 12, 2022 16:55 |
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A West Marches-style game is what I often see suggested for groups with inconsistent attendance. The basic premise being that PCs are all members of some broader organisation tasked with exploring/looting/"civilising" a frontier area. Each session involves the players present striking out to discover or progress something on the map and then returning to a home base at the end. The supplements Perilous Wilds and Freebooters On The Frontier for Dungeon World are great for this, and the classes in Freebooters fix some problems with the DW base classes. Forged in the Dark games have mechanical support for characters dropping in and out. They generally all have a group meta-character (the gang, the ship, the company etc), so even if you miss a session a shared resource of the group is gaining in power, lessening that sense of getting left behind. There's also usually an expectation that individual characters will either permanently retire or go away for an extended time (the Heat mechanism in Blades can result in people going to prison) so it's designed with fluctuating group composition in mind.
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# ¿ May 13, 2022 10:07 |
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Absurd Alhazred posted:Okay, so watching through this, the first session they're talking about was D&D after all. The Blades campaign came later. Ah OK, is that on YouTube? Apologies for the misinformation! hyphz posted:Dammit, binged the DIE comic after I checked it out initially and liked and even related to it, then got Gainaxed. Thanks a bunch. I guess if a good story had to have a good ending there’d be no good stories in the hobby. Gainax ending good ending
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# ¿ May 14, 2022 01:53 |
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Here is the recommend me a system thread for anyone who wants to bookmark it
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# ¿ May 17, 2022 13:22 |
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I found Level 7: Omega Protocol to be sufficiently X-Com-like if you enjoy 1 vs many games. Not sure if it's still in print though.
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# ¿ May 17, 2022 14:05 |
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Congratulations/commiserations to Antivehicular and potatocubed. I'll leave it up to you to pick the sentiment that best fits
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# ¿ May 18, 2022 15:55 |
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PerniciousKnid posted:That sounds to me like it would be really slow, but I am not familiar with white box. Like, are you just posting "I hit the nearest kobold" daily for a week? The dungeon turn is the default pacing when out of combat but exploring a dangerous environment. I think it's supposed to be roughly 10 minutes, or the time it takes to thoroughly search a room. Combat, being a series of more granular and simpler decisions, would presumably be run faster.
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# ¿ May 27, 2022 05:02 |
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Strom Cuzewon posted:Articulate is the superior game for when you want to yell at your friends and family and call them a bunch of morons. My sisters and I still bitch about disputes that happened fifteen years ago. Anomia is a good one in this category too although it doesn't have the team aspect
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# ¿ Jun 24, 2022 22:39 |
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Strom Cuzewon posted:That looks good, but less likely to start screaming matches about "what the gently caress was that clue?" vs "it's so obvious how did you not get that, god why did you have to be on my team" All varieties of Time's Up / Monikers are great for this. You even end up developing your own strange visual language with your team-mates it's incredible to see in action. Basically, imagine Articulate but it gradually turns into charades using the same set of answer cards each round
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# ¿ Jun 24, 2022 23:28 |
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It's a role-playing game, they should do whatever is fun for the group. Maybe the power gamers power game for a while and end up taking a step back to realise they've created a weird story about a gang that fucks to form voltron. Maybe they get bored with it and play a game with more space for mechanical optimisation. Maybe the free love character meets with some interesting fallout from their actions, or forms a cult, or finds "the one". Maybe someone at the table isn't into it and touches the X card Play to find out, use safety tools, don't expect every game to be right for every group. It's not the most exciting answer but I really don't think it's a problem with a universal solution
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# ¿ Jul 7, 2022 23:59 |
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Hieronymous Alloy posted:Anyone around here playing the Lancer RPG? Is there a thread for it? Thread is here
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# ¿ Jul 11, 2022 18:40 |
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mcmagic posted:Looking for a recommendation for a fun casual 2 player boxed card game. I was thinking something like sushi go but that is better with 3+.... Tides of Madness or 7 Wonders Duel for 2 player drafting
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# ¿ Aug 15, 2022 14:28 |
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In my experience, player-side world building works best when it's things their character would know. If players are reluctant, I'll ask if they want to add something that could be a chance for their character to shine when I bring it back later. All of a sudden, the thief knows a rumour about a crypt with a series of the most cunning traps ever devised. Also helps bridge the weird gap between player knowledge and character knowledge where the player is brand new to all of this but the character has lived in the world for 20+ years That said, Stonetop, the most recent pbta game I've read, has a sidebar about establishing a level of collaborative world building that players are comfortable with that you could lift for any game of this type
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# ¿ Aug 19, 2022 21:12 |
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Jimbozig posted:Honestly, I really don't like this page. It's okay for a game to be different from D&D. And it's okay for players coming from D&D to be initially uncomfortable with the new parts. The solution is just to give them encouragement. Ask them the questions the game wants you to ask them and let them learn to contribute that kind of thing. People can learn new things, and that includes new games. It's still pre-release so I'd be happy to pass that feedback along if you'd like me to. Anonymously or however you'd like. I'm in two minds about it. I really like the provocative questions part of PBTA games, and I've played with people who've both loved and hated it. But if people don't seem into it then I think a conversation at the end of the session is more appropriate than just casting about for different modes of questioning and hoping one sticks, which seems to be what's being suggested in Stonetop. If players feel uncomfortable about part of the game though, I don't think you can just power through and hope they'll adapt.
