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Don't think I ever had this one happen in a Dom3 game.. let's see what we got here. An insane commander.
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# ¿ Sep 2, 2013 20:53 |
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# ¿ Apr 28, 2024 12:09 |
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I got another one about a year later. Misfortune 2. Jerks.
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# ¿ Sep 3, 2013 00:44 |
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That's a great collection of stuff, thanks!Pittsburgh Lambic posted:Did he destroy any temples yet? He "preached", did some "site searching" every other turn (no paths in anything, naturally). I tried to build a fort with him but he decided to do his own thing the very next turn and when I tried to continue building there was no sign of any building in progress. No sign of my money, either. Fed him to indies. In other news, Arco's Engineers REALLY don't like long, drawn-out sieges.
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# ¿ Sep 3, 2013 01:29 |
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Update notes popped up when I launched a few minutes ago.code:
edit2: Had a game going where I could conveniently check the Crossbreeding change using a Freak Lord with the innate (10) boost to casting it: Before After edit3: Siege Bonus on Arco's Engineer is back down to (25) Victor Vermis fucked around with this message at 10:59 on Sep 3, 2013 |
# ¿ Sep 3, 2013 10:19 |
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So I started up a MA game of two teams, with each team consisting of one god and one disciple. Team 1 is Ermor (God) with Arco, and team 2 is Asphodel (God) with Marignon. Nobody gets to prophetize in Disciple games. The Disciples are effectively the prophets themselves. Notice the lack of "Become Prophet": Any commander of any nation has the ability "Relinquish Province", making the province change hands to whatever allied nation has a unit also in that province. Allied units can co-habitate in the same province. You will "see" other Allied units in your province through an accurate scouting report, like when selecting a province held by neutrals/enemy. You'll get confirmation once you've relinquished, but no notification if someone relinquishes to you. The Disciples' domain is their God's domain. So you can get Ermor freespawn in non-Ermor nations, like Arcosephale! ...but your people are going to die, too. And Arco doesn't Dom-scry as a Disciple nation.
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# ¿ Sep 4, 2013 15:43 |
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Speleothing posted:Somebody posted an image in the PGS thread that has all the nations. THAT'S where they hid the Flamen? I fired up a game and thought maybe they'd just been removed. That's awesome. They were barely worth recruiting before.
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# ¿ Sep 4, 2013 23:53 |
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First time seeing this, and it may be (may be!) super relevant for Mictlan Blood Hunting in Amazon provinces, if nothing else: While buying PD as Machaka in a Lion Tribe province, I noticed the green "Friendly civilization" note on the PD card. Assuming this isn't just a Machaka thing, anyways.
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# ¿ Sep 5, 2013 22:14 |
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I remember hearing about night marchers when I lived in Hawaii, very cool interpretation Probably too contemporary for your mod's flavor, but it seems like as good an excuse as any to create a new immobile pretender: I'd prophetize for that. Also, the Wiki article on Haole is rife with possibilities for interesting auxiliary/foreignrecruit units or summons.
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# ¿ Sep 9, 2013 13:13 |
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Patch Notescode:
Also.. I take that this to mean that Mountain Survival/Floating/Flying is no longer required to pass through mountains (the orange connectors, similar to blue river connections). Super lame if that's the case as I find it hard to believe anyone's really played a serious game where something like that would come up as a fun-ruiner or whatever. Will have to check this one out.
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# ¿ Sep 9, 2013 23:38 |
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Bouda's Werehyena form: Well. It's cool, I guess. Hyena form gets Stealth(40). While there could be some incentive to send this guy behind enemy lines because of Heretic2 & Unrest Increase 2, he takes his high earth/death paths & forge discount with him. Machaka already has spies, though, so he's not really all that much better at doing what they already provide at a cheaper rate and without slow to recruit. edit: Oh, and Mesmerize is MR Negates, Doesn't Affect Mindless, Range:25, Precision:100, Ammo: 5. Causes Enraged, making the enemy "strike out at anyone, including friends" Victor Vermis fucked around with this message at 00:05 on Sep 10, 2013 |
# ¿ Sep 9, 2013 23:59 |
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If someone has a gimmick in mind (or just wants to coordinate cold/heat scales or poo poo scales) holler at me, I'll take whatever works.
