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Cynic Jester
Apr 11, 2009

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So after playing around with all the new civs, I went back to Babylon to test a Great Scientist settling spree.



Pretty good. Wanted to go for a Science win, so not bothering with tourism, as whenever I've tried other win cons and built the guilds, you end up getting a cultural win long before the other win conditions come into play.

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Cynic Jester
Apr 11, 2009

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Dr. Video Games 0031 posted:

The Military AI stays the same throughout most difficulties. AI civs are more passive on a strategic level on lower difficulties (they may not try to assault your cities much) and field smaller armies, but the actual tactical AI is the same. It's unfortunately very lacking. The AI is terrible at warfare and can only sometimes succeed by sheer numbers.

The big problem is that the AI is hilariously inept at using ranged units, which is by far the best way to wage war in the game, as you don't get hit back, meaning less downtime spent on healing and less units lost. Once artillery rolls in, the AI can no longer win a ground war unless you severely gently caress up. 3-4 artillery can kill utterly absurd amounts of AI controlled units with minimal support.

Cynic Jester
Apr 11, 2009

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Horses are supposed to be speedy, flanking units. The problem being that unless you're waging war in the middle of a desert, there'll be hills and forests and coasts to help ensure that flanking can't happen. If you're talking about flanking the AI, congrats, but the AI is completely inept at tactics, so it doesn't really mean much. Add that mounted units tend to cost more than their counter and there's just no way it's worth building them. Ranged mounted units are decent though, but they fulfill completely different roles than the regular mounted units.


And I've never built a swordsman. The tech path to get them is pretty bad, they require resources and they're not better than the unit you get out Civil Service, which leads into Education, a far better tech path. I've built a few longswordsmen, but that was mostly so I could upgrade them into muskets as soon as the tech finishes.

Cynic Jester
Apr 11, 2009

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Getting +2 happiness from temples as Egypt feels like cheating. 4 upkeep free happiness out of Burial Tombs just makes settling all the cities completely painless. I ran out of space at 12 cities pre-renaissance and I was still at 4 happiness, with every city at 6+ pop. Tradition into 2 points of Piety also meant all those shrines and temples were doing absurd things for my faith income. So many prophets. Think I'll try an ICS style setup with the +2 sci/connection belief and see what happens.

Cynic Jester
Apr 11, 2009

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Doesn't order get %science from factories? Makes the choice between Autocracy and Order sort of a no-brainer to me.

Cynic Jester
Apr 11, 2009

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Decided to do a Inca game to play around with terrace farms and my starting spot has 5 sheep, 2 salt, 2 cattle, 2 stone, 1 silk and 1 marble. And is next to both a mountain and a river. Then I explore a bit and find I'm on my own little island. The worst.

Cynic Jester
Apr 11, 2009

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Sup Petra

Cynic Jester
Apr 11, 2009

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Verviticus posted:

Down/left one :smith:

Ghandi had a settler standing there when I got to the current spot :negative:

Cynic Jester
Apr 11, 2009

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Fister Roboto posted:

Oh, I forgot about observatories. Is that supposed to be a tradeoff as well?

Yeah, it's one less workable tile next to the city. Of course, you'll generally not hit 6 pop without a border expansion anyways, but I think that's the rationale behind it.

Cynic Jester
Apr 11, 2009

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Matrim posted:

Ghandi is fantastic for this! You can grow as big as you want without suffering from the penalties associated with having huge cities. Pair that up with some of the nicer ideology happiness bonuses. Freedom has happiness from national wonders, gold buildings, growth buildings and the amazing Universal Suffrage, allowing you to run all of your specialists, all of the time. If you finish out commerce and have a happiness+growth religion, you can easily get 100+ happiness as Ghandi.

Fun fact, once you establish a good source of happiness, Ghandi can be quite good with liberty as well. The biggest problem after founding your cities with any liberty run is not the initial happiness hit for founding cities quickly, it's the continued happiness penalty associated with a higher population.

