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(Thread IKs: harrygomm, Astryl)
 
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Bobby Deluxe
May 9, 2004

Can I just check, the annoying seasonal elites that takes ages to chip away at - my reward for defeating them is that I have to... fight them again?

Am I doing it wrong, is there a way I'm supposed to be capturing the heart first time? I was sort of hoping when I got the cage upgrade from the seasonal quest, that would be it, but no.

L52 storm / pummel druid btw.

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Bobby Deluxe
May 9, 2004

Cyrano4747 posted:

If you're having to chip away at them your build is hosed up or you're killing monsters way above your level.
Just moved to wt3 after finally finishing the campaign, did a few whisper cellars to get some 650+ gear, went back to finish the seasonal questline and holy poo poo does it draaag. The t3 malignant elites easily take as long as some wt1 bosses (especially if they have poison enchant) and then you have to fight the little shits again.

Is there anywhere I can easily link my build because it feels like it does more mob clear damage than straight big bear, but maybe I looked up a beta / pre-nerf build.

Bobby Deluxe
May 9, 2004

I found a site:

https://lothrik.github.io/diablo4-b...AJgCcArgEtdAXyA

Again it served me very well as a levelling build, but now I'm trying to take on t3 it's feeling a bit underpowered. Might just be I don't have all 600+ gear yet.

Bobby Deluxe
May 9, 2004

Jaytan posted:

I’ve seen a few folks reference this in the past several pages. Y’all understand that attack is a 2 parter, and it is telegraphed for several seconds before the marker appears on the ground, right?
Depends how it's telegraphed - if I'm supposed to be keeping my eyes on the boss for a unique animation, then I'm not watching my resources or cooldowns, or the floor for markers, or the periphery for mobs.

D4 is really bad at informational spacing, especially on console - there are multiple elements you're supposed to be keeping your eye on or you die fast, especially at higher tier play; and they're all spaced just far enough apart you can't easily track them peripherally.

Bobby Deluxe
May 9, 2004

Man, and here's me feeling good because I defeated the Butcher for the first time.

Bobby Deluxe
May 9, 2004

Uh, Marvel Heroes was free? No excuse for this £10 nonsense.

Please don't check on how it did, I assume the game and studio are both fine and I can go back and play 'Diablo but you're Nightcrawler' any time I want. :unsmith:

Bobby Deluxe
May 9, 2004

Took out Ashava with about 5 other people on wt3 at L60, is this good? No idea what the group size is supposed to be but it didn't feel like a lot of people - even then we got it done well under time.

I really have no idea if I'm doing alright because I'm a pummel/poison druid, so my abilities either do nothing or instantly obliterate everything onscreen. If it's a helltide or a 5+ nightmare dungeon and they don't instantly kill everything then I'm usually in trouble, but also no idea if this is how powerful I'm 'supposed' to be at this level.

Bobby Deluxe
May 9, 2004

Ehud posted:

I will use my ashes to reduce the cost of each expansion by 2%
Additive or multiplicative?

Bobby Deluxe
May 9, 2004

I'm probably not going to finish the pass either, which is going to be really annoying only having part of the gilded coldiron set.

Bobby Deluxe
May 9, 2004

harrygomm posted:

i play more than the average person so i don’t remember progress on the battle pass. about what level is your dude vs the level of the battle pass you have now?
Character 62, pass 66. Am stuck at Champion for the bonus objectives which were giving me a nice little boost. I worked out because I started late i'd need probably 2 tiers a day to make it to 90

Prime gaming are giving away 4 tier skips and probably another 4 in a few days so that'll help a bit, but mostly I'm hampered by time and trying to work out what to do for progress next. NMDs are fun enough but I can't imagine just grinding those out for the next month or whatever.

Bobby Deluxe
May 9, 2004

harrygomm posted:

this is kinda what i was thinking but it’s been a while. i know i completed the battle pass levels well before i finished the season journey stuff, at least. could be worth trying to do some dungeons in a group with others who want to wrap up the battle pass, it makes em go a lot quicker
Malignant Tunnels also seem to give a decent chunk of progress and are a bit shorter / easier.

