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Jokymi
Jan 31, 2003

Sweet Sassy Molassy

SodomyGoat101 posted:

Steven Heck in Alpha Protocol. His emails, his exuberant violence , the cheerful way he threatens to make his partner drink drain cleaner...it's just beautiful.
My favorite thing about Heck is this section of his dossier:

quote:

Heck does not seem to be affiliated with any professional intelligence organizations and has never been linked officially to any CIA operations. He could be categorized as a freelance operative, but then, he is said to trade his services for favors, not cash. There is no question as to his broad knowledge of Taipei and he is definitely familiar with the more infamous personalities of the city (and they him), but even close scrutiny of his behavior yields no certain agenda. His cool-headed conduct and manner of casual speech would define him as either one of the world's most collected, ingenious agents or as a complete lunatic that has tricked himself into believing this.

Even after being best buds with him all game long, there's no real way to tell which of those is the truth.

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Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Babe Magnet posted:

Dead Rising 2: Off The Record, which is an alternate take on Dead Rising 2 where you play as the series first protag (Frank West), and the co-op player in that plays as the original DR2's main character, Chuck Greene.
Another little thing: Off the Record reintroduced the camera mechanic to the series, which was absent from vanilla Dead Rising 2. Frank uses the fancy professional camera he had in the first game. Chuck can take pictures too, but his camera is just a cheap disposable.

Edit:

Boaz MacPhereson posted:

Splinter Cell: Chaos Theory had a pretty kick-rear end co-op. It was separate but related to the main story line with Sam, but you played as 2 other agents. Interaction with Lambert and Grim and all that jazz was still there. I think there may have been some dialog with Sam, but I can't remember for sure. Been a while since I played.
You do in one little spot in the North Korea mission. As Sam, you have to interrogate a guy that has info the co-op agents need. It goes something like this:

Co-op guy: OK, see if you can get the code from him.
Sam (to guard): Tell me the code.
Guard: Never!
Sam: He's not talking, should I kill him?
Co-op agent: No, we need him alive!
Sam (to guard): OK, they say I should kill you.
Guard: No, I'll tell you!

Pretty much every interrogation in Chaos Theory would fit this thread.

Jokymi has a new favorite as of 19:30 on Sep 10, 2014

Jokymi
Jan 31, 2003

Sweet Sassy Molassy
Or you can ally with the boss from the previous level and let him take care of the boxer.

"Your bodyguard is busy winning gold medal in dying. I gave him 6.4 on the dismount but he did not stick the landing."

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Brazilianpeanutwar posted:

I’m playing Psychonauts and i’m loving the graphics,i feel like i’m playing a movie.
I'm still pretty early in the game, but there's a sequence a few hours in at the casino that made extensive use of split-screen during gameplay, and it was one of the coolest sequences I've ever played in a game.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Push El Burrito posted:

Yeah I love the Assassin's Creed multiplayer until everyone figured out the most effective way to win was just to run around full sprint attacking things.
I played a lot of Assassin's Creed MP and that was never really the case. Yeah, a lot of people did do that, especially at low levels, but they definitely weren't the ones winning games if there were any decent players in the match. They were very easy to counter, and even if they did kill you their kills were worth almost no points. You could almost always tell who was going to do it too, because they always picked the jester skin.

I was really bummed that after four games of iterations and improvements, they just flat out abandoned the multiplayer component after Black Flag. I very rarely get into multiplayer modes, but I got up to max level in every single AC game that featured it.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy
Yeah, I'll definitely give you that. There were tools to deal with runners like the pistol, but that usually meant sacrificing more useful tools you could use to suss out people who were playing the game correctly. If I remember right, you could just stab a random civilian to get your target reassigned if you had a runner as your target, but that's obviously not ideal either.