If you're going hard core city spam with Liberty, you probably want to lock most of your cities at whatever population they can cancel the unhappiness of themselves. With +2 happiness from temples, this usually means 4 in the early game and 6-8 in the late game. Once they don't need to grow, you can get very decent production out of those cities on the back of Granary and Watermill helping keeping food up. Of course, the only reason you'd do ICS in the first place is pretty much the +2 science from connections belief. There's a distinct lack of flat bonuses from buildings that help your empire as opposed to a specific city, so going wide early is pretty much all bad with the cost increase from settling new cities. Later in the game, once your national wonders are up, going wide is fine, as you can easily manage happiness at that stage and additional cities will generally just add production capacity, especially once you start buying them into shape quickly on the back of the insane economies late game empires put out. I usually go Order and Commerce, so dropping a city and dumping ~10 turns of gold into buying the food and production buildings doesn't really matter much, and when against the AI, it just feels more fair than making GBS threads out more artillery and conquering cities.

Cynic Jester
Apr 11, 2009

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KKKlean Energy posted:

I think that relies on them having the tech, though.

Nope, but it does require the tile to not have a mine already, which is often problematic.

Cynic Jester
Apr 11, 2009

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Matrim posted:

Yes, it does require the city-state to have the tech. City-states have their own technology levels, so before they can improve their coal they must understand what coal is. If you're a science civ rushing industrialization, this might take 10-15 turns past when you discover coal.

I believe that when you pay to improve a tile, only your own tech level matters. Which is why if they have unimproved coal, but no tech, you can pay to have the mine built and get the resources. However, if they already have a mine there and no tech, you'll have to wait until they hit industrialization.

Cynic Jester
Apr 11, 2009

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They really should rename the Culture victory to something else, as it has fuckall to do with the culture mechanics now.

Cynic Jester
Apr 11, 2009

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The White Dragon posted:

I dunno, I'd say that policies that help you get policies that increase your tourism by 34% to unhappy nations is a non-negligible connection, and tourism is basically your "culture attack strength." I think it's still quite compatible.

Culture also gets you bonuses for all the other victory conditions. Honor and rationalism all have direct connections to other victory conditions, and in the case of religion or rationalism, are probably better for a cultural victory anyway compared to aesthetics.

Cynic Jester
Apr 11, 2009

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Marketing New Brain posted:

That'll teach you to disable start bias.

Because their start bias is their UA, they are one of the few civs I would never feel bad about rerolling if I didn't get any forests. Also whoever gave Russia Tundra as their start bias is cruel.

Hey, you find a lot of strategic resources in tundra.

Because there's nothing else there :negative:

Cynic Jester
Apr 11, 2009

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CobiWann posted:

I have a problem - I'm a Wonder-addict. If it's a Wonder, I will try to build it. And trying to make the jump to Emperor, I'm trying to work on my building priorities.

What are the MUST HAVE wonders? I know some are more geared towards certain type of victories, but what are the ones you absolutely have to build?

Great Library? Stonehenge? Oracle? Sistine Chapel? Petra?

It depends. You can't really count on grabbing the early wonders unless your start is very good for production and has forests to chop and even then, it's iffy. In terms of specific win cons, there aren't really any that apply to a single win con only except the obvious ones like Eiffel Tower or Statue of Zeus. Great Library is probably the most powerful wonder in terms of when you get it and what it does for you on a long term basis, but it is also the most hotly contested one. Petra is another super powerful wonder, but it requires a lot of desert hills to truly shine(or you are morocco and have a ton of deserts, but even then, desert hills are better). There are a few that are only so-so, like the Temple of Artemis or the Mausoleum, but even those have starts where they become incredibly powerful. Beyond the Great Library, the rest of the wonders are reliant on your start, your neighbors, your expansion plans and so forth to decide how worthwhile they are. The reason the Great Library is so good is because everyone wants more science, no matter what win con they're going for and early science is a lot harder to come by than mid and late game science.

Cynic Jester
Apr 11, 2009

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Well, hello there food. Nice to eat you.

