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Can I just check, the annoying seasonal elites that takes ages to chip away at - my reward for defeating them is that I have to... fight them again? Am I doing it wrong, is there a way I'm supposed to be capturing the heart first time? I was sort of hoping when I got the cage upgrade from the seasonal quest, that would be it, but no. L52 storm / pummel druid btw.
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# ¿ Aug 21, 2023 15:15 |
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# ¿ May 12, 2024 03:38 |
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Cyrano4747 posted:If you're having to chip away at them your build is hosed up or you're killing monsters way above your level. Is there anywhere I can easily link my build because it feels like it does more mob clear damage than straight big bear, but maybe I looked up a beta / pre-nerf build.
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# ¿ Aug 21, 2023 15:34 |
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I found a site: https://lothrik.github.io/diablo4-b...AJgCcArgEtdAXyA Again it served me very well as a levelling build, but now I'm trying to take on t3 it's feeling a bit underpowered. Might just be I don't have all 600+ gear yet.
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# ¿ Aug 21, 2023 16:20 |
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Jaytan posted:I’ve seen a few folks reference this in the past several pages. Y’all understand that attack is a 2 parter, and it is telegraphed for several seconds before the marker appears on the ground, right? D4 is really bad at informational spacing, especially on console - there are multiple elements you're supposed to be keeping your eye on or you die fast, especially at higher tier play; and they're all spaced just far enough apart you can't easily track them peripherally.
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# ¿ Aug 26, 2023 12:36 |
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Man, and here's me feeling good because I defeated the Butcher for the first time.
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# ¿ Aug 28, 2023 04:43 |
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Uh, Marvel Heroes was free? No excuse for this £10 nonsense. Please don't check on how it did, I assume the game and studio are both fine and I can go back and play 'Diablo but you're Nightcrawler' any time I want.
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# ¿ Aug 30, 2023 14:30 |
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Took out Ashava with about 5 other people on wt3 at L60, is this good? No idea what the group size is supposed to be but it didn't feel like a lot of people - even then we got it done well under time. I really have no idea if I'm doing alright because I'm a pummel/poison druid, so my abilities either do nothing or instantly obliterate everything onscreen. If it's a helltide or a 5+ nightmare dungeon and they don't instantly kill everything then I'm usually in trouble, but also no idea if this is how powerful I'm 'supposed' to be at this level.
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# ¿ Sep 4, 2023 10:58 |
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Ehud posted:I will use my ashes to reduce the cost of each expansion by 2%
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# ¿ Sep 5, 2023 23:46 |
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I'm probably not going to finish the pass either, which is going to be really annoying only having part of the gilded coldiron set.
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# ¿ Sep 6, 2023 21:59 |
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harrygomm posted:i play more than the average person so i don’t remember progress on the battle pass. about what level is your dude vs the level of the battle pass you have now? Prime gaming are giving away 4 tier skips and probably another 4 in a few days so that'll help a bit, but mostly I'm hampered by time and trying to work out what to do for progress next. NMDs are fun enough but I can't imagine just grinding those out for the next month or whatever.
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# ¿ Sep 7, 2023 01:17 |
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harrygomm posted:this is kinda what i was thinking but it’s been a while. i know i completed the battle pass levels well before i finished the season journey stuff, at least. could be worth trying to do some dungeons in a group with others who want to wrap up the battle pass, it makes em go a lot quicker My biggest problem is I kind of want to respec my druid from werebear into earth / storm, but like someone else said there are so many moving parts to a decent build it's not just a case of respeccing; there's the paragon board, as well as having to redo all of the gear aspects and enchantments. I really can't be arsed.
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# ¿ Sep 7, 2023 10:20 |
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Does the seasonal xp bonus apply to eternal characters? It feels like it shouldn't, but my eternal character I'm playing with my wife seems to have been levelling ever so slightly faster. If they boost it from 8% to 20%, just lol.
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# ¿ Sep 8, 2023 18:52 |
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Listerine posted:Maxrolls has 2 Shred builds, one is lightning and the other poison. Does poison have the advantage? A) instantly explode the poison damage using pummel (with the aspect that makes it an earth skill) or landslide, taking a huge and satisfying chunk out of the enemy health, or; B) Leave the poison going and take advantage of all the +dmg vs poisoned enemies buffs from the paragon grid for all of the skills I hit it with while poisoned. The chunk A takes out of its health is significant, especially if surrounded by 2 or more adds meaning I get an extra 45% damage on top of the other 4x10% damage* buffs to poison damage / vs poisoned enemies. But I just don't know which ends up doing more damage! * No idea if they're + or x sorry
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# ¿ Sep 8, 2023 20:58 |
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The endgame build fantasy of D4 is all about combining ludicrous aspects to make insanely overpowered builds that can kill literal gods in under a second, and the seasonal content has extra aspects as well as the hearts that fully enable that. Given that the seasons are free and your character passes into eternal at the end of it anyway, it makes sense that everything is about seasonal play, because if you want to play with meta builds that do ridiculous poo poo, seasonal is the best place for that
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# ¿ Sep 10, 2023 10:13 |
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I think at the moment one of my big pet peeves is that the description of ranges of abilities is pretty dogshit. I get that 'close' and 'distant' enemies are a thing, but on Druid for example, nowhere does it say that Landslide is a ranged ability that will occasionally target distant mobs who are behind the giant elite who definitely qualifies as close and should really be exploding instead. Or the aspect that gives pulverise a shockwave that 'travels forward.' How far forward? Who knows! Why not invest resources in seeing if it's a useful distance, or a wet fart that tickles one, maybe two extra enemies! I also understand that they don't want to bog down players with too much info, but that's what the advanced tooltips are for, right?