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# ¿ Sep 12, 2013 06:44 |
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Capfalcon posted:Missed both Pantheon games. What a shame. You can have my spot in the LA game if you like! edit: Use the Private Game Servers thread. Victor Vermis fucked around with this message at 18:16 on Sep 13, 2013 |
# ¿ Sep 13, 2013 18:12 |
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Geokinesis posted:Quick question: is there hotseat mp in Dom4 yet? Isn't "Hotseat" just playing a MP game with everyone using one computer? You can do this. It was possible in Dom3, too. Start a new game with every nation set to "Human".
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# ¿ Sep 13, 2013 19:28 |
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Slaan posted:Great, Dom4 comes out while I still have a year of crappy, no downloads internet left for me. Dom3 Druids are now Elder Druids- stat-wise they are basically the same and are now mm1, Cap-Only and slow to recruit. Dom4 Marverni's (new, non-elder) Druids are E1 S1 with 1 random EWSN.
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# ¿ Sep 15, 2013 09:29 |
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Slaan posted:Well, that's not too bad. Fewer guys being able to immediately cast big rear end battle spells sucks, but having all those extra communion slaves will be nice to have. Guess I finally need to be able to figure out communions. mm1 = map move 1, although moving around the map is even harder now for everyone regardless of map move, really. EA Machaka is a collection of clans. Lion Tribe guys are your formation fighters, your elephant-commanding Voice of Lion N1 priests, and I guess technically the King and Queen- diverse FEN casters with focus on Nature/Fire paths, respectively. Hyena clan are your cowardly scummy guys, the best non-slow-to-recruit researchers right off the bat are Hyena, but they also have Heretic and Raise Unrest, so you can't flood your cap with them. They provide reliably strong earth/death magic on a guy with a forge bonus who can also shape-change into a sneaky Hyena. Spider clan troops have poisoned tipped-weapons on their warriors & archers but are cap only. Also Spider Rider troops. Their slow-to-recruit mage can potentially have very high focused paths but they're really random. Also they have a spy, Voice of Spider, which is still pretty rare in EA and is necessary for infiltrating enemy caps in order to get graph info. Rhino clan is represented by a single highly durable warrior, but they don't have the formation ability like Lion clan's warriors do. (Line Formations are really cool). Bird clan is represented by a single troop type: Archers that have exceptional range and precision. Could be really good with a Machakan Queen casting Fire Arrows, I think. And finally there are high morale Elephants. They have even higher morale if placed under the command of a 80 gold 1N 1H Voice of Lion. edit: And most Machakan troops and many mages have map move 3 (because Zulus can Run -RUN- 50 miles and fight a battle at the end of it!), which is incredible if you can find 3 plains provinces linked together. edit2: And their sacred troops are really big warriors who wear little armor and carry the Machakan equivalent of a cattle prod, I guess. Very expensive and cap only. Victor Vermis fucked around with this message at 10:08 on Sep 15, 2013 |
# ¿ Sep 15, 2013 09:47 |
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ZLogic posted:Get out of my swamp! Poor girl had something like 150+ fatigue by the time she dropped. I assume that's from the whip vines? I pushed my luck by going for a 2nd province there- I definitely would've dipped out if I'd seen that big ugly ahead of time. C'est la vie, Pizza for Breakfast. It looks like Niefelheim and C'tis are coming to pay their respects, how very
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# ¿ Sep 17, 2013 00:03 |
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Asehujiko posted:Am I correct in assuming that two temporary gem items on the same mage don't actually provide two temporary gems? That is correct- at least when I tried it on a Machakan Queen in 3.99whatever. edit: For clarification, same gem type, both fire.
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# ¿ Oct 12, 2013 02:34 |
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This is still a thing?! Go home Dominions, you're drunk.
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# ¿ Oct 20, 2013 00:06 |
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Asehujiko posted:How do I convince my priests to actually bless the useful sacreds instead of just themselves? A serpent acolyte with extra hp, strength, regeneration and blood vengeance is nice and all but it doesn't exactly help with keeping the hydras alive. Hydras aren't sacred anymore? edit: Nevermind. Late age ones are, apparently.