Cynic Jester
Apr 11, 2009

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gggiiimmmppp posted:

I always go for a religion now, especially if I'm going for sprawling liberty, in which case it's huge for keeping your happiness in order. The goal is to get a shrine up in every city, then when you found the religion try to get Religious Center (+2 happiness from temples in cities with 5+ followers), then build temples everywhere and halt growth when they've got 5 believers (which might require population greater than 5 or an inquisitor if some other religion is bleeding in). If you can't get Religious Centers, Asceticism gives +1 from shrines with 3+ pop. Once in a blue moon if you improve your religion quickly you can get both. Then you just spam 5 population cities every 4 tiles forever, just building shrine/temple/library and defensive/economic buildings in each one, and you'll have really silly levels of happiness even on the harder difficulties.

Doing this as Egypt is the best.

Cynic Jester
Apr 11, 2009

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Hey Haile. How you doing there buddy?



(We're actually best buddies, he DoF'ed me as soon as we met and he's sending me all his trade routes)

Cynic Jester
Apr 11, 2009

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Ulvirich posted:

And double faith from the pantheon belief AND double culture from the world congress voting. God drat is getting wonders amazing as Spain.

Madrid next to the Mines, 2nd city next to Eldorado. First to discover both. :getin:

Cynic Jester
Apr 11, 2009

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Poil posted:

The AI will also go for piety even if it can't found a religion. :downs:

I've also seen it go Honor and never go to war. Poor Genghis was stuck on a single city for an entire game, going honor, never going to war. Saddest Genghis ever.

Cynic Jester
Apr 11, 2009

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Oh god. I broke the game. I rushed religion as Egypt, got +2 happy from temples and pagodas, fully intending to shower the continent in size 8 cities everywhere, when my religion spreads to Sweden, the only other guy on my continent. Queue him making GBS threads out 10 cities in under 30 turns. Including one with 3 workable land tiles. All ice. And no resources. :negative:

Cynic Jester
Apr 11, 2009

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So I figure this might be the best place to ask a question regarding Civ4 and FFH. Does anyone know of any submods that are decent for FFH besides Rise from Erebus? We're doing a lan party and FFH2 came up as the strategy game of choice, but we're looking to spice it up and Rise from Erebus desyncs constantly, at least the versions we've found.

Cynic Jester
Apr 11, 2009

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Dr. Video Games 0031 posted:

Man, all I can think of when I see those kinds of starts is "what if they were Spain?" With no real opportunities for terrace farm abuse, that start won't synergize well with your civ's abilities, but a Fountain start is a winning start no matter what, really.

One of these days, I want to get a Spain super start just so I can find out how far I can break the game. One time I had a start with El Dorodo, and that's a lot of fun because you get double the gold from it (1000 gold). Being able to buy 2 settlers and a worker on turn 5 is something else.

I've had a Capital on Mines, 2nd City on El Dorado, 1500 gold start. It's absurd. Completely breaks the game.

Cynic Jester
Apr 11, 2009

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Monty with Temple of Artemis, Fertility Rites and Swords to Plowshares is hilarious. My cap just kept growing. I almost hit 80. I need to do this again and see if I can hit 100 with the right start.

Cynic Jester
Apr 11, 2009

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Putin It In Mah rear end posted:

Are there any openers that go right for faith? I've seen a situational one where you go tradition 2 pts to get aristocracy and then go faith but that seems extremely slow to finish out either tree if you don't get some other source of culture going.

Jungle starts with culture from Jungles can go right into Piety pretty easily, but honestly, going more than 2 deep into Piety before you hit modern seems like a waste. Tradition is just far, far more powerful in terms not only early game prowess, but more importantly, have a much larger snowball effect on the later game. The extra growth from tradition just cannot be matched by any other tree. Population is king in Civ5, to an absurd degree, and the difference between a capital with tradition and one without it 150 turns into the game can be pretty huge.

Cynic Jester
Apr 11, 2009

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Putting three points into commerce is something I do every game. Getting that sweet, sweet 40% discount on all purchases is just so good, and the 25% increase in gold from your capital is wonderful. Landsknechts are pretty good to, but I generally only hit Commerce after I've finished tradition, so they're generally outdated by the time i get them.

