Geight posted:Mostly it's the weapon and level design that have stopped me from spending money on Ziggurat. Do the levels ever get interesting architecture or is it always a mostly-empty room with maybe some changes in elevation? There's also a couple nice callbacks like Hexen's serpent staff and lightning spell. It's a fun game overall, even if the terrain and levels are repetitive. Guess it's up to how much you mind arena shooters.
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# ¿ Feb 2, 2015 20:18 |
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# ¿ May 15, 2024 11:06 |
Hello, got a bit of a weird question but I'm completely unfamiliar with the modding scene for that game: anyone knows if there's a no-spiders mod for Blood? I had nightmares about those things when I was a kid, so any sprite replacement would work. Ideally compatible with Fresh Supply.
anilEhilated fucked around with this message at 22:52 on Mar 24, 2022 |
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# ¿ Mar 24, 2022 22:49 |
It also seems it's really difficult to see the enemies over all your weapon effects.
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# ¿ Mar 29, 2022 17:27 |
Barudak posted:I think its this thread I groused, but really any Max Payne 2 remake needs like, an entirely new middle section because the game just implodes with astonishing speed and doesnt fully recover
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# ¿ Apr 8, 2022 12:53 |
Anyone played Forgive Me Father? How is it?
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# ¿ May 14, 2022 21:24 |
Turin Turambar posted:As much as i enjoy the level design, the character design is still (bad) deviantart tier. What's wrong with these arms?
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# ¿ May 15, 2022 17:36 |
I loved playing as the Alien in those. No other game ever recaptured that feeling of being a monster and stalking prey again.
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# ¿ May 19, 2022 11:05 |
The Kins posted:The First Person Shooter documentary that got crowdfunded a while back has been posting preview clips from its many interviews on various sites and Youtube channels to gather up attention for a secound of crowdfunding that's almost over. A lot of it is fairly fluffy "hey remember thing?" stuff, but there's also some developer insights and, you know, it's nice to hear from some of these people. Here are the ones that got my attention:
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# ¿ May 27, 2022 11:55 |
Turin Turambar posted:In other words, I'm stuck right now, without clear clues (I think I have to enchant a true sight pendant, but no idea how, also I need to make a statue of myself, I was proud of already finding two special rocks to give to the craftsman, then the fucker asked em for seven. Seven?!). I'm not sure I have the willpower to continue. I may uninstall. There is a whole lowermost level of Salt and Blood that you may have missed, locked behind dark key doors; a bunch of the required rocks is there. There is in fact more than seven of in the game so you don't need obsessively comb the island for them. Regarding the true sight pendant, you need to find a scroll of Enchant Trinket and use it on the gardener's brain
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# ¿ May 29, 2022 22:03 |
Groovelord Neato posted:Postal: Brain Damaged looks so much better than 4 which just looks like a Unity asset flip to me.
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# ¿ Jun 10, 2022 14:15 |
The cybermodule costs scale with game difficulty, maybe that's it?
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# ¿ Jun 12, 2022 19:30 |
I understand it caters to a very specific kind of nostalgia but that looks like poo poo.
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# ¿ Jun 12, 2022 22:18 |
I think the switch is behind a locked door in the upper part of the structure? It's been a while.
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# ¿ Jun 17, 2022 12:21 |
Gaspy Conana posted:I whine about this with some regularity but I wish some new AAA FPS would keep old Duke/Blood style exploration based maps as a design focal point and reinvent everything around those so the games flow well and are still palatable to modern audiences. Keycard hunting isn't a great loop but that's a problem that can absolutely be solved while still retaining what made those little dioramas so compelling.
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# ¿ Jul 2, 2022 09:38 |
ToxicFrog posted:Speaking of Painkiller, I went looking and it looks like since last time I played it there have been no less than four expandalones released -- Overdose, Resurrection, Redemption, and Recurring Evil. Are any of them worth playing? I loved the original game, but Battle out of Hell was a turd.
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# ¿ Jul 14, 2022 09:39 |
Convex posted:This game was crazy. You play this horror WW1 story with crazy zombies and wizards and all sorts of nonsense building up to you fighting a huge boss, then instead of the game ending you go to hell and turn into a wizard with crazy magic powers and fight mole people Necrovision is hilarious, especially once you get a combo going and things around you just start exploding for no reason.
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# ¿ Jul 14, 2022 23:34 |
Mordja posted:I've never played the expansion/sequel, what's that like?