My biggest problem is I kind of want to respec my druid from werebear into earth / storm, but like someone else said there are so many moving parts to a decent build it's not just a case of respeccing; there's the paragon board, as well as having to redo all of the gear aspects and enchantments. I really can't be arsed.

Bobby Deluxe
May 9, 2004

Does the seasonal xp bonus apply to eternal characters? It feels like it shouldn't, but my eternal character I'm playing with my wife seems to have been levelling ever so slightly faster. If they boost it from 8% to 20%, just lol.

Bobby Deluxe
May 9, 2004

Listerine posted:

Maxrolls has 2 Shred builds, one is lightning and the other poison. Does poison have the advantage?
Creeper is great and I've been using a bunch of aspects / passives to turn it into a buff. One of the nicest feeling ones is the one that makes earth skills detonate the poison damage instantly for 130% damage, but I'm not maths savvy to know which is better:

A) instantly explode the poison damage using pummel (with the aspect that makes it an earth skill) or landslide, taking a huge and satisfying chunk out of the enemy health, or;

B) Leave the poison going and take advantage of all the +dmg vs poisoned enemies buffs from the paragon grid for all of the skills I hit it with while poisoned.

The chunk A takes out of its health is significant, especially if surrounded by 2 or more adds meaning I get an extra 45% damage on top of the other 4x10% damage* buffs to poison damage / vs poisoned enemies. But I just don't know which ends up doing more damage!

* No idea if they're + or x sorry

Bobby Deluxe
May 9, 2004

The endgame build fantasy of D4 is all about combining ludicrous aspects to make insanely overpowered builds that can kill literal gods in under a second, and the seasonal content has extra aspects as well as the hearts that fully enable that.

Given that the seasons are free and your character passes into eternal at the end of it anyway, it makes sense that everything is about seasonal play, because if you want to play with meta builds that do ridiculous poo poo, seasonal is the best place for that

Bobby Deluxe
May 9, 2004

I think at the moment one of my big pet peeves is that the description of ranges of abilities is pretty dogshit.

I get that 'close' and 'distant' enemies are a thing, but on Druid for example, nowhere does it say that Landslide is a ranged ability that will occasionally target distant mobs who are behind the giant elite who definitely qualifies as close and should really be exploding instead.

Or the aspect that gives pulverise a shockwave that 'travels forward.' How far forward? Who knows! Why not invest resources in seeing if it's a useful distance, or a wet fart that tickles one, maybe two extra enemies!

I also understand that they don't want to bog down players with too much info, but that's what the advanced tooltips are for, right?

Bobby Deluxe
May 9, 2004

AFAIK none are missable, some of them even update with extra questions like "why are you still doing this if this person is dead / everything is how it is now?"

There are even a few that don't pop up until after you finish the main quest, like in Zarbinzet just up from the waypoint there's a priest looking for his acolyte, and the second you hear the audio log start it's obvious it's the guy who opens the tomb and summons Lilith in the intro. Adds some extra nuance to why he made the choice he did.

Bobby Deluxe
May 9, 2004

I'm not sure 'obsessive' is the best term to be using in a game where people spend hundreds of thousands of gold to move a 2.5% bonus in one thing to a 2.5% bonus in something else.

Bobby Deluxe
May 9, 2004

harrygomm posted:

it is not worth doing and there are no worthwhile rewards for doing so but i did it because brain worms. but acting like it’s easy to just find them all naturally is pretty disingenuous
I suspect I'll end up clearing them on the casual playthrough I'm attempting with the missus. She genuinely wants to clear them all, which is odd given that she's usually either upset or annoyed by how crushingly depressing they usually turn out.

Bobby Deluxe
May 9, 2004

How does this stack with the 20% seasonal boost?

Bobby Deluxe
May 9, 2004

bird food bathtub posted:

lol, economy in Diablo games.
That Always Sunny meme but she's asking how 2 pulverise druids with full seasonal bonus don't have 50 levels between them.

Bobby Deluxe
May 9, 2004

It's 4 hours long because they have to clear their inventory and check they're not accidentally dismantling the one possible upgrade before they start the new stuff.

Bobby Deluxe
May 9, 2004

Ideally season 2 will not have a mechanic which revolves around having to kill the same annoying elite twice.