I usually go order as well, which makes purchasing buildings hilariously cheap, which makes late game expansion so much less painful as your cities take far less time to cease being only a drag on your tech rate.

Cynic Jester
Apr 11, 2009

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Mameluke posted:

Buy an inquisitor in any city that missionaries are coming for. They can't convert if you keep it parked there.

Another advantage of going tall, if you stop at 4 cities, dumping an inquisitor in all of your cities is so much more feasible.

Cynic Jester
Apr 11, 2009

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So I did the Monty population boom build and managed to land all the pop stuff. Fast forward to turn 125 and I'm at -10 happiness with 3 cities and a tradition start. In retrospect, I should have locked my other two cities to 5 or so pop, though having 2 15 pop cities and a 35 pop cap before hitting Industrialization is hilariously absurd. Also worth mentioning that your cap ends up at 75% increased growth. And unhappiness is a -75% modifier. It never stops growing.

Cynic Jester
Apr 11, 2009

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Phobophilia posted:

Trade resources with others, get Consulates and Friend/Ally City States, tech Engineering for Notre Dame, nothing you can't handle.

I'm so far ahead in tech that the game is essentially over. My smallest city is twice the size of what anyone else has. I'm teching faster than I do in Babylon games. It feels like cheating.

Cynic Jester
Apr 11, 2009

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The most important thing to bear in mind when it comes to culture wins is that your actual culture is pretty much irrelevant. Tourism is what wins you the game. Now, most things that give tourism also give culture, so they are pretty linked, but it doesn't matter how much culture you have if you don't have the tourism to poo poo all over everyone elses. Of course, this means the culture wonders (Parthenon, Sistine, etc) are pretty key to get, because if someone else nabs them, they're that much more of a bitch to export jeans and rock to.

There are two ways to win a culture victory. The first is to go hardcore into piety, nab a pantheon that produces absurd amounts of faith and grab two religious buildings and the tourism from religious buildings reformation belief. This can lead to some absurdly early culture wins.

The second is to play normally and grab all the wonders. All of them. Especially the ones that produce many cultures. Then you get hotels and airports and internets and every human player in the game will murder you to the exclusion of all other things, because everybody sees it coming a mile away. Thankfully, the AI has no such programming and will leave you alone to drown the world in metal.

Cynic Jester
Apr 11, 2009

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IAmUnaware posted:

I just had a weird thing happen. I was going to give the G-Major XLII gauntlet a shot, and my initial spawn was right next to this:

In case you can't tell, that's Milan's settler on top of a mountain for some reason. Are Highlands maps particularly buggy, or did I just run into an extremely anomalous thing on my first Highlands play?

I've had that happen a few times with several different scripts. Usually it's lakes for me.

Cynic Jester
Apr 11, 2009

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KKKlean Energy posted:

Not exactly (as far as I know), but there are clues to be had and you can sometimes build a good picture if you like playing the detective like I sometimes am. The easy one is spotting their units, but that goes without saying. If you have spies, you can do the same for buildings. The demographics screen gives you their percentage (if in the lead) and I believe this translates into a raw number of techs, though the rounding might make that inaccurate (not sure). The diplomacy screen tells you what era they're in. Put all those together and you can kinda work out where they've branched into the tech tree, and therefore find out what techs they might be missing.

But when it comes to wonder-watching, by far the most powerful and easiest method is look at their cities. If they're building a wonder, you'll be able to see their half-built wonder sitting nearby. You might have to zoom in all the way to see it though. And you can see it through the shroud, even if it's been hundreds of turns since you last sighted the city. It's a bit cheesey really, but so god drat useful. The only thing it doesn't tell you is how far they've got, but you can kinda work out how much production they're generating by looking at the city's population + tiles.

You can also make educated guesses based on who they are and what sort of science you're getting out trade routes. Certain AIs tend to focus on the top or bottom of the tech tree, so between that, what units they have and the difference in techs known, it should give you a decent picture.