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# ¿ Sep 10, 2023 13:09 |
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AFAIK none are missable, some of them even update with extra questions like "why are you still doing this if this person is dead / everything is how it is now?" There are even a few that don't pop up until after you finish the main quest, like in Zarbinzet just up from the waypoint there's a priest looking for his acolyte, and the second you hear the audio log start it's obvious it's the guy who opens the tomb and summons Lilith in the intro. Adds some extra nuance to why he made the choice he did.
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# ¿ Sep 13, 2023 14:15 |
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I'm not sure 'obsessive' is the best term to be using in a game where people spend hundreds of thousands of gold to move a 2.5% bonus in one thing to a 2.5% bonus in something else.
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# ¿ Sep 13, 2023 15:45 |
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harrygomm posted:it is not worth doing and there are no worthwhile rewards for doing so but i did it because brain worms. but acting like it’s easy to just find them all naturally is pretty disingenuous
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# ¿ Sep 13, 2023 19:45 |
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How does this stack with the 20% seasonal boost?
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# ¿ Sep 15, 2023 13:21 |
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bird food bathtub posted:lol, economy in Diablo games.
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# ¿ Sep 15, 2023 19:35 |
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It's 4 hours long because they have to clear their inventory and check they're not accidentally dismantling the one possible upgrade before they start the new stuff.
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# ¿ Sep 17, 2023 18:18 |
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Ideally season 2 will not have a mechanic which revolves around having to kill the same annoying elite twice.
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# ¿ Sep 21, 2023 18:29 |
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Tokubetsu posted:The biggest and most common complaint outside of the lvling pace seems to be the loot and idk how they'd retool that outside of a massive paid expansion. Once I break through, my gear will be improving again; but then again, once I have a full set of 800+ gear that means most of the drops from the NMDs will be useless. IIRC in 3 it was just do rifts, and then when your gear / paragon points are so high you're smashing everything you go up a tier which makes things challenging and you get more gold / xp as a reward, right? It felt like more of an infinite progression, whereas 4 just feels like a slog and then nothing. It's so weird, it feels like the point in a mobile game where they expect you to start paying money to progress further, except there's not that kind of monetisation after the backlash over Immortal's gems. So you just kind of hit a plateau and then... Roll a different character I guess?
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# ¿ Sep 21, 2023 21:25 |
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euphronius posted:They should keep and expand on the paragon boards . Those worked and are cool. But they need add a bunch more
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# ¿ Sep 21, 2023 21:41 |
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I wonder how much of this is down to how many games there are competing for our time now. Not just new releases, but other live service games that expect you to be logging in and clearing dailies. I don't really think it's realistic for games to expect people to invest as much time in them as they seem to demand.
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# ¿ Sep 22, 2023 15:06 |
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American McGay posted:I’ve never felt “ahh gently caress I gotta log into D4 today I don’t wanna miss something / fall behind”. I don't know if I can exactly put into words the point I'm getting at, but I guess the way Diablo is currently, if it was the only game competing for my time then the activities it has wouldn't be so bad. But as Quote-unquote said above, it's not. Maybe it's less that Diablo is the problem, but the problem is there are too many other games that are competing for our limited time now. In my case I only have an hour or two a night free, and I also have stuff to do on Destiny 2, so that's also a factor in choosing which game I want to go do my chores in. I mean if you can resist chasing the dragon I'm happy for you, but you have to accept that the live service gaming industry (and Acti/Blizz in particular) have gotten very good at fomo and carrot/stick enticements, and there was probably a whole boardroom of wankers throwing words like engagement and retention around at multiple points during development. Games like Diablo are designed to keep people playing (in fact Diablo 2 was probably one of the original 'weird lifelong playerbase' games) and the fact that nobody in this thread or reddit or seemingly anywhere wants to keep playing 3 months after release is a sign of how deeply hosed the game is. What would be really funny is if they panicked and stripped out the monetisation after the backlash from Immortal, but all of the 'creatives' they have are so brain-broken by moneyisation that they literally don't know how to make a game people want to keep playing without the weird abusive monetisation. Maybe I'm wrong and they only ever intended it to be one-and-done, like Baldur's Gate. But it's just weird to look around and see a Diablo playerbase this disengaged from the endgame loop.
