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Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Let me preorder goddamnit, just take my money

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Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Why are you all tempting me to pick up Vicky 2 again... especially since I know I’ll just end up doing another “modernize the Ottomans” playthrough.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
After playing through a game of Vicky 2 what I'd really like in V3 is for ideology to play a larger role than simply deciding policies. I want to feel the threat of a communist or fascist league of countries and they should generally try to invade or at least hinder liberal countries.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Soylent Pudding posted:

One of my more fun games was as the United Socialist States of America and intervening in every great war on behalf of which ever side had socialist governments.

I think many players do stuff like that and it’d be great if the AI did as well. At least on a basic level where they become more sympathetic towards countries with similar ideologies.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Jazerus posted:

greater flavour mod. it's a fork of HPM that has continued development until the present day whereas HPM was finished a few years ago
You know it's a good mod when it's over 1 GB in size.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
I see all the numbers and slam the preorder button

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
I think this calls for at least three DDs on straits.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
All those menus :chanpop: although it’s a bit unrealistic that every law is independent I like how it opens up for fun RP alternatives.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
So, do I understand it correctly that there is no international market? I am guessing though countries can trade with each other somehow.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

I really like that they seem to avoid hard coding certain historical outcomes and instead try to create a simulation where these process occur naturally as a result of various political, economic and social factors.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Where is the DD, wiz?!? I’m jonesing.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Fronts were one of my favorite things in HoI3 and I am happy to see them in Vicky as well well. I just hope that the AI is good enough (but not too good) to handle them autonomously.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
There’s been an AMA today with many of the developers https://reddit.com/r/victoria3/comments/y0exiu/official_victoria_3_ama_with_the_game_devs/

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Love the uproar over at r/Victoria3 over the perceived lack of difficulty

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Pylons posted:

https://www.youtube.com/watch?v=-uRu1Yp5ovQ

Quill18's video is up. Very much slower paced, detailed explanations. If you didn't like the meme videos from yesterday you'll probably like this one.

This was a great watch, too bad it’s rather short. But the game looks really fun, can’t wait.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

SirPhoebos posted:

Vicky4 when?

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
One hour-ish to go. Question is if I have the patience to do the tutorials to get the basics or if it’s just better to dive right in.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Tomn posted:

My understanding is that the tutorials basically ARE just diving right in, just with explanatory journals and the like that you’re free to ignore or take at your own pace.

Oh, alright. That sounds like a good compromise. Have to think about which country to play then.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Already almost 35k people playing. Spot 25 on Steam atm, and no.1 on bestsellers. Good job, Paradox.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
I am like 7 years in as Sweden and have loans for half a million. I am starting to suspect I expanded my industries too quickly.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Not sure the AI’s calculations of relative (potential) strength are correct. As Austria, Prussia started an escalation to attack me and take three of my provinces. But I could easily sway France and Britain to take my side and came away with Silesia and the German leadership.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
If I join in the diplomatic play started by an AI nation, how do I get them to add war goals that benefit me as a payment for swaying me?

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Nothingtoseehere posted:

They may offer so freely (it's a envelope at the top) but there doesn't seem to be any way to demand such from the AI for joining. I've had prussia offer me Venice if I help them beat up Austria (tempting, but no Austria is scary) so it can happen.

Okay, too bad. Feels like it should be doable.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Prussia seems super aggressive in trying to annex smaller German states. I’ve had three wars with them as Austria within the first 20 years, but it’s been a real good tutorial in how to fight. It took me a while to realize that I needed to change PM for my barracks to update my troops and actually have a chance to withstand the Prussian onslaught.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Hopefully this is obvious to everyone but I recently realized that you can simply right-click on your commanders in the outline to get them to defend or advance a front.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

bees everywhere posted:

I'm really enjoying this so far, wish I could pause life and play it more so that's a good sign. I'm on my 2nd ironman attempt as Austria and it's going decently so far despite some setbacks.

A few notes as Austria:
- I think I did the right thing by immediately attacking Prussia in 1836 and taking Silesia while weakening them with other wargoals as much as I could. They have been persistent assholes against their smaller neighbors ever since so I think I need to keep trying to cripple them before they blob out of control.

- Attacking the Ottomans while they were getting smashed by Egypt was a bad idea. Egypt took Istanbul which moved the Ottoman capital to Anatolia, so I was unable to capture it without violating Egyptian sovereignty. By the time the Ottomans were willing to accept my terms, their subjects had all broken away - my only wargoals were to transfer subjects, so I had to end the war in a white peace. A huge waste.