Cynic Jester
Apr 11, 2009

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So I was winning a culture game as Germany, fooling around with their new UB, when I realized it'd take 50 turns for Alex to go influential. I could have sent in my rocket artillery, but for once I had a bunch of spare uranium after throwing up nuclear plants all over. 10 turns(and 7 great scientist pops) later 22 German Giant Death Robots proceed to murder him back to the stone age. Culture win indeed.

But I don't think the UB is all that good. Internal trade routes are so incredibly good for growth and after you get banks, you're generally not lacking for cash either. Don't get me wrong, 40-50% production is hilariously powerful, but I'd much rather have 15-20 more pop in my capital and first few cities.

In combination with Freedom it's pretty good, but whenever I go freedom, I end up wanting to go order, because I like it so much more.

Cynic Jester
Apr 11, 2009

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Gort posted:

Your statement that you can get 15-20 more population in multiple cities post-banking through trade routes alone seems highly suspect.

If you dedicate your trade routes to fuelling your cap, 15-20 isn't unreasonable. As order, you end up with 3 digits worth of food per turn over the other cap with no internal routes. 3 digits. Base. Before multipliers. I've hit 92 pop as Monty doing a gimmick growth build and that was with a landlocked cap. If I could have used Cargo ships instead, I'd probably have hit 100.

Cynic Jester
Apr 11, 2009

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Started a Dutch game. Find Fountain of Youth 4 tiles out from my cap. Playing on epic. Turn 24, Hiawatha swoops in and settles it. Turn 70, he has 6 cities around my cap.

:negative:

Cynic Jester
Apr 11, 2009

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Eric the Mauve posted:

My understanding--this is based on a conversation in this thread from a month or two ago--is that the science and culture penalties are based on the maximum number of cities you've owned at any point. That is to say, if you have 3 cities of your own and then you go and take and burn 3 cities from Napoleon in quick succession (because seriously, gently caress that guy) then you'll be penalized as though you own 6 cities even after you're finished razing the 3 you conquered.

But if you take one, burn it, take another, burn it, take the third and burn it, you'll only be penalized as though you own 4 cities.

Is this accurate, can anybody confirm?

Yepp. It's also why if you're completely destroying a civ and razing all their cities, you should do it one at a time and take the capital last.

Cynic Jester
Apr 11, 2009

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Max posted:

Always leave at least one of their smaller cities alone. If you take their capital last, you'll wipe them out of the game, and that has a tendency to make every other civ immediately hate you for the rest of existence.

Which is why I prefaced it with "If you want to completely destroy a civ", such as before you meet any other civs. If you take someone out before you've met other civs, you won't take any diplomatic penalties.

Cynic Jester
Apr 11, 2009

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Platystemon posted:

Yeah, the founder bonuses aren’t that good and the only enhancers worth taking are Religious Texts and Itinerant Preachers, which don’t really help you on their own. Defender of the Faith could be okay, I guess. Just War’s gimmick is amusing for the Celts, but inevitably some jerk will some along with Religious Texts, Itinerant Preachers, or just a lot of missionaries and there won’t be a city left with it for you to conquer.

Religion is all about the follower bonuses, and the primary reason to found a religion is that you get to pick what these are. Unless you’re Byzantium and can pick two enhancers or founder beliefs.

gently caress that, often, the primary reason for me getting a religion is to keep my Pantheon bonus around longer, even if I want to ignore religion completely. Getting a +food religion with lots of them nearby (Had a start with 4 citrus and 5 wheat. Absurd), a desert start, gold, wine or silver, etc. All of those will make me divest some of my resources into religion, even if I was planning on skipping it entirely. Some of the Pantheons are so drat good. Hell, even straight up +growth is probably one of the stronger Pantheon picks you can make, all things considered. Population is just that vital in Civ5.

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Cynic Jester
Apr 11, 2009

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Trast posted:

I'm still trying to catch up on all this new stuff. Is there a good resource out there that lists things like Civs to go Tall, Civs to go wide, policy synergy and the like?

Civs to go tall with: All of them

Civs to go wide with: None of them

There you go.

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