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# ¿ Sep 22, 2023 18:38 |
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There's probably a bunch of things in the game that would have gaps and unfinished surfaces if you looked at them from any other angle.
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# ¿ Sep 26, 2023 13:22 |
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Mr. Pickles posted:They would have to like.. create 3d models for stuff *GASP* We are never getting a rotating camera.
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# ¿ Sep 26, 2023 13:44 |
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These are FUN. My pulverise druid has become even more 'hits either do nothing or destroy everything on screen.'
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# ¿ Sep 26, 2023 14:40 |
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The thing I'm really struggling with is trying to get my glyphs expanded. Is there a trick to do it quicker or just drill through as many NMDs as possible?
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# ¿ Sep 27, 2023 15:05 |
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Also the whole "yes, but he was only posting graphic child pornography to make a point about how bad it is, so we're reinstating his account because I follow him" thing.
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# ¿ Sep 28, 2023 12:24 |
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It is annoying when you're trying to do a 'kill multiple waves' objective on a melee character and one little poo poo decides to gently caress about just outside of range and stop the next wave spawning.
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# ¿ Sep 28, 2023 21:52 |
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It's not that there's nothing to do, it's that past a certain point the only way to progress is to do NMDs for glyph XP. It should be that you log in and see your guy standing there and think "Do I want to do helltides, or whispers, or try PvP, or try and get a backup Barber from the seasonal stuff, or unlock some more aspects in the codex, wait for a world event, or just explore the overworld and maybe do a side quest." Or maybe start levelling up a different guy! There is actually a whole bunch of stuff you could theoretically do. Instead I log in and think "which combo of NMD affixes is going to be least annoying" because they're the only way to get glyph XP. I am entirely prepared to accept that this is just me getting hung up on efficiency, but there's a big difference between 'this is the most efficient way to progress this one mechanic' and 'this is the only way to progress this one mechanic.' I'm only level 75, so I could just forget about the glyphs and work on any of the other stuff above - I get the impression that the glyph/nmd grind was designed as a last-line-of-defence to keep people playing past L100. But firstly it feels really inefficient to not be working on glyphs, and secondly that's just leaving the problem for later that once you hit L100 and 850ish gear, the only endgame is just glyphs and the only thing that progresses them is NMDs. Even then, they progress at an absolute crawl so the earlier you start the better. Coming up with a way to let you work on your glyphs in any activity would be a huge QoL improvement because at least then there'd be some variety.
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# ¿ Sep 29, 2023 09:18 |
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I will never take off my 'potential trash' title. Unless they make 'the problem' possible.
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# ¿ Oct 2, 2023 04:57 |
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Cyrano4747 posted:Because there’s no way they have a significant expac in the pipes this early, but on the other hand I don’t want to pay $30 for a meh dlc.
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# ¿ Oct 2, 2023 22:26 |
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It's also annoying because if you aren't doing T4, you aren't getting ancestrals and so you aren't improving your gear to be more able to do T4. I ran around the open world until I had a full loadout of 750ish gear, then added the affixes I needed and went back to T3, but it's just a really stupid and frustrating chunk of the level progression.
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# ¿ Oct 4, 2023 15:43 |
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Leon Trotsky 2012 posted:Auto-run feature enabled for one click running in a certain direction. I play on console so I'm genuinely interested how big a deal this is for kb/m players, do you have to click to move?
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# ¿ Oct 4, 2023 21:26 |
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It was quite funny when they asked if they were going to add anything to give players a reason to do open world stuff, and there was a long moment of "uhhh" where you could tell it genuinely hadn't occurred to them either that people would want to do that, or that there wasn't already enough of a reward.
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# ¿ Oct 4, 2023 21:59 |
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MrMidnight posted:They still need to remove garbage affixes and buff uniques (which I'm hopeful they've done). Also another way to level up glyphs My solution would be to have every activity drop a curency (lets call them runes), and you can only use the runes at the runestone at the end of NMDs to 'cash in' for extra glyph XP. That way you're still giving people progress for doing non-NMD content, but they do still have to do an NMD to cash it in. It would also feel pretty amazing when you do finish one and drop like a week's worth of runes.
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# ¿ Oct 5, 2023 14:37 |
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# ¿ May 12, 2024 03:38 |
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I had fun trying to get uniques in D2R because you had a guaranteed way to get them (the cube) and when you equipped them they genuinely felt more powerful, at least for a few levels. Even if your drops were shite, you were always at least working your way to a guaranteed upgrade.
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# ¿ Oct 5, 2023 18:44 |