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# ¿ Aug 19, 2022 22:32 |
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Kestral posted:As a fellow Stonetop backer, I would appreciate that feedback passed on if Jimbozig is amenable to it, and if he’s not, I’ll write my own version, because he’s dead-on. Most of that excerpt is good imo, it’s an effective technique as they mention, but that last paragraph is not helping anyone. Jimbozig posted:Yeah, absolutely. I'm happy for it to be passed along. I'll get on it
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# ¿ Aug 20, 2022 12:37 |
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Tuxedo Catfish posted:there is absolutely not some magical elfgames gland you can be born with that makes you better at GMing lol
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# ¿ Sep 8, 2022 19:35 |
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Total Meatlove posted:It’s almost entirely the opposite, my lad has got into Pokémon, so I bought him a shiny Charizard to put into a pack for his birthday so he can open it. He probably won’t notice, but if there’s a way of doing it that doesn’t break things then it seemed a good idea to ask. What a cool thoughtful thing to do. If you're not aware, there was a whole thing semi-recently with Amazon selling boxes of MTG boosters that had been searched, resealed and returned so that's probably why people are extra jumpy around the idea of booster pack resealing
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# ¿ Oct 11, 2022 22:56 |
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To add a little bit more detail to this, a combination of Amazon's policy of mixing together stock from marketplace sellers with stock that they sell directly + accepting returns on booster boxes meant that you could buy from a game store you trust that uses Amazon marketplace for logistics and get a box that had been accepted as a return by Amazon. Your average LGS would be expected to know about the risks of accepting a returned booster box and would check it thoroughly (or more likely have a no returns policy for boosters). There was a relatively high profile incident of a streamer opening a box on stream and getting packs without rares. Amazon then changed their policy and stopped accepting returns on booster boxes, but didn't (and allegedly couldn't due to their mixing stock policy) offer exchanges to people who had been sold boxes that had previously been returned. This meant that there were people out there who had bought boxes that they were saving for drafts or whatever who couldn't get a refund if they opened them and they turned out to be searched or resealed.
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# ¿ Oct 12, 2022 01:10 |
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Splicer posted:I mean from an individual returns policy. "Hi the thing I bought from you is missing stuff and there's documented evidence that this is a known issue give me a replacement or refund" From what I understand, their stock system doesn't track individual items so there's (allegedly) no way for them to know that customer A was sent the box that was returned by customer B. All the system knows is that customer B returned a box so num_items++, then customer A was sold a box so num_items-- Obviously the correct way to handle it would have been to change the return policy only for items that entered the system after a certain date and to write off all returned stock prior to that date, but Amazon's claim is that their stock system doesn't work at that level of granularity, making it impossible to know which specific boxes were previously returned. I'm sure the fact that this system, as mentioned above, enables them to skim a nice percentage from counterfeit goods is just a happy accident.
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# ¿ Oct 13, 2022 16:43 |
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Antivehicular posted:"Failed Knight who is extremely good at honor, courtly love, and generally navigating the social and spiritual space of knighthood, but is extremely bad at the parts where you ride a horse and engage in violence" sounds like kind of a baller character concept, honestly. It is, and you can also see how that starts out as "failed knight" and grows into what you wrote through the background being applied to stuff in play, the player explaining how it applies, and other players building on those explanations. This is why I'm always sceptical of criticism of backgrounds like this because even the laziest poo poo can be spun into gold if the system makes you add layers to it in play
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# ¿ Oct 16, 2022 15:07 |
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Because limitations are often good for creativity. Being handed a blank piece of paper and being told "draw anything" will make a lot of people freeze up.