Bobby Deluxe
May 9, 2004

Tokubetsu posted:

The biggest and most common complaint outside of the lvling pace seems to be the loot and idk how they'd retool that outside of a massive paid expansion.
For me the biggest complaint is that hard locking the upper gear levels to tiers 3 and 4 leads to this weird void around levels 65-75 where you're not getting any better gear at tier 3, but you're too weak to survive in tier 4 NMDs which means you're not upgrading your glyphs.

Once I break through, my gear will be improving again; but then again, once I have a full set of 800+ gear that means most of the drops from the NMDs will be useless.

IIRC in 3 it was just do rifts, and then when your gear / paragon points are so high you're smashing everything you go up a tier which makes things challenging and you get more gold / xp as a reward, right? It felt like more of an infinite progression, whereas 4 just feels like a slog and then nothing.

It's so weird, it feels like the point in a mobile game where they expect you to start paying money to progress further, except there's not that kind of monetisation after the backlash over Immortal's gems. So you just kind of hit a plateau and then... Roll a different character I guess?

Bobby Deluxe
May 9, 2004

euphronius posted:

They should keep and expand on the paragon boards . Those worked and are cool. But they need add a bunch more
Maybe 2 boards at T3, and an extra board for every tier after that? Connecting tiers to boards would let them control the difficulty a bit better, rather than now where you hit 100 and that's it, no more progression for you.

Bobby Deluxe
May 9, 2004

I wonder how much of this is down to how many games there are competing for our time now. Not just new releases, but other live service games that expect you to be logging in and clearing dailies. I don't really think it's realistic for games to expect people to invest as much time in them as they seem to demand.

Bobby Deluxe
May 9, 2004

American McGay posted:

I’ve never felt “ahh gently caress I gotta log into D4 today I don’t wanna miss something / fall behind”.
I mean yeah but that's kind of my point? You look at the structure of D4 and it seems like it's intended to be a game that people should want to keep playing. Blizz keep talking about it as if it's a live service game, and the entire series up to this point has had that kind of eternal grind endgame, like people should want to login and play a Diablo type game for quite a while.

I don't know if I can exactly put into words the point I'm getting at, but I guess the way Diablo is currently, if it was the only game competing for my time then the activities it has wouldn't be so bad. But as Quote-unquote said above, it's not.

Maybe it's less that Diablo is the problem, but the problem is there are too many other games that are competing for our limited time now. In my case I only have an hour or two a night free, and I also have stuff to do on Destiny 2, so that's also a factor in choosing which game I want to go do my chores in.

I mean if you can resist chasing the dragon I'm happy for you, but you have to accept that the live service gaming industry (and Acti/Blizz in particular) have gotten very good at fomo and carrot/stick enticements, and there was probably a whole boardroom of wankers throwing words like engagement and retention around at multiple points during development.

Games like Diablo are designed to keep people playing (in fact Diablo 2 was probably one of the original 'weird lifelong playerbase' games) and the fact that nobody in this thread or reddit or seemingly anywhere wants to keep playing 3 months after release is a sign of how deeply hosed the game is.

What would be really funny is if they panicked and stripped out the monetisation after the backlash from Immortal, but all of the 'creatives' they have are so brain-broken by moneyisation that they literally don't know how to make a game people want to keep playing without the weird abusive monetisation.

Maybe I'm wrong and they only ever intended it to be one-and-done, like Baldur's Gate. But it's just weird to look around and see a Diablo playerbase this disengaged from the endgame loop.

Bobby Deluxe
May 9, 2004

There's probably a bunch of things in the game that would have gaps and unfinished surfaces if you looked at them from any other angle.

Bobby Deluxe
May 9, 2004

Mr. Pickles posted:

They would have to like.. create 3d models for stuff *GASP*
And those prefabs are only tidied up and made to look nice from one angle. Like how the only time you're allowed to look up at a skybox is in a few, very limited static vistas.

We are never getting a rotating camera.

Bobby Deluxe
May 9, 2004



These are FUN. My pulverise druid has become even more 'hits either do nothing or destroy everything on screen.'