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# ¿ Oct 30, 2013 17:54 |
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The Sharmat posted:Is MA Ermor (or its new equivalent in Dom 4 since MA Ermor is now LA Ermor) any better? Because I always loved the concept but it was such a one trick pony. Isn't that the concept, though? Everything dies and the undead horde marches forward? Flavor-wise, in MA, there's Sceleria which is not-totally-undead-Ermor embracing Death magic. They have a recruitable Sacred undead unit, their Priests can lead & free-summon the undead, and they have a strong STR Astral/Death Mage along with the usual mix of human Ermor infantry.
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# ¿ Nov 1, 2013 19:59 |
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dis astranagant posted:And the moment you try to rely on it some poo poo for brains decides the fight is too small for him to burn a gem casting the vital buff you ordered him to cast and everything goes to hell fast. Wow, yes, this is really annoying! Hopefully Dom5 will include a second check box, "DO AS YOU ARE SCRIPTED, IT'S A TEMPORARY GEM FFS!"
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# ¿ Nov 6, 2013 09:42 |
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Lemme take a newbie whack at the Bodhisitivatavitsa of Mercy: She costs 100 build points and another 70 per additional path, so taking her as an awake SC is going to mean lovely scales/low paths and taking Dom 9 or 10 to increase her innate Awe5 isn't going to be an option. She has a meager 33 HP, 0 Prot and 12 Def, so it's more likely she'll die in combat before she's able to heal herself up with her healing ability. Innate mirror image through glamour is nice, but if she's clearing out indies eventually enough lucky shots will get through and she doesn't have invulnerability or anything to mitigate those. Seems like an even-more-fragile Virtue for Eastern nations, although slightly cheaper since she's 50 points less and starts out with Astral.
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# ¿ Nov 7, 2013 16:21 |
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Given enough arrows, B9N9E4-blessed giants CAN be killed. RIP 163 dead pygmies =(
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# ¿ Nov 24, 2013 01:19 |
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amuayse posted:N9 is overrated on giants. That's a good point. Well said.
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# ¿ Nov 24, 2013 01:37 |
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Excelsiortothemax posted:Why is W9 Bless so good? Sacreds are good at doing things. W9 Sacreds do good things x2. (and the Defense boost from the minor aspects of the bless is good, too.)
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# ¿ Dec 15, 2013 05:29 |
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Speleothing posted:W9 does things x1.5 - just to be accurate. Does the quickness spell work the same way?
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# ¿ Dec 15, 2013 05:48 |
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amuayse posted:I never seen the bug get quite this bad. Quick, research Thaum 8
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# ¿ Dec 18, 2013 14:11 |
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The nation description says EA Abysia doesn't take an income/supply hit for taking Death scales but the tooltip still displays an income loss (while showing zero supply loss, as expected) when sinking the scale on the pretender creation screen. Anybody know if it's the description or the scale's tooltip that is displaying incorrectly? I haven't played EA Abysia in MP since my first game in Dom3, but I'd probably take the Neteret of Many Names now. For nations that don't need a SC and have access to her, there's never really a reason NOT to take a Dom 3 Research-bonus basically-a-Rainbow Titan. She's pretty great! Speleothing posted:For a pretender, you either want an E major bless, or a large number of diversity paths. Having Prod 2+ is a necessity. SC is generally unnecessary, since your troops will have no trouble even against strong indies. Yeah after playing as EA Machaka and Shinuyama, I'm a bit envious of Abysia's starting army- they can single handedly blaze a trail to the ends of the earth- without reinforcement- if you pick your fights right.
