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Lemon Curdistan posted:Does anyone know off the top of their head which of the BG2 fixpack fixes causes items to have the wrong description text in BG1EE? Before I go uninstalling them one by one to figure it out. ...why would you use the BG2 fixpack in BG1EE?
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# ¿ Nov 22, 2013 01:53 |
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# ¿ Apr 28, 2024 22:46 |
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Sleep of Bronze posted:If the book Abdel was Good, I'm a porcupine. And drat straight he was stupid. Dude hosed Bodhi. Oh my god these sound like the best books to hate-read. Even the story in that giant published BG-1 guide was better than that. Actually I really liked that story, though I haven't read it in easily a decade.
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# ¿ Nov 26, 2013 03:55 |
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On the other hand, sneaking and backstabbing is fun (to me at least). And quite frankly, isn't that what's most important?
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# ¿ Dec 9, 2013 23:23 |
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Thaddius the Large posted:I just assumed this was one of the mods in action, making every character bisexual without changing the script seems exactly like what a bad modder would come up with. Ftfy. Also that's exactly what the tweak pack does. Hah, I remember the prima guidebook when this game came out actually had a little tip box! Saying that if you wanted a same-sex relationship in BG you could switch your sex with that cursed girdle. Quite progressive for the early 2000s, really.
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# ¿ Dec 13, 2013 23:44 |
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Insurrectionist posted:I've not finished it (only recently started ToB) but so far it sure beats out the canon romances at least. No healing the poor, wounded woman (or Anomen) in sight, yet. Vague ToB spoilers: Apparently the ending is somewhat big or controversial or something? Never seen details, but it having large threads on official forums (get my bugfixes there) and general murmurs seem to indicate it, so it might go great/poo poo at that point I guess. Pretty sure that's just more fanboys being homophobic and racist though, to be entirely honest.
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# ¿ Dec 14, 2013 08:28 |
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ImpulseDrive posted:Any good tutorials on making kits? I'd like to merge the wild mage stuff with the sorcerer class for a BGEE+BG2EE run. I know that sorcerer was hardcoded in the regular BG2, and IIRC modded kits break BG:EE since 1.2.
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# ¿ Dec 16, 2013 22:33 |
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Stumiester posted:Is there anyway to teleport to a world map location without going through an edge of map transition? I ask because BG2:EE has failed me at the last gasp - trying to leave Amkethran to Abazigal's Lair or Sendai's Enclave causes an instant crash. Use the console? e: f;b
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# ¿ Dec 19, 2013 00:36 |
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I think the easiest solution here is probably just to do whichever you enjoy more. I enjoy the whole "spell defense/stripping" game you have to play, so I like SCS. For those who don't, uh, don't use the mod? It's pretty optional.
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# ¿ Dec 25, 2013 23:16 |
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UberJumper posted:Thank you for the explanation. Paladin might fit you then. Simplest option is a fighter/mage dual though. Kensai/Mage is nooooot a good first build for a new player. I'd wait till you have the magic system down pat (which you will after a playthrough or two).
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# ¿ Dec 28, 2013 00:55 |
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In fairness the only time you'd really want to use the slayer is when you're doing the pocket plane challenges in ToB. And even then only if you don't have a +4 (or is it +5?).
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# ¿ Jan 2, 2014 02:48 |
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Foolie posted:It might just be the number of times I've played through, but it seems pretty easy to tweak some of those things using ShadowKeeper/eeKeeper. For the last run I just used this to put together a multiclass Kensai/mage. Abusive, but for run 4, a drat fun approach. Nearinfinity would be required for that kinda work I think, but the last time I took any serious look at modding BG (either of them) was before EE came out and I've no idea if it's still compatible. Though I believe it still uses a Chiten.key file so it should be... I'll check tomorrow and report back. E: also Khalid definitely has a lower morale score/modifier/whatever the term is. He's explicitly designed to frighten more easily, though admittedly not too too much more than everyone else.