Bobby Deluxe
May 9, 2004

The thing I'm really struggling with is trying to get my glyphs expanded. Is there a trick to do it quicker or just drill through as many NMDs as possible?

Bobby Deluxe
May 9, 2004

Also the whole "yes, but he was only posting graphic child pornography to make a point about how bad it is, so we're reinstating his account because I follow him" thing.

Bobby Deluxe
May 9, 2004

It is annoying when you're trying to do a 'kill multiple waves' objective on a melee character and one little poo poo decides to gently caress about just outside of range and stop the next wave spawning.

Bobby Deluxe
May 9, 2004

It's not that there's nothing to do, it's that past a certain point the only way to progress is to do NMDs for glyph XP.

It should be that you log in and see your guy standing there and think "Do I want to do helltides, or whispers, or try PvP, or try and get a backup Barber from the seasonal stuff, or unlock some more aspects in the codex, wait for a world event, or just explore the overworld and maybe do a side quest." Or maybe start levelling up a different guy! There is actually a whole bunch of stuff you could theoretically do.

Instead I log in and think "which combo of NMD affixes is going to be least annoying" because they're the only way to get glyph XP. I am entirely prepared to accept that this is just me getting hung up on efficiency, but there's a big difference between 'this is the most efficient way to progress this one mechanic' and 'this is the only way to progress this one mechanic.'

I'm only level 75, so I could just forget about the glyphs and work on any of the other stuff above - I get the impression that the glyph/nmd grind was designed as a last-line-of-defence to keep people playing past L100. But firstly it feels really inefficient to not be working on glyphs, and secondly that's just leaving the problem for later that once you hit L100 and 850ish gear, the only endgame is just glyphs and the only thing that progresses them is NMDs. Even then, they progress at an absolute crawl so the earlier you start the better.

Coming up with a way to let you work on your glyphs in any activity would be a huge QoL improvement because at least then there'd be some variety.

Bobby Deluxe
May 9, 2004

I will never take off my 'potential trash' title. Unless they make 'the problem' possible.

Bobby Deluxe
May 9, 2004

Cyrano4747 posted:

Because there’s no way they have a significant expac in the pipes this early, but on the other hand I don’t want to pay $30 for a meh dlc.
Great news! it'll be $40 and poo poo

Bobby Deluxe
May 9, 2004

It's also annoying because if you aren't doing T4, you aren't getting ancestrals and so you aren't improving your gear to be more able to do T4.

I ran around the open world until I had a full loadout of 750ish gear, then added the affixes I needed and went back to T3, but it's just a really stupid and frustrating chunk of the level progression.

Bobby Deluxe
May 9, 2004

Leon Trotsky 2012 posted:

Auto-run feature enabled for one click running in a certain direction.
Is this really that big a deal? I'd much prefer them to add an autoattack toggle to basic attack so you're not holding the button down all the time.

I play on console so I'm genuinely interested how big a deal this is for kb/m players, do you have to click to move?

Bobby Deluxe
May 9, 2004

It was quite funny when they asked if they were going to add anything to give players a reason to do open world stuff, and there was a long moment of "uhhh" where you could tell it genuinely hadn't occurred to them either that people would want to do that, or that there wasn't already enough of a reward.

Bobby Deluxe
May 9, 2004

MrMidnight posted:

They still need to remove garbage affixes and buff uniques (which I'm hopeful they've done). Also another way to level up glyphs
I'm not optimistic because at one point the Largest Joe was saying something about how Dungeons are 'core to Diablo's identity' and they want to give people a reason to keep doing them. He was also talking like NMDs are something the team genuinely seems to enjoy doing, so I don't see glyphs changing any time soon.

My solution would be to have every activity drop a curency (lets call them runes), and you can only use the runes at the runestone at the end of NMDs to 'cash in' for extra glyph XP.

That way you're still giving people progress for doing non-NMD content, but they do still have to do an NMD to cash it in. It would also feel pretty amazing when you do finish one and drop like a week's worth of runes.

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Bobby Deluxe
May 9, 2004

I had fun trying to get uniques in D2R because you had a guaranteed way to get them (the cube) and when you equipped them they genuinely felt more powerful, at least for a few levels. Even if your drops were shite, you were always at least working your way to a guaranteed upgrade.

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