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# ¿ Dec 26, 2013 11:41 |
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I Love You! posted:I'm trying to find a list of the assassins in the game - specifically looking for nations with national assassins, and if there are any sacred assassins/summonable assassins with sacred. Anyone know some off the top of your head? This should be all of them, barring any ModBrowser goofiness
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# ¿ Dec 26, 2013 19:02 |
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Wask posted:As a super new player how can I actually get better to be able to play MP? Join a MP game, see human players destroy all the gold you sunk into PD/run circles around your one-dimensional blessed troops. Figure out which summons/rituals are useful/useless against which opponents and which summons/rituals are going to be always/never useful. Then tweak your strategy and sign up for another MP game. And so on and so on.. Most of the tactical stuff you can read about from Dom3 applies to Dom4, so it never hurts to look around these forums and others for ideas. Pick a nation and figure out what their strengths are, pick out a few research goals that play to those strengths (even if you find yourself in a year 1 war, researching level 4 of any school is usually possible before you're knocked out). Also joining IRC is great for getting immediate feedback on ideas and questions.
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# ¿ Dec 27, 2013 23:09 |
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tooterfish posted:I would think BoT rendered any pacts moot, since it's basically a direct attack anyway. Ponymans gives no fucks. (They don't qualify as "old" until their 1000th birthday) Also they're the largest nation in this game.
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# ¿ Dec 28, 2013 16:56 |
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Penguingo posted:Search by property "gemgen". Sea King is the only non-unique, I think. http://dom4editor.googlecode.com/sv...&unitkey=gemgen Oops, but yeah I think that's the only way.
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# ¿ Jan 13, 2014 00:46 |
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Neruz posted:The free point in heat is no longer worth any design points as of Dom4; factions gain points for moving away from their preferred temperature instead of from neutral temperature. Going from Heat 2 (their preference) to Heat 3 is basically free. The drawbacks are negligible, I think.
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# ¿ Jan 13, 2014 22:26 |
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Neruz posted:The drawbacks are exactly the same as going from neutral to heat 1: -5% income, -10% supplies, +2 encumberance for units. The seasonal temperature variations will mess about with it and it's not huge, but it's by no means 'free' anymore. In Dom3 heat\cold preference was literally free points. Temp scale only goes up to 3, the drawbacks are negligible if you're already comfortable at 2. Neutral scale nation with Heat 1 is at Heat 1 for Early Spring, Spring, Late Spring Heat 2 Nation with Heat 3 is at Heat 3 for Early Spring, Spring, Late Spring Advantage: Push Neutral Scale Nation with Heat 1 is at Heat 2 for Early Summer, Summer, Late Summer Heat 2 Nation with Heat 3 is at Heat 3 for Early Summer, Summer, Late Summer Advantage: Heat 2 Nation with Heat 3 Neutral scale nation with Heat 1 is at Heat 1 for Early Fall, Fall, Late Fall Heat 2 Nation with Heat 3 is at Heat 3 for Early Fall, Fall, Late Fall Advantage: Push Neutral scale nation with Heat 1 is at Neutral Scale for Early Winter Heat 2 Nation with Heat 3 is at Heat 2 for Early Winter Advantage: Push Neutral scale nation with Heat 1 is at Cold 1 Scale for Winter Heat 2 Nation with Heat 3 is at Heat 1 Winter Advantage: Push Neutral scale nation with Heat 1 is at Neutral Scale for Late Winter Heat 2 Nation with Heat 3 is at Heat 2 for Late Winter Advantage: Push The Heat 2 nation that takes Heat 3 will not find itself 2 scales away from it's preference, unlike the neutral scale nation that takes 1 temp scale away from neutral.
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# ¿ Jan 13, 2014 22:55 |
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MF_James posted:Flaming Arrows I haven't done it myself yet, but EA Abysia has F3 casters everywhere (and slow-to-recruit F4 that are cap-only) and as they usually take high resource scales, cobbling together armies of independent Archers shouldn't be too hard. This is especially nice because Abysian troops have fire resist and are quite good- meaning they can tie up the enemy while you fire into the melee. EA Machaka has slow-to-recruit F3 casters that are capital only, and a Bouda equipped with a Dwarven Hammer can make Fire Jars for the low low cost of 3 fire gems. Their pygmy archers are particularly nice because they are the cheapest in the game. At 5 gold and 1 resource, you can mass them in a hurry. EA Machaka's native front line troops will get chewed up by friendly fire, but if you have Fire Gems to spare Terracotta soldiers are summonable at Ench4 (same as Flaming Arrows) and are very durable fire-resistant infantry. Your strategy that you wanted to use would work well with EA Machaka because they can lean on Elephants until flaming arrows is researched.