- Backing the little guys against Prussia is another waste / bad idea, and here is something that annoys me right now. The player doesn't get to add their own wargoals, but the AI can add wargoals to the player. So that's how I found myself defending Oldenburg against France & Prussia at the risk of losing Tyrol myself but with nothing to gain except a truce timer. I'm assuming it's possible the AI can try to persuade you by offering wargoals but I haven't seen it yet, so for now it seems like you should only take sides if you 100% need to protect an AI state for one reason or another.

I’m playing as Austria as well and found that you have to keep hammering Prussia to keep them down. I’ve jumped into almost every diplomatic play to defend the smaller states (mostly so I can gobble them up later) and I think I’m about to totally eclipse Prussia. My army is both bigger and better teched and several of the diplomatic plays have ended with Prussia having to release stuff. Very fun nation to play, can really recommend it.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Dayton Sports Bar posted:

Austria’s definitely a fun one. Lots of economic and diplomatic stuff to do, and a ton of potential locked away behind regressive laws and IGs.

What’s your economic strategy with Austria? I’m a few decades in and there’s just so many states and pops that I’ve mostly been spamming basic industry to (barely) keep staple goods affordable.

I’m also only a couple of decades in, around mid-1860s, but my strategy is kind of the same. I’ve built insane amounts of logging camps, iron and coal mines, rye farms, etc. I think I still need to build more because I am lacking in national production of clothes and liquor. But besides that I’m currently expanding my internal arms industry so I don’t have to rely on imports during war, and branching out into more advanced techs such as engines. My biggest problem right now are all the radicals that I don’t know how to deal with.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Well I united Germany as Austria, so a Grossdeutschland. I have millions of radicals, half of the country is unincorporated, and the rest of Europe hates me but still worth it. Not sure I want to keep playing or if it is better to start over with a new country. Feel like I’ve learned a lot about production chains and what to prioritize that I didn’t know when starting the game and that I would like to get right from the beginning.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

CharlieFoxtrot posted:

That was something that I was wondering because it seems weird that you can't peacefully integrate friendly territories you're allied with and are senior in a customs union but you purposefully have to get them low enough to diplomatic play?

What kinds of tools do you have for German Unification

Under the culture tab on the left side of the screen you can find a specific section for uniting Germany. Then there are different ways to achieve it but I simply became big enough to scare the rest of the German states to surrender in the Unite Germany diplomatic play.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Traxis posted:

So it seems like the lack of end game resource production could be caused by this typo in 00_defines.txt



Appears to be three such typos https://forum.paradoxplaza.com/foru...-plays.1552636/

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Zeron posted:

Yeah moving declared interest button is an easy fix.

Some other mods I like:
Dense Trade Routes: Makes the trade routes screen a lot better.
Dense Market Details: Same for market screen.
Construction Queue with States: Similar with the construction queue.
No American Colonization of Canada: Brute force fix for this, mainly an issue cause it was preventing Canada from forming.
Decentralized Nations Cannot Be Annexed: Brute force fix for countries being able to colonize super fast by just annexing them in uprisings.
Anbeeld's Revision of AI: Currently just messes with the economy, makes AI nations quite a bit more competitive even if it's not quite perfect yet. Helps with them not producing oil/rubber.
Improved Automation: Just adds a couple more checks to auto-expand, by default it keeps expanding even if you have no more pops or there's input shortages and this fixes that.

Saw one comment on Anbeeld's Revision of AI that claimed that it made the AI less prone to expand their military but not sure to what degree that’s true.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
I’d really like a way to restrict exports to a certain level. It’s stupid that my market is running a 2k deficit on coal because the UK is importing like 4k from me and I can’t do anything about it except increase tariffs somewhat.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
A minor patch just dropped https://forum.paradoxplaza.com/forum/threads/patch-notes-for-1-0-4.1553580/

quote:


###################
# Game Balance
###################
# Economy
- Petit-Bourgeoisie now also care about government wages
- Slashing government wages will now reduce prestige
- Slashing military wages will now reduce training rate
- Debt slavery can now enslave pops up to wealth level 9, in reduced numbers for each point
of wealth
- Reduce the max number of pops enslaved each week by debt slavery from 5% to 0.5% of
state population
- Debt slavery will no longer enslave additional pops when slaves is 20% or more of the state
population
- Tweak subsistence production in decentralized nations so African pops don't start at
starvation levels
# Politics
- Increased the chance of progressive political movements appearing over the course of the
game
- Movements to Preserve now have a larger effect on the chance for a law to stall, making it
harder to pass laws opposed by powerful groups
- Political Movements for or against changes in Slavery and Government principles laws will
now be more radical
- Reduced base effect of Propagandists Intelligentsia trait from 50% to 25%
- Reduced effect of guaranteed liberties on loyalists and radicals growth
# Colonization
- Native Uprisings now get a significant bonus to their combat capabilities, mainly on the
defensive
- Reduced the chance of Native Uprisings occuring when provinces are colonized
###################
# AI
###################
# Diplomacy
- AI is now a bit less likely to back down in diplomatic plays
- AI is now a bit more likely to get involved in diplomatic plays
- Make the AI more keen on swaying countries to its side if outmatched in a diplomatic play
# War
- AI is now a lot more focused on taking land-adjacent states and conquering contiguous land
areas in general
- Increase AI aggression against Unrecognized countries after unlocking Civilizing Mission
# Colonization
- Increased AI tendency to get involved in Native Uprisings slightly
###################
# Interface
###################
# Tooltips
- Improve revenue predictions when constructing buildings to show more accurate and useful
data
###################
# Bugfixes
###################
- Fixed a bug where capitulating in one war could cause your generals in another war to
standby
- Added additional check to prevent monuments from being targeted in tutorial
- Added a check to the Declare Interest Tutorial that was miscounting the maximum amount of
Declared Interests possible.
- Fix issue where Investment Pool could be used for disallowed building types
- Fix issue where predicted price for goods after goods substitution would sometimes show the
wrong value
- Political movements can now start organizing a revolution at 50 radicalism rather than 100
(100 is needed for the revolution to actually begin though)
- Fixed typos in several defines
- Fix pop attraction reasons tooltip CTD in Asian languages
- Fixed a CTD caused by trying to create a shipping lane between two market areas with at
least one of them being only nominally coastal due to the entire coast being impassable
- Fixed a CTD that could be triggered when clicking on the "mobilize all" button"
- Fixed late game CTD when transferring troops
- Fix CTD when hovering sell orders after having country join your market (__chkstk
(chkstk.asm: 109))
- Fix CTD in NPdxParticle2Internal::SParticlePool::GetActive
- Fix CTD in CJominiSplineNetworkGraphics::GetStripLengthInternal

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Stuff definitely seems to kick off more. Loaded up my 1896 Belgium game and within 5 years the UK, France and Austria all had proletarian uprisings. Austria also had some national uprisings. Might be a coincidence but probably not.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
The tags are a bit all over right now. I had three Serbias in my game, two regular and one revolutionary.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Dr. Video Games 0031 posted:

If you have export routes jacking up the price of goods in your country and you're the one who initiated the route, then feel free to cancel the route. If you are not the one who initiated it, then click the "protect domestic supply" button in the trade window for that good. This will disincentivize other countries from buying your goods by making them more expensive to outsiders. This is something you generally want to do with input goods like cloth or natural resources.

I’m hoping they’ll implement a “cancel export” button. Make it give you worse relations and even some infamy if needed, but it’s silly that my internal market is running a 2k deficit on clothes while exporting 4k to France or the UK.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Trying for the Algiers achievement but it’s rough. You start out with two provinces that are lacking some basic goods like wood. To the west you have a strong Morocco and to the east you have Tunisia which is an ottoman subject. My strategy so far has been to become a protectorate for Spain and let them help me fight, while starting to colonize southwards. Thankfully Tunisia joined a native uprising against me and for some reason Austria decided to help me out, so I could annex all of Tunisia in one sweep.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Think my run for the Algeria achievement (become a great power and own Algiers) is doomed. It’s 1900 and although I own large parts of North Africa and have the 20th largest economy I just don’t see me expanding fast enough to hit great power by 1936. I am boxed in by France’s and Great Britain’s colonies and France has a huge army which I have to beat to retake Algiers. The only hope is if I can start a diplomatic play and and get the other great powers who are afraid of France to take my side.

Fun achievement but quite hard.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

ThatBasqueGuy posted:

Thought it was only major power not gp

Oh poo poo, you’re right. Ah well I won’t be able to beat France anyway.

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Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

fuf posted:

I was weirdly under the impression that military wages on the budget screen don't actually affect barracks wages, but I'm probably totally wrong about that. I'll test it out later.

Yeah I feel this. In my Sokoto game it's like 1900 and I haven't even been able to ban slavery yet :cry:

Am I right that the chance of a revolution is a function of:
1) IG approval
2) IG clout
3) number of radicals in the IG

I have been focusing on 1 and 2, but maybe focusing on 3 would make more sense. Like would it be possible to shower your aristocrats with luxury so much that they become loyalists, and then you can pass laws that piss off the landowners but it doesn't matter because they're too busy admiring their luxury clothing to start a revolution?

Or do as I’ve done in my Algeria game and go option 4) install decent IGs in the government regardless of the legitimacy hit and prepare to crush the landowners’ revolt.

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