It's something that you saw less and less of as you ranked up, but I think it definitely did turn a lot of people off who were just casually jumping into the multiplayer to see what it was like.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

credburn posted:

Mafia III is really good. I love the friendship between Lincoln and the loving fed guy. I want to hate him on principal but he's really charismatic and their friendship feels really genuine.
I'm currently replaying Mafia III, and I've come to the realization that Donovan is almost literally the devil (contrasting with Father James, the angel). After the intro, the plot is kicked into motion with Lincoln summoning him by simply evoking his name, and all of a sudden you've got a super-charismatic and all-knowing helper indulging all of your worst impulses while assisting you in your murder-filled revenge spree.

This is made even more clear in the ending where he encourages you not only to fully take over the city, but to kill all of the underbosses that helped you get there. If you follow his advice, you finally receive your comeuppance and are killed.

He's also involved in one of the most insane post-credit sequences of all time.

The writing and direction in the cutscenes in that game are so goddamn good.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

moosecow333 posted:

Assassins Creed Odyssey had it where tapping the button would call your horse, but pressing and holding would have the horse come to you and you’d auto mount it.
Not only that, you can auto mount it while running, which always felt incredibly smooth. You just whistle, take off running, and your horse will automatically catch up for you to jump on to in a couple seconds.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

beats for junkies posted:

Left 4 Dead had an achievement that references the Dead Rising one, but for killing 53,595 zombies. The DR achievement is called "Zombie Genocider" and the L4D one is "Zombie Genocidest."
I remember a handful of other games riffing on that achievement around that time. The one that comes to kind for me was Rock Band 3's HOPOcidal maniac, which required you to hit that many hammer-on/pull-off notes on guitar.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

muscles like this! posted:

I've been replaying Arkham Knight and one thing that's kind of neat is how as the game progresses and you complete side missions they add stuff to GCPD like enemy weapons in the evidence room and the guys you beat up end up in holding cells.
I'm actually in the middle of replaying that as well, and there's another little thing it does that so few games do: writing breaks into the story for the player to go and do side quests. It's amazing how rare it is for games with lots of side content to put in throwaway lines like, "I'll work on decrypting this information, but it may take me a little while. Come see me when you're ready. In the mean time, you may want to check out some of the other crazy stuff going on in the city."

Arkham City was really bad about that. That game was constantly throwing side quests at you, but the main plot never let off the gas in a way that justified taking a break to search for Riddler trophies or track down the other half-dozen minor villains running around.

Morrowind is the only other game I can think of that managed that, by putting you in the role of a secret agent with a handler who is regularly encouraging you to take some time to do side missions to establish your cover as an adventurer.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy
Ron Gilbert stated that it is primarily a sequel to the first two games, and if you wanted to replay any before this one you would be good just playing those, but they weren't removing the others from canon and there will be references to them throughout.

I haven't started the game yet, but I'm eager to get into it shortly! It'll be amazing if they actually address the infamous Monkey Island 2 cliffhanger ending after 30 years.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

credburn posted:

I honestly don't understand how combat works in Alan Wake. My goal is to Reach Lover's Peak. I've got like 12 bullets (10 are needed to kill anything) and there are maybe a dozen or so angry rednecks between me and the goal? I feel like such an idiot, I really just don't understand.

e: this is just an example. Okay, I guess I exaggerated the numbers a bit, but it still takes a full six shots to kill a single redneck and there are waaaaay more of them on the path to my destination than there are bullets. I tried just dodging and running past them but they all followed me to the end.

https://i.imgur.com/vBNJ9OP.mp4
It's been a long time since I played Alan Wake so forgive me if I'm wrong, but it looks like you're not focusing the flashlight beam. If you just shine your light on them passively, it takes a long time to burn away the darkness, but if you focus the light on them (I think you do it by holding down the aim button) it'll go away considerably faster at the cost of burning up batteries.

I can't speak on the ammo since it's been a don't have many memories of the game, but I think that might help some of your issues.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy
Hell yeah!

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Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Sandwich Anarchist posted:

Not trophies, but nearly every quest in Cyberpunk 2077 is the name of a song.
Which is because everything in your quest log is written by Johnny after he's in your head.

In Act 1, all of the main quests have names like 'The Heist' and 'The Ripperdoc'.

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