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# ¿ Jan 14, 2014 22:35 |
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Neruz posted:For flaming arrows you want MA Marignon imo; they have easy access to recruit anywhere F2 casters and have an str cap only caster that can potentially get up to F5. Their crossbowmen are fairly cheap at 10g\8r and are of course awesome because crossbows (seriously crossbows are the best) and it's usually not too difficult to find some cheaper indie archers to round out the crossbowmen if resources become an issue. Call it a philosophical difference, but 2x 5 Gold 1 Res ShortBow Archers firing a flaming arrow each every round vs 1x 10 Gold 8 Res Crossbowmen firing a flaming bolt every other round sounds like a better deal for the nation bringing the little guys. And that's before considering the benefits of being able to completely sink production scales while still being able to mass them faster than crossbows. TheDemon posted:I feel like I post this every page, but for Flaming Arrows you only need a F2 mage. You then cast Phoenix Power to make the mage F3 and then use an extra gem when casting Flaming Arrows (total 2 gems in the unmodded game). There are starving magma children in Abysia that don't have enough fire gems, please don't waste yours on frivolous Flaming Arrow adventures with non-optimal nations.
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# ¿ Jan 15, 2014 05:42 |
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Snollygoster posted:The last time I played dinomod it had sacred, trampling, 18-move T-rexes with Devour skateboarding across almost everything in their path. I'm sure that got adjusted but it didn't leave me with a great impression. :\ Yeah that changed well before Dom3 games stopped being played with Dinomod aka EA Machaka. Penguingo posted:So, uh, dinosaurs. 90 gold recruitable fear-8, compared to 200 gold slow-to-recruit fear-5 Sirrush from Ur. It's probably fair to compare Tyrant Kings to Elephants instead of Sirrush. Their major drawbacks are that they are Cap-Only and don't have trample or an AoE attack. They suffer from similar durability issues as elephants (Prot 11, Def 11, MR 8), but for only 10 gold less (and 14 fewer resource), they have far superior Morale (improved further by availability of a commander with Beastmastery), a fear effect, are sacred, and can be mixed into the relatively low-morale flame units to impart a morale bonus from their standard effect. So while they're fantastic for early expansion, I'm guessing they become too expensive to field in numbers once you make contact with human players and/or are difficult to field in numbers near the fontlines due to being Cap-Only. I think the hungry flames are much scarier due to them being available-everywhere and dirt cheap, but I'm guessing the lack of H3 Priests (and H2 Priests being expensive and cap only and slow to recruit) makes it very difficult to keep these guys rolling. Also, everything is gluttonous- those 2 Nature gems/turn are going to be turned into a lot 15 gem cauldrons early on, depending on the map/terrain. Victor Vermis fucked around with this message at 01:50 on Jan 18, 2014 |
# ¿ Jan 18, 2014 01:46 |
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TheresNoThyme posted:If a cross-path spell has + scaling, how are the bonus levels determined? For instance, magma eruption is 3E1F and the aoe has a + indicator. Will a caster with 4E2F get +2 bonus to aoe, or just +1? I believe it will always be based on the primary path, so just the bonus for having 1 level of Fire beyond the requirement.
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# ¿ Jan 18, 2014 19:29 |
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RoboChrist 9000 posted:Yeah, thought so. I'm not such a newbie that I didn't know about the scales, though. Just was wondering, once the game was begun, if there was any way of boosting it. You could justify this by imagining that growth scales improve the health of your people, thus increasing your population of adults, while any sort of jump in birthrate would take 15ish years to really have an effect on your adult population, at which point the game is (hopefully) done with.
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# ¿ Jan 24, 2014 04:32 |
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# ¿ Apr 28, 2024 12:09 |
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amuayse posted:The one thing that worries me about buying mammoths/elephants is that I sometimes get the feeling I'm throwing all my gold into a bottomless hole. Well sure they're not a real long-term investment but you can put that bottomless hole in any one of the 15 provinces they effortlessly bulldoze through.
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# ¿ Jan 26, 2014 00:09 |