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# ¿ Jan 7, 2014 09:58 |
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bunnielab posted:How do I edit the properties of items, specifically aliment restrictions? I am running an evil party through BG2 and want to have more items available to me. Download Nearinfinity and point it to your Chiten.key file. Then just find the relevant item code in either the items or override folder and go to whatever the second tab on the right side of the screen is called. It's been a few years since I've used it so again, can't recall the exact name, but that's where you'll be doing the vast majority of your item editing. You can also edit or add properties and spell effects down at the bottom of that second tab as well, just remember to set the targeting types accordingly.
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# ¿ Jan 8, 2014 00:26 |
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bunnielab posted:Cool, I will give it a shot. What are the chances it will ruin my game/save if I cock it up? Mostly pissed that I spend 32k on a stupid axe that Korgan can't use. Well, make sure you have the proper item first of all. Change the item code and then CLUA Console it in. Secondly, when you say that the changes aren't showing up do you mean the item description? Because the description is unrelated to the actual effects, you need to edit the Dialog.tlk pointer for that. Either by expanding it and pointing it to a new description or just editing the description and not changing the pointer. It should be relatively self explanatory I believe.
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# ¿ Jan 8, 2014 02:43 |
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bunnielab posted:Ah, the CLUA Console bit was what I was missing. The item code is AX1H10, what do I need to do to spawn it? I somehow assumed I could apply the edit to the copy of the item already in my inventory. Uh, should just be CLUAConsole:CreateItem("AX1H10"). Mind you, if you modify the .itm file then it should automatically apply to the item in your inventory, regardless of whether or not you created a new version of it. Check in your override folder to make sure nothing is, uh, overriding it?
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# ¿ Jan 8, 2014 05:32 |
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Verr posted:Man, I played these games as a kid, and I could never figure out how to succeed. I would always load up my dad's saves and try to play from wherever he was, but inevitably died horribly. I remember accidentally wandering into Durlags, picking a fight with the Shadow Dragon, and getting ripped apart by the beholders in the sewers. The games was so pretty, complicated, and exciting, but I just didn't have the know-how to participate. While I'm not sure we really need spoilers on a game that's fifteen years old, if we are you maaaaay wanna spoiler Bodhi's race.
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# ¿ Jan 31, 2014 03:03 |
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why use EE-keeper when ctrl-8 is so much faster?
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# ¿ Feb 17, 2014 04:08 |
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John McCain posted:Because you can only use ctrl+8 at the character creation screen. It's useless once you've started the game. I thought they were talking about rolling in chargen? But yeah I've no desire to get into a pedantic fight or nothing, though I do say ctrl-8 is faster than shadowkeeper (christ eekeeper is a bad name) in chargen but that's because I hate exiting and restarting games.
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# ¿ Feb 17, 2014 04:20 |
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MegaGatts posted:(Then roll it over to 25 ) Wait wait wait what? Is this actually possible?
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# ¿ Mar 2, 2014 10:38 |
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Corvinus posted:I think EE fixed the various rollover bugs, but I haven't personally checked if the stat one is still around. I didn't even know you could rollover stats in Baldur's Gate and I've been playing it on and off since it released. Expand?
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# ¿ Mar 2, 2014 11:08 |
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Well those are absolutely terrible stats, but heck you can make anything work. Seriously those are horrible stats reroll a few times. you also don't need bow and missile weapons proficiency. choose one or the other, as they don't stack. I recommend going with specializations. Still, the game's easy enough you can make anything work, especially with equipment so honestly do whatever you want!
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# ¿ Jun 9, 2014 08:08 |
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Withdrawal Plans posted:Well I was trying to make a character who could primarily use ranged attacks (bows) and also be able to cast some area effect spells early. Am I trying to do too much/spreading myself too thin? Stats don't matter all that much, and that type of character is actually kinda perfect for BG1. Basically just go with the flow and do= what's fun. If I might make a recommendation, use sleep early and often. Direct Damage spells are fun as heck but you won't have very many of them at low levels. For stats, if you're going to melee you want 18. Lower is possible but I wouldn't go below 16. however, again, it doesn't matter much since there are a few statboosters and various belts of giant strength. Dexterity should be 18 if you're a missile user. I don't recall if the gloves of dexterity are in BGI, but either way it's worth it to have high dex. Constitution should be either 16 or 18. Intelligence can be 17, I don't recall if EE mechanics require casters to have high Int. Wisdom and Charisma can be whatever, I don't like reducing them below ten for RPing purposes but you need a dumb stat somewhere. MrL_JaKiri posted:Aww, you edited the stats out. It was like 13 in strength, 16 dex, 16 int, 11 everywhere else.