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# ¿ Oct 16, 2022 17:08 |
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CitizenKeen posted:I mean, I'm running Eyes of the Stone Thief for four clever players who are mature and communicative, and 13th Age's backgrounds strain under the weight. All those things are interesting bits of backstory that can be built upon by the player (with a little nudge to get more specific) and the rest of the table. As you said, this stuff works much better in a non-binary resolution system but if binary is what we have to work with then I'll take passing too often + character and world development over the usual D20 thing of too many failures to keep interesting
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# ¿ Oct 17, 2022 17:43 |
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Every good idea in 13th Age comes with some crappy rider that it's hard not to attribute to Jonathan Tweet given the circumstances. The key to good 13th Age games is to find those vestigial Tweets and cut them away.
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# ¿ Oct 18, 2022 20:49 |
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Lemon-Lime posted:Considering Heinsoo threw a fit and refused to work on a 13th Age 2e unless Pelgrane brought Tweet back for it, I don't think they can be solely attributed to Tweet. Yeah, fair enough, it's remnants of groggy design no matter which of them came up with it
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# ¿ Oct 18, 2022 23:22 |
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Thanlis posted:I have never believed the common wisdom that all the quality is from Rob and all the crap is from JoT. I think that just comes from all the conversational asides in the book about how they each run their respective games of 13A, and Tweet's sound like miserable grog poo poo
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# ¿ Oct 19, 2022 23:04 |
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Geiger Counter if you want to go GM-less. Gamma version to do Alien, beta version to generate a horror scenario at the start of the first session
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# ¿ Oct 22, 2022 03:47 |
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open_sketchbook posted:im drawing it as fast as carpal tunnel will allow! Is the plan to run a Kickstarter for it? The bits and pieces I've seen so far look great
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# ¿ Oct 26, 2022 21:02 |
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Cool, I'm looking forward to it!
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# ¿ Oct 26, 2022 23:54 |
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It is a shitshow, but the actual game design is still mostly good and fun. Since commander is now the most popular paper format and it's not a tournament format, lots of people have just said gently caress it as far as engaging with WotC's business model and are just proxying cards. This 30th Anniversary poo poo (the 250 dollar packs that GetDunked mentioned) seems to have accelerated that process. My personal view is that the game has become way more fun and relaxed since I stopped caring about reprint policies and rarities
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# ¿ Oct 27, 2022 14:39 |
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CitizenKeen posted:Oh poo poo, if proxies start gaining traction I’ll be back into Magic in a flash. https://youtu.be/s6wS8YSudj0 Tolarian Community College is the most subscribed MTG channel on YouTube and this is their most recent gameplay video. Everyone is using incredibly obvious proxies and the comments are full of people saying how great that is
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# ¿ Oct 27, 2022 14:54 |
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Depends on your definition of "have to". Hasbro has shareholders and they demand blood. If people will pay insane money for this zero-effort poo poo then they're leaving money on the table not doing it. It's gross but dismantling that incentive structure is obviously a bigger subject than TG. Their focus is on people with way more money than me so I stopped giving them mine and still have fun with the game.
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# ¿ Oct 27, 2022 17:50 |
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The weird devices you find are the best thing about Numenera and most are system-neutral or easily adapted
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# ¿ Oct 28, 2022 23:27 |
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Is it a dice tower? It rules, whatever it is
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# ¿ Nov 3, 2022 22:58 |
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gently caress yeah, happy anniversary
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# ¿ Nov 3, 2022 23:11 |
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# ¿ May 11, 2024 06:23 |
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mellonbread posted:There are a lot of cool modules for Mothership and if I had to run them I'd probably use Alien. A lot of the rules concepts like the escalating stress system are straightforward improvements on things Mothership tried to do. Seconding this, the Alien RPG is super fun especially for single scenarios. Converting a Mothership module wouldn't be much work for someone familiar with the existing Alien modules and how enemies work. The stress system is so good, especially the way it works for mixed groups of marines and civilians
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# ¿ Nov 5, 2022 05:02 |