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I was always really interested in Dom3, but last time I checked it was still physical only for ridiculous money. Think I'll have to check this one out. It always struck me as a ridiculously complex version of the Fall from Heaven 2 mod for Civ 4.
Lprsti99 fucked around with this message at 05:14 on Sep 9, 2013 |
# ¿ Sep 9, 2013 05:11 |
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# ¿ Apr 27, 2024 16:10 |
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Okay, everyone keeps talking about 'scales'. What the heck is that?
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# ¿ Sep 14, 2013 17:04 |
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Ah, I see. I know how those work, I just wasn't aware that they were referred to as scales. I thought it was some super-secret lizardman strat or something vv
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# ¿ Sep 14, 2013 17:29 |
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So if I play king of bones I can expect everyone to gang up on me? Booooo
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# ¿ Sep 14, 2013 22:57 |
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Pop and Loch Nessy posted:Any new people (like myself) want to try learning the game by playing against each other? I don't see much point in playing against the AI if it's as horrible as people in this thread are saying? I'd probably be down for this. And re: learning the game with Ermor being a bad idea, probably, but I tend to gravitate to those kinds of races (my first race in Sword of the Stars was Hiver )
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# ¿ Sep 15, 2013 00:45 |
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Kin33 posted:I'm not sure what Hivers do but if you want to spam undead then LA C'Tis can be pretty fun. Your priests can reanimate undead chariots and your mages can skele spam with the best of them. I'm guessing they got nerfed pretty hard with slow to recruit though(though so did most nations so maybe not). If freespawn is your thing then Pangaea and its hordes of Maenads might be a good nation to try. Hiver was different in that you didn't have a regular ftl drive, so you expanded really slowly, but once you reached another planet you could set up a gate that allowed you to instantaneously move a large number of ships from any gate to any other gate in one turn, meaning you could essentially ignore fuel and defense fleets, which you needed to deal with for all of the other races. Similar to the problem with starting with Ermor (get to ignore key parts of the game compared to other races). I'll give LA C'Tis a look though.
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# ¿ Sep 15, 2013 02:38 |
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BenRGamer posted:So, what's the difference between Dom3 and Dom4? TheDemon posted:What's changed in Dominions 4?
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# ¿ Sep 15, 2013 05:12 |
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dis astranagant posted:This made me laugh way too hard. Please explain, I need a laugh
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# ¿ Sep 16, 2013 00:37 |
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builds character posted:Look at this incredibly well-written LP that discusses just such a topic (among many others, including how great the fat guy from lost really is SO GREAT!!!). Auto url tags evidently don't like parentheses
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# ¿ Sep 18, 2013 02:44 |
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tooterfish posted:I've just been leaving nation selection on random, then trying to figure out what the hell from there. I'm also new, but I feel like you can't really have a general guide, because the differences between races is not limited to 'gets an improved horse guy in this age, oh and they get slightly more gold.' From what I've seen, you should not only have a good idea about how the race you're playing works, you should also have a plan for how you're going to get to endgame, and what that endgame will be. So, while in Civ you can get by just saying "I'm going to get nukes, and I'm going to nuke EEEEEEEEEVERYTHING AHAHAHAHAHA," (simplified, but it's not too off the mark, I think ), in Dominions, you say "I want to get to Wish and start chain-casting it, but to do that I'm going to need to be able to mass produce Clams, and for that I need lots of water/nature mages and Construction, and to actually cast it I'll need a ton of Astral on my pretender, so I'll need these booster items, and..." (Dom 3 example). I'd say that unless you're going for such a super-specific strategy, if you're just learning, just get someone to tell you what x spell does, and if it's generally considered worth it, and then just try it.
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# ¿ Oct 5, 2013 19:55 |
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To expand on that, don't be afraid to play multi-player because you're "bad" or afraid of losing, everyone loses more than they win, just give yourself a goal (take a good dual bless, murder the first neighbor you run into, for example) or gimmick (take a Freak Lord, make heavy use of cross breeding) and go for it. You'll have more fun than trying to minmax the best possible way to win (there isn't one).
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# ¿ Dec 6, 2013 04:49 |
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No, clearly it causes major unrest for 12 months or so, plus turmoil and misfortune, because it makes the province unstable, THEN it has a chance to gently caress up the province gently caress up the province.
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# ¿ Jan 8, 2014 21:04 |
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I don't think you ever really want to take off paths with dragons. Also, which age? I think MA has wardens of Avalon, which I believe are pretty solid sacreds.
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# ¿ Jan 10, 2014 00:38 |
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Diogines posted:I don't have the patience to play a game which takes weeks, yet, I rarely have the time to do a sit down game with others. Weeks? Heh. Seriously, though, just join a couple of games, they're a lot of fun, and playing a long-form game doesn't really take patience, just a decent memory to recall what has been happening.
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# ¿ Jan 16, 2014 03:00 |
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Excelsiortothemax posted:Why did my Pretender suddenly develop diseases? He wasn't in any fights and isn't old. He just entered a province and is suddenly diseased and suffering a chest wound? Could be MA C'Tis' Miasma. E: Actually a site is more likely yeah.