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# ¿ Jun 9, 2014 10:32 |
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Woffle posted:At the risk of shamelessly self promoting, I started a blog about Infinity Engine games, starting with Baldur's Gate. http://duckfeed.tv/infinityengineers/pouroneout This is the latest entry, talking about Beregost and Alignment. This is actually quite interesting. Post here when you update next! I'll check it out at any rate, less there's a way to subscribe easily.
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# ¿ Aug 1, 2014 09:55 |
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Wilde Jagd posted:I have a pretty weird bug in my game - parts of Haer'Dalis's dialogue have replaced weapon descriptions! There's a bug in your dialog.tlk What mods have you installed?
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# ¿ Aug 1, 2014 19:16 |
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Wilde Jagd posted:I'm using Isra NPC, Weimer's item upgrades, and the BG2 TweakPack. I'm pretty sure it might be a BG2 tweakpack issue though. With BGEE then it's almost certainly a problem with the tweakpack. I don't recall offhand which of the options bugs out on BG:EE I'm afraid. Uninstall, verify and reinstall the lot of them and make sure to avoid the broken one. Your saves should still work, and more importantly, your dialog.tlk will be fixed. A bug there can completely wreck your game, and you're pretty lucky it's only hit the item descriptions so far. Wolfsheim posted:It probably helps that the backgrounds in Icewind Dale look so drat good too, especially compared to all the generic grassland you tromp through for about 90% of early BG1. To be fair it's really pretty generic grassland.
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# ¿ Aug 2, 2014 03:50 |
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Wilde Jagd posted:Actually, I reinstalled and everything works fine (so far). I think something borked during installation. Fair enough. The verification was just to make sure in case the backups failed. Skippy McPants posted:But still, grass land. No doubt that BG 1 had way too much open space. It was kinda cool that the entire world was more or less contiguous, but a lot of those maps had maybe one of things do and that was it. Oh I agree. BGII's maps were much better in that regard. But it still stands up to the test of time in a way not much else does.
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# ¿ Aug 2, 2014 04:16 |
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I've actually never played Icewind Dale, though I have played and modded BG I and II to hell and back. What do I need to know before I start, and any particular party suggestions?
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# ¿ Aug 5, 2014 09:08 |
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MegaGatts posted:Far less caster supremacy. Grand mastery on weapons is extremely good so a pure class fighter is a pretty good choice. Druids rule, tons of good spells. Bards are great too. Really, necro's party looks pretty solid. At least 2 tanks, at least one divine caster at least one arcane caster, and at least one rogue. I played through about 3 months ago with a fighter, fighter cleric, fighter thief, mage, druid, and a bard. Have at least one of your fighters spec in long swords. There are tons of good ones. Got it. And for the sequel?
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# ¿ Aug 5, 2014 18:25 |
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Woffle posted:More blog and this time I take a look at the Dungeons and Dragons movie as well as Baldur's Gate. http://duckfeed.tv/infinityengineers/baldurs-gate-shadow-of-whatever-boing god that was such an awful movie Really enjoying these btw!
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# ¿ Aug 30, 2014 06:42 |
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Max Wilco posted:Well, I finally managed to beat Sarevok. I had to drop the difficulty down from Normal to Easy to do so, but the loading screen messages advise you to adjust the difficulty if you're having trouble with a fight, so technically it's not cheating. Easier if you're remotely good with mages, harder to impossible if you don't. Learn to love spell protections and stripping spell protections basically.
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# ¿ Aug 30, 2014 07:09 |
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Factor_VIII posted:BG2 has no need for mages if you have an Inquisitor. I finished the game with a party that had no mages and simply relied on Keldorn equipped with Carsomyr to take care of spellcasters. You can beat the game with a single fighter if you want, but that doesn't mean it's not inefficient. I mean the game's easy enough even on insane you don't need to worry about it overmuch but I'd really recommend bringing a mage to strip protections.
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# ¿ Aug 30, 2014 20:13 |
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Callick posted:Holy gently caress BG2 throws so much poo poo at you out of the gate. I feel so pressured from all these people telling me to do poo poo and I accept the quest and then when I do something else they get all pissy and urge me to do it immediately and I'm just like CHILL OUT It's worth noting there's absolutely no time limit on rescuing Imoen (thank God) so you can safely put that off until you do all the sidequests you want to do.
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# ¿ Sep 5, 2014 04:54 |
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Sephiroth_IRA posted:I wish I could just replace my 5 teammates with beholders. Angry Lobster posted:Beholders are awesome, I wish we could have one as a party member/summonable, especially the one in the sahuagin city, a pretty chill dude. Ctrl-q all day every day. ...I think I'm gonna do a run with the bhaalspawn as a beholder now. It's gonna be amazing.
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# ¿ Sep 23, 2014 18:44 |
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Hieronymous Alloy posted:Hrm, yeah, 9 makes sense. Everyone and everything is completely reset in between games. If you import you get one of a list of underwhelming magical items that, while useful, are pretty irrelevant. Whenever I replay the series I mostly just forgo the import and recreate my character in shadowkeeper.
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# ¿ Feb 27, 2015 23:39 |
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Hieronymous Alloy posted:Ok, I've run into some kind of strange bug trying to import my character from BG 1 to BG 2. Make a new character and shadowkeeper your stats/items is probably the best bet really. Importing a character is notoriously glitchy.
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# ¿ Mar 11, 2015 03:38 |
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Kenny Logins posted:Everard's sling from Joluv in the Copper Coronet also fires unlimited bullets that strike as +5 (without quite as much damage, sadly). Assuming you have the EE or collector's edition, of course. Kenny Logins posted:Everard's sling from Joluv in the Copper Coronet also fires unlimited bullets that strike as +5 (without quite as much damage, sadly). Assuming you have the EE or collector's edition, of course. Even if you don't you can just CLUA them in.
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# ¿ Mar 29, 2015 22:42 |
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Haven't played EE in forever, what's the red diamond do?
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# ¿ Jun 18, 2015 08:29 |
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bunnielab posted:I use that program....who's name I can't remember, to remove the alignment restrictions on his poo poo for exactly that reason. Dunno if it works for EE but NearInfinity is super easy to use and make modifications with. Like seriously Baldur's Gate is incredibly easy to mod so long as you aren't inserting spell graphics and poo poo. Just about everything you can do with everything else is cleanly and clearly labelled and it;s all very self explanatory.
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# ¿ Jun 22, 2015 20:42 |
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Max Wilco posted:I should point out that I'm playing the original version from GOG, and not the Enhanced Edition. I also should note that up to this point, I've played the game using BGT, so the progress I've made also includes finishing BG1. If I restart, I was just going to install BG2. As far as mods go, I thought about installing the Tweakpack to get things like the Bags of Holding and various convenience tweaks, but I wanted to know if it causes any issues, or has any components that make the game harder. No and no. It's compatible with everything and you basically determine the balance (some optional changes skew towards making the game easier). quote:Last thing I'll ask about is if there's a way I can get back some of the BG1 carryover items back. Mostly I just want to keep the Golden Pantaloons. Will I need one of the programs that have been brought up in the thread, like Shadow Keeper? Just CLUA CONSOLE it in.
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# ¿ Jul 22, 2015 07:58 |
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Kenny Logins posted:The larger plot, no. But I really like the little bits of IWD2 where if you're (say) a drow, or a paladin, it affects the type of dialogue and rewards you can access. I remember finally unlocking the stronghold for the paladin as a kid and being super disappointed with the fact it was one lame tiny-rear end room.
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# ¿ Oct 24, 2015 14:05 |
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# ¿ Apr 28, 2024 22:46 |
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Ascension really does need to update already though
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# ¿ Nov 4, 2015 09:01 |