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# ¿ Jul 15, 2022 10:47 |
Groovelord Neato posted:Painkiller had an interesting depiction of Hell. Too bad about the boss fight. e: Since there's some Hexen talk: I tried the Hexen tribute game Hands of Necromancy recently. Would not recommend, and I'm saying that as someone who actually likes Hexen, warts (like abysmal level design) and all. I think the biggest problem of it is how ridiculously weak and unsatisfying its weapons feel even if you utilize their gimmicks; with most of them, you'll be plinking away at the most basic enemies for a couple of seconds which completely murders the pace and makes you want to actually avoid the combat. Maybe it gets better with later weapons, but I've forced myself through episode 1 and really don't feel any need to go further. anilEhilated fucked around with this message at 19:31 on Jul 15, 2022 |
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# ¿ Jul 15, 2022 19:27 |
ToxicFrog posted:This sounds very true to the original, honestly. Hands of Necromancy, on the other hand, has you constantly spamming very slow-moving projectiles and praying the enemy doesn't make a tiny step to the right which would allow them to avoid the majority of your damage. anilEhilated fucked around with this message at 00:50 on Jul 16, 2022 |
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# ¿ Jul 16, 2022 00:45 |
ToxicFrog posted:I mean, in theory, yes, no matter what character you're playing as you can one-shot the weakest enemies, but in practice the level designers hate using those and absolutely loving love irritating damage sponges like the centaurs, so get ready to spend subjective weeks wearing them down with one of your grand total of three different weapons -None of the weapons comes even close to dispatching enemies efficiently. The magic sword is basically impossible to use without being hit in retaliation due to a weird hitbox and delay, fireballs just tickle enemies, the ice projectile moves slower than you, grenades are thrown at a weird arc that makes them soar over the enemy right in front of you and so on. The "good" weapons I found were a shotgun that you don't get until the second episode, a tornado spell that gently pushes enemies and does damage to them if they hit a wall or another enemy but require pixel-perfect precision to actually do that and a scythe that fires penetrating projectiles at a decent pace and but suffers from ammo rarity. The trouble is once you run out of ammo for those, you're stuck with the rest of the arsenal. -You get transformations that give you alternative attacks but they also tank your mobility. Considering how much faster the enemy projectiles tend to be compared to yours, this is not a good thing. -As you've mentioned centaurs: HoN has its own spin on that particular enemy. In addition to original deflective bullshit, they get a fast shield charge attack during which they're invulnerable from the front; you are in no way equipped to deal with that when there's any other enemies in the room. -Hexen, for all its enemy-spamminess, gives you the feel you're vanquishing legions of demons. HoN's equivalent is a multi-minute exchange of projectiles with a trio of wizards who awkwardly shuffle around, accidentally sidestepping your slow-moving projectiles. The fact there's next to no enemy reactions to being hit doesn't help either. As far as I'm concerned, Hexen's biggest flaw is the level and encounter design, but for Hands of Necromancy, it's the basic mechanics of combat, and that somehow makes it a lot less fun for me. ... Okay, I swear I'm done bitching about a random indie shooter. I guess I was looking for a game that'd scratch the Hexen itch for me and ended up pretty disappointed. anilEhilated fucked around with this message at 00:03 on Jul 17, 2022 |
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# ¿ Jul 17, 2022 00:00 |
A.o.D. posted:When was the last commercial Duke expansion released? Was it after 1999?
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# ¿ Jul 18, 2022 00:04 |
ilmucche posted:Is this where I can talk about how great xiii is? The original, not the crappy remaster. The cel shaded stylings were so good and the sounds of the guns being written on screen like the comic were excellent
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# ¿ Jul 18, 2022 00:41 |
kirbysuperstar posted:They call it Brain Damaged because you'd have to be to fund Running With Scissors lmao
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# ¿ Jul 23, 2022 11:21 |
I'd love to see a remaster of the original Unreal. Game was really beautiful back then and honestly deserves better than being remembered as some kind of a singleplayer spinoff to UT.
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# ¿ Jul 28, 2022 09:04 |
The 7th Guest posted:hand of necromancy is 50% off ($6.49). i'm thinkin' about getting it
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# ¿ Aug 8, 2022 20:17 |
Grimthwacker posted:Quakecon sale on Steam! I picked up Rage 2 for ten bucks because why the hell not. If anything the open world should be better. . . right?
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# ¿ Aug 16, 2022 22:45 |
I had fun with Forgive Me Father for the first... about two and half episodes? It very quickly becomes a slog afterwards.
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# ¿ Aug 21, 2022 20:51 |
Convex posted:Blood's earlier levels are way easier once you start aggressively using dynamite from the start. Try to focus on getting the explosion as close to the enemy's feet as possible.
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# ¿ Aug 27, 2022 15:18 |
SeANMcBAY posted:Build is cool but I’ll never enjoy them as much as Doom.
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# ¿ Aug 30, 2022 18:22 |
Oh, cool. Something new to play, then.
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# ¿ Aug 30, 2022 18:56 |
Hyperstrange is there too, so that's likely to be about Postal: Brain Damage.
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# ¿ Sep 1, 2022 12:13 |
The Kins posted:Hyperstrange are a developer and a publisher, and it sounds like they have a lot to show.
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# ¿ Sep 1, 2022 19:16 |
I bought it to support, probably won't touch it until it's finished though.
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# ¿ Sep 7, 2022 20:02 |
Oh hey, Prodeus comes out on my birthday. Now that's a gift I can get behind.
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# ¿ Sep 19, 2022 09:21 |
Arivia posted:Prodeus seems to have a lot of reinventing the wheel for no good reason and doubling down when it turns out it was better the first way.
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# ¿ Sep 30, 2022 11:55 |
The co-op only character is pretty fun.
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# ¿ Oct 1, 2022 15:39 |
Wasn't Carmack an Ayn Rand fan? Expecting something like sensitivity from him would probably be too much.
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# ¿ Oct 11, 2022 02:42 |
skasion posted:The shotgun didn’t impress me right away either.
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# ¿ Nov 14, 2022 00:54 |
drrockso20 posted:Also learn the quirks of dynamite, the game gives you a lot of it, similarly take advantage of all the lamps lying around for free kills
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# ¿ Nov 14, 2022 02:00 |
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# ¿ May 15, 2024 11:06 |
Mordja posted:Also: is there actually a good Painkiller game outside the first one?
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# ¿ Nov 19, 2022 23:24 |