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# ¿ Jan 31, 2014 00:14 |
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Kitfox88 posted:Ah, that explains it then. I guess I'm gonna aim to conquer the C'tis in the game and see if I can't grab one of those mages to park on it. Unfortunately, you can't recruit nationals even if you take their cap. I think your only recourse is to try enslaving one (or I guess you could wish for one )
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# ¿ Feb 2, 2014 00:33 |
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How are u posted:Wait why do you have to be careful with bottles of living water? You have to be careful trading them away, because they're really good, and giving your enemy a bunch can backfire
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# ¿ May 4, 2014 19:32 |
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Going AI is permanent.
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# ¿ May 21, 2014 02:22 |
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Neruz posted:I volunteer to play MA Ermor in the newbie game to give it that extra bit of authenticity. Only if you take a blood mage pretender, suicide it to indies on turn 1, and take misfortune 3.
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# ¿ May 27, 2014 05:32 |
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Orchard kind of sucked for team ponymans. We spawned right between team skellington and team nature, so that we were the only target for both. The team didn't really communicate, either, so we were pretty hosed from the start. I had fun, though!
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# ¿ Aug 17, 2014 02:12 |
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ChickenWing posted:EA T'ien Ch'i Welp, now I want to play EA TC
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# ¿ Aug 21, 2014 21:34 |
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akulanization posted:Here is a metaphor for you, "When he saw the shadow vestal's ten strength, Turin Turambar felt like gravity had failed to keep him tethered to the ground." This whole discussion is pants-on-head stupid, but I'd just like to point out that that's a simile.
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# ¿ Sep 22, 2014 20:16 |
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GenericOverusedName posted:Diplomacy. I'm giving myself away as a former EVE player, but when I saw this the first thing I thought of was Dabigredboat (for those of you who never played, DBRB was notorious for his dog barking constantly over voice chat).
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# ¿ Sep 24, 2014 05:20 |
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Nuclearmonkee posted:R'lyeh's final solution I expect. Wasn't me, honest.
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# ¿ Oct 1, 2014 18:14 |
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Boing posted:I managed to get my Son of Niefel pretender killed in the first year to a Bog Beast rebellion. I thought him and his Jotuns handled the encounter fine, albeit with a little bit of poison. But once all the bog beasts fled the game seemed to speed through about 50 combat turns or something, in each of which there was a message about 'The Independents have routed' and him taking a tick of poison damage so he died apparently out of the blue. Is that just how poison works in combat, or is that a bug? Yeah, it's the same for bleeding. It will eventually wear off (poison lasts 10 turns, dealing 10% of the total poison damage per turn, while bleeding has a 10% chance + regen level of stopping per turn, according to the manual). It's so that you don't just magically heal the poison/bleeding once all of the enemies are gone. EFB
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# ¿ Oct 5, 2014 17:15 |
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Donkringel posted:Libluini; The main issue with the income vortex is it makes the nation's cap a giant gently caress-you to anyone who captures it on a level that Ashen Emipre can only dream of.
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# ¿ Oct 6, 2014 05:39 |
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That's pretty much goodnamegame as well.
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# ¿ Oct 9, 2014 21:52 |
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I'm tempted to play a game of maps again.
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# ¿ Sep 24, 2015 03:41 |
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He's actually got a stealth army sitting there as PD. It's a bluff.
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# ¿ Oct 19, 2015 18:37 |
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Gaghskull posted:WHERE THE gently caress DID YOU FIND THAT FISH? YOU WERE FOUND IN A LANDLOCKED MOUNTAIN PROVINCE... Mountains have streams, y'know.
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# ¿ Oct 27, 2015 05:38 |
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Gaghskull posted:Cod lives in the ocean. Not all of them Carcer posted:Cod are also much bigger than that. Obviously he picked a juvenile so he could be the Fish of Cod.
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# ¿ Oct 27, 2015 17:29 |
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Density posted:Boy did I look like an idiot when I thought that the internet was right about patrol mechanics for blood hunting. Just assume that non-goons are always wrong about dominions. Stay safe out there. What was it they were wrong about?
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# ¿ Nov 13, 2015 22:50 |
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Fat Samurai posted:Because I haven't managed to CheatEngine my way to extra Pretender points without the game noticing. You're going about it wrong. What you do is make a mod that makes questionable changes to every nation and host your own games running it. One of those changes being a pretender specific to the nation you plan to play that costs -1000 points. Then after that game update your mod to 'tweak the balance' and move on to the next game.
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# ¿ Nov 17, 2015 18:41 |
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# ¿ Apr 27, 2024 16:10 |
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I dunno if PD patrols for stealthy dudes with the same effectiveness as an army with the exact same makeup would, but they don't patrol down unrest like the army command (they don't kill malcontents, you just get 1 unrest reduction per 10 PD). This is dominions, though, so I'm certain of nothing
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# ¿ Nov 25, 